One thing I love about SF6 is its theme of strength, or the path of getting good, will be long and never ending. It's in the dialogue, the aesthetic, the lyrics and it's so good and endearing. Capcom drills that theme with every player and I'm all for it.
This shit right here is my selling point on fighting games. If you can feel that internal XP bar as Woolie calls it then these games will hook you. For me the idea of a literal infinite time and skill sink is completely worth the investment as there will always be more to learn or improve. If you've ever found enjoyment in learning artistic skills or musical instruments the feeling is much the same and hitting that level up feels SO FUCKING GOOD
It really does feel great when you win that one match after getting your ass kicked. You can actually see and feel yourself improving in real time, can’t really have a similar in other types of games personally
This has honestly been my biggest hang-up with fighting games for a long, long time now. I never feel like I learn anything when I lose. Or it's less that I didn't learn anything so much as I just have no idea what I'm doing wrong and therefore have nothing to go on when trying to get better. So when I've played and keep losing I'll switch up what I'm doing, but without any real insight into why I need to do it different beyond "it's not working" and then if it ends up working 1/20 times I still have no idea what made it work. "I don't know what I did to win" is another thought that's plagued me with these games. I constantly feel like I'm just stumbling blind when I play fighting games and that's a way bigger obstacle for me than whether I win or lose.
I definitely feel this way with most fighting games, SF6 has been my best experience with them so far with the modern controls, it lets you focus on strategy a lot more. I think something im starting to realise as well is that fighting games aren't about having insane split second reaction times. You're not expected to respond to individual attacks within 1 frame to counter them in some way. It's a lot more strategic than that, the questions you should be asking are often more like "what should i do when someone is being super aggressive - how do i block this mess of attacks coming at me, how do i get them out of my face, when it is safe to counter attack, etc".
Feels like my brain's broke because it only ever focuses on the strings of losses, and even when looking/thinking back on losses and seeing exactly what went wrong, it's like it can't process what went wrong enough. Actually trying to learn from mistakes DOES work, but it never FEELS like it does, it just feels like I've pulled improvement out of my ass and it doesn't feel fun.
i struggle so much with this that i always drop the game whenever i keep getting absolutely dumpstered on that the 1 win i get in the day doesn't feel like this. i fuck up every single thing i thought i learned and then i just end up tired after having lost every single game. it's probably because i'm playing 3rd Strike where people have a decade of experience over me but it's really the only fighting game that i like, and this hurdle is so hard for someone with no muscle memory or game-sense.
I haven't been able to get over this for most of my life. It doesn't matter if it's in person or online, if I'm getting punished or literally JUGGLED by my opponent it instantly turns me off and makes me not want to play again. In mosts fps its an instant to die and sometimes its an instant to get back into a fight. I tried hard to get into fighting games with MvC3 and SkullGirls, but the hard fact to face that most fights are honestly shut outs just drives me away. It ain't fun for anyone if i don't know what I'm doing and my opponent has to end the fight as quickly as he can, and like Woolie said it doesn't feel like a true win if your opponent doesn't know how to stop you from just eating their bar for free with one tactic or the other.
@yaboiiunclephil1552 Eh, I see what he's saying. If you get blown out to fuck, you don't know how you messed up, just that you did. Like, my first few online matches in Skullgirls, I got double perfected each time. Outside of the first hit, I had no idea what I was supposed to do, or where to improve, cause it just looked like one long combo to me. Was that low kick a new combo I just didn't realize? Fuck if I knew. Or maybe I'm wrong, I don't fuckin know
@Eidlones you might want to try out some tutorial modes. i started playing fighting games in like october? of last year, started on sf5 and didnt rly know much of what i was doing, but got guilty gear strive in december and the tutorial mission modes are rly helpful. they show u how ur character is meant to be played, what to do in specific common situations, some combos, etc, and i'm getting better and competing with friends who have been playing longer than me. fighting games arent for everyone, but jumping into online while barely understanding the controls will get you frusterated (ive been there)
For me the 20th win feels like a drain rather than a adrenaline rush Instead of “OMG I WON” It’s really “finally…” Then it’s another 10-15 losses that makes the journey and destination not worth going through. That’s why I dropped fighting games. There’s no fun in learning. No way to stay interested outside of a cool combo you saw on TH-cam or at a friends house.
People don't really talk about it since it doesn't really apply to higher level play, but when I was starting out in strive the post-match rating chart was really helpful because I was able to measure my success against it more granularly. While SF6 doesn't have that I think you may be able to use the metric of how often the in-game commentary says stuff like "Can't let them jump in like that, gotta anti-air!" I know Woolies ideal for that kind of system is a lot more specific and individualized, but I can't really see something like that being accurate beyond really low levels where you can give very general advice.
Recently we’ve been able to have huge leap forwards in pattern recognition in A.I so perhaps that tech could be applied to a teaching system, feed an A.I enough data of EVO matches and I’m sure it could comment on performance with a fair degree of accuracy, I think the main problem is how do you convey that information effectively to the player. I always liked to picture a system that recorded your matches and kind of like a teacher grading in red overtop an essay, you could have a phantom version of your characters (similar to ghost races in racing games) overlayed to show what you could of done in a given scenario, that way you could see both your fight and the A.I corrections simultaneously when viewing the replay. You could also have the inputs displayed as well as maybe general advice tips like you mentioned. I just think these are the sort of thing you can only teach visually, otherwise it’s like trying to teach visual arts by word of mouth of alone. I’d have no idea how that’d work and I’m merely spitting techno babble but seeing how this technology has been applied already far and wide I can’t help but wonder how it could improve video games like these.
Oh yeah I thought the commentary was going to be a lame feature, but I can never turn it off now. Nothing makes you feel the invisible XP bar go up more than Tasty Steve losing his mind at my comeback.
I mean I would argue the lowest levels are where it’s the most important since that’s where new players are getting hooked, and then over time they can try to make it better for higher levels of play
Guilty Gear Accent Core + Rollback for the first time as an Xrd player. At one point Win Loss was 0-100 then I was 1-100. By the time I moved on to other games I had a solid 65% winrate. The struggle is just your training arc, not your destiny. Trust the process.
Thanks for posting this one Woolie. Got blown the fuck out repeatedly as Manon and ragequit for the weekend. Took a few days off for the work week, but this motivated me to get right back in. There’s a lot of strength and value to be found in losing 17 times in a row to a modern Luke
I had a couple of REALLY good sets in SF6 that made me come back to think on this clip again. Both sets started with me going 0-2, which demoralized me a bit, but which a few years ago would have made me rage and one-and-done. But both times I took a step back and went "wait, how could I have done that better? What mistakes did I make?" And settled in and won the next two matches against both players. That feeling of constructive defeat really is electric, and I WILL be chasing it from now on.
While learning Jamie I lost to the same ken 35 times in a row BUT each time I took a round off my heart started pounding. I kept making the same mistakes but I was also slowly but surely adapting. It’s frustrating but I wanna learn the character even more
Last night I had an experience that let me know I'm stepping past true beginner. Lost the first 2 matches to a JP player. I recognized his only 2 set ups and was able to change my approach. Fight back to win the next three to close the set
I just won my first ever match in casual yesterday and I felt so proud of myself after playing like 20 matches and losing all of them. Also this only happened after the guy kicked my ass 5 times and then he beat me again right after, but now I've won ONE match ever in a fighting game lol. But yeah that whole idea of the 'invisible XP bar' is actually why I like Monster Hunter so much. Yeah you can grind out better gear and stronger weapons and whatnot, but nothing will compare to the feeling of just reading a monster so well that it almost feels like you're dancing with it more than fighting, casually juking moves when the monster isn't even on screen because you just know what it'll do.
This is what I've been telling myself for the past couple days! It really takes a lot of self-reflection to FEEL that experience bar inside go up. Even if I'm heated in the moment: I can think back on what happened after I cool down and see where I got better and what I gotta improve.
I had this feeling last night when I finally stopped a Sol in Strive from bopping me with Bandit Bringer and doing Heavy Mob Cemetery from full screen. Felt like such a genius when I started jumping over the latter even if I don’t know what to follow it up with.
This kind of sums up my problem 100%. When I buy a game I sit down the practice and I've been practicing for days or weeks or whatever, and then I go on this 20 game losing streak that's eating up a ton of my free time, and the game that's supposed to be fun is just shouting "you're a loser" at me, it's a big part of why I got off the fighting game train when online became the norm. And online became the norm at roughly the same time as I was growing up and getting the career and friends were moving away and I was hitting that phase of my life. There is no more couch co-op. There is no more locals. Not here. And without at least that human interaction and getting to see other people being happy and getting to talk with them and all that, a lot of the love for fighting games just evaporated. And what make that five thousand times worse is when the game is just telling you that you suck.
This talk was honestly really inspiring, today i learned how to use alot of Hondas main kit with this in mind. Next step is learning how to do supers :)
Thank you Wollie, im playing Zangief was getting some wins and decided to do ranked. I got so mad dropping levels and wasnt having fun. But when you were talking about constantly learnig that changed my whole perception. Now i will constantly remach just to learn something new. Thanks i love this game so much ❤
Tried SF6 did the combo trails tried to remember them can’t. Fuck it I’ll spend my time elsewhere and write the money I spent off as an expensive lesson that fighting games aren’t for everyone
A thing that's different from experience in real life and in video games is that not only is there an EXP bar in video games for your character that doesn't exist like Woolie said, but in real life your EXP bar goes up when you LOSE, perhaps even MORE so than when you win. In video games it usually only goes up when you win. Which means a loss in real life is often better than a win.
played 2 sessions with my lil bro in sf6 , FYI he is a natural "heart" player, genius with games ect ect. first session i got bodied 4-25 in his favor second session 2 days later 5-25 his favor again but all my wins were at the end... he now fears the next session cuz he may have to buy the game so he can practice and stay ahead I am super excited to keep playing this game man~
As a guy that grew up through a lotta abuse about achievement and growth and NEVER being allowed to take an L at any point in my life in academics going into fighting games and having to face the constant L's. Being able to find joy in the one match or even one ROUND that I manage to snag off someone that's been playing street fighter since SF2 before I was even sperm in my dad's sack is a never ending struggle but we'll figure it out one of these days
You chase that fucking dragon mane. I went 0,13 started getting it, brought it back to 12, 13 and he raged quit. Felt good to come back and learn what worked.
I've had to unlearn the toxic mindset of games like League of Legends and getting better at working through frustration. Now, I focus more and call out when my opponent makes a good move against me; not only do i feel more respectful, it helps me realize what to look out for and play better.
I had a mental thing of having a "rival" that no matter what I did to get better he was just going to beat me and be an ass about it till the point I wasn't having fun playing with him, it turned to. "I must win because he is the only metric that was there." Because I would do the 5 hour session, learn my character and his up and down to the point that I literally became Stanford Kelly. I got tired of the feeling of the bad never got better and now I just want to play a game.
You say that but I wasted hours and hours of my life practicing axl's combos and I was never even able to hit them consistently in training mode. At a point you've just got to realise you're only on earth for ao long and there's better things you can be doing with that limited time
I mean, that's like saying "I wasted hours and hours of my life practicing this song on guitar but was never able to perform it live without messing up, there's just better things to do with my time". Playing to learn doesn't mean it can't be fun. And if it's not fun then it's just not for you. Nobody who made it big off their skills (whether they be musicians, artists, pro gamers, or athletes) hates what they do. The enjoyment of it has to come first, but if you can't enjoy it then yeah, it's probably best to do something else.
But my xp bar goes up by 1 if I win or lose. I don't know what I do wrong or right. If I did, I wouldn't be losing. And I'm also not gonna sit in training mode for 10 hours and "learn" a combo or never drop an input
X to doubt. This just isn't the case in most modern online games. They're so "paced" up, P2W, or have such short "time to kill" that most newbies CAN'T see what is happening to them, in order to learn much of anything from them
I'm always too salty to acknowledge any improvement after a long run getting my ass kicked. I don't recognize it until I go to sleep salty and come back a few days or a week later and and find a win coming that little bit easier.
Sleep is where the xp you gained during the day gets cashed in; when the brain finally has a moment to fully process everything. I can spend all night bashing my head against a souls boss but they best believe that in the hour before work the next morning they're gonna get their shit slapped. Winners don't ignore bed time.
It's so similar to learning an instrument; you spend hours in one day just trying to learn a guitar riff or something and fuck it up constantly. "I'll never get this down". You sleep. You try again next day, bam, nail it first try no stress. The brain is wild.
I feel the hollow victory shit, because as zangief in the first 2 weeks no one could stop light kick reset spd, and I know that shit is fake, but no ones beating it yet so I was frustrated. Winning by a trick only feels good if I know how to do stuff besides the trick.
Ok so i have 17 hours in Strive and im already learning and feeling this. I got knocked to floor 2 after 12 losses, then finally got that round and it clicked. I haven't stopped wanting to play since, and the only reason i have to is because my tendinitis is kicking back up. Im on floor 4 now but i want to die at 6 to learn, and i want to try a bunch of new players. I get it now, but lets keep going and see where it goes.
There's actually a third-party tool for this exact thing for FF called XIVAnalysis. If you use the ew-gross-elitism DPS tracking tool, you can plug your fight data into XIVAnalysis and it'll tell you exactly what you did, didn't, and need to do for every job in the game. Didn't have your buff up for a specific ability on Monk? It'll tell you that. Too many buttons between spells on Black Mage? It'll tell you that. If fighting games had something like that, so many more people would stick with 'em, I think.
Man, this game reminded me that cheesy anime hype moment and phrases where I’m losing plenty of set and matches but in my head I’m telling myself “I only need one, I can taste it” Legit I see where I lost my cool, when I’m pressing buttons, I’m seeing patterns and then at the end of ten losses I get one. I find that moment where I calm down and I I remember the hours in combo training.I’m still trash but god damn I just need one, if you move forward you gain two.
When I had a group of drinking friends back in the mid 2010s our game of choice was Skullgirls. We'd get together and play it for 8 hours straight and I was bad at it. My friends learned combos and had their B&Bs and if I played 100 matches I lost 90 of them. My friend asked me why I keep playing if I lose all the time and never get titled because he gets really mad when he loses. I told him I just like seeing the game happen and when I play I'm not looking for victory. I just wanna land the cool thing. I'll lose over and over but as long as I land something cool I'll feel like I won
Thats how i felt in Planet Robobot True Arena after getting a almost perfect run (no damage up to Haltmann that Cheap bastard) and getting crushed on the heart of star dream after a thousand attempts, that got nowhere (some deaths to galacta Knight and some to star dream herself after lozing ressorces on every other boss Its weird that i play kirby games for the thrill of combat whem most people play them because its cute, thats Why i love the PRRB true arena despite being so brutal, and why i love Star Allies just as much despite being so easy, i don't play Fighting games but that and the original DMC3 Bloody palace are the closest thing i have to This feeling, of losing and learning from it. P.S: i've never beat Soul Melter EX, its just too much
Like 10 years ago i got into FGs with Soul Calibur 5 (lol) and this dude who was rank A1 (max) would just sit in a private lobby with me and beat the fuck out of me. Like, 0-22 multiple days in a row we would just be in an xbox party with almost no takking except for me going making angry losing sounds. After a few weeks of that it would get to the point where I'd actually win rounds. Not matches, rounds, and keep in mind SC5 runs best of 5 with default lobbies. Felt so good to be able to actually see what I was doing wrong and fix the mistakes I didn't even realize i was making. Also I'm pretty sure i got WoolieVS snackbox #95 so I'm hyped
I will be sending this video to my friend group because after I kept winning in Injustice 2 none of them wanted to play fighting games at all. Gotta set goals 👌
Meet the Robinsons. You will always, always learn more from failure than you will from success. Never give up. Keep trying. Fail more. Keep moving forward.
@@WantSomeWhiskey818 they lack execution and have a much higher skill floor and low ceiling. Strive is baby guilty Gear with all of your options gutted. Sf 5 and 6 are baby SF, dbfz actually does just play itself, almost impossible to drop a combo. Bb tag is even worse as autocombos are optimal routes into eachother, all star battle R plays itself and does optimal combo routes for you, and then theres DnF duel which has less execution than dbfz which was already so easy that you cant really make errors unless you're really just goofing off.
@@Detective_Bonghits I disagree. DBFZ is easier to get started sure but have you seen that game at high level? It requires absurd levels of awareness to get anything done. SF5 and SF6 are still Street Fighter, they have their own executional barriers. Are they easier than 3rd Strike, sure. But they're still hard and require execution. Fighting games are easier to get into but that doesnt equate to "playing themselves" not in the slightest. Same with games like KoFXV and Strive.
@@WantSomeWhiskey818 I disagree entirely. When you raise the floor you need to raise the ceiling just as much if not more. Gutting options and forcing the player into a box so nobody feels "bad at the game" there's a difference between easy to get into and hand-holding. Locking normals in autocombo strings, taking motions out, becoming more lenient on timing might be fine now and then but it's every new fighting game coming out. Everyone plays the same character the same way with little to no freedom to differ and stay competitive. SF V and 6 I don't categorize as playing themselves just that they are much easier and more lenient with less demanding execution. That's my whole reason for playing fighting games. It's about me vs myself as much as me vs the opponent. I need room for error. I need to be engaged. What's engaging about dbfz I might need a super lax DP motion? Oh the humanity how am I gonna hit that consistently better go to the lab. Nah it's brain-dead. Idk why everyone's so cool with fighting games becoming corporate slop to appease the masses instead of passion projects. They all come out in little brother mode and it's on by default
@@Detective_Bonghits I feel like you’re massively underrating the skill involved in modern fighting games. Also I feel like you’re only talking about DBFZ and Strive? SF6 has a ton of inputs, like have you seen Chun Li’s move list in that game? Shes wild. Also even then, DBFZ is hard at a certain level. Strive is even harder. Games with simpler inputs dont immediately equate to a braindead difficulty like you seem to believe. I wont try and invalidate the way you feel over it, I do feel like you’re blanketing the statement to make all fighting games be ez pz games when they really arent. And even then, if you want to play execution heavy games then there are still options for that? I mentioned KoF XV in a previous comment, Tekken, and there are tons of great indie games getting communities too.
Fighting games are a microcosm of roguelikes with pvp. It's as simple as that. If you fighting game fans want a real challenge, play a traditional roguelike. I dare you.
Wins the 20th "You got better!"
Proceeds to lose 40 more times.
Spends 8 hours in training mode.
One thing I love about SF6 is its theme of strength, or the path of getting good, will be long and never ending. It's in the dialogue, the aesthetic, the lyrics and it's so good and endearing. Capcom drills that theme with every player and I'm all for it.
This shit right here is my selling point on fighting games. If you can feel that internal XP bar as Woolie calls it then these games will hook you. For me the idea of a literal infinite time and skill sink is completely worth the investment as there will always be more to learn or improve. If you've ever found enjoyment in learning artistic skills or musical instruments the feeling is much the same and hitting that level up feels SO FUCKING GOOD
Everybody wants to know what I learned when I didn't win. I guess we'll never know.
It really does feel great when you win that one match after getting your ass kicked. You can actually see and feel yourself improving in real time, can’t really have a similar in other types of games personally
This has honestly been my biggest hang-up with fighting games for a long, long time now. I never feel like I learn anything when I lose. Or it's less that I didn't learn anything so much as I just have no idea what I'm doing wrong and therefore have nothing to go on when trying to get better. So when I've played and keep losing I'll switch up what I'm doing, but without any real insight into why I need to do it different beyond "it's not working" and then if it ends up working 1/20 times I still have no idea what made it work. "I don't know what I did to win" is another thought that's plagued me with these games.
I constantly feel like I'm just stumbling blind when I play fighting games and that's a way bigger obstacle for me than whether I win or lose.
I definitely feel this way with most fighting games, SF6 has been my best experience with them so far with the modern controls, it lets you focus on strategy a lot more.
I think something im starting to realise as well is that fighting games aren't about having insane split second reaction times. You're not expected to respond to individual attacks within 1 frame to counter them in some way. It's a lot more strategic than that, the questions you should be asking are often more like "what should i do when someone is being super aggressive - how do i block this mess of attacks coming at me, how do i get them out of my face, when it is safe to counter attack, etc".
Not only is the message on point, but I find Woolie and Reggie so convincing and charismatic in the way they deliver it. This channel is a godsend
Feels like my brain's broke because it only ever focuses on the strings of losses, and even when looking/thinking back on losses and seeing exactly what went wrong, it's like it can't process what went wrong enough. Actually trying to learn from mistakes DOES work, but it never FEELS like it does, it just feels like I've pulled improvement out of my ass and it doesn't feel fun.
i struggle so much with this that i always drop the game whenever i keep getting absolutely dumpstered on that the 1 win i get in the day doesn't feel like this. i fuck up every single thing i thought i learned and then i just end up tired after having lost every single game. it's probably because i'm playing 3rd Strike where people have a decade of experience over me but it's really the only fighting game that i like, and this hurdle is so hard for someone with no muscle memory or game-sense.
I haven't been able to get over this for most of my life. It doesn't matter if it's in person or online, if I'm getting punished or literally JUGGLED by my opponent it instantly turns me off and makes me not want to play again. In mosts fps its an instant to die and sometimes its an instant to get back into a fight. I tried hard to get into fighting games with MvC3 and SkullGirls, but the hard fact to face that most fights are honestly shut outs just drives me away. It ain't fun for anyone if i don't know what I'm doing and my opponent has to end the fight as quickly as he can, and like Woolie said it doesn't feel like a true win if your opponent doesn't know how to stop you from just eating their bar for free with one tactic or the other.
@yaboiiunclephil1552 Eh, I see what he's saying. If you get blown out to fuck, you don't know how you messed up, just that you did. Like, my first few online matches in Skullgirls, I got double perfected each time. Outside of the first hit, I had no idea what I was supposed to do, or where to improve, cause it just looked like one long combo to me. Was that low kick a new combo I just didn't realize? Fuck if I knew.
Or maybe I'm wrong, I don't fuckin know
@Eidlones you might want to try out some tutorial modes. i started playing fighting games in like october? of last year, started on sf5 and didnt rly know much of what i was doing, but got guilty gear strive in december and the tutorial mission modes are rly helpful. they show u how ur character is meant to be played, what to do in specific common situations, some combos, etc, and i'm getting better and competing with friends who have been playing longer than me. fighting games arent for everyone, but jumping into online while barely understanding the controls will get you frusterated (ive been there)
@@timestopMachinist This was back when Skullgirls was released (2012)
For me the 20th win feels like a drain rather than a adrenaline rush
Instead of “OMG I WON”
It’s really “finally…”
Then it’s another 10-15 losses that makes the journey and destination not worth going through.
That’s why I dropped fighting games. There’s no fun in learning.
No way to stay interested outside of a cool combo you saw on TH-cam or at a friends house.
People don't really talk about it since it doesn't really apply to higher level play, but when I was starting out in strive the post-match rating chart was really helpful because I was able to measure my success against it more granularly. While SF6 doesn't have that I think you may be able to use the metric of how often the in-game commentary says stuff like "Can't let them jump in like that, gotta anti-air!" I know Woolies ideal for that kind of system is a lot more specific and individualized, but I can't really see something like that being accurate beyond really low levels where you can give very general advice.
Recently we’ve been able to have huge leap forwards in pattern recognition in A.I so perhaps that tech could be applied to a teaching system, feed an A.I enough data of EVO matches and I’m sure it could comment on performance with a fair degree of accuracy, I think the main problem is how do you convey that information effectively to the player.
I always liked to picture a system that recorded your matches and kind of like a teacher grading in red overtop an essay, you could have a phantom version of your characters (similar to ghost races in racing games) overlayed to show what you could of done in a given scenario, that way you could see both your fight and the A.I corrections simultaneously when viewing the replay. You could also have the inputs displayed as well as maybe general advice tips like you mentioned. I just think these are the sort of thing you can only teach visually, otherwise it’s like trying to teach visual arts by word of mouth of alone.
I’d have no idea how that’d work and I’m merely spitting techno babble but seeing how this technology has been applied already far and wide I can’t help but wonder how it could improve video games like these.
Oh yeah I thought the commentary was going to be a lame feature, but I can never turn it off now. Nothing makes you feel the invisible XP bar go up more than Tasty Steve losing his mind at my comeback.
I mean I would argue the lowest levels are where it’s the most important since that’s where new players are getting hooked, and then over time they can try to make it better for higher levels of play
Guilty Gear Accent Core + Rollback for the first time as an Xrd player.
At one point Win Loss was 0-100
then I was 1-100.
By the time I moved on to other games I had a solid 65% winrate. The struggle is just your training arc, not your destiny.
Trust the process.
Trying to get into +R as a new player in the modern day is one of the most brutal FG experiences ever lol
"The struggle is just your training arc"
Losing matches = kicking the log
Thanks for posting this one Woolie. Got blown the fuck out repeatedly as Manon and ragequit for the weekend.
Took a few days off for the work week, but this motivated me to get right back in. There’s a lot of strength and value to be found in losing 17 times in a row to a modern Luke
I had a couple of REALLY good sets in SF6 that made me come back to think on this clip again. Both sets started with me going 0-2, which demoralized me a bit, but which a few years ago would have made me rage and one-and-done. But both times I took a step back and went "wait, how could I have done that better? What mistakes did I make?" And settled in and won the next two matches against both players. That feeling of constructive defeat really is electric, and I WILL be chasing it from now on.
While learning Jamie I lost to the same ken 35 times in a row BUT each time I took a round off my heart started pounding. I kept making the same mistakes but I was also slowly but surely adapting. It’s frustrating but I wanna learn the character even more
Last night I had an experience that let me know I'm stepping past true beginner.
Lost the first 2 matches to a JP player. I recognized his only 2 set ups and was able to change my approach. Fight back to win the next three to close the set
Definitely words I needed to hear. I lost all my placement matches today but all those losses were a chance to learn as much as losing sucked.
I just won my first ever match in casual yesterday and I felt so proud of myself after playing like 20 matches and losing all of them. Also this only happened after the guy kicked my ass 5 times and then he beat me again right after, but now I've won ONE match ever in a fighting game lol.
But yeah that whole idea of the 'invisible XP bar' is actually why I like Monster Hunter so much. Yeah you can grind out better gear and stronger weapons and whatnot, but nothing will compare to the feeling of just reading a monster so well that it almost feels like you're dancing with it more than fighting, casually juking moves when the monster isn't even on screen because you just know what it'll do.
Strive basically has what Reggie talked about. A chart showing your strengths and weaknesses
I’ve never played a command grab character till Manon and man, when I scratch that throw count to 3 I feel FANTASTIC❤
This is what I've been telling myself for the past couple days! It really takes a lot of self-reflection to FEEL that experience bar inside go up. Even if I'm heated in the moment: I can think back on what happened after I cool down and see where I got better and what I gotta improve.
Came for the homies stayed for the AA meeting
Live and Learn, hanging on the edge of tomorrow.
Live and Learn, from the works of yesterday.
I had this feeling last night when I finally stopped a Sol in Strive from bopping me with Bandit Bringer and doing Heavy Mob Cemetery from full screen. Felt like such a genius when I started jumping over the latter even if I don’t know what to follow it up with.
This kind of sums up my problem 100%. When I buy a game I sit down the practice and I've been practicing for days or weeks or whatever, and then I go on this 20 game losing streak that's eating up a ton of my free time, and the game that's supposed to be fun is just shouting "you're a loser" at me, it's a big part of why I got off the fighting game train when online became the norm.
And online became the norm at roughly the same time as I was growing up and getting the career and friends were moving away and I was hitting that phase of my life.
There is no more couch co-op. There is no more locals. Not here.
And without at least that human interaction and getting to see other people being happy and getting to talk with them and all that, a lot of the love for fighting games just evaporated. And what make that five thousand times worse is when the game is just telling you that you suck.
If Woolie has kids they are gonna get the best pep-talks, I love his energy about this stuff man
What is strength?
This talk was honestly really inspiring, today i learned how to use alot of Hondas main kit with this in mind. Next step is learning how to do supers :)
Thank you Wollie, im playing Zangief was getting some wins and decided to do ranked. I got so mad dropping levels and wasnt having fun. But when you were talking about constantly learnig that changed my whole perception. Now i will constantly remach just to learn something new. Thanks i love this game so much ❤
Tried SF6 did the combo trails tried to remember them can’t. Fuck it I’ll spend my time elsewhere and write the money I spent off as an expensive lesson that fighting games aren’t for everyone
I think characters that have "chores" are good in this regard. It gives you an easy gameplan and a short term goal. Juri, Manon, Jamie, Lily, Honda.
A thing that's different from experience in real life and in video games is that not only is there an EXP bar in video games for your character that doesn't exist like Woolie said, but in real life your EXP bar goes up when you LOSE, perhaps even MORE so than when you win. In video games it usually only goes up when you win. Which means a loss in real life is often better than a win.
played 2 sessions with my lil bro in sf6 , FYI he is a natural "heart" player, genius with games ect ect.
first session i got bodied 4-25 in his favor
second session 2 days later 5-25 his favor again
but all my wins were at the end... he now fears the next session cuz he may have to buy the game so he can practice and stay ahead
I am super excited to keep playing this game man~
As a guy that grew up through a lotta abuse about achievement and growth and NEVER being allowed to take an L at any point in my life in academics going into fighting games and having to face the constant L's. Being able to find joy in the one match or even one ROUND that I manage to snag off someone that's been playing street fighter since SF2 before I was even sperm in my dad's sack is a never ending struggle but we'll figure it out one of these days
Wait, are we talking about fighting games here?!
The first couple of minutes woolie sounds like a life coach.
I don't learn anything because I only win 😭
There's a bigger ocean out there Big Fish.
You chase that fucking dragon mane. I went 0,13 started getting it, brought it back to 12, 13 and he raged quit. Felt good to come back and learn what worked.
What I learned in ranked is blankity, blankity, blank!
The first time I played Skullgirls, I went 25-0 against my friend. I’ll never let him live it down but he did use it as an opportunity to get better
This video is the perfect response to a scrub quote I saw that said you learn nothing from losing
The timing is perfect.
I've had to unlearn the toxic mindset of games like League of Legends and getting better at working through frustration. Now, I focus more and call out when my opponent makes a good move against me; not only do i feel more respectful, it helps me realize what to look out for and play better.
Woolie is an expert in learning from his losses, he has tons of practice.
I had a mental thing of having a "rival" that no matter what I did to get better he was just going to beat me and be an ass about it till the point I wasn't having fun playing with him, it turned to. "I must win because he is the only metric that was there." Because I would do the 5 hour session, learn my character and his up and down to the point that I literally became Stanford Kelly. I got tired of the feeling of the bad never got better and now I just want to play a game.
Lao Reggizu is right. Its a cultivation of yourself just like farming.
I can see this with epic music playing the background
You say that but I wasted hours and hours of my life practicing axl's combos and I was never even able to hit them consistently in training mode. At a point you've just got to realise you're only on earth for ao long and there's better things you can be doing with that limited time
I mean, that's like saying "I wasted hours and hours of my life practicing this song on guitar but was never able to perform it live without messing up, there's just better things to do with my time".
Playing to learn doesn't mean it can't be fun. And if it's not fun then it's just not for you. Nobody who made it big off their skills (whether they be musicians, artists, pro gamers, or athletes) hates what they do. The enjoyment of it has to come first, but if you can't enjoy it then yeah, it's probably best to do something else.
@@wselfwulfwulf9746 It is like saying that, except the people I love actually care whether or not I can play a musical instrument
But my xp bar goes up by 1 if I win or lose. I don't know what I do wrong or right. If I did, I wouldn't be losing. And I'm also not gonna sit in training mode for 10 hours and "learn" a combo or never drop an input
this absolutely feels like one of the 10 commandments of FGs
Everything that was said in this video can be applied to any competitive multiplayer game really.
X to doubt. This just isn't the case in most modern online games. They're so "paced" up, P2W, or have such short "time to kill" that most newbies CAN'T see what is happening to them, in order to learn much of anything from them
I'm always too salty to acknowledge any improvement after a long run getting my ass kicked. I don't recognize it until I go to sleep salty and come back a few days or a week later and and find a win coming that little bit easier.
Sleep is where the xp you gained during the day gets cashed in; when the brain finally has a moment to fully process everything. I can spend all night bashing my head against a souls boss but they best believe that in the hour before work the next morning they're gonna get their shit slapped. Winners don't ignore bed time.
It's so similar to learning an instrument; you spend hours in one day just trying to learn a guitar riff or something and fuck it up constantly. "I'll never get this down". You sleep. You try again next day, bam, nail it first try no stress. The brain is wild.
Woolie never mentions that the bar decays tho. So you feel compelled to either play it nonstop or not at all.
I feel the hollow victory shit, because as zangief in the first 2 weeks no one could stop light kick reset spd, and I know that shit is fake, but no ones beating it yet so I was frustrated. Winning by a trick only feels good if I know how to do stuff besides the trick.
Dude, in-game skill practice is SO IMPORTANT! Training mode might win rounds, but in-match practice wins sets.
Ok so i have 17 hours in Strive and im already learning and feeling this. I got knocked to floor 2 after 12 losses, then finally got that round and it clicked. I haven't stopped wanting to play since, and the only reason i have to is because my tendinitis is kicking back up. Im on floor 4 now but i want to die at 6 to learn, and i want to try a bunch of new players.
I get it now, but lets keep going and see where it goes.
There's actually a third-party tool for this exact thing for FF called XIVAnalysis. If you use the ew-gross-elitism DPS tracking tool, you can plug your fight data into XIVAnalysis and it'll tell you exactly what you did, didn't, and need to do for every job in the game. Didn't have your buff up for a specific ability on Monk? It'll tell you that. Too many buttons between spells on Black Mage? It'll tell you that.
If fighting games had something like that, so many more people would stick with 'em, I think.
Man, this game reminded me that cheesy anime hype moment and phrases where I’m losing plenty of set and matches but in my head I’m telling myself
“I only need one, I can taste it”
Legit I see where I lost my cool, when I’m pressing buttons, I’m seeing patterns and then at the end of ten losses I get one. I find that moment where I calm down and I I remember the hours in combo training.I’m still trash but god damn I just need one, if you move forward you gain two.
When I had a group of drinking friends back in the mid 2010s our game of choice was Skullgirls.
We'd get together and play it for 8 hours straight and I was bad at it. My friends learned combos and had their B&Bs and if I played 100 matches I lost 90 of them.
My friend asked me why I keep playing if I lose all the time and never get titled because he gets really mad when he loses. I told him I just like seeing the game happen and when I play I'm not looking for victory. I just wanna land the cool thing. I'll lose over and over but as long as I land something cool I'll feel like I won
Thats how i felt in Planet Robobot True Arena after getting a almost perfect run (no damage up to Haltmann that Cheap bastard) and getting crushed on the heart of star dream after a thousand attempts, that got nowhere (some deaths to galacta Knight and some to star dream herself after lozing ressorces on every other boss
Its weird that i play kirby games for the thrill of combat whem most people play them because its cute, thats Why i love the PRRB true arena despite being so brutal, and why i love Star Allies just as much despite being so easy, i don't play Fighting games but that and the original DMC3 Bloody palace are the closest thing i have to This feeling, of losing and learning from it.
P.S: i've never beat Soul Melter EX, its just too much
I thing game should have replay mode where it shows where you could have turn the match around.
Like 10 years ago i got into FGs with Soul Calibur 5 (lol) and this dude who was rank A1 (max) would just sit in a private lobby with me and beat the fuck out of me. Like, 0-22 multiple days in a row we would just be in an xbox party with almost no takking except for me going making angry losing sounds. After a few weeks of that it would get to the point where I'd actually win rounds. Not matches, rounds, and keep in mind SC5 runs best of 5 with default lobbies. Felt so good to be able to actually see what I was doing wrong and fix the mistakes I didn't even realize i was making. Also I'm pretty sure i got WoolieVS snackbox #95 so I'm hyped
I had great memories of SCV too. I put more time into it than any other fighter before or since. I'm hoping that will change with SF6.
I wish I had this mind set but I'm too dumb to learn Ill play thise 20 matches and win 1 on luck.
I will be sending this video to my friend group because after I kept winning in Injustice 2 none of them wanted to play fighting games at all. Gotta set goals 👌
yo wtf. woolie is looking good lately.
Reggies Smile
Meet the Robinsons. You will always, always learn more from failure than you will from success. Never give up. Keep trying. Fail more. Keep moving forward.
lol it’s been near a decade and I still can’t see shit.
Tatsumaki combo forever!
Or just do what LTG does and block everyone that defeats you lol.
This is what I try to explain and my friends who don’t play these just say it’s sweaty mentality 😔
I never lost my virginity
I never lose 😎
taking the L goes down easier if you get fast matches
Don't play Street Fighter to win. Play Street Fighter to play Street Fighter.
Idk what there is to get good at in most modern fighting games, 90% of them basically play themselves for you
Literally how lol
@@WantSomeWhiskey818 they lack execution and have a much higher skill floor and low ceiling. Strive is baby guilty Gear with all of your options gutted. Sf 5 and 6 are baby SF, dbfz actually does just play itself, almost impossible to drop a combo. Bb tag is even worse as autocombos are optimal routes into eachother, all star battle R plays itself and does optimal combo routes for you, and then theres DnF duel which has less execution than dbfz which was already so easy that you cant really make errors unless you're really just goofing off.
@@Detective_Bonghits I disagree. DBFZ is easier to get started sure but have you seen that game at high level? It requires absurd levels of awareness to get anything done. SF5 and SF6 are still Street Fighter, they have their own executional barriers. Are they easier than 3rd Strike, sure. But they're still hard and require execution. Fighting games are easier to get into but that doesnt equate to "playing themselves" not in the slightest. Same with games like KoFXV and Strive.
@@WantSomeWhiskey818 I disagree entirely. When you raise the floor you need to raise the ceiling just as much if not more. Gutting options and forcing the player into a box so nobody feels "bad at the game" there's a difference between easy to get into and hand-holding. Locking normals in autocombo strings, taking motions out, becoming more lenient on timing might be fine now and then but it's every new fighting game coming out. Everyone plays the same character the same way with little to no freedom to differ and stay competitive. SF V and 6 I don't categorize as playing themselves just that they are much easier and more lenient with less demanding execution. That's my whole reason for playing fighting games. It's about me vs myself as much as me vs the opponent. I need room for error. I need to be engaged. What's engaging about dbfz I might need a super lax DP motion? Oh the humanity how am I gonna hit that consistently better go to the lab. Nah it's brain-dead. Idk why everyone's so cool with fighting games becoming corporate slop to appease the masses instead of passion projects. They all come out in little brother mode and it's on by default
@@Detective_Bonghits I feel like you’re massively underrating the skill involved in modern fighting games. Also I feel like you’re only talking about DBFZ and Strive? SF6 has a ton of inputs, like have you seen Chun Li’s move list in that game? Shes wild. Also even then, DBFZ is hard at a certain level. Strive is even harder. Games with simpler inputs dont immediately equate to a braindead difficulty like you seem to believe. I wont try and invalidate the way you feel over it, I do feel like you’re blanketing the statement to make all fighting games be ez pz games when they really arent. And even then, if you want to play execution heavy games then there are still options for that? I mentioned KoF XV in a previous comment, Tekken, and there are tons of great indie games getting communities too.
Need to lose? Nah pimp, id be fine never losing again and juat being the best in the world. Losing isnt fun and never will be in any sport
Fighting games are a microcosm of roguelikes with pvp. It's as simple as that. If you fighting game fans want a real challenge, play a traditional roguelike. I dare you.
Still don't like learning combos
Been winning an unusual amount lately so I'm watching this video in advance.