Lets Learn - Shadow of the Weird Wizard

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 22

  • @golderstett
    @golderstett 2 หลายเดือนก่อน +6

    This game is brilliant. We played "Shadow of the Demon Lord" for years, and "Weird Wizard" is taking over now. It's like "Demon Lord" 1.5 with slight but clever improvements. The tone is dark but not as gruesome as in "Demon Lord" (we never played it that macabre anyway). Have you seen "Weird Ancestries" and the Quests for "Weird Wizard"? Pure Gold!

    • @jfacegames7354
      @jfacegames7354  2 หลายเดือนก่อน +3

      So far we are just homebrewing and using the Secrets of WW to give monsters and shtuff to do. We used its suggestions for Ancestries, didn’t pick up the Weird Ancestries yet
      So far we are having a blast. I need to automate a few things still in FoundryVTT, but it’s been so so fun so far

  • @zackferretti5489
    @zackferretti5489 หลายเดือนก่อน +3

    Our group switched from dnd 5e to demon lord and then to weird wizard. We liked Demon Lord's system, but it had too much grimdark built into it for us. When we played weird wizard it was awesome because it cleaned up the mechanics even more and is more generic fantasy which let us plug in our own adventures way easier.

    • @jfacegames7354
      @jfacegames7354  หลายเดือนก่อน

      It’s been fun for sure! We have loved it

  • @Drudenfusz
    @Drudenfusz 3 หลายเดือนก่อน +5

    Back when I still played D&D, in my circle of friends we did the same, level up after each session and each session trying to stand alone on its own.

  • @charlessmith491
    @charlessmith491 2 หลายเดือนก่อน +2

    Man, love this kind of breakdown of a system. Very well done. Totally subscribing.

    • @jfacegames7354
      @jfacegames7354  2 หลายเดือนก่อน

      Appreciate this! Welcome to our little corner of the internet.🤪

  • @BunAffleck
    @BunAffleck 27 วันที่ผ่านมา

    Great breakdown, subbed!

  • @GateKeeperPat
    @GateKeeperPat 2 หลายเดือนก่อน

    You run a homebrew adventure for this? Fun to hear someone's experience with this new game!

    • @jfacegames7354
      @jfacegames7354  2 หลายเดือนก่อน +2

      I’m pumped so far to check it out. foundry has a nice system for it also

    • @GateKeeperPat
      @GateKeeperPat 2 หลายเดือนก่อน

      @@jfacegames7354 I was a bit hesitant about it when I read the rule set. As cool as the Health and Damage system seems, was worried players would find it too confusing. Sounds like your players confirmed that for me. Also found the extra bonus damage a little awkward in how it can be used for other things.

  • @PhilipDudley3
    @PhilipDudley3 2 หลายเดือนก่อน +1

    Think my one beef with SotWW is that there is little to no instruction on how to create a Foe except for extrapolating common differences and then finding the average damage output of all Foes. As far as I can tell, it's the Difficulty in d6's spread out between the Foe's various attacks. The rest is narrative fluff as to what happens as a result of damage or a critical.

  • @Jeromy1986
    @Jeromy1986 หลายเดือนก่อน

    I really want to try to learn the lore of that world. I wonder how different it is from Shadow Of The Demon Lord.

  • @tylerh2548
    @tylerh2548 หลายเดือนก่อน

    Fighter/Inheritor/Bearer of the Black Blade is so thematically rich to me

  • @ysbot7448
    @ysbot7448 หลายเดือนก่อน

    where could I get that word document you were using, im hoping to make a campaign using shadow of the weird wizard

    • @jfacegames7354
      @jfacegames7354  หลายเดือนก่อน

      Do a search for “Weird Wizard GM Screen”. Thats what it’s titled ;)

  • @BCMZeroZero
    @BCMZeroZero 2 หลายเดือนก่อน +2

    Some of the decisions in this game gave me whiplash. Only 4 abilities, no skills, ability modifiers are simply 10+/- rather than having to refer to a conversion chart, simplified initiative, boons and banes... But then you've got all the conditions, charts for weapon effects, almost 200 different classes to pick from, and rules for how much wind it takes to blow something off of a table. It's like it can't decide if it wants to be fast or crunchy. I wanted to like it, but aside from the path gimmick, I'm not sure why I would pick this over any other DnD-like. Did I miss something?

    • @jfacegames7354
      @jfacegames7354  2 หลายเดือนก่อน +3

      Haha, totally solid point. But I like that about it. It’s saying “I just want to be complex where I think it’s fun. Not around how to answer a yes no question, but around what cool action to take, and with with the flavor around what you do”. I think that’s cool. Now…does it do it well? I’ll let you know after 10 sessions, haha

    • @BCMZeroZero
      @BCMZeroZero 2 หลายเดือนก่อน

      @@jfacegames7354 I'm curious to see how it goes! It's on my drivethru wish list, and I hope it does well. I tend to lean more toward more narrative games, but if this can scratch the itch some of my players have for build complexity and a bunch of character options, I'm not going to count it out.

    • @jfacegames7354
      @jfacegames7354  2 หลายเดือนก่อน +3

      @BCMZeroZero yeah, I like lots of depth and tactical complexity as a player, and more simplicity and narrative as a GM 🤪

    • @GateKeeperPat
      @GateKeeperPat 2 หลายเดือนก่อน +1

      you put my feelings into words, thank you! Still thinking of running an adventure of it, just don't see it as the full time game my group plays.