Nobody Understands Silent Protagonists
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- #Gaming #RPG #zelda
Here we got a video on silent protagonists and how they work. Everyone misunderstands them, even some developers miss the point of them.
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Sprite Pokemon games were so much more immersive. The sprites make you imagine so much more. In the new 3D games everything looks so sterilized and boring. Modern games need to give more opportunities for you to use your imagination. I hate the trend of people trying to make their games movies. If I wanted a movie I'd watch a movie.
Oh I'm in there at the end lol I I commented this before I finished the video :)
Yeah black and white look great. It's a shame we wont be getting a game lile that any time soon.
I just wanted to mention here about Jak in Jak and Daxter. Jak in the first game is silent but after all the trauma Jak goes through at the beginning of the second game he speaks. Jak was so traumatised and stunned from what he went through after 2 years of torture he started speaking. I just thought that was a good way of explaining his tough attitude for that game.
I think that Christopher Nolan or Zack Snyder, both of who manage to craft impressive wordless scenes, COULD pull off a silent protagonist in a movie.
Del Toro already did one in2017 with The Shape of Water.
However, since Zelda is having a movie this year, I'm not sure how will Link be portrayed in it, if he'll be silent or not, and if having Link silent in a Zelda movie is crippling to his character or not, if the Zelda movie likely has little dialogue to accommodate a silent Link, or if instead it doesn't and Link stands out among the cast for not talking. Still, with the director Wes Ball describing the project as a "live action Miyazaki", I don't think a silent Link in the movie will be portrayed well, as I doubt the film will be heavy on dark atmosphere and minimal dialogue..
Keeping a silent protagonist from a game still silent in its movie adaptation is hard to do, due to how a movie has no player, but having them talk in the movie would ruin the player's perception of them in the games.
My issue with silent protagonists is mostly with modern games with voice acting and heavy story emphasis.
In Breath of the Wild/Tears of the Kingdom, Link doesn't show a lick of emotion to his friends or even Zelda when the reunite.
In Fire Emblem Three Houses, Byleth is THE most integral character in the story and even has a voice in battle quotes, but doesn't speak in cutscenes or dialogue sequences in a game where literally every dialogue box is voiced. That same thing applies to the Persona games. If they were an avatar with no implied or set personality that'd be fine, but these character DO have "character" to them and it's squandered because they can't speak when they need to.
I think Fallout NV vs 4 pretty much proves your point, from dialogue that adapts to your build, karma, reputation to yes, yes, no, maybe so.
Damn Rhapthorne kicked your ASS in the game footage lmao
Indeed he did lol
Willys Wonderland pulled of the silent protagonist (Nicholas Cage). And it was brilliant. Fight me.
hahaha I don't wanna fight you.
11:40 Genshin impact is a good example here.
13:11 This is also an issue there.
Don't know what I think of this video. I agreed with some points, but I didn't understand why others were brought up. I am not Link maybe he origanal was suppost to be the player, but that certainly isn't the case anymore. Probably just TOO centrist for me. Or maybe this line of discourse is just poison watching too many people spout off about RPGs recently.
I haven't played breath of the wild but I remember hearing that somewhere there was an in game reason for him not talking, which would automatically put the game into the "your just playing a guy that legit cant talk" camp.
Also yeah I tried not to just talk about RPGs but that was kinda hard lol.
@@Lord_Stugtrue
Why does hitchcock look like nicokado avocado?
How dare you
@@theIJPmexican i know it's close to blasphemy uttering these 2 names in the same breath but you gotta admit the semblance is uncanny