Is this the BEST Material Add-On for Blender?

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  • เผยแพร่เมื่อ 22 ก.ย. 2024

ความคิดเห็น • 16

  • @TheCGEssentials
    @TheCGEssentials  7 หลายเดือนก่อน +1

    Hi everyone! Let me know if there are any tools you're using for materials in Blender in the comments below! :)

    • @Hza_ansari
      @Hza_ansari 6 หลายเดือนก่อน

      Hey Justin. Hope you are good in health. I have a simple question. Is there any way to place trees with each click in blender like twinmotion ?

  • @Mrm3sh
    @Mrm3sh 7 หลายเดือนก่อน +5

    Please do a review of a extreme Pbr addon it is the best of the best ❤❤❤❤❤

  • @davesarabia
    @davesarabia 7 หลายเดือนก่อน +1

    Great video, love the consistancy!!

  • @REDLINEROADS
    @REDLINEROADS 6 หลายเดือนก่อน +1

    can you review the pidgeon tool bag? it's an addon that does dynamic decimation and renders faster, as well as image upscaling etc, i dont know how to use it very well

  • @Hza_ansari
    @Hza_ansari 6 หลายเดือนก่อน

    Hey Justin. Hope you are good in health. I have a simple question. Is there any way to place trees with each click in blender like twinmotion ?

  • @AkhilPatel
    @AkhilPatel 7 หลายเดือนก่อน +2

    How's Extreme PBR? It's been one of the most popular ones...

    • @sameeruddin
      @sameeruddin 7 หลายเดือนก่อน +2

      Sanctus , ExtremePBR and now for me Materialiq all three are very powerful > Extreme PBR has 1800 plus base textures and much more very very handy tool

    • @davidescial
      @davidescial 2 หลายเดือนก่อน

      ​@@sameeruddini'm moving from rhinoceros to blander. Do you think sanctus addon runs well on discrete laptop (asus zen) or just in deskpc?

    • @sameeruddin
      @sameeruddin 2 หลายเดือนก่อน

      @@davidescial Sanctus being procedural and the best shaders use displacment which means using cycles, it will be taxing if you don't have a good GPU. But regardless the good thing is that you can bake sanctus materials very easily to ease off the DSP. I would presume it should be ok , you may have to just bake your textures more often if the laptop runs out of juice

    • @davidescial
      @davidescial 2 หลายเดือนก่อน

      @@sameeruddin does sanctus procedural material needs uv mapping or it envelops proceduraly the uv mapping on the actual mesh surface?

    • @sameeruddin
      @sameeruddin 2 หลายเดือนก่อน

      @@davidescial As procedural material my understanding is that you essentially don't need a UV map for the texture to work . Most of the times by shifting the seed or scales the object looks great , however by UV unwrapping some things will be in better control , for eg , if you add the road texture and your Road goes in the Y line but the texture is displaying the middle line going on X , by a UV unrwarp and rotation of the plane , the issue gets fixed and maybe in some materials where it does an effect on the edges or sames , marking sharps may help ( not that i have personally used this or know about this) otherwise it usually doesn't need an Unwrap as it is procedural , but yes having the Normals of the model set in the right way will make the shading more efficient .

  • @brappineau4161
    @brappineau4161 6 หลายเดือนก่อน

    can the procedural materials be converted to a mesh for 3d printing?

    • @sameeruddin
      @sameeruddin 2 หลายเดือนก่อน +1

      In some ways yes , if you are using Bump and displacement , you will have to run Cycles in the experimental mode , subdivie your mesh and use the displacement to affect the actual topology of the mesh , but beyond that i do'n't know how does the 3d printer translates the displacement data affecting the mesh ,may need further confirmations