I revisit this channel on occasion as a long time viewer and it's absolutely surreal hearing you have a family and home now, but still somehow make time for your community and own hobbies. You're amazing, your content has only grown in quality and enjoyability throughout the years while still maintaining the original appeal. Don't be afraid to take another hiatus if needed, we'll still be here.
1:04 the reason that happens is because once a star comes in shape and forms it collapses cause it is unstable but the core is left and debris flies out while the star quickly tries to reform phew my fingers hurt
Glad to see your channel grow spike my mom passed away a month ago so I wasn’t really watching TH-cam often. Anyways glad to see that your channel has gotten popular
I really loved how the closest things to stable planets that we saw were really far away. It shows why irl planets are so far away from each other lol. I feel like the issue with this simulation (not criticizing you or SST here, both great) is that the scale is all way off. The place where the sun allowed water to melt was so close to the sun that the planets would be quickly torn apart by tidal forces. Also, the sun was so small that the 'gas giants' were a significant portion of the system's mass. The more stable planets like 'earth' and 'mars' were eventually destroyed because they were orbiting a really inconsistent gravitational center Like, there were some points in the video where I couldn't even tell the difference between the sun and the planets! I do want to restate that I'm not saying that anything needs to change here. I really enjoyed this video and I see that making the system more stable (that is, having a really big star with far less system mass relative to the star's mass) is not feasible for SST and would be a very different sort of video lol
Would be pretty intensive, though. The amount of memory in 2D grows at a rate of x^2, but in 3D it's x^3, which means you'd need a lot of memory and VRAM bandwidth to run it at any sane speed.
@@nikkiofthevalley I dont think so, 1 million particles in 2D is the same as 1 mill in 3D except with a third coordinate, so 1.5 times the memory needed. ^3 scaling only happens with voxel stuff. Simulating the particles in 4D would only require twice the memory
So happy to see new videos! lag of Star scene simulation at sizes of 1.2-1.6 million particles should not occur on 4090 video card I checked on my 4090 video card and found out that lag appears after precompilation (in the version in which I do development in raw node.js FPS 65 and in STEAM exe file version of the game - the same scene gives FPS 45 from the start and quickly falls, lag appears) Previously I think that the problem was in STEAM OVERLAY, but now I found out that it looks like the matter is in the precompiled CUDA version of SST, which I use before making an exe file from development version of SST on node.js this is very strange, on the other hand it gives a chance to solve this problem and then the lag will disappear I have noticed before that the version in STEAM works a little slower, but on the gravity Star scene the difference is very noticeable So, I hope I will be able to fix it soon
Congratulations on having your baby hopefully he doesn’t blow up planets like you😆 imagine these planets also had tectonic activity I definitely like this video.
I revisit this channel on occasion as a long time viewer and it's absolutely surreal hearing you have a family and home now, but still somehow make time for your community and own hobbies. You're amazing, your content has only grown in quality and enjoyability throughout the years while still maintaining the original appeal. Don't be afraid to take another hiatus if needed, we'll still be here.
thank you friend :)
Same. I'm amazed really.
Holy yapatron (jk)
Yesss he's backk🎉
@@alexmaeots5364 🤫
1:04 the reason that happens is because once a star comes in shape and forms it collapses cause it is unstable but the core is left and debris flies out while the star quickly tries to reform phew my fingers hurt
bro never heard of an videogame
A not an
0:10 The way you said everything so fast made me laugh i dont know why.
Cheers to Baby Viper !!!!
Long live Viper JR!
Oh my god, every youtuber I’ve been watching is growing up
Fr
Cheers on the move and the kid!!! Glad to see you again!
YES FINALLY I’VE BEEN WAITING SO LONG
ALWAYS GREAT TO WATCH SPIKE VIPER!!!
IT HAS BEEN TO LONG😭😭😭😭😭
It’s been 9 months since you did this AND ITS BACK!
It takes 9 months to make a baby. Remember he just had one.
HAPPPYYYY
@@shipsunThe phrasing makes it sound like he built it like in that robot movie lmao
*YES!!!!!!!!!! He’s back!!!!!*
Haven’t seen your channel in ages!
Glad to see your channel grow spike my mom passed away a month ago so I wasn’t really watching TH-cam often. Anyways glad to see that your channel has gotten popular
YAY SPIKE IS BACK, IS BACK TIME TO TELL HIM TO PLAY A GAME FOR 300 MORE DAYS
Next they need to add fission and plutonium-239 because i will try to immediately make a fission bomb in game with it.
They will add fusion pretty sure, not sure about fission.
I really loved how the closest things to stable planets that we saw were really far away. It shows why irl planets are so far away from each other lol.
I feel like the issue with this simulation (not criticizing you or SST here, both great) is that the scale is all way off. The place where the sun allowed water to melt was so close to the sun that the planets would be quickly torn apart by tidal forces. Also, the sun was so small that the 'gas giants' were a significant portion of the system's mass.
The more stable planets like 'earth' and 'mars' were eventually destroyed because they were orbiting a really inconsistent gravitational center Like, there were some points in the video where I couldn't even tell the difference between the sun and the planets!
I do want to restate that I'm not saying that anything needs to change here. I really enjoyed this video and I see that making the system more stable (that is, having a really big star with far less system mass relative to the star's mass) is not feasible for SST and would be a very different sort of video lol
So glad that you are playing more sst
May sound crazy but ive been here since i was like 8, the first video i believed i watched was the basketball planet, crazy how much time flies fr
YEAH! Finally another SST video.🙂(also happy fatherhood!)
HE'S BACK, THE KING IS BACK!!
ALWAYS GREAT TO WATCH SPIKE VIPER!!!
Love this game! Glad to see you come back to space simulation toollkit.
Nice video, thank you. Going to play it right now. 🤩
21:43 literally an egg
🍳
Bro i was watching your vids my life man mad respect glad your back❤❤❤
You're back!!
Also congrats on the kid!
MY BOY IS BACK🔥🔥🔥
2:37 bro tried to be a galaxy☠️
YOU FINALLY POSTED ANOTHER VIDEO
“ I bought a house had a child moved across the country and working 3 jobs” but the only thing that’s important is that valor is still being worked on
Hi Viper :D good you're back!
PS: i love, how Spike just leaves for a few months, seemingly no reason, and then tells us how unrecognisable his life is now XD
PPS: i'm incredibly happy for you
YESSSS YOURE BACK
6:24 the star is BREATHING!!! 😮💨
Wow, this is amazing Viper, glad you got a family together!
OMG I wouldn't have recognized you if it wasn't for your voice. You look really different from even 10 months ago. I'm glad you are back.
Imagine Space Simulation Toolkit but 3D! That would be cool!
VR😂
We already have it, it's called SpaceSim by Pavel Sevecek.
Would be pretty intensive, though. The amount of memory in 2D grows at a rate of x^2, but in 3D it's x^3, which means you'd need a lot of memory and VRAM bandwidth to run it at any sane speed.
@@nikkiofthevalley I dont think so, 1 million particles in 2D is the same as 1 mill in 3D except with a third coordinate, so 1.5 times the memory needed. ^3 scaling only happens with voxel stuff. Simulating the particles in 4D would only require twice the memory
Well I’m glad this is back.
Welcome back. The dev has been working hard and I am impressed.
Remember me when this gets popular
I LOVE YOUR SST *SPACE SIMULATION TOOLKIT* VIDEO!!!!!!!!!!!!!!!!
1:27 bro that frame is so cool
19:49 at this point I think the other big things are proto stars or brown dwarfs due to size and heat it might be a binomial star system
Woooooo! Congratulations on becoming a father! We are all very proud. :D
I love your space simulation toolkit vids
FISH!!
BACK HE IS
Hi Spike Viper. I think you gonna be very interested because in VRChat there's Work-In-Progress 3D version of powder toy (Voxel Sandbox)!
I love space simulator toolkit keep it up brother
THE RETURN OF THE KING
FINALLY SPACE SIM TOOLKIT PLS CONTINUE POSTING THIS
I love this guy
you have grown so much and congratulations on the child!
Im so glad to see you back :) congrats on fatherhood!
The legend has returned
I've been waiting for this update!!!
0:00 this is where the fun begins
19:30 - 19:50 the star and planet switched places lol
Congrats on the kid
Man's space-ial awareness is terrible 😭 Missed this series though oml 😭 Glad you're back XD
Yooo thanks for making som more vids!
The spike man viper dude is Baaaaaccck
Welcome back
Congrats on your child 🎉🎉 hope life is going great❤
spike viper is the best youtuber
2:25 3 rings
1: astroid belt
2: idk water idk blue stuff
2rings
So happy to see new videos!
lag of Star scene simulation at sizes of 1.2-1.6 million particles should not occur on 4090 video card
I checked on my 4090 video card and found out that lag appears after precompilation (in the version in which I do development in raw node.js FPS 65 and in STEAM exe file version of the game - the same scene gives FPS 45 from the start and quickly falls, lag appears)
Previously I think that the problem was in STEAM OVERLAY, but now I found out that it looks like the matter is in the precompiled CUDA version of SST, which I use before making an exe file from development version of SST on node.js
this is very strange, on the other hand it gives a chance to solve this problem and then the lag will disappear
I have noticed before that the version in STEAM works a little slower, but on the gravity Star scene the difference is very noticeable
So, I hope I will be able to fix it soon
Very cool, I have faith!
Finally our legend came back!
Hes back🎉🎉🎉🎉
Congrats on the kid!
This mf took his sweet time. NOW CAN WE GET LIFE SIMULATION PLEASE
Yesssssss
will you be doing 200k special?
Congratulations on having your baby hopefully he doesn’t blow up planets like you😆 imagine these planets also had tectonic activity I definitely like this video.
Pretty sure there is a video he made on tectonics!
Nice video!!
Spike is looking absolutely fine with that beard
You know it's serious when Spike forgets to shave his beard.😅
It been a long time now come back and you still the same but just with a slight change but i love your vid every time
Rip earth. Gone but not forgotten
WoAh you look so different!
WAKE UP GUYS ITS SPIKE
It's a peanut! 7:08
looking more manly then ever
I think i missed an arc or something, congrats dude
Spike viper 2- the electric starbuloo
Fun fact:If you look at the sky while watching this video you will see a huge guy's face near the sun
WOO FINALLY
It looks like those universe charts 😳
I think we need a SpikeViper dictionary.
you should play some more timberborn and brick rigs!
20:47 wait that’s how earth got the moon by a moon or asteroid or comit
FINNALY WE GOT A NEW VIDEO BABY!
Next time he's goin for cigs 😅
Baby viper🎉
FINALLY
Like our star does!
no earth😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢 22:16
the four body problem 😂
Congrats on the child🎉
The amount of times the star was trying to kill its children (The planets): 100000000000000000000000000000000000000000000000000000000
Waiting for the father child collab in the future
What is the song called at 14:33
WOOOOO
15:17 solar flare time
this is the man that left us.