Nice one. The Sweep node (with Surface Shape: Round Tube) can do the same, but giving much more perfomance. With a simple comparison test (copying the video example), sweep node used half of the memory to give the same result.
idea for tut: do you remember the Mayatsuka falloff? -wire ur geo to a Lattice SOP input0 > out other wire from ur geo to a Bound SOP setting Divisions to {3,3,3} for example and wire the result into Lattice input1 > from Bound SOP draw other wire to an Edit SOP and plug the out into Latice input2 > set the render flag on Lattice while editing the points of the bbox with the Edit node selected.
Nice one.
The Sweep node (with Surface Shape: Round Tube) can do the same, but giving much more perfomance. With a simple comparison test (copying the video example), sweep node used half of the memory to give the same result.
Thanks for sharing!
idea for tut: do you remember the Mayatsuka falloff?
-wire ur geo to a Lattice SOP input0 > out other wire from ur geo to a Bound SOP setting Divisions to {3,3,3} for example and wire the result into Lattice input1 > from Bound SOP draw other wire to an Edit SOP and plug the out into Latice input2 > set the render flag on Lattice while editing the points of the bbox with the Edit node selected.
Will definitely look into this. Thanks for sharing!
@@Pixelfondue its just a workaround to make the Latice effector of modo
Thank you :)
Welcome