Houdini | PolyWire Geometry Node

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 7

  • @UsuarioDEAD
    @UsuarioDEAD 3 ปีที่แล้ว +7

    Nice one.
    The Sweep node (with Surface Shape: Round Tube) can do the same, but giving much more perfomance. With a simple comparison test (copying the video example), sweep node used half of the memory to give the same result.

    • @Pixelfondue
      @Pixelfondue  3 ปีที่แล้ว +6

      Thanks for sharing!

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 ปีที่แล้ว +1

    idea for tut: do you remember the Mayatsuka falloff?
    -wire ur geo to a Lattice SOP input0 > out other wire from ur geo to a Bound SOP setting Divisions to {3,3,3} for example and wire the result into Lattice input1 > from Bound SOP draw other wire to an Edit SOP and plug the out into Latice input2 > set the render flag on Lattice while editing the points of the bbox with the Edit node selected.

    • @Pixelfondue
      @Pixelfondue  3 ปีที่แล้ว

      Will definitely look into this. Thanks for sharing!

    • @carlosrivadulla8903
      @carlosrivadulla8903 3 ปีที่แล้ว

      @@Pixelfondue its just a workaround to make the Latice effector of modo

  • @Rhiggins5173
    @Rhiggins5173 ปีที่แล้ว

    Thank you :)