XNURBS vs PATCH - Plasticity

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
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ความคิดเห็น • 10

  • @anab0lic
    @anab0lic 3 หลายเดือนก่อน +6

    Tutorial on how you made that vehicle would be cool.

  • @ajuelee
    @ajuelee 2 หลายเดือนก่อน +1

    Most of the time, I don't know how to use Xnurbs. I prefer to draw guide lines for layout, which gives me a more accurate appearance. Xnurbs is only used when dealing with complex and subtle deformable surfaces

    • @takerefuge3d
      @takerefuge3d  2 หลายเดือนก่อน

      Yes you're right using curves gives a lot more control, but I also find it very useful in simple situations to achieve G2 tangency on areas where a simple patch or lift would fail with out taking it further, there are also instances were patch and loft yield better results than xnurbs so it is very much trial and error and case of best tool for the job.

  • @aliasmiles6711
    @aliasmiles6711 3 หลายเดือนก่อน +2

    Great Vid Peter, not too many vids on this topic.

    • @takerefuge3d
      @takerefuge3d  3 หลายเดือนก่อน

      Thank you, I wasn't even going to make it but just saw the oppurtunity for a good example when modeling this asset

  • @terryd8692
    @terryd8692 3 หลายเดือนก่อน +2

    Shame the discount code doesn't work on upgrades to Studio

    • @takerefuge3d
      @takerefuge3d  3 หลายเดือนก่อน

      Yeah that would be nice!

  • @aleksei7479
    @aleksei7479 3 หลายเดือนก่อน +1

    How to get this tool wheel ? And what version are using ?

    • @takerefuge3d
      @takerefuge3d  3 หลายเดือนก่อน +1

      Im using 2024.1 and its the radial Pie Menus:
      I made a Video on it here th-cam.com/video/7MODtnqFEAo/w-d-xo.html
      And here is the official documentation doc.plasticity.xyz/plasticity-essentials/radial-menu

    • @aleksei7479
      @aleksei7479 3 หลายเดือนก่อน

      @@takerefuge3d thank you