I’ve always appreciated the AB series but I found them unintuitive and hard to pickup, even as a long time wargamer. Your videos have been very helpful and I finally feel like I understand what I’m doing. Thanks for putting this together and I already liked and subscribed!
It looks like the number for how many rounds you've ordered the mortar to fire appears over the middle of the line drawn between the mortar and the target.
Anyone figure how to have a chinook pick and deploy troops? Excellent video, keep them coming. Amazing game too, so much better to play and enjoy than before. Although it was a great game at vanilla.
Next video I’m going to work on demonstrating some of the more “advanced” stuff that I’ve seen people asking about. Out of town at the moment but it’s on the docket. There’s a scripted scenario that shows it happening and it’s pretty cool,but I’m not sure yet how to do it yourself.
@@ExampleOfPlay Maybe this gets you started Scripting helicopters in Armored Brigade II involves placing them as units in the mission editor and assigning them behaviors, objectives, and orders that align with the desired scenario. The game's editor supports detailed scripting to control helicopter operations, such as reconnaissance, attack runs, and troop transport. Here’s how to script helicopters step-by-step: 1. Placing Helicopters Open the Mission Editor: Launch the game's scenario editor from the main menu. Select Helicopter Units: Choose the appropriate faction and then select helicopter units from the unit list. Place Units on the Map: Click on the map to place the helicopter unit at the desired starting position. 2. Setting Helicopter Roles Assign Roles: Helicopters can be set for various roles, such as: Attack Missions: Equip them with anti-tank missiles or rockets. Reconnaissance: Use helicopters with high spotting capabilities. Transport Missions: Set up troop transports to insert or extract infantry. Configure loadouts and mission type in the unit settings panel. 3. Setting Waypoints and Paths Assign Waypoints: Define the helicopter's movement using waypoints. Select the helicopter unit. Add waypoints by right-clicking on the map. Adjust Altitude: Set the altitude at each waypoint to control visibility and vulnerability (e.g., low altitude for stealth, higher altitude for observation). 4. Adding Behaviors Engagement Rules: Specify rules of engagement (e.g., fire at will, hold fire). Set targeting priorities (e.g., prioritize armor or infantry). Movement Speed: Define the movement speed to balance between stealth and speed. 5. Creating Events and Triggers Set Triggers: Create conditions to activate helicopter actions: Example: When enemy forces are spotted in a certain area, trigger a helicopter attack run. Event Chains: Use event chains to coordinate helicopters with ground units, such as launching a strike after artillery suppression. 6. Fine-Tuning Behavior Reaction to Threats: Adjust rules for how helicopters react to enemy anti-aircraft fire or proximity. Example: Evade fire or retreat when under heavy attack. Loiter and Patrol: Use patrol paths or loitering behavior for reconnaissance or overwatch missions. 7. Testing the Scenario Run Simulations: Test the mission to ensure the helicopters behave as expected. Observe their reactions to triggers, enemy encounters, and waypoint commands. Adjust Parameters: Modify scripts, waypoints, or triggers based on test outcomes. 8. Advanced Scripting (Optional) If the mission requires intricate scripting, you can edit scenario configuration files directly or use any custom scripting support provided by mods or updates to the game.
Thanks for doing this, its really helpful. I bought the game after watching your first two tutorials, so please keep them coming,
Thanks so much for watching! It’s great to hear that people find them useful!
Love these and thanks! These video's made it sooooo much easier to get the game going as a noob. The manual is not the best so these really help.
That’s my goal! It’s great to hear they were useful!
I’ve always appreciated the AB series but I found them unintuitive and hard to pickup, even as a long time wargamer. Your videos have been very helpful and I finally feel like I understand what I’m doing. Thanks for putting this together and I already liked and subscribed!
That’s great to hear! Thanks for watching!
Really enjoyed your Armored Brigade II videos.
Thanks for watching! I’m excited seeing how many people are finding them useful!
Good timing. Just picked up AB2
Perfect! Hope you enjoy it!
It looks like the number for how many rounds you've ordered the mortar to fire appears over the middle of the line drawn between the mortar and the target.
Good eye! I totally missed it, but it’s right there.
Learned about the scroll wheel option to set the box size and how the on-map artillery actually fires and I have been playing AB for years 😂. Thanks.
I learn all kinds of things from thoroughly reading the manuals when I make these videos! I had no idea about it either until a few days ago.
@ best way to learn something is to teach it. Great videos, can’t wait for the tactics one.
Your mortar rounds number was just above the treeline along their firing line. it began at 5 and was counting down until you hit the hold fire button.
Yeah I finally figured that out later! I thought I edited some text into the video but must not have done it correctly. Thanks for watching!
Anyone figure how to have a chinook pick and deploy troops?
Excellent video, keep them coming. Amazing game too, so much better to play and enjoy than before. Although it was a great game at vanilla.
Next video I’m going to work on demonstrating some of the more “advanced” stuff that I’ve seen people asking about. Out of town at the moment but it’s on the docket. There’s a scripted scenario that shows it happening and it’s pretty cool,but I’m not sure yet how to do it yourself.
@@ExampleOfPlay Maybe this gets you started
Scripting helicopters in Armored Brigade II involves placing them as units in the mission editor and assigning them behaviors, objectives, and orders that align with the desired scenario. The game's editor supports detailed scripting to control helicopter operations, such as reconnaissance, attack runs, and troop transport.
Here’s how to script helicopters step-by-step:
1. Placing Helicopters
Open the Mission Editor: Launch the game's scenario editor from the main menu.
Select Helicopter Units: Choose the appropriate faction and then select helicopter units from the unit list.
Place Units on the Map: Click on the map to place the helicopter unit at the desired starting position.
2. Setting Helicopter Roles
Assign Roles: Helicopters can be set for various roles, such as:
Attack Missions: Equip them with anti-tank missiles or rockets.
Reconnaissance: Use helicopters with high spotting capabilities.
Transport Missions: Set up troop transports to insert or extract infantry.
Configure loadouts and mission type in the unit settings panel.
3. Setting Waypoints and Paths
Assign Waypoints: Define the helicopter's movement using waypoints.
Select the helicopter unit.
Add waypoints by right-clicking on the map.
Adjust Altitude: Set the altitude at each waypoint to control visibility and vulnerability (e.g., low altitude for stealth, higher altitude for observation).
4. Adding Behaviors
Engagement Rules:
Specify rules of engagement (e.g., fire at will, hold fire).
Set targeting priorities (e.g., prioritize armor or infantry).
Movement Speed: Define the movement speed to balance between stealth and speed.
5. Creating Events and Triggers
Set Triggers: Create conditions to activate helicopter actions:
Example: When enemy forces are spotted in a certain area, trigger a helicopter attack run.
Event Chains: Use event chains to coordinate helicopters with ground units, such as launching a strike after artillery suppression.
6. Fine-Tuning Behavior
Reaction to Threats: Adjust rules for how helicopters react to enemy anti-aircraft fire or proximity.
Example: Evade fire or retreat when under heavy attack.
Loiter and Patrol: Use patrol paths or loitering behavior for reconnaissance or overwatch missions.
7. Testing the Scenario
Run Simulations: Test the mission to ensure the helicopters behave as expected.
Observe their reactions to triggers, enemy encounters, and waypoint commands.
Adjust Parameters: Modify scripts, waypoints, or triggers based on test outcomes.
8. Advanced Scripting (Optional)
If the mission requires intricate scripting, you can edit scenario configuration files directly or use any custom scripting support provided by mods or updates to the game.
how did you get the UI to get bigger?
I don’t think I changed any settings. I’m playing windowed in 1080p when I record these, so that’s probably part of it.
Does this game come with tutorials??
There are some tutorial missions, but they’re not interactive, you follow text in the briefings to demonstrate various mechanics.