Player Traversal Mechanics in the Vast World of Horizon Zero Dawn

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ธ.ค. 2018
  • In this 2017 GDC session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn.
    Register for GDC: ubm.io/2yWXW38
    Join the GDC mailing list: www.gdconf.com/subscribe
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 24

  • @SpikeTheSpiker
    @SpikeTheSpiker 3 ปีที่แล้ว +8

    This is potentially the best video out there on traversal mechanics. A lot of games dont have these and games engines don't give you these out of the box.

  • @HardmoreGamer
    @HardmoreGamer 4 ปีที่แล้ว +3

    This is one of the best video on this channel.

  • @submutant5139
    @submutant5139 3 ปีที่แล้ว

    Awesome video. Thanks for the sharing the traversal mechanics. 👍

  • @HyagoPinheiro
    @HyagoPinheiro 5 ปีที่แล้ว +15

    I really like this video. I was implementing a Third Person Character Controller on Unity and now I have a much better idea on how to solve some code/animations problems I was facing.

  • @poseeley
    @poseeley 5 ปีที่แล้ว +12

    4:57

  • @unvergebeneid
    @unvergebeneid 5 ปีที่แล้ว +15

    It's funny that he says that they wanted to have more of the world traverseable and would've liked to have had a navigation mesh. I actually positively noticed that there were relatively few invisible walls and you could go wherever you liked, except when the game wanted to keep you out of a certain area. My theory is that navigation meshes make it too easy to just punch a few holes into them for rough terrain so you end up with a game where less of the world is traverseable.

  • @Ryanflees
    @Ryanflees 5 ปีที่แล้ว +2

    There's a detail I'm interested that when you play the blend tree of MoveStart with diferent directions and at any speed. How do you determine this "speed". Cuz if it's driven by animation with root motion, it doesn't have speed yet. so the speed might be determined by the input strength on your joystick.

  • @CASIOF-91W
    @CASIOF-91W 5 ปีที่แล้ว +12

    Horizon Zero Dawn is a 10/10 game.

  • @Illicit_Therapy
    @Illicit_Therapy 5 ปีที่แล้ว +3

    Red Dead Redemption 2 needs all of this...

  • @owensoft
    @owensoft 5 ปีที่แล้ว

    60fps please

  • @RantKid
    @RantKid 5 ปีที่แล้ว +16

    Before watching...I'm just surprised to see this game bringing up the discussion; Horizon Zero Dawn was a fantastic game in its own right, but world traversal was definitely not one of its strong points.

  • @dragoran149
    @dragoran149 5 ปีที่แล้ว +2

    God! This presentation is really fascination but the cuts are horrible. After 15 minutes I needed a break ...