Creating a Tools Pipeline for Horizon: Zero Dawn

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how Guerrilla Games defined and implemented a tools pipeline that would support an integrated game development environment.
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ความคิดเห็น • 36

  • @ArtofWEZ
    @ArtofWEZ 4 ปีที่แล้ว +24

    I had to make sure I didn't accidentally had playback at 1.5x

    • @Druffmaul
      @Druffmaul 4 ปีที่แล้ว

      The vid was obviously sped up before they uploaded it.

  • @alig3841
    @alig3841 5 ปีที่แล้ว +43

    Every time they release another video about this game I'm more impressed by what they managed to accomplish.

  • @92Garrus
    @92Garrus 5 ปีที่แล้ว +11

    Jira bugs on a map...that's damn cool.

  • @chrismorris5241
    @chrismorris5241 5 ปีที่แล้ว +25

    I have never played the game but I love how technical the talk is. Especially love the terrain/event editor!

    • @NoC4k3
      @NoC4k3 5 ปีที่แล้ว +3

      Yeah, i was completly overwhelmed when I saw how fast they made the terrain changes for the encounter.

    • @bongva1097
      @bongva1097 2 ปีที่แล้ว

      ត៎ថថ៌ន្ ង រ៏ត

  • @MforMovesets
    @MforMovesets 5 ปีที่แล้ว +10

    I want a sequel so much. Horizon was one of the best games I've ever played. And visually, it was the result of all the progress they've made in the Killzone franchise.

  • @unap16
    @unap16 5 ปีที่แล้ว +5

    Omg! After NoClip’s documentary, this is such a brilliant surprise!

  • @monomagnus8738
    @monomagnus8738 3 ปีที่แล้ว +16

    Dan talks in 1.5x speed :D highly efficient

    • @shreyaspai3791
      @shreyaspai3791 3 ปีที่แล้ว +8

      Lol seriously, I had to check if I had accidentally changed the playback speed but realized that's how fast he speaks xD

  • @BlueisNotaWarmColour
    @BlueisNotaWarmColour 4 ปีที่แล้ว +4

    My dream game is Obsidian developing a Fallout game using the Decima Engine for the strengths of PS5's SSD. Obviously, that will never happen for about fifty reasons.

    • @klurikon3004
      @klurikon3004 4 ปีที่แล้ว +1

      Now its a pipedream

    • @SolidSnaake
      @SolidSnaake 3 ปีที่แล้ว

      Let's hope Sony decides to make a first person rpg with the new decima engine

  • @TonkarzOfSolSystem
    @TonkarzOfSolSystem 5 ปีที่แล้ว +3

    Huh. The Banuk shaman Aloy prophecy from the trailer seems to be missing from the final game.

  • @TheChronozoan
    @TheChronozoan 4 หลายเดือนก่อน

    Jesus this guy talks ridiculously fast.

  • @UnidayStudio
    @UnidayStudio 5 ปีที่แล้ว +2

    Amazing talk!

  • @FranciscoSciaraffia
    @FranciscoSciaraffia 5 ปีที่แล้ว +10

    I would absolutely love to one day have my own in-house game engine tailored to my specific studio needs.

  • @171694
    @171694 5 ปีที่แล้ว +3

    Pretty impressive work

  • @magnificentblac
    @magnificentblac 3 ปีที่แล้ว

    Was KZ Shadowfall running on Decima engine?

  • @pipeliner8969
    @pipeliner8969 5 ปีที่แล้ว

    good video

  • @roqueart
    @roqueart 5 ปีที่แล้ว

    💙💙💙

  • @XanderHDD
    @XanderHDD 5 ปีที่แล้ว

    neat

  • @ThomasChen-ur2gt
    @ThomasChen-ur2gt 4 ปีที่แล้ว +2

    I don't understand shit

  • @nickplays2022
    @nickplays2022 5 ปีที่แล้ว +2

    So he says that their games are developed for PC and ported to PS4 for release?

    • @wiipronhi
      @wiipronhi 3 ปีที่แล้ว +3

      No the engine is PC compatible to make development easier. It's pretty common in console games cause otherwise the iteration time will go from a min or two (compile -> start) to 30-40 min if you need to make a slight asset/code change (compile -> packing -> transfer to console (SLOW) -> start) and every member of the team would require a dev kit even if they only need to look at the game once a month. Way easier to just do the optimisation for console and then have faster PCs which can just handle unoptimized stuff better.

    • @OREYG
      @OREYG 11 หลายเดือนก่อน +1

      As with any game, they are first developed on PC, and then tested on devkit. Note, that all optimization code is still done against the devkit, and optimizing for a PC is a separate effort.

  • @newsystem3667
    @newsystem3667 5 ปีที่แล้ว

    Is it just me or this guy looks like Anderson Silva ?

    • @kidsteveee
      @kidsteveee 5 ปีที่แล้ว +1

      i think you mean jacob anderson

    • @newsystem3667
      @newsystem3667 5 ปีที่แล้ว

      @@kidsteveee No, I meant Anderson Silva