Realizing Responsive High Fidelity Character Movement in Just Cause 3
ฝัง
- เผยแพร่เมื่อ 3 ก.ค. 2024
- In this 2015 GDC talk, Avalanche Studios' Jeet Shroff and Alex Crowhurst demonstrate the techniques used to maintain responsiveness and preserve animation quality in Just Cause 3.
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Cdprojekt red could learn from these guys
Just Cause 3 had a ridiculous amount of bugs, glitches and frame rate issues that were only solved by using a high-end PC...CD Projekt RED is just fine
What do you mean? Witcher had amazing animations.
Keyword is responsive, Witcher got some input delay that made the game impossible for me to enjoy
Cdprojekt red could learn from these guys...For cyberpunk...cyberpunk's locomotion is trash
I prefer the Overgrowth talk about character movement, it was funnier in my opinion. But this talk is very interesting anyways.
And 15 FPS optimization
All those fancy animation solutions and yet you guys captured the video with interlacing..... SMH. :)