Easily split out grouped models in Cinema 4D

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 73

  • @Cyranek
    @Cyranek 2 ปีที่แล้ว +4

    thank god for this tutorial

  • @wayney5214
    @wayney5214 3 หลายเดือนก่อน +1

    Great, I had the fracture down but didn't think of the 'make editable' cheers!

  • @invasoria
    @invasoria ปีที่แล้ว +7

    This is amazing. I was mentally preparing myself to select thousands of polygons manually. Thank you.

  • @totolin
    @totolin 4 หลายเดือนก่อน +1

    Thank you!! Polygon Islands to Objects wasn't working, and Clone > Split was taking too long, so this was perfect

  • @bastianmarkus8595
    @bastianmarkus8595 4 หลายเดือนก่อน +1

    just what i was searching for. quick and precise, thanks

  • @oldmanV17
    @oldmanV17 4 หลายเดือนก่อน +2

    I've been working manually and searching knowing there had to be a way. After a couple of days I find your video and it is just what I need! Excuse me while I hit that subscribe button.

  • @romanbruni
    @romanbruni 10 หลายเดือนก่อน +1

    umoshiroi ! the second time watched, got it ! amazing awesome simple efficient...
    the world needs more of those... cheers from Rio

  • @bonfour
    @bonfour ปีที่แล้ว +1

    you saved my life at work today!!! thank you for this tutorial!

  • @Totorus
    @Totorus ปีที่แล้ว +1

    Awesome tip!

  • @Neminc
    @Neminc 6 หลายเดือนก่อน +1

    Thanks Shawn! You saved me a bunch of working hours! :)

  • @azharmoldabayeva5547
    @azharmoldabayeva5547 ปีที่แล้ว +1

    Thank you a lot!

  • @antoniopepe
    @antoniopepe 3 ปีที่แล้ว +5

    the command "polygon groups to object" for direct splitting it's faster in the case of a complex geometry.

    • @shawnastrom
      @shawnastrom  3 ปีที่แล้ว +8

      Indeed that is one way now called "Polygon Islands to Objects" in R25, BUT I prefer the Fracture Object method because it automatically centers the axis to each island without having to do that later. Should have mentioned that though in my video!

  • @lorenzoflournoy8229
    @lorenzoflournoy8229 ปีที่แล้ว +1

    Shawn, LIFESAVER!!!!! Thank you sir!

  • @MateoBaldasare
    @MateoBaldasare ปีที่แล้ว +1

    This is exactly what I was trying to do, thanks so much!

  • @eddierobbertse8957
    @eddierobbertse8957 6 หลายเดือนก่อน

    This saved me a TON of time on my current project! Thank you!

    • @shawnastrom
      @shawnastrom  6 หลายเดือนก่อน

      Great to hear this! Good luck with the rest of it!

  • @mistertamura6190
    @mistertamura6190 ปีที่แล้ว +2

    Brilliant. It would be great if one could adjust the threshold/sensitivity by how large the exploded segments should be. Still, what's the main benefit of this trick compared to Poly Islands to Object?

  • @alexfx7768
    @alexfx7768 3 ปีที่แล้ว +1

    So, this little workflow was right in front of my eyes all this time : | Thanks!

  • @Indevor
    @Indevor 9 หลายเดือนก่อน +1

    You deserve a subscribe.

  • @rodolfo_23
    @rodolfo_23 ปีที่แล้ว +1

    Straight forward and helpful, cheers.

  • @pushcreativity
    @pushcreativity ปีที่แล้ว +1

    That's just so simple it's ingenious. Thanks!!

  • @lpp1316
    @lpp1316 ปีที่แล้ว +1

    Great help, thank you!

  • @infinitedream9342
    @infinitedream9342 2 ปีที่แล้ว +1

    This is going to save me so much time! I used to do it with the first method you've shown. Thanks!

  • @MrPada143
    @MrPada143 ปีที่แล้ว +1

    OMGGGGGGGGG MORE Please and Thank you

  • @namlaam313
    @namlaam313 2 ปีที่แล้ว +1

    This is everything! thank you so much

  • @shanecsontos-popko1329
    @shanecsontos-popko1329 ปีที่แล้ว

    Saved me a hell of a lot of time, thank you!!

  • @chrisglau740
    @chrisglau740 2 ปีที่แล้ว

    thanks Shawn ! Cool you that youre back here !

  • @YoshioArts
    @YoshioArts ปีที่แล้ว

    Amazing. I had an icon made up of about 100 cubes and need to separate them to light them randomly with Signal. Not sure I could have made it work without this tip.

  • @cmography
    @cmography 2 ปีที่แล้ว +1

    You are an absolute life saver. Thank you!

  • @tomaszgosciminski5026
    @tomaszgosciminski5026 2 ปีที่แล้ว +1

    Wow, thank You!

  • @prosto_rembo
    @prosto_rembo 2 หลายเดือนก่อน

    Thank you, it was I needed!

  • @nhatquangvu6884
    @nhatquangvu6884 2 ปีที่แล้ว +1

    you save my life sir

  • @MrExo_3D
    @MrExo_3D 2 ปีที่แล้ว +1

    Amazing thank you

  • @aaliyasheikh3755
    @aaliyasheikh3755 ปีที่แล้ว

    YOU ARE A SAVIOUR!

  • @sergyxyz
    @sergyxyz ปีที่แล้ว +2

    Thanks for this! In Maya this is a one-click thing but in C4D it seems to be quite hidden.

    • @shawnastrom
      @shawnastrom  ปีที่แล้ว +2

      In Cinema, there is also a 1-click option called "Polygon Islands to objects" under the tools menu at the bottom under "convert" but the Fracture Object method also automatically centers the axis to each islands bounding box.

    • @sergyxyz
      @sergyxyz ปีที่แล้ว

      @@shawnastrom great insight, thank you!

  • @pixelatedbeatz
    @pixelatedbeatz 2 ปีที่แล้ว +1

    OH MAN .... priceless tip > T H A N K YOU SO much

  • @designersvane
    @designersvane ปีที่แล้ว

    Thanks! A lifesaver!

  • @megapengmusic
    @megapengmusic 2 ปีที่แล้ว +1

    thanks!!

  • @EpicJCreations
    @EpicJCreations ปีที่แล้ว

    Thanks so much, this was really helpful :)!

  • @UTDMAN4EVA
    @UTDMAN4EVA 5 หลายเดือนก่อน

    How would you go about exporting them as separate objects in one go rather than exporting one by one. Is that even possible?

    • @shawnastrom
      @shawnastrom  5 หลายเดือนก่อน

      @@UTDMAN4EVA That's a great question. I would have to do some testing to see if there's a way. There's probably a way to do it with like a python script or something.

    • @UTDMAN4EVA
      @UTDMAN4EVA 5 หลายเดือนก่อน

      @@shawnastrom Let us know if you find something. I tried everything under the sun and still have no other choice but to extract one model at the time, which is forcing me to go with Kitbash Kargo. I have some of their packs for C4D but now that I'm switching towards Unreal, I wanna find the easy way of using the same assets rather than buying them again. Anyway...love your tutorials and appreciate your time.

  • @TheDripGodz
    @TheDripGodz ปีที่แล้ว +1

    Omg thank you!!! I was about to spend hours cutting polygons 😂

  • @ciber2263
    @ciber2263 2 ปีที่แล้ว +1

    Great! Thanks a lot!

  • @acidelijah
    @acidelijah 2 ปีที่แล้ว +1

    Thank you, where can I find "Polygon Islands to Objects" in R25?

  • @florentmolinier
    @florentmolinier ปีที่แล้ว

    So obvious that i never think about it ! Thanks a lot for the tip, you saved me a loooooooooot of time ! 🙂👍

  • @brunobordini7696
    @brunobordini7696 2 ปีที่แล้ว +1

    That was nice!

  • @tate__business
    @tate__business 2 ปีที่แล้ว

    Awesome thanks a lot

  • @vladenchev
    @vladenchev 2 ปีที่แล้ว

    There was an option to explode objects back in Cinema R12 witch did basically the same thing as your tutorial. Hell why they removed it.

    • @shawnastrom
      @shawnastrom  2 ปีที่แล้ว +1

      They did not. It's still there and called "Polygon Islands to Objects". The method in this tutorial also automatically centers the axis per "Island" formally called groups. The Fracture Object method performs two operations at once and I also like to be able to check the islands this way.

    • @vladenchev
      @vladenchev 2 ปีที่แล้ว

      @@shawnastrom Yes, sorry my bad. I did install the R12 to test it and it really does the same as "Polygon Groups to Objects" in R21. However I tried separating grouped smart objects from ArchiCAD with the Explode Method you've shown and it doesn't work even though they are with different textures.

  • @nguyentiendat1217
    @nguyentiendat1217 6 หลายเดือนก่อน

    thank you king

  • @darknightstudio2543
    @darknightstudio2543 2 ปีที่แล้ว

    Love this tip...Now im subscribed!

  • @momolovic3909
    @momolovic3909 3 ปีที่แล้ว

    Awsome!! Exactly what I needed to split a uge city.Thank you so much for the trick

  • @Williod
    @Williod ปีที่แล้ว

    Thank you so much. It helped.

  • @bobfilms6884
    @bobfilms6884 2 ปีที่แล้ว +1

    thanks. so useful

  • @limbusfilm
    @limbusfilm ปีที่แล้ว +1

    Thanks, from 2023 version there is a faster way to do this: Tools > Convert > Polygon Islands to Objects😉

  •  ปีที่แล้ว

    Thanks :)

  • @thewaliiiii
    @thewaliiiii 11 หลายเดือนก่อน

    Nice tip!

  • @j.t.creations7048
    @j.t.creations7048 2 ปีที่แล้ว

    Beautiful!!! Thank you for this. Subbed!

  • @khaidarbekezhanov4735
    @khaidarbekezhanov4735 2 ปีที่แล้ว

    god bless you!

  • @3d_Nik__
    @3d_Nik__ 2 ปีที่แล้ว

    TOP CONTENT MEN👍

  • @poorvanshvyas588
    @poorvanshvyas588 3 ปีที่แล้ว

    Where were you all these months please start cinema4d and corona tutorials internet lacks corona for c4d tuts

    • @shawnastrom
      @shawnastrom  2 ปีที่แล้ว

      Sorry for the delay. Been working full-time at Grayscalegorilla but recently went back to working for myself :)

  • @coronasincabezarara4913
    @coronasincabezarara4913 6 หลายเดือนก่อน

    te amo

  • @sophialiarou4688
    @sophialiarou4688 2 ปีที่แล้ว +1

    !!!!!!!!