I've been working manually and searching knowing there had to be a way. After a couple of days I find your video and it is just what I need! Excuse me while I hit that subscribe button.
Indeed that is one way now called "Polygon Islands to Objects" in R25, BUT I prefer the Fracture Object method because it automatically centers the axis to each island without having to do that later. Should have mentioned that though in my video!
Brilliant. It would be great if one could adjust the threshold/sensitivity by how large the exploded segments should be. Still, what's the main benefit of this trick compared to Poly Islands to Object?
Amazing. I had an icon made up of about 100 cubes and need to separate them to light them randomly with Signal. Not sure I could have made it work without this tip.
In Cinema, there is also a 1-click option called "Polygon Islands to objects" under the tools menu at the bottom under "convert" but the Fracture Object method also automatically centers the axis to each islands bounding box.
@@UTDMAN4EVA That's a great question. I would have to do some testing to see if there's a way. There's probably a way to do it with like a python script or something.
@@shawnastrom Let us know if you find something. I tried everything under the sun and still have no other choice but to extract one model at the time, which is forcing me to go with Kitbash Kargo. I have some of their packs for C4D but now that I'm switching towards Unreal, I wanna find the easy way of using the same assets rather than buying them again. Anyway...love your tutorials and appreciate your time.
They did not. It's still there and called "Polygon Islands to Objects". The method in this tutorial also automatically centers the axis per "Island" formally called groups. The Fracture Object method performs two operations at once and I also like to be able to check the islands this way.
@@shawnastrom Yes, sorry my bad. I did install the R12 to test it and it really does the same as "Polygon Groups to Objects" in R21. However I tried separating grouped smart objects from ArchiCAD with the Explode Method you've shown and it doesn't work even though they are with different textures.
thank god for this tutorial
Great, I had the fracture down but didn't think of the 'make editable' cheers!
This is amazing. I was mentally preparing myself to select thousands of polygons manually. Thank you.
Thank you!! Polygon Islands to Objects wasn't working, and Clone > Split was taking too long, so this was perfect
just what i was searching for. quick and precise, thanks
I've been working manually and searching knowing there had to be a way. After a couple of days I find your video and it is just what I need! Excuse me while I hit that subscribe button.
umoshiroi ! the second time watched, got it ! amazing awesome simple efficient...
the world needs more of those... cheers from Rio
you saved my life at work today!!! thank you for this tutorial!
Awesome tip!
Thanks Shawn! You saved me a bunch of working hours! :)
Thank you a lot!
the command "polygon groups to object" for direct splitting it's faster in the case of a complex geometry.
Indeed that is one way now called "Polygon Islands to Objects" in R25, BUT I prefer the Fracture Object method because it automatically centers the axis to each island without having to do that later. Should have mentioned that though in my video!
Shawn, LIFESAVER!!!!! Thank you sir!
This is exactly what I was trying to do, thanks so much!
This saved me a TON of time on my current project! Thank you!
Great to hear this! Good luck with the rest of it!
Brilliant. It would be great if one could adjust the threshold/sensitivity by how large the exploded segments should be. Still, what's the main benefit of this trick compared to Poly Islands to Object?
So, this little workflow was right in front of my eyes all this time : | Thanks!
You deserve a subscribe.
Straight forward and helpful, cheers.
That's just so simple it's ingenious. Thanks!!
Great help, thank you!
This is going to save me so much time! I used to do it with the first method you've shown. Thanks!
OMGGGGGGGGG MORE Please and Thank you
This is everything! thank you so much
Saved me a hell of a lot of time, thank you!!
Glad it helped!
thanks Shawn ! Cool you that youre back here !
Amazing. I had an icon made up of about 100 cubes and need to separate them to light them randomly with Signal. Not sure I could have made it work without this tip.
You are an absolute life saver. Thank you!
Wow, thank You!
Thank you, it was I needed!
you save my life sir
Amazing thank you
YOU ARE A SAVIOUR!
Thanks for this! In Maya this is a one-click thing but in C4D it seems to be quite hidden.
In Cinema, there is also a 1-click option called "Polygon Islands to objects" under the tools menu at the bottom under "convert" but the Fracture Object method also automatically centers the axis to each islands bounding box.
@@shawnastrom great insight, thank you!
OH MAN .... priceless tip > T H A N K YOU SO much
Thanks! A lifesaver!
thanks!!
Thanks so much, this was really helpful :)!
How would you go about exporting them as separate objects in one go rather than exporting one by one. Is that even possible?
@@UTDMAN4EVA That's a great question. I would have to do some testing to see if there's a way. There's probably a way to do it with like a python script or something.
@@shawnastrom Let us know if you find something. I tried everything under the sun and still have no other choice but to extract one model at the time, which is forcing me to go with Kitbash Kargo. I have some of their packs for C4D but now that I'm switching towards Unreal, I wanna find the easy way of using the same assets rather than buying them again. Anyway...love your tutorials and appreciate your time.
Omg thank you!!! I was about to spend hours cutting polygons 😂
Great! Thanks a lot!
Thank you, where can I find "Polygon Islands to Objects" in R25?
So obvious that i never think about it ! Thanks a lot for the tip, you saved me a loooooooooot of time ! 🙂👍
Happy to help!
That was nice!
Awesome thanks a lot
There was an option to explode objects back in Cinema R12 witch did basically the same thing as your tutorial. Hell why they removed it.
They did not. It's still there and called "Polygon Islands to Objects". The method in this tutorial also automatically centers the axis per "Island" formally called groups. The Fracture Object method performs two operations at once and I also like to be able to check the islands this way.
@@shawnastrom Yes, sorry my bad. I did install the R12 to test it and it really does the same as "Polygon Groups to Objects" in R21. However I tried separating grouped smart objects from ArchiCAD with the Explode Method you've shown and it doesn't work even though they are with different textures.
thank you king
Love this tip...Now im subscribed!
Awsome!! Exactly what I needed to split a uge city.Thank you so much for the trick
Thank you so much. It helped.
Fo sho!
thanks. so useful
Thanks, from 2023 version there is a faster way to do this: Tools > Convert > Polygon Islands to Objects😉
Thanks :)
Nice tip!
Beautiful!!! Thank you for this. Subbed!
god bless you!
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Where were you all these months please start cinema4d and corona tutorials internet lacks corona for c4d tuts
Sorry for the delay. Been working full-time at Grayscalegorilla but recently went back to working for myself :)
te amo
!!!!!!!!