Halo 3 Tips, learn how to improve as a solo que player. We'll cover how FFA's hidden secrets can be a great place to refine and improve your encounter mechanics in Halo 3 matchmaking games. FFA is a great way to train in Halo 3 as a solo player as it allows you to focus on your ability to stay calm under pressure. A lot of Halo tips boil down to making the right decisions while being pressured. FFA gives players a great environment to practice just this. Thanks for watching and for more Halo 3 tips check out the links below.
So true. FFA will make you a better player in all of the core aspects of Halo: map awareness, hot spots, spawns and gunfights. But there's a downside. It teaches aggression and speed, but not "smart" play that's needed in team games. There is one "trap" new players fall into. I'll try to explain it, then offer ways to overcome it: Winning in FFA is about getting the most kills in the shortest amount of time. It's not about KD and it's not about staying alive for a long time. It's about spawning and finding kills quickly. You can go negative and still win if you get 25 kills. That's it. 25 kills. But there's a catch. That only works if you know the map and are good at finding kills because you know where most fights happen and where the weapon spawns are. And you need to master the fundamentals in order to do that. A new player roaming the map will get killed way more often than they will find kills. So what do you do if you're new and want to learn? One of the best tips I can give for someone starting out playing FFA is: Don't roam around the map, looking for fights. Patrol your spawn, hold that area and let gunfights come to you. Try and be aware of where you spawn each time you die. As you get better at knowing what's happening in those areas and how to patrol various parts of the map you can widen that space and be more aggressive. Don't worry about "downtime". Halo maps aren't big and someone will come to you sooner or later. Try to anticipate that and use it to your advantage. And don't worry about your stats. This is more of a general tip, but when you start out your goal is not to have a "sick KD" in every match. Your goal is to make good plays when you're in a gunfight. If you make one more good decision in every consecutive match you play you'll get really good really fast. But don't worry about getting rekt. Every the best Halo Pro players go super negative in Tournaments sometimes. Fairly often, actually. Because they play other Pro players. I've seen matches where some of the top Halo Pro players go 5-25. It happens. They don't rage and they don't quit. They just move on to the next match. So don't let those losses get you down. Move on and be mindful of what you could have done better. Sometimes there's literally nothing you could have done better. You can do everything right and still lose because someone was just better. Gotta learn to deal with that. Also, a general Pro Halo player tip I saw once: If you're in a 1v1, you're doing it wrong. Break up other fights in FFA and always be with a teammate in team games.
Very informative, love the Halo 3 content! I've been rocking a lot of FFA snipers in order to test my flicks against confident gamers and I think it goes a long way.
FFA really helps with your awareness. It's a totally different skill set compared Team Slayer. Also really great way to improve your aim as your constantly getting into gunfights. Jumping into FFA it can be very frustrating but once you figure it out it can be a lot of fun!
Don’t even play halo like that anymore looking forward to infinite, but a lot of this tips work across all lone wolf style game mode props for versatility.
I think certainly that TDM can be a worse experience in multiplayer because most players aren't communicating, which kinda defeats the "team" part of it. It's hard to coordinate with mute players! So yeah, FFA is really by definition the "best" gamemode for solo players which most of us are on the regular. That said, I often prefer to play TDM because it's less stressful and you won't be shot in the back.
While, yes, watching your gameplay back is a good thing, if you don't know what to look for, you'll miss a lot of things and what to do. What looks like an obvious mistake to a veteran can be something that new players wouldn't even think could be a problem. I'm getting a new adapter for my PC, and I'm going to play MCC and probably for ranked when I do get it. I've never really played ranked in any Halo game, let alone play much Halo 3 muliplayer, and looking at replays as a new player feels like I won't see what ik supposed to see. Even if I know "Ok, I did this wrong," I won't understand what I need to do to fix it because I don't have the game Knowledge. One thing that League of Legends player do is the good players will coach newer/worse players for a few bucks so that they can point out their problems, what they should of done, how how they can improve. One of the biggest road blocks new players can have in competitive multiplayer games is when the information they're looking for isn't there because it's something that seemed obvious to older players, and had been something I've been frustrated with sometimes trying to get into competitive multiplayer games.
A general thing I've realised is not to be too previous about KD. Obviously you don't wanna be reckless and spend most of the match waiting to respawn, and you don't wanna be reinforcing bad habits of being careless, but sacrificing your life every now and again to secure kills and stay on top often wins games. Conversely sometimes I'll look at the scoreboard in a game where I tried not to die at all and I'll be in second with a 3.0 and the person in 1st has a 0.8. I guess basically you should be taking every fight that isn't a guaranteed loss.
Yeah definitely good advice especially for FFA! For team games and obviously for objective modes with long respawns though I would caution against this and actually recommend holding back and not overextending yourself where possible. Halo's gameplay style isn't really about accuracy it's more about positioning and maintaining the advantage of a 2vs1 scenario. If you're facing or about to encounter two players by yourself it's always best to retreat unless you know they're extreme amateurs, just as in FFA you want to be interrupting other people's 1v1 instead of having your own 1v1 be interrupted.
He mentioned it in this video, but how hard is it really to find competitive matches? I've only been playing socials since I haven't had any friends to queue up comp with. Does it really take a long time?
I disagree about the notion of playing at the subconscious level and not actively thinking about the engagement. This is how you get stuck in unproductive or easily readable/baitable patterns. For example, "if some dude walks to close to you in a gun fight, you're gonna melee him". This is what someone who has fallen into a pattern would do, and that is fine to get you to an around average level of play. But the better player is going to actively think, I'm going to bait this guy into meleeing me. The dude walks to close, I start to back pedal, he goes for the melee while I continue my headshots. Now not only have I won the fight but I also have taken significantly less damage and am less likely to die to one of their team mates or a stray grenade. Also the Sherlock Holmes example of placeing a grenade or whatever is just as easily analyzable. A good player is actively thinking "ok I can see this guy on my radar, I can see that hes about to round this corner. If I can place a grenade at the right time at the right place I can knock his shields down and get 1 headshot for the kill.". Do not fall into a routine. Be actively thinking. Halo is a slow enough game that you can actively analyze and react to almost every engagement.
I've played Halo only in coop with Halo 3 only. When MCC came out on Steam I bought it and i enjoy but honestly having do deal with strong aim assist (almost rockstar tier) + bullet magnestism it's not fun and you can clearly see the difference between a god tier m+kb player and a controller player so I am taking a break from it because it's just not fun. I don't mind being outplayed but it feels just unfair. Funny enough on lobbies without controller players I can even sometimes get top score but with controllers tbh I don't even try, why? why should I when I can just get a 100% accuracy with a burst from rifle in my head 0.5 after my head shows up in a corner. At the moment 90% of my friends that played it already abandonned MCC, and I don't see them coming back until they change something.
I was a stubborn M&K player on H3 for suuuch a long time and it was killing my enjoyment of the game. One of my favourite games of all time! I used to play back in the golden age of H3 on the 360 and all. Recently I gave in and have been playing MCC PC on my controller and, dude, it has reawakened my enjoyment and love for my favourite game again. I do feel like I betrayed my PC gamer status a little but now that we have crossplay you'll see that lobbies are always 90% controller nowadays. So I don't see it as giving myself a cheating or unfair advantage anymore, I see it as choosing not to be at a DISadvantage due to stubbornness and pride. Now, when I lose fights or matches I can evaluate myself on a level playing field instead of just "they had aim-assist and I didn't". My deaths are often due to positioning or being over-aggressive, so I'm loving being able to think tactically again with H3. So yeah I'd say uh, maybe give the controller a try? It would be a shame to lose such a great game due to M&K disadvantage.
a lot of the ranked hoppers don't have many players currently, if they added lone wolves I'm guessing that it would make the TS hoppers even less populated.
Halo 3 Tips, learn how to improve as a solo que player. We'll cover how FFA's hidden secrets can be a great place to refine and improve your encounter mechanics in Halo 3 matchmaking games. FFA is a great way to train in Halo 3 as a solo player as it allows you to focus on your ability to stay calm under pressure. A lot of Halo tips boil down to making the right decisions while being pressured. FFA gives players a great environment to practice just this. Thanks for watching and for more Halo 3 tips check out the links below.
So true. FFA will make you a better player in all of the core aspects of Halo: map awareness, hot spots, spawns and gunfights. But there's a downside. It teaches aggression and speed, but not "smart" play that's needed in team games.
There is one "trap" new players fall into. I'll try to explain it, then offer ways to overcome it:
Winning in FFA is about getting the most kills in the shortest amount of time. It's not about KD and it's not about staying alive for a long time. It's about spawning and finding kills quickly. You can go negative and still win if you get 25 kills. That's it. 25 kills. But there's a catch. That only works if you know the map and are good at finding kills because you know where most fights happen and where the weapon spawns are. And you need to master the fundamentals in order to do that. A new player roaming the map will get killed way more often than they will find kills. So what do you do if you're new and want to learn?
One of the best tips I can give for someone starting out playing FFA is:
Don't roam around the map, looking for fights. Patrol your spawn, hold that area and let gunfights come to you. Try and be aware of where you spawn each time you die. As you get better at knowing what's happening in those areas and how to patrol various parts of the map you can widen that space and be more aggressive. Don't worry about "downtime". Halo maps aren't big and someone will come to you sooner or later. Try to anticipate that and use it to your advantage. And don't worry about your stats. This is more of a general tip, but when you start out your goal is not to have a "sick KD" in every match. Your goal is to make good plays when you're in a gunfight. If you make one more good decision in every consecutive match you play you'll get really good really fast. But don't worry about getting rekt. Every the best Halo Pro players go super negative in Tournaments sometimes. Fairly often, actually. Because they play other Pro players. I've seen matches where some of the top Halo Pro players go 5-25. It happens. They don't rage and they don't quit. They just move on to the next match. So don't let those losses get you down. Move on and be mindful of what you could have done better. Sometimes there's literally nothing you could have done better. You can do everything right and still lose because someone was just better. Gotta learn to deal with that.
Also, a general Pro Halo player tip I saw once: If you're in a 1v1, you're doing it wrong. Break up other fights in FFA and always be with a teammate in team games.
Lad
godly comment
I dont want to watch a 13 year old video to learn more about Halo 3 tbh. Thanks for keeping it fresh!
I played a lot of halo growing up but i just recently started playing multiplayer, even more recently ffa. I appreciate this video
Very informative, love the Halo 3 content! I've been rocking a lot of FFA snipers in order to test my flicks against confident gamers and I think it goes a long way.
When I played Halo 3 as a kid, I thought the only way to improve my highest skill was by playing lone wolves. That's all I would play.
FFA really helps with your awareness. It's a totally different skill set compared Team Slayer. Also really great way to improve your aim as your constantly getting into gunfights. Jumping into FFA it can be very frustrating but once you figure it out it can be a lot of fun!
Don’t even play halo like that anymore looking forward to infinite, but a lot of this tips work across all lone wolf style game mode props for versatility.
Only just started playing MCC and they really need to reduce the amount of ranked playlists, I can never find a game.
Yeah ranked hoppers are pretty barren which is a bummer
FFA should be the predominant mode for most multiplayer shooters. Not TDM. This is the hill I die on.
I think you're on to something. The lobbies tend to be way less toxic too.
I think certainly that TDM can be a worse experience in multiplayer because most players aren't communicating, which kinda defeats the "team" part of it. It's hard to coordinate with mute players! So yeah, FFA is really by definition the "best" gamemode for solo players which most of us are on the regular. That said, I often prefer to play TDM because it's less stressful and you won't be shot in the back.
Honestly, living in Australia it feels like that FFA playlists are pretty much barren and empty
Sorry to hear, even in NA you end up bumping into pretty similar players pretty often
Yeah I’m watching this wishing we could find FFA
I've wanted to play FFA slayer and Swords ever since H3 came out, but yeah... nothing.
Dude, same. I haven’t been able to find a FFA game
you're going to have to wait the upcoming insider then..
While, yes, watching your gameplay back is a good thing, if you don't know what to look for, you'll miss a lot of things and what to do. What looks like an obvious mistake to a veteran can be something that new players wouldn't even think could be a problem. I'm getting a new adapter for my PC, and I'm going to play MCC and probably for ranked when I do get it. I've never really played ranked in any Halo game, let alone play much Halo 3 muliplayer, and looking at replays as a new player feels like I won't see what ik supposed to see. Even if I know "Ok, I did this wrong," I won't understand what I need to do to fix it because I don't have the game Knowledge. One thing that League of Legends player do is the good players will coach newer/worse players for a few bucks so that they can point out their problems, what they should of done, how how they can improve. One of the biggest road blocks new players can have in competitive multiplayer games is when the information they're looking for isn't there because it's something that seemed obvious to older players, and had been something I've been frustrated with sometimes trying to get into competitive multiplayer games.
Great video man!
A general thing I've realised is not to be too previous about KD. Obviously you don't wanna be reckless and spend most of the match waiting to respawn, and you don't wanna be reinforcing bad habits of being careless, but sacrificing your life every now and again to secure kills and stay on top often wins games. Conversely sometimes I'll look at the scoreboard in a game where I tried not to die at all and I'll be in second with a 3.0 and the person in 1st has a 0.8. I guess basically you should be taking every fight that isn't a guaranteed loss.
Yeah definitely good advice especially for FFA! For team games and obviously for objective modes with long respawns though I would caution against this and actually recommend holding back and not overextending yourself where possible. Halo's gameplay style isn't really about accuracy it's more about positioning and maintaining the advantage of a 2vs1 scenario. If you're facing or about to encounter two players by yourself it's always best to retreat unless you know they're extreme amateurs, just as in FFA you want to be interrupting other people's 1v1 instead of having your own 1v1 be interrupted.
He mentioned it in this video, but how hard is it really to find competitive matches? I've only been playing socials since I haven't had any friends to queue up comp with. Does it really take a long time?
my personal favourite ranked queue is H2A and the last few times I've tried to queue up it was pretty much dead.
I really wish they would add Ranked Lone Wolves to MCC
Yeah same
Hey man, great video. I'm gonna be *that* guy right now though--your title and description should be written "queue" and not "que" :P
Good call! thanks!
I disagree about the notion of playing at the subconscious level and not actively thinking about the engagement. This is how you get stuck in unproductive or easily readable/baitable patterns. For example, "if some dude walks to close to you in a gun fight, you're gonna melee him". This is what someone who has fallen into a pattern would do, and that is fine to get you to an around average level of play. But the better player is going to actively think, I'm going to bait this guy into meleeing me. The dude walks to close, I start to back pedal, he goes for the melee while I continue my headshots. Now not only have I won the fight but I also have taken significantly less damage and am less likely to die to one of their team mates or a stray grenade.
Also the Sherlock Holmes example of placeing a grenade or whatever is just as easily analyzable. A good player is actively thinking "ok I can see this guy on my radar, I can see that hes about to round this corner. If I can place a grenade at the right time at the right place I can knock his shields down and get 1 headshot for the kill.".
Do not fall into a routine. Be actively thinking. Halo is a slow enough game that you can actively analyze and react to almost every engagement.
I've played Halo only in coop with Halo 3 only. When MCC came out on Steam I bought it and i enjoy but honestly having do deal with strong aim assist (almost rockstar tier) + bullet magnestism it's not fun and you can clearly see the difference between a god tier m+kb player and a controller player so I am taking a break from it because it's just not fun. I don't mind being outplayed but it feels just unfair.
Funny enough on lobbies without controller players I can even sometimes get top score but with controllers tbh I don't even try, why? why should I when I can just get a 100% accuracy with a burst from rifle in my head 0.5 after my head shows up in a corner.
At the moment 90% of my friends that played it already abandonned MCC, and I don't see them coming back until they change something.
I was a stubborn M&K player on H3 for suuuch a long time and it was killing my enjoyment of the game. One of my favourite games of all time! I used to play back in the golden age of H3 on the 360 and all. Recently I gave in and have been playing MCC PC on my controller and, dude, it has reawakened my enjoyment and love for my favourite game again. I do feel like I betrayed my PC gamer status a little but now that we have crossplay you'll see that lobbies are always 90% controller nowadays. So I don't see it as giving myself a cheating or unfair advantage anymore, I see it as choosing not to be at a DISadvantage due to stubbornness and pride. Now, when I lose fights or matches I can evaluate myself on a level playing field instead of just "they had aim-assist and I didn't". My deaths are often due to positioning or being over-aggressive, so I'm loving being able to think tactically again with H3.
So yeah I'd say uh, maybe give the controller a try? It would be a shame to lose such a great game due to M&K disadvantage.
None of my friends like halo 3 and it’s my fav game ☹️
"seems like infinite could be a long ways off" almost t here friend
Why is there no Ranked FFA? solo having to use a mic all the time is pretty annoying.
a lot of the ranked hoppers don't have many players currently, if they added lone wolves I'm guessing that it would make the TS hoppers even less populated.
@@BBKDRAGOON true. I guess having a dedicated doubles is already good enough. sadly wish population counter was a thing again
I mean first
I liked the Forst
Forst