How Bad Are Bill Militia in Medieval 2: Total War?

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

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  • @micahbonewell5994
    @micahbonewell5994 6 วันที่ผ่านมา +7

    bill militia aren't meant to hold the line, they are meant to charge from the rear or side while your spear militia hold the line. They have very good attack, unlike pike militia, and don't have the buggy formation that pikes have.
    For their cost, 170f, I'd say they are a good value.

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา

      Thanks for the comment. Agreed that the attack is nice, especially against heavily armoured opponents. :)

  • @rdg665
    @rdg665 วันที่ผ่านมา +1

    These guys are meant to fight cavalry in melee ( not take the charge ), in melee they can destroy most heavy cavalry units very quickly.

    • @qualityoldgames7721
      @qualityoldgames7721  วันที่ผ่านมา

      Yea, that seems to be the most effective use for them :) Thanks for the comment.

  • @addochandra4745
    @addochandra4745 7 วันที่ผ่านมา +4

    you should charge, retreat, and charge again with these kind of units (two handers), especially against horde of units.
    Interestingly I did a test with Zweihander, 1v1 against AI (Armored Sergeants), on Grassy Plain, on Hard diff, it did quite well as long as Zweihander charging the enemy...

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา

      Thanks for the comment. Sounds like an interesting tactics. So, they don't take too many casualties when disengaging and thus not break? In any case, I need to test it with at least the other bill-units :)

    • @addochandra4745
      @addochandra4745 6 วันที่ผ่านมา +1

      @@qualityoldgames7721 Yes. Also to avoid the bug in prolonged melee...

  • @Rakiael07
    @Rakiael07 7 วันที่ผ่านมา +8

    Opinions on commentary? Imo it feels redundant...I prefer to limit them to campaigns and tier lists.

    • @camulodunon
      @camulodunon 6 วันที่ผ่านมา +3

      Same

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา +1

      Thanks for the comment. Seems there are different preferences :D Its perfectly fine for me to do them without commentary - and at least I wouldn't be rambling there.

  • @runswithbears3517
    @runswithbears3517 5 วันที่ผ่านมา +1

    These units are most useful in defensively-oriented infantry armies. Such armies ought to deploy in woods whenever possible, which is where 2-hander infantry in a defensive role will really shine versus cavalry.

    • @qualityoldgames7721
      @qualityoldgames7721  5 วันที่ผ่านมา

      Thanks for the comment. Yea, that might work :)

  • @micahbonewell5994
    @micahbonewell5994 6 วันที่ผ่านมา +3

    Also I get why you only use 4 units for these tests to keep the results consistent between runs, but I personally feel like a better test would be number of units per x florins instead, as any cheap unit like bill militia will of course perform more poorly in this test compared to more expensive units like mailed knights or dismounted feudal knights.

    • @micahbonewell5994
      @micahbonewell5994 6 วันที่ผ่านมา +2

      I mean in previous tests you used Aventuros the Portuguese pikeman which cost ~600 florins each, whereas these guys cost 170f each, so you can have 3 almost 4 bill militia for the cost of each Aventuros

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา

      Thanks for the comment. Yea, cost efficiency could be one way to do the tests :)

  • @timothyernst8812
    @timothyernst8812 6 วันที่ผ่านมา +2

    How bad is this unit? They're worse than regular billmen. So whatever you think about billmen, remember that bill militia are not as good, though the fact that they're trained in cities and get free upkeep there might give the militia the edge in certain circumstances.

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา

      Thanks for the comment. Yea, the militia variant just does not seem to be worth it :)

  • @tlf7674
    @tlf7674 7 วันที่ผ่านมา +2

    It's interesting how two hand units seem to perform better against cavalry than infantry. Might be something to do with cavalry charge animations?

    • @hellbringer09
      @hellbringer09 7 วันที่ผ่านมา +4

      2 hand units in this game much like rtw roll their damage 2 times as often. Bill and halberds act much the same but pikes and phalanx are hopelessly broken unlike rtw...

    • @blazingsummit
      @blazingsummit 7 วันที่ผ่านมา +4

      Lot easier to poke a horse with a longsword than a broadsword as my ancient ancestor said before he was decapitated by a knight

    • @qualityoldgames7721
      @qualityoldgames7721  7 วันที่ผ่านมา

      Thanks for the comment. I think it comes down to smaller unit size for cav :)

    • @qualityoldgames7721
      @qualityoldgames7721  7 วันที่ผ่านมา

      Thanks for the comment. Imo it comes down to smaller unit size for cav, though not sure :)

    • @Killertron_2
      @Killertron_2 6 วันที่ผ่านมา +2

      They use a different and much faster animation versus horses, hence they do much better.

  • @mateuszkuzma8029
    @mateuszkuzma8029 6 วันที่ผ่านมา +1

    I only use it as a towns defense, they are way too slow for attacks, and way too weak for professional army

    • @qualityoldgames7721
      @qualityoldgames7721  5 วันที่ผ่านมา +1

      Yea, sounds reasonable. That free upkeep can be nice :) Thanks for the comment.

  • @dcavic6157
    @dcavic6157 5 วันที่ผ่านมา +1

    BRooooo put them in Defense like you would Pikeman...

    • @qualityoldgames7721
      @qualityoldgames7721  5 วันที่ผ่านมา

      Thanks for the comment. Would it work as their defense is horrible and they don't have any formation that would bring benefits? :)

    • @dcavic6157
      @dcavic6157 5 วันที่ผ่านมา +1

      @@qualityoldgames7721 i believe they act like Pikemen when they are in defense position. That's the trick about Pikemen they need to be in defense and not mobile for them to be effective

  • @shorkan1000
    @shorkan1000 6 วันที่ผ่านมา +2

    Two handed units (both axes and polearms) are notoriously bugged in base medieval II total war that only got fixed with Kingdoms.
    The problem is that they carry out too many defensive animations, causing them to do hardly any damage.
    I think that if you'd perform the same test with Bill militia from the Britannia campaign, you'd get a different result.

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา +1

      Thanks for the comment. Agreed on that :)

  • @Dergownik
    @Dergownik 6 วันที่ผ่านมา +1

    huh, i remmembered billman having spearwall ability, im i crazy or was it some other unit

    • @Svennytheroman
      @Svennytheroman 6 วันที่ผ่านมา +3

      Halberd Militia

    • @tunnar79
      @tunnar79 6 วันที่ผ่านมา +3

      The Voulge militia of the French has it as well

    • @qualityoldgames7721
      @qualityoldgames7721  6 วันที่ผ่านมา

      Thanks for the comment. It would certainly benefit from it :)