Thanks for all the support, everyone, this is becoming my most viral video! Also sorry for the audio, I will do better next time, just wanted to get this out fast.
I am not sure for that one, but I know they included the new historical focuses for Germany for free. I mean paradox didn't consider this a big feature, so I think it should be included
Yes the changelog specifically mention that the UK AI will now defend their Home Island better, and the Home Defense Focus in their tree now provides a few decision to help with that. I was so amused seeing all the Dominion divisions rushing over to London, Wales, Plymouth and Liverpool. I encircled 16 division in Liverpool, crushed them for the very late peace deal in Dec 1940 (in the old versions I DOW on Poland in Nov 1939 and cap UK around June/July 1940). The hardest part of the UK invasion used to be getting accross the channel, now the AI is putting up a proper fight.
I'd rather fight against the Soviet Union first and then widow England. as it was historically. I hope that Japan AI can employ the USA better. I think it's good that GB is stronger!
I managed to pull operation Seelowe with Paratroopers, I landed like 50 some of them in sothern England, the first attempt was only 13 or so and It failed miserably. I had done combat insertion so their org would take a hit. I had swept any air force over Britain off but the problem was the American airforce was still powerful and the 13 original that tried got them to pull their airforce out and while my fighters were more than enough to beat them my Cas couldn't do it's job properly and we got pushed out. Anyway after landing and capturing portsmouth dover and ipswich in the north i sent one army to each pocket I had made, the north and the south. Well eventually the north in ipswich got cut off and taken out but the south in Dover managed to hold out and thankfully cas damage had gotten better and the fact they just kept attacking and attacking meant that eventually they ran out of equipment so we could push them out finally capitulating them
I had to have all the things i need to sealion UK Naval bombarment check 99% Air supremacy check Marine with All Good support check And It's not UK that I worried about It's the US Calvary Divisions.... They stack tons of them on EVERY port
unironically, you will get better if you just watch some multiplayer games and emulate a bit. at the very least, emulating the average multiplayers will make you better than all but like 2 of the single player hoi4 streamers lol
@@dulguunjargal1199 I only managed to Sealion by taking French Navy and Italian just happened to run into the channel, but even then the opportunity for invasion is only momentary, and Brits swiftly retook the channel after Axis navy suffer massive loss. It is tough to keep the landing force alive too, since UK actually commit to homeisle defense, to the point that I think it is actually better to focus on dealing with Soviet first before trying to Sealion.
I've noticed that the AI has its "hotspots" where it decides that it should put all its units in. After making serious progress in one area, it will just abandon it and invest in another area, undoing all the previously done hard work. I saw the Allies take out Italy, only to get bored when they reached Milan, then attack Iberia instead, leaving the Axis to bring back an undefended Italy.
I saw Italy singlehandedly rush the British and take El-alamein and was forcing the british to be on edge with constant naval invasions on Malta but then they immediately abandoned the Africa front to go somewhere else? Like the African front was the ONLY front Italy was actually fighting a Country in and they moved all of their divisions out of africa. I put rommel and his 4 medium tank divs on it and got to cario before the italians returned and rush the front.
I think it's about the number of dudes on a front I already tricked french ai by placing only 9 divs on Maginot and then rushed it with heavy tanks, at first I had 96 divs on Maginot line then I out them in Netherlands the ai reacted by abandoning the Maginot even leaving an open tile, after that I pounced on em and won
This is a really neat comparison! If you want to inspect the AI a bit more, you could also select to play as Germany and turn on "human_ai" in the console. This will let you see the battle plans the AI is using and which units are assigned to its spearheads. If you specifically want to check how the AI is using AIFC, you can use the command "imgui show ai_force_concentration" to pull up a little UI that displays the AI's target selection, that's what you can see in the dev stream.
Now the AI just needs to: - learn how to make good division templates - learn how to build vehicles - learn how to do naval invasions - learn how to do paradrops - learn how to escort convoys - learn how to defend in depth (seriously, there are fallback lines and AI is too stoopid to use them or deploy recruits to man them or plug gaps) - learn how to advance with supply hoi4 AI still has a looooong way to go until you can call it competent.
@@christianmoore7932 That's not what he meant with a fallback line. The fallback line is a line you can draw just like the frontline. Lots of players use it
In my Germany run I was stunned to see Poland trying to take east prussia to make a smaller front and even more suprised that norway was actually taking the naval invasion seriously! Infact they were putting Anti tank in their divs to counter my tanks!! I still defeated them ofc but it was much harder than just clicking a battleplan to kill them. The british also have competent naval plans and actually deathstack their navies now to destroy my subs I'm currently preping to barborossa and I do indeed have begun fearing the soviets now
Soviets are about to go; Если на Отчизну нагрянет беда, Позовёт солдата труба. Армия моя, ты на страже всегда! Ты - моя любовь и судьба! Обыкновенная, судьба нелёгкая военная. Любовь суровая, но верная. Готовы мы на ратный труд. Мы все испытаны ни раз, ни два боями-маршами. Мы от солдата и до маршала - одна семья! Наш Октябрь с нами в походном строю! С нами песни красных бойцов, Первый день войны, и победный салют, И судьба погибших отцов… Мчатся наши годы, Но жизнь молода! И поёт как прежде труба. Армия моя, ты на страже всегда! Ты - моя любовь и судьба!
@@gaodust Just in time for an entente rework. Then naval AI reworked for japan and America. Instead of shoving new systems into the game the dlc should be accompanied with AI updates.
"France put 80% of its army on the Maginot and had nothing to defend Germany when it broke through Belgium" Isn't that just historical? Sure, the details are different, but. . .
Not really, the Germans broke through the Ardennes and encircled both the Brits and a big part of the French army in Belgium. In the current patch, Frenchies don't wanna even try and are coasting on the Maginot, lol. I mean sure, they were a speed bump, but currently, they are a highway :S
No it is NOT historical. 70-80% of the French Army deployed to Belgium to hold the German advance there, they even did well there as seen in the battle of Hannut and Gembloux. They need to adjust French AI to rush to Belgium as it did historically, and leave just enough in the Maginot, about one army worth of divisions. I think the problem here is the French AI sees the German border and invests too much divisions there and abandons the border with Belgium since Belgium isn't a threat.
The BEF and best French divisions were on the French-Belgian border on standby, the moment the invasion of Belgium happened, these forces moved into Belgium. Refugees clogged the roads, there was no good coordination between Belgian and Allied forces, it was a mess. And then the Panzers said "Morgen :)" and then you got the Dunquik shitshow, that is in large part why the French were in such a state when those divisions got encircled, that WAS the reserve, that force was their reserves+advantage in fielded divisions, the instant it was encircled France was pretty much done for, honestly it smacks of Napoleon III getting his ass kicked
@@balkan-cowboy There is good reason for that : game mechanics. It's extremely hard to pierce a single point through the Ardennes and encircle Belgium : The Ardennes are easy to defend against tanks, and the supply mechanics will stop you before the coast. Plus, you are extremely vulnerable to counter-encirclement in the meantime. What you are supposed to do as Germany, is conquer the Netherlands, capitulate Belgium through the northern flemish plains, then rush down France while it's repositioning. That's what make sense game-wise. Therefore, to facilitate that, France is programmed to not garrison the Belgian border, and will only come there once Germany conquers the border provinces. If the game blitzkrieg succeeds, the French and BEF gets encircled. Sure, the encirclement doesn't happen at the right position (Maginot instead of Belgium), but it's close enough and it works well in-game.
Noticed that here too. Played with a friend, I was Germany and he was doing Hungary. Blitzing through the south of Russia and the AI literally concentrated divisions to keep me from taking Stalingrad, counterattacked and, from what I saw, had their hardest hitting units follow my tanks across the front to stop them, or at least move them to respond to the issue.
dude, the soviets need to get buffed. They consistently underperform and cant even upkeep their number of divisions. I understand they are going to take a lot of losses - but these losses should at least be replaced
I don't think that's easy to fix honestly. I've noticed in my 1000+ hours that the AI cannot or has serious trouble rebuilding armies after crushing defeats. If the AI takes around 40% casualties army wide they will never recover unless given help from the player or allies. In real life the soviet army rebuilt itself multiple times over. This is most obvious in the Soviets case because they will usually always take upwards of that amount of damage in the first year of the German invasion. Then what usually happens is the dumb German AI cannot fix its supply issues and cannot advance and the soviets sit at about 100-200 half strength divisions for the rest of the game.
@@Lleesstreett Its cause the soviet AI is dumb as hell and wastes all of its production trying to build Anti tank and artillery and the soviet ai isnt able to get nearly as much mils as a player. If they would make the soviet ai more economically competent and stop it from reasearching and investing in AT then it would be fine
@@Lleesstreett i also know that the soviet -ai (and ai in general, but specifically soviets) usually... don't have enough pp to do a successful scorched earth or evac of industry -don't do factory conversions to mils, or if they do its very little because for the soviets, theyre worse than a regular ai becuase most of their industry ends up occupied, and they cant replace those industrial losses
@@LleesstreettExactly. I haven’t seen the soviets actually win the race to Berlin in years. They always sit a bit past Moscow fighting starving Germans until the allies are already in Germany proper.
The greatest improvement is that Sealion is actually hard now. Did it with paratroopers and also naval invasions with historical Germany but was pushed back every time. The UK always consistently rushed an entire army to the beach head before the rest of my army could re-org from getting transported and I would always get pushed out.
I managed to secure a beachhead in Dover, encountered some resistance in Porthsmouth and then surprised to see all the Commonwealth troops flocking towards London and the other victory points. It's gonna be harder from now on.
In my Germany game the invasion of Britain was for the first time a genuine challenge requiring me to invest lots more units than I had planned. Traditionally I could do it with a single army, while now after the updated I had to out of necessity send a second army to stop the ai Britain from oerwhelming my invasion force.
After 5 years of playing, and over 3000 hours of playtime finally i can get excited about single player, especially vanilla single player, again. Last time i felt this excited about a DLC was No Step Back. This was truly our Hearts of Iron.
In my first historical Germany playthrough after the update France broke through a weak spot in my West Wall defenses and snaked through half of Germany without me noticing because I was busy with Poland
France focusing its entire army on the Maginot is just a big brain move by the French HQ. My friend was playing as Germany and attacked the Czechs, going to war with France because of that. While he was focused on the Czechs, the French pushed into the Rhineland, and soon the Czechs pushed aswell, causing him to almost cap completely
I've played Germany on this patch and i've had the reverse issue: France was very unexpectedly strong: they had 165 divisions in September 39.... But their planes were still shit so they got grinded by cas but they definitely got me stuck in the Ardennes for a bit because of their 10 divisions per tile
Honestly, that's what I think would've happened IRL on D-Day had the German units been given more freedom of movement, but it was Hitler's own stubbornness and paranoia that yelled at him that the true landing would yet to come, and no one dared to wake him up to ask him for the permission to move the dozens of divisions they had in reserve, thus allowing Allied victory.
main problem with ai is surprise attacks against it they have little to no reaction when they get attacked while fighting someone else making it easy to beat them turning off historical mode is the best example for surprise attacks being too deadly
@@Leo-ok3uj let's say you're playing as Germany, you're fighting Poland and Russia (in the same faction) at once, you capitulate Poland and you see little to no divisions on the Russian border That i also include a surprise attack
I just started a Kaiserreich game as the Baltic State where I let the Germans collapse so I can retake Germany for the secret formable and fighting the Russians across my well defended front I have noticed this change immediately. The AI moves its medium tanks and good infantry to one spot and tries its hardest to push for a good month or so which is very hard to defend. If it fails to do so, it shifts that "pushing stack" to a different point and tries there instead. I am very impressed to say the least
I wonder if we can adjust how much the AI concentrates its forces. Germany SHOULD be at the higher end of concentration (more concentrated) and no, German spearheads easily encircled IS NOT the AI being dumb, it's how it was IRL - the soviets are just inexperienced and too weak in 1941 to take advantage of that except in few cases. Recall how von Kleist's ENTIRE PANZER-ARMEE got almost encircled in Rostov, and that's like November 1941. Then there's the massive soviet counter-attack in December 1941 that threatened to encircled the entire Army Group Centre, but it ran out of steam early.
I played a little of Germany, through civil war. I expected an usual and undeniable victory from my side... But then my opponent snaked through my weakest defences and took Frankfurt. 😶
same actually happened to me, I was focusing on taking Bavaria and looked up to see that the AI managed to punch a hole through the front with their tanks and nearly cut me in half, I luckily encircled them and closed it, but now the civil war actually feels like a proper war
@@Just_One_0 Why would you keep the tanks and army deployed? I just desband them and then retrain them when the civil war starts. To be honest that isn't even "cheating" as the Wehrmacht which was in control of the military itself, did not like the Nazis and it would not just splitt in half. The wast majority of the army would side with the Wehrmacht. The nazis hold on Germany in 1936 was so shackey that the military would have revolted if the remilitarization of the Rheinland was challenged. This is why it happens the way it happens in-game. The Nazis hold only solidified due to the success of Rheinland, Anschluss and the Czechs annexation.
I tested. The ai is much better now, they also try to trap you with h encirclement. For example they put light divisions , you attack them and then they encircle you
The concept is materially impactful even if it's not as effective versus a player, simply because at least in singleplayer, at least initially the human will only be able to fight in one or two places. If the entire AI is fighting like this in other threatres, the player has added pressure to make gains quickly, lest the enemy grows stronger due to successes where human strategy can't contain it.
Welcome back, here's another AI Doozy when you play as Germany... Super Heavy Railway Gun + armored support engineer + flame tanks, all from projects, plus Fortress Buster + Engineer traits, and the optional Heavy Tank from Treaty With USSR research rush, meant Germany can freaking reliably knock down an AI France's Marginot line. Even if i tag into FRA and create fallback lines with all their mainland europe troops. Danzig or War can wait, because we're going to Paris first! I left the war goal on Poland expired with basically no downside, and then use manual justification on core territory for 10 days. I capped France and UK with the Benelux still alive (but shellshocked from seeing Tigers rolling in early 1940). This is busted.
Good to see you on the interwebs, friend! They have some tech balancing to do for sure, I will dive into special projects soon to see what's up. So far I'm hearing you can research everything way too early, but it shouldn't be too hard to balance eventually.
AI update is incredible, this will be why ive noticed the Ai germanys civil war ending so quickly after the update. I used to not see it ending till a bit into 1937 but past few games its been over in 1936, see a couple of spanish civil wars finish really quick too so could be this again.
I first noticed the AI changes when it actuallyed supported my attacks instead of just watching. This especially made volunteer gameplay way less of a hassle as the AI seems to actually support you.
As a modder I'm usually interested in this 'small features' part more than the entire new DLC. They've also added some modding features that will make my life a lot easier when working on the AI. This is going to be fun.
@@balkan-cowboy I have a 1939Start Fixed mod, and Improved AI Research mods. The latter mostly deals with AI, so any hardcoded improvement, or more options to customize what AI does makes the experience a lot better. The patch also fixed a lot of bugs that were mostly invisible to a player but affected AI and made my life harder. Overally really happy with this patch.
To throw in my cents to this, rather than jump germany I did my old soviet boys and the classic defend the river strategy. I had to forcefully edit my divisions down from their usual concentration because the AI germany was able to reinforce meme me on MULTIPLE instances which caught me off guard. Their divisions were generally 18-24 width and they were doing alright. You are correct a good player can hold the line quite well, what really took me by surprise was the counter attack. Trying to push germany was very difficult, possible, but it was extremely difficult to push them.
I notice that now, Germany also waits until 1940 to invade France The AI also likes to put its entire airforce over contested regions rather than try to put bonuses over other fronts
As a very new player I was certainly surprised to go into the air map and see literally every single plane german had over my army... it was intimidating to say the least
Welp, I mean the Germans destroyed A LOT of Soviet divisions IRL, so I think this part is ok. What we're now missing with regards to Barbarossa is possibly the Allies sending better lend lease to the Soviets so they can pump out more divisions.
I think the actual mechanic issue is not being able to deploy full divisions without all the equipment. Mass mob should let you deploy full hp/org divisions but with bad attack stats due to having half the guns. In other words casualty sponging road blocks that can slow the axis advance until the war industry can recover.
If its finally been “fixed” then I am glad but man its about 6 years too late! This should have been a lot higher priority than adding DLC for countries that nobody wants to play. The game has been out for 8 years and its mostly played on single player but even in multiplayer, the “AI” is throughout the entire game.
I had a game as Germany where France actually used an armored spearhead to break through my level 4 forts I had on our border, I also had 20 standard infantry divisions on said border with air superiority and CAS, they pushed in a straight line all the way to Prauge before i cut them off and encircled 12 light tank divisions and some 40 infantry divisions and after I did "Around the Maginot" they didn't have much left to stop me
I have only played regular difficulty as germany since the new patch. What I've noticed is that, the UK AI now, tends to defend herself instead of her colonies all around the world. They can literally, bring 100 divisions as soon as you started a naval invasion against the UK. I don't know about the German AI, but I am pretty sure the soviet AI is once again "nerfed". Soviet AI now tends to stack a lot of divisions into one single province or part of the province and they often fail to retreat in time. When they are about to be encircled, they stay still. Sometimes, they leave the frontline broken with no or only few divisions defending the part being broke through. I also noticed that the tendency of deploying new divisions of the SOV AI seems to be decreased (not sure about this). In the current version, after a few encirclements, in my own experience, two large encirclements for around 30-40 per, and few small encirclements, 1-10 divs per, would leave the soviet forces extremely vulnerable before the battle of Moscow. There are only one to two divisions per state in my playthrough. Or maybe is just caused by soviet AI being stupid and stacking troops in a single province/state, not sure about that. However, Soviet AI tends to attack less comparing to previous version, where they launch assault non-stop.
I think the reason you see such massive casualty discrepancies when more tanks roll up is due to the ai struggling to maintain garrison manpower and army manpower while also confirming it can still attack, it's not prioritizing filling it's army as much but still goes onto the attack because it knows it will win even when divisions are undermanned and thus going to take more casualties because the tanks are just that damned good at breaking down resistance
In my most recent game I've seen the Soviets concentrate armor to break through my lines, and once they've done so, concentrate on another area to try and push somewhere else. However, they don't seem to understand that you need to make up for those tanks no longer being there on the defensive. I was able to blow past their lines in half-occupued Lithiania and Latvia, and following that the line simply collapsed and their tanks got encircled in Belarus and Ukraine. One thing the Soviet AI seriously needs to do is put out more divisions. Once they're done concentrating forces, it's still easy to push through.
Played my first Germany game with the update. This is the first time the French decided to push out from the Maginot line and managed to grab a bit of my land. I was kinda surprised when France cap and I found some blue dots in my home turf. I uses just an army of plain 21w infantry to guard the line like i used to, guess I have to beef those boys up now.
Playing Gotterdammerung Germany was wild. I didn't win, but i was in a permanent holding stance. At one point the allies landed in the Netherlands and I encircled 98 divisions in a single tile.
as austria-hungary germany rofl stomped me 162 division army they found an area where the forts were weak and drove 12 heavy tank divisions right through it and pushed for vienna it was insane my whole front line soon collapsed
I would love paradox to include ai behaviour variations depending on dictrine they use. Like mass assault soviet that know how to deal with human reserves, and us that use much artillery on divs.
I was playing a game as Germany vs soviets last night, and I’ll note this. They are making GOOD medium tank lines now, concentrating them in certain places and punching through hard. It’s nuts. I genuinely needed to move around units to try and defend in some places in anticipation. I’m really happy with this AI.
My biggest issue with the dlc so far is that the soviets feel to easy to cap, I have seen them stubbornly refuse to go above limited conscription and after a few encirclements they are fully out of manpower and still won't go up to extensive even
played a game as USA mostly as a standby only sending volunteers, france and britain vs germany and spain where at the start france almost surrendered before they got the supplies and manpower they needed, they ended up encircling the entire spanish army of about 80 divisions in the middle of france with some german too and they ended up surrendering both spain and germany by 1940, I had 7 infantry divisions with artillery holding the coastline around bordeaux as volunteers only, never seen such a turnaround before
I have also noticed that the AI does better at Designing Divisions(maybe pseudo) as well as pushing. When i did a german Empire Game the Soviets actually pierced my Front with 10 light tanks when i looked away and actually made me panic as i had to retreat to not get courland pocketed. But after i stabalized their spearhead was quickly encircled by my Tanks. I still see this as MASSIVE development in the AI, as we can also get more enjoyment from SP when the AI doesnt just throw itself at your frontline
I continued playing and Italy actually managed to push the invasion back by itself with its tanks. It seems like the AI got worse at defending the beaches, but better at pushing back invasions.
I didnt even read patch notes or watched any videos about the update but when I opened the game today, I instantly noticed the change in ai and was super surprised, I saw italy blitzkrieg north africa.
They need to add sub maps or more tiles to provinces where key historical battles had occurred such as cotentin peninsula, normandy, operation market garden zone, kursk, stalingrad, north africa... Battles last 10 seconds to actually see any tactics or strategies being implemented. Its just a numbers game with production management simulation
Your findings on the prepatch lead me to believe most if not all the encirclements came down to geography and not intention. My hypothesis for why the AI did poorer with the added better armies is likely due to supply, the AI probably doesn't build more supply, so the added armies bog down the frontline more causing less org regen and therefor more str damage.
AI has always been concentrating on the mag line, that's nothing new. The game intentionally wants France to cap quickly. But amazing video, have a new sub.
For the Maginot problem, that might be caused by the AI still treating friendly neutral country as a lower threat than the direct frontline to enemies, causing France to be unprepared for defending Benelux front. IIRC, they're adding a focus in the new Belgium tree which it change the behaviour for Allies AI to rush into defending Belgium should they're being attacked, maybe this isn't work properly for now. Not to mention that the German are still declaring war on Benelux one-by-one. For the Soviet defender, it seems that they're using the same new AI behaviour so that they're putting their concentration troops as they're going offensive, putting their troops at the wrong place when defending.
One thing i noticed is that the AI is much better at using tank divisions now. I was playing the EaW mod for this game and typically i just push, entrench for a bit, and push again while micro managing a small few tank divisions. Apparently, they know how to concentrate with tanks now and caught me off guard and almost encircled half my army. 💀
Looks like Ill be recreating my KMOD for this after all. AI badly needs template reworks to make more than infantry units, which is what I was doing, but this new concentration AI looks like it could be a lot of fun
The ai change made the game way difficult in terms of strategy Belgium and the northern union faction declared on me as germany while i was deep into soviet territory and no matter how many times i repeled them they always managed to split their forces so that they would always have a front in france and in scandanavia to push me from I was on a division by division scale overwhelmingly better than any other combatant but they constantly kept taking my supplyhubs and just rushing in whenever i managed to calm down the front and try to stop the soviets from rushing into Danzig
I got into a balanced war with the soviets bc they attacked me early and it was actually quite difficult. The new force concentration mechanics were keeping me on my toes. Had to decide between blocking the pressure or applying pressure elsewhere
This has broken and ruined my 2 German playthrough attempts so far. My units just fart off from the battles of their lines and stack up by the dozens on singular tiles
this change does not effect the player's force concentration, you may need to fix your frontlines more often. Try deleting your combat frontlines and then make new ones to fix it
I was playing the soviet union the other day and the ai that was carrying out my offensive somehow encircled around 40-50 german divisions while I busy doing my own encirclements. Before the ai probably only encircled around 6-10.
people are forgetting how hard this game was the first time they played it. Though i played Equestria at war which had AI improvements already. I lost to the changelings like 3 times before i figured out how to win and that was the easy challenge in EAW.
Thanks for all the support, everyone, this is becoming my most viral video! Also sorry for the audio, I will do better next time, just wanted to get this out fast.
Bro hoi4 came out 8 years ago and they are ficing bugs so slow but the mods that fixes these stuffs always get broken because of new updates.
is this just for the DLC, or is the new AI in the base game?
I am not sure for that one, but I know they included the new historical focuses for Germany for free. I mean paradox didn't consider this a big feature, so I think it should be included
@@balkan-cowboy thank you for answering so quickly! Many TH-camrs never answer my questions ^_^
I hope some day I get a hit like this man! congrats! lookin great!!!
I’ve noticed UK seems to actually defend itself from para drops and naval invasions now lmao
Yes, I was unable to get them after the patch in my first game. Before it was easy.
i sent too many poor soldiers to their deaths in the port of dover hoping that my old strategy would work
I played as USA and heavily underestimated the British defences, portable harbours may actually be needed now for stuff like D-day or attacking Japan
Yes the changelog specifically mention that the UK AI will now defend their Home Island better, and the Home Defense Focus in their tree now provides a few decision to help with that.
I was so amused seeing all the Dominion divisions rushing over to London, Wales, Plymouth and Liverpool. I encircled 16 division in Liverpool, crushed them for the very late peace deal in Dec 1940 (in the old versions I DOW on Poland in Nov 1939 and cap UK around June/July 1940). The hardest part of the UK invasion used to be getting accross the channel, now the AI is putting up a proper fight.
This took my off guard in my first game I never expected them to actually garrison the North
The AI baited me into a naval invasion of uk then brought 80 divisions north of liverpool, my 36 belgian divisions were not it.
I'm glad this wasn't just me, I flopped my first few times trying to Sealion the UK in my historical Germany game.
I'd rather fight against the Soviet Union first and then widow England. as it was historically. I hope that Japan AI can employ the USA better. I think it's good that GB is stronger!
I managed to pull operation Seelowe with Paratroopers, I landed like 50 some of them in sothern England, the first attempt was only 13 or so and It failed miserably. I had done combat insertion so their org would take a hit. I had swept any air force over Britain off but the problem was the American airforce was still powerful and the 13 original that tried got them to pull their airforce out and while my fighters were more than enough to beat them my Cas couldn't do it's job properly and we got pushed out. Anyway after landing and capturing portsmouth dover and ipswich in the north i sent one army to each pocket I had made, the north and the south. Well eventually the north in ipswich got cut off and taken out but the south in Dover managed to hold out and thankfully cas damage had gotten better and the fact they just kept attacking and attacking meant that eventually they ran out of equipment so we could push them out finally capitulating them
I had to have all the things i need to sealion UK
Naval bombarment check
99% Air supremacy check
Marine with All Good support check
And It's not UK that I worried about
It's the US Calvary Divisions....
They stack tons of them on EVERY port
The UK can raise like a million home guard divisions when they get invaded now is why
"you have to paradoxically look at a development diary" nice
The development diary is called small features lol. That's why it's paradoxical
@@Asic229 maybe that's why they're called paradox interactive...
Fuck, now the AI play better HOI4 than me...
unironically, you will get better if you just watch some multiplayer games and emulate a bit. at the very least, emulating the average multiplayers will make you better than all but like 2 of the single player hoi4 streamers lol
I cant sealion because britain deathstacked their navy and now its impossible to fight them without dying.
simple, don't battleplan everything if the enemy got 3+ division on each border and only battleplan when they couldnt afford to reinforce the borders
@@dulguunjargal1199 I only managed to Sealion by taking French Navy and Italian just happened to run into the channel, but even then the opportunity for invasion is only momentary, and Brits swiftly retook the channel after Axis navy suffer massive loss.
It is tough to keep the landing force alive too, since UK actually commit to homeisle defense, to the point that I think it is actually better to focus on dealing with Soviet first before trying to Sealion.
Me who just battleplans with superior fire power doctrine loaded with CAS 🧠🚮
I've noticed that the AI has its "hotspots" where it decides that it should put all its units in. After making serious progress in one area, it will just abandon it and invest in another area, undoing all the previously done hard work. I saw the Allies take out Italy, only to get bored when they reached Milan, then attack Iberia instead, leaving the Axis to bring back an undefended Italy.
I mean that is kinda realistic to a degree
I saw Italy singlehandedly rush the British and take El-alamein and was forcing the british to be on edge with constant naval invasions on Malta but then they immediately abandoned the Africa front to go somewhere else? Like the African front was the ONLY front Italy was actually fighting a Country in and they moved all of their divisions out of africa.
I put rommel and his 4 medium tank divs on it and got to cario before the italians returned and rush the front.
"If I have no idea what I'm doing. Then neither will the enemy. " - Sun Tzu
I think it's about the number of dudes on a front I already tricked french ai by placing only 9 divs on Maginot and then rushed it with heavy tanks, at first I had 96 divs on Maginot line then I out them in Netherlands the ai reacted by abandoning the Maginot even leaving an open tile, after that I pounced on em and won
@@command_unit7792No it isn't.
This is a really neat comparison! If you want to inspect the AI a bit more, you could also select to play as Germany and turn on "human_ai" in the console. This will let you see the battle plans the AI is using and which units are assigned to its spearheads. If you specifically want to check how the AI is using AIFC, you can use the command "imgui show ai_force_concentration" to pull up a little UI that displays the AI's target selection, that's what you can see in the dev stream.
Yo this is fire im trying it in a bit
nice
That's an excellent suggestion! Thanks for your input
She gotter on my dammerung
She gotter on my damme till I rung
no, you got it all wrong. She gotter on my damm until i erung
gyatterdammerung
'Till you endsieg?
Gyatterzamnerizzng
Now the AI just needs to:
- learn how to make good division templates
- learn how to build vehicles
- learn how to do naval invasions
- learn how to do paradrops
- learn how to escort convoys
- learn how to defend in depth (seriously, there are fallback lines and AI is too stoopid to use them or deploy recruits to man them or plug gaps)
- learn how to advance with supply
hoi4 AI still has a looooong way to go until you can call it competent.
For the defense in depth I don't think many players do that. Don't have time to individually place units
@@christianmoore7932 That's not what he meant with a fallback line. The fallback line is a line you can draw just like the frontline. Lots of players use it
@@LT_Silver I will admit that I rarely employ an actual defense in depth with reserves on stand-by. Simply because I don't have enough divisions lol.
The first 2 I agree but let's hope that ai stops reassigning divisions for no reason all the time before we move on a more complicated stuffs.
This AI voice is ruining TH-cam.....
In my Germany run I was stunned to see Poland trying to take east prussia to make a smaller front and even more suprised that norway was actually taking the naval invasion seriously!
Infact they were putting Anti tank in their divs to counter my tanks!!
I still defeated them ofc but it was much harder than just clicking a battleplan to kill them.
The british also have competent naval plans and actually deathstack their navies now to destroy my subs
I'm currently preping to barborossa and I do indeed have begun fearing the soviets now
Soviets are about to go;
Если на Отчизну нагрянет беда,
Позовёт солдата труба.
Армия моя, ты на страже всегда!
Ты - моя любовь и судьба!
Обыкновенная, судьба нелёгкая военная.
Любовь суровая, но верная.
Готовы мы на ратный труд.
Мы все испытаны ни раз, ни два боями-маршами.
Мы от солдата и до маршала - одна семья!
Наш Октябрь с нами в походном строю!
С нами песни красных бойцов,
Первый день войны, и победный салют,
И судьба погибших отцов…
Мчатся наши годы,
Но жизнь молода!
И поёт как прежде труба.
Армия моя, ты на страже всегда!
Ты - моя любовь и судьба!
Had a feeling the devs would have forgotten about improving the AI when defending.
now gotta wait a year for defensive AI update
@@gaodust Just in time for an entente rework.
Then naval AI reworked for japan and America.
Instead of shoving new systems into the game the dlc should be accompanied with AI updates.
@@rory6860 Yeah!
they end up shoving a lot of systems that just add more pain to do tasks
all i want is deeper gameplay & performance and % smart AI
"France put 80% of its army on the Maginot and had nothing to defend Germany when it broke through Belgium"
Isn't that just historical? Sure, the details are different, but. . .
Not really, the Germans broke through the Ardennes and encircled both the Brits and a big part of the French army in Belgium. In the current patch, Frenchies don't wanna even try and are coasting on the Maginot, lol. I mean sure, they were a speed bump, but currently, they are a highway :S
No it is NOT historical. 70-80% of the French Army deployed to Belgium to hold the German advance there, they even did well there as seen in the battle of Hannut and Gembloux.
They need to adjust French AI to rush to Belgium as it did historically, and leave just enough in the Maginot, about one army worth of divisions.
I think the problem here is the French AI sees the German border and invests too much divisions there and abandons the border with Belgium since Belgium isn't a threat.
@@yt_geezuz785but then for a player its extremely easy to just destroy the maginot
The BEF and best French divisions were on the French-Belgian border on standby, the moment the invasion of Belgium happened, these forces moved into Belgium.
Refugees clogged the roads, there was no good coordination between Belgian and Allied forces, it was a mess.
And then the Panzers said "Morgen :)" and then you got the Dunquik shitshow, that is in large part why the French were in such a state when those divisions got encircled, that WAS the reserve, that force was their reserves+advantage in fielded divisions, the instant it was encircled France was pretty much done for, honestly it smacks of Napoleon III getting his ass kicked
@@balkan-cowboy There is good reason for that : game mechanics.
It's extremely hard to pierce a single point through the Ardennes and encircle Belgium : The Ardennes are easy to defend against tanks, and the supply mechanics will stop you before the coast. Plus, you are extremely vulnerable to counter-encirclement in the meantime.
What you are supposed to do as Germany, is conquer the Netherlands, capitulate Belgium through the northern flemish plains, then rush down France while it's repositioning. That's what make sense game-wise.
Therefore, to facilitate that, France is programmed to not garrison the Belgian border, and will only come there once Germany conquers the border provinces. If the game blitzkrieg succeeds, the French and BEF gets encircled. Sure, the encirclement doesn't happen at the right position (Maginot instead of Belgium), but it's close enough and it works well in-game.
the first thing i noticed was when i was playing germany is that the soviets actually put up a fight
Noticed that here too. Played with a friend, I was Germany and he was doing Hungary. Blitzing through the south of Russia and the AI literally concentrated divisions to keep me from taking Stalingrad, counterattacked and, from what I saw, had their hardest hitting units follow my tanks across the front to stop them, or at least move them to respond to the issue.
So now I wonder how well my "Great Wall of Poland" would work in this patch
dude, the soviets need to get buffed. They consistently underperform and cant even upkeep their number of divisions. I understand they are going to take a lot of losses - but these losses should at least be replaced
I don't think that's easy to fix honestly. I've noticed in my 1000+ hours that the AI cannot or has serious trouble rebuilding armies after crushing defeats. If the AI takes around 40% casualties army wide they will never recover unless given help from the player or allies. In real life the soviet army rebuilt itself multiple times over. This is most obvious in the Soviets case because they will usually always take upwards of that amount of damage in the first year of the German invasion. Then what usually happens is the dumb German AI cannot fix its supply issues and cannot advance and the soviets sit at about 100-200 half strength divisions for the rest of the game.
@@Lleesstreett Its cause the soviet AI is dumb as hell and wastes all of its production trying to build Anti tank and artillery and the soviet ai isnt able to get nearly as much mils as a player. If they would make the soviet ai more economically competent and stop it from reasearching and investing in AT then it would be fine
@@Lleesstreett i also know that the soviet -ai (and ai in general, but specifically soviets) usually...
don't have enough pp to do a successful scorched earth or evac of industry
-don't do factory conversions to mils, or if they do its very little
because for the soviets, theyre worse than a regular ai becuase most of their industry ends up occupied, and they cant replace those industrial losses
@@Lleesstreettthe issue is that USA is dogshit nation, they should be lend leasing like irl but they don’t… by 1942 they’ll have like 70 mils
@@LleesstreettExactly. I haven’t seen the soviets actually win the race to Berlin in years. They always sit a bit past Moscow fighting starving Germans until the allies are already in Germany proper.
This video goes to the Top 10 most important scientific research projects in 2024
O GOAT aí ó
Opa
garai vc aq?
Voce aqui?
The greatest improvement is that Sealion is actually hard now. Did it with paratroopers and also naval invasions with historical Germany but was pushed back every time. The UK always consistently rushed an entire army to the beach head before the rest of my army could re-org from getting transported and I would always get pushed out.
I managed to secure a beachhead in Dover, encountered some resistance in Porthsmouth and then surprised to see all the Commonwealth troops flocking towards London and the other victory points. It's gonna be harder from now on.
The uk still loss supremacy whe the fleet goes to repair at least they have division in home island, and they build port in North Africa now.
I noticed in some instances the ai actually pushes toward strategic goals from single points of the front line rather than push through all of it
Yep, if you read the dev diary you will see that they consider supply hubs, vps, etc. when making these blitz plans, it's quite neat!
@@balkan-cowboyeasy solution, make supply hubs all over your country, turn the algorithm against itself.
In my Germany game the invasion of Britain was for the first time a genuine challenge requiring me to invest lots more units than I had planned. Traditionally I could do it with a single army, while now after the updated I had to out of necessity send a second army to stop the ai Britain from oerwhelming my invasion force.
Deves after seeing this: TURN ALL THE BUDGET TO AI DEVELOPMENT
We can only dream...
@linmanfu913 true
After 5 years of playing, and over 3000 hours of playtime finally i can get excited about single player, especially vanilla single player, again. Last time i felt this excited about a DLC was No Step Back. This was truly our Hearts of Iron.
In my first historical Germany playthrough after the update France broke through a weak spot in my West Wall defenses and snaked through half of Germany without me noticing because I was busy with Poland
Yep, I suspect this is what they tried to do in my tests too, it's just that the Germans held them in battle and then invaded through Belgium
Almost happened to me to. Was mopping up Poland as i noticed an incoming red bubble on the Maginot. I was actually impressed.
They try the same with me, i don't have west wall but i have cas and the air is German
Guess the AI finally got tired of being killed by a single truck driving to its capitol, or paratrooper landing in it. It wanted to take a revenge!
@@KubiG1000 Fr
France focusing its entire army on the Maginot is just a big brain move by the French HQ. My friend was playing as Germany and attacked the Czechs, going to war with France because of that. While he was focused on the Czechs, the French pushed into the Rhineland, and soon the Czechs pushed aswell, causing him to almost cap completely
Hehe, well it was AI vs AI in my test so the AI could not outsmart itself.
Sounds like skill issue to me
@@Takon25_Just shut up
0:14 you know what else is massive, the low taper fade meme
Looooow taper fadeeeee
Retard.
Crazy how that meme is still that massive...
my first thought
I've played Germany on this patch and i've had the reverse issue: France was very unexpectedly strong: they had 165 divisions in September 39.... But their planes were still shit so they got grinded by cas but they definitely got me stuck in the Ardennes for a bit because of their 10 divisions per tile
I did Sealion and the UK just absolutely swarmed my landing site with a million divisions as if they were jebaiting me.
Honestly, that's what I think would've happened IRL on D-Day had the German units been given more freedom of movement, but it was Hitler's own stubbornness and paranoia that yelled at him that the true landing would yet to come, and no one dared to wake him up to ask him for the permission to move the dozens of divisions they had in reserve, thus allowing Allied victory.
@@danielm.595 Bro not every bad decision the germans made was hitler's fault
main problem with ai is surprise attacks against it
they have little to no reaction when they get attacked while fighting someone else making it easy to beat them
turning off historical mode is the best example for surprise attacks being too deadly
yo pfp funny
Isn’t that the point of surprise attacks?
Do you really think you wouldn’t be easy to beat with a surprise attack?
@@Leo-ok3uj let's say you're playing as Germany, you're fighting Poland and Russia (in the same faction) at once, you capitulate Poland and you see little to no divisions on the Russian border
That i also include a surprise attack
I just started a Kaiserreich game as the Baltic State where I let the Germans collapse so I can retake Germany for the secret formable and fighting the Russians across my well defended front I have noticed this change immediately. The AI moves its medium tanks and good infantry to one spot and tries its hardest to push for a good month or so which is very hard to defend. If it fails to do so, it shifts that "pushing stack" to a different point and tries there instead. I am very impressed to say the least
I wonder if we can adjust how much the AI concentrates its forces. Germany SHOULD be at the higher end of concentration (more concentrated) and no, German spearheads easily encircled IS NOT the AI being dumb, it's how it was IRL - the soviets are just inexperienced and too weak in 1941 to take advantage of that except in few cases. Recall how von Kleist's ENTIRE PANZER-ARMEE got almost encircled in Rostov, and that's like November 1941.
Then there's the massive soviet counter-attack in December 1941 that threatened to encircled the entire Army Group Centre, but it ran out of steam early.
according to the dev diary it depends on the doctorine.
I'm convinced Gotterdammerung is the best DLC to date. The game is so much better now in so many ways.
it doesnt matter how good the dev make the AI, my paratroopers will take paris
Doesnt the ai now actually defend against that?
The UK atleast does that.
@@jurajsintaj6644 The uk dose not sure about other country's
I played a little of Germany, through civil war.
I expected an usual and undeniable victory from my side...
But then my opponent snaked through my weakest defences and took Frankfurt.
😶
same actually happened to me, I was focusing on taking Bavaria and looked up to see that the AI managed to punch a hole through the front with their tanks and nearly cut me in half, I luckily encircled them and closed it, but now the civil war actually feels like a proper war
Same, I was microing in East Prussia and my tanks got encircled in Bavaria.
@@Just_One_0 Why would you keep the tanks and army deployed? I just desband them and then retrain them when the civil war starts. To be honest that isn't even "cheating" as the Wehrmacht which was in control of the military itself, did not like the Nazis and it would not just splitt in half. The wast majority of the army would side with the Wehrmacht.
The nazis hold on Germany in 1936 was so shackey that the military would have revolted if the remilitarization of the Rheinland was challenged. This is why it happens the way it happens in-game. The Nazis hold only solidified due to the success of Rheinland, Anschluss and the Czechs annexation.
I tested. The ai is much better now, they also try to trap you with h encirclement. For example they put light divisions , you attack them and then they encircle you
The concept is materially impactful even if it's not as effective versus a player, simply because at least in singleplayer, at least initially the human will only be able to fight in one or two places. If the entire AI is fighting like this in other threatres, the player has added pressure to make gains quickly, lest the enemy grows stronger due to successes where human strategy can't contain it.
Welcome back, here's another AI Doozy when you play as Germany... Super Heavy Railway Gun + armored support engineer + flame tanks, all from projects, plus Fortress Buster + Engineer traits, and the optional Heavy Tank from Treaty With USSR research rush, meant Germany can freaking reliably knock down an AI France's Marginot line. Even if i tag into FRA and create fallback lines with all their mainland europe troops.
Danzig or War can wait, because we're going to Paris first! I left the war goal on Poland expired with basically no downside, and then use manual justification on core territory for 10 days. I capped France and UK with the Benelux still alive (but shellshocked from seeing Tigers rolling in early 1940).
This is busted.
Good to see you on the interwebs, friend! They have some tech balancing to do for sure, I will dive into special projects soon to see what's up. So far I'm hearing you can research everything way too early, but it shouldn't be too hard to balance eventually.
AI update is incredible, this will be why ive noticed the Ai germanys civil war ending so quickly after the update. I used to not see it ending till a bit into 1937 but past few games its been over in 1936, see a couple of spanish civil wars finish really quick too so could be this again.
I first noticed the AI changes when it actuallyed supported my attacks instead of just watching. This especially made volunteer gameplay way less of a hassle as the AI seems to actually support you.
As a modder I'm usually interested in this 'small features' part more than the entire new DLC. They've also added some modding features that will make my life a lot easier when working on the AI. This is going to be fun.
Thanks for your input, what mods are you on?
@@balkan-cowboy I have a 1939Start Fixed mod, and Improved AI Research mods. The latter mostly deals with AI, so any hardcoded improvement, or more options to customize what AI does makes the experience a lot better. The patch also fixed a lot of bugs that were mostly invisible to a player but affected AI and made my life harder. Overally really happy with this patch.
having to micro against the ai would be crazy but also fun
To throw in my cents to this, rather than jump germany I did my old soviet boys and the classic defend the river strategy. I had to forcefully edit my divisions down from their usual concentration because the AI germany was able to reinforce meme me on MULTIPLE instances which caught me off guard. Their divisions were generally 18-24 width and they were doing alright. You are correct a good player can hold the line quite well, what really took me by surprise was the counter attack. Trying to push germany was very difficult, possible, but it was extremely difficult to push them.
Hoping that AI improvements like this will allow the Soviet AI to make an actual comeback like historical
Put some furniture in your room dude that echo is killing me.
Will get better, I promise senpai
I notice that now, Germany also waits until 1940 to invade France
The AI also likes to put its entire airforce over contested regions rather than try to put bonuses over other fronts
As a very new player I was certainly surprised to go into the air map and see literally every single plane german had over my army... it was intimidating to say the least
Soviet union is still too weak like shouldn’t the military buildup be the opposite with the Soviets increasing their military rather than the Germans?
Welp, I mean the Germans destroyed A LOT of Soviet divisions IRL, so I think this part is ok. What we're now missing with regards to Barbarossa is possibly the Allies sending better lend lease to the Soviets so they can pump out more divisions.
I think the actual mechanic issue is not being able to deploy full divisions without all the equipment. Mass mob should let you deploy full hp/org divisions but with bad attack stats due to having half the guns. In other words casualty sponging road blocks that can slow the axis advance until the war industry can recover.
@ I approve this theory.
It would be like IRL
Keep up the HOI4 content it’s amazing, being a fresh TH-camr can be challenging so keep it up
Thank you!
Amazing test! Now let's repeat it a hundred times
why does this man's voice sound like an AI💀
It is an ai
Hoi4 Ai is so good that it makes youtube videos.
@@cristianalbert6389the AI is hyping itself up 😂
Because I was using an AI voice based off of mine
@@balkan-cowboyyou kidding me??
I've never seen your videos before. I could not tell. Fuck...
4:51 ain’t no way Germany performed better without you donating military Units bro was holding Germany back 💀
kek, it was the AI that held it back! They did advance further into the Soviet Union, tho.
If its finally been “fixed” then I am glad but man its about 6 years too late! This should have been a lot higher priority than adding DLC for countries that nobody wants to play.
The game has been out for 8 years and its mostly played on single player but even in multiplayer, the “AI” is throughout the entire game.
1:59 why would you help them?
I had a game as Germany where France actually used an armored spearhead to break through my level 4 forts I had on our border, I also had 20 standard infantry divisions on said border with air superiority and CAS, they pushed in a straight line all the way to Prauge before i cut them off and encircled 12 light tank divisions and some 40 infantry divisions and after I did "Around the Maginot" they didn't have much left to stop me
I have only played regular difficulty as germany since the new patch.
What I've noticed is that, the UK AI now, tends to defend herself instead of her colonies all around the world. They can literally, bring 100 divisions as soon as you started a naval invasion against the UK.
I don't know about the German AI, but I am pretty sure the soviet AI is once again "nerfed".
Soviet AI now tends to stack a lot of divisions into one single province or part of the province and they often fail to retreat in time. When they are about to be encircled, they stay still. Sometimes, they leave the frontline broken with no or only few divisions defending the part being broke through.
I also noticed that the tendency of deploying new divisions of the SOV AI seems to be decreased (not sure about this). In the current version, after a few encirclements, in my own experience, two large encirclements for around 30-40 per, and few small encirclements, 1-10 divs per, would leave the soviet forces extremely vulnerable before the battle of Moscow. There are only one to two divisions per state in my playthrough. Or maybe is just caused by soviet AI being stupid and stacking troops in a single province/state, not sure about that.
However, Soviet AI tends to attack less comparing to previous version, where they launch assault non-stop.
The better Mechanics team noticed we are happy
I think the reason you see such massive casualty discrepancies when more tanks roll up is due to the ai struggling to maintain garrison manpower and army manpower while also confirming it can still attack, it's not prioritizing filling it's army as much but still goes onto the attack because it knows it will win even when divisions are undermanned and thus going to take more casualties because the tanks are just that damned good at breaking down resistance
Thank you for running these tests! ❤️
You're welcome, glad you liked the video!
Also Britain now keeps divisions in metropole, so See Lion won’t be so easy now
In my most recent game I've seen the Soviets concentrate armor to break through my lines, and once they've done so, concentrate on another area to try and push somewhere else.
However, they don't seem to understand that you need to make up for those tanks no longer being there on the defensive. I was able to blow past their lines in half-occupued Lithiania and Latvia, and following that the line simply collapsed and their tanks got encircled in Belarus and Ukraine.
One thing the Soviet AI seriously needs to do is put out more divisions. Once they're done concentrating forces, it's still easy to push through.
Played my first Germany game with the update. This is the first time the French decided to push out from the Maginot line and managed to grab a bit of my land. I was kinda surprised when France cap and I found some blue dots in my home turf. I uses just an army of plain 21w infantry to guard the line like i used to, guess I have to beef those boys up now.
Playing Gotterdammerung Germany was wild.
I didn't win, but i was in a permanent holding stance.
At one point the allies landed in the Netherlands and I encircled 98 divisions in a single tile.
as austria-hungary germany rofl stomped me 162 division army they found an area where the forts were weak and drove 12 heavy tank divisions right through it and pushed for vienna it was insane my whole front line soon collapsed
I would love paradox to include ai behaviour variations depending on dictrine they use. Like mass assault soviet that know how to deal with human reserves, and us that use much artillery on divs.
you should easily have 50k plus subs. The video was great and your content is extremely underrated.
Thanks for the kind words, working on getting there!
I was playing a game as Germany vs soviets last night, and I’ll note this. They are making GOOD medium tank lines now, concentrating them in certain places and punching through hard. It’s nuts. I genuinely needed to move around units to try and defend in some places in anticipation. I’m really happy with this AI.
AND I AM MAD. I WANT EASY VICTORY, NOT CHALLANGE!!!
The french force concentration on the maginot is historically accurate though
My biggest issue with the dlc so far is that the soviets feel to easy to cap, I have seen them stubbornly refuse to go above limited conscription and after a few encirclements they are fully out of manpower and still won't go up to extensive even
played a game as USA mostly as a standby only sending volunteers, france and britain vs germany and spain where at the start france almost surrendered before they got the supplies and manpower they needed, they ended up encircling the entire spanish army of about 80 divisions in the middle of france with some german too and they ended up surrendering both spain and germany by 1940, I had 7 infantry divisions with artillery holding the coastline around bordeaux as volunteers only, never seen such a turnaround before
Finally, fallback lines + startegic redeployment tactic will be useful in singleplayer!
Good stuff!
Glad you enjoyed it
Britan is finally defending ports
I have also noticed that the AI does better at Designing Divisions(maybe pseudo) as well as pushing. When i did a german Empire Game the Soviets actually pierced my Front with 10 light tanks when i looked away and actually made me panic as i had to retreat to not get courland pocketed. But after i stabalized their spearhead was quickly encircled by my Tanks.
I still see this as MASSIVE development in the AI, as we can also get more enjoyment from SP when the AI doesnt just throw itself at your frontline
Dude u r the next big hoi TH-camr good shit for 3k subs
So this is why france and germany now almost instantly naval invades behind lines when you go into a war instead of simply pushing frontline
AI improved so much they even created the voice for this video
someone tell this man about the observe command
Yeah, tell that to the Italien AI that got naval invaded in 1940 in my first Germany game.
Dude, I swear the Italian AI got a debuff between fighting in North Africa and defending mainland Italy it has no idea what is happening.
My Italy move division to defend from a naval invasion only to leave a port undefended
I continued playing and Italy actually managed to push the invasion back by itself with its tanks. It seems like the AI got worse at defending the beaches, but better at pushing back invasions.
My Italians landed on australia while sicilia lost to english landings...
Very nice Video, keep up the good work.
I didnt even read patch notes or watched any videos about the update but when I opened the game today, I instantly noticed the change in ai and was super surprised, I saw italy blitzkrieg north africa.
I saw uk built port on North Africa now
They need to add sub maps or more tiles to provinces where key historical battles had occurred such as cotentin peninsula, normandy, operation market garden zone, kursk, stalingrad, north africa...
Battles last 10 seconds to actually see any tactics or strategies being implemented. Its just a numbers game with production management simulation
0:27 I SEE WHAT YOU DID THERE BALKAN YOU CANNOT FOOL ME!!!!
Your findings on the prepatch lead me to believe most if not all the encirclements came down to geography and not intention. My hypothesis for why the AI did poorer with the added better armies is likely due to supply, the AI probably doesn't build more supply, so the added armies bog down the frontline more causing less org regen and therefor more str damage.
AI has always been concentrating on the mag line, that's nothing new. The game intentionally wants France to cap quickly. But amazing video, have a new sub.
Nice video. Makes me want to play again and buy the new DLC. :)
I noticed that the AI really likes making light tanks now, I’m hoping they change it so they’ll have some heavier firepower
The AI improvement since this update is extremely noticeable.
For the Maginot problem, that might be caused by the AI still treating friendly neutral country as a lower threat than the direct frontline to enemies, causing France to be unprepared for defending Benelux front. IIRC, they're adding a focus in the new Belgium tree which it change the behaviour for Allies AI to rush into defending Belgium should they're being attacked, maybe this isn't work properly for now. Not to mention that the German are still declaring war on Benelux one-by-one.
For the Soviet defender, it seems that they're using the same new AI behaviour so that they're putting their concentration troops as they're going offensive, putting their troops at the wrong place when defending.
One thing i noticed is that the AI is much better at using tank divisions now. I was playing the EaW mod for this game and typically i just push, entrench for a bit, and push again while micro managing a small few tank divisions. Apparently, they know how to concentrate with tanks now and caught me off guard and almost encircled half my army. 💀
Looks like Ill be recreating my KMOD for this after all. AI badly needs template reworks to make more than infantry units, which is what I was doing, but this new concentration AI looks like it could be a lot of fun
The ai change made the game way difficult in terms of strategy
Belgium and the northern union faction declared on me as germany while i was deep into soviet territory and no matter how many times i repeled them they always managed to split their forces so that they would always have a front in france and in scandanavia to push me from
I was on a division by division scale overwhelmingly better than any other combatant but they constantly kept taking my supplyhubs and just rushing in whenever i managed to calm down the front and try to stop the soviets from rushing into Danzig
pairing this with expert AI templates will make the game much harder for me which I am extremely happy about
Yessir, single player is finally getting satisfying
Thank God I did the "30 minutes of hel" before this update lmao
They now know how to concentrate their forces to push your weak line
AI is so updated you don't even feel it's been updated changed.
I got into a balanced war with the soviets bc they attacked me early and it was actually quite difficult. The new force concentration mechanics were keeping me on my toes. Had to decide between blocking the pressure or applying pressure elsewhere
This has broken and ruined my 2 German playthrough attempts so far. My units just fart off from the battles of their lines and stack up by the dozens on singular tiles
this change does not effect the player's force concentration, you may need to fix your frontlines more often. Try deleting your combat frontlines and then make new ones to fix it
@@Geferulf_TAS The developers say the ai force concentration only applies to ai countries, could be a bug but shouldn't be happening
What? That is strictly on you. This update isn't controlling your divisions or changing their behavior. It's only for the AI.
I was playing the soviet union the other day and the ai that was carrying out my offensive somehow encircled around 40-50 german divisions while I busy doing my own encirclements. Before the ai probably only encircled around 6-10.
11:35 there was nobody to meet *THEM*
that sounds ominous
*New DLC improved AI*
My first game with new dlc had France forget their 200 divisions elsewhere, allowing me to waltz right in.
AI concentrates forces and now you can encircle more AI divisions.
It’s a trade off
How would you fix that if you could mod the AI
@@amine_alkalinehave the ai move troops based on your concentration of forces and keep a reserve of fast troops
@ Nice! I’ll see if this is moddable and if not, paradox will surely be working on defense in the future
I've also noticed AI seems smarter in withdrawing from bad positions that may get them encircled
seelow heights will be even more difficult now
people are forgetting how hard this game was the first time they played it. Though i played Equestria at war which had AI improvements already. I lost to the changelings like 3 times before i figured out how to win and that was the easy challenge in EAW.