One thing that interests me about the backpack levelling mechanic is that nothing is stopping you from making a concave backpack. I've sometimes considered that due to heavy items you'd sometimes want a pillar of out of bounds holding something up
does heavy/float try to go in the lowest slot even ignoring OOB? I'm wondering if you could have 2 heavy/float items in the same column using OOB or if that's not how that mechanic works
@@IcelyPuzzles Nope, a single OOB square can hold up a heavy object, or hold down a floating one. In the demo, you could use OOB to hold up an Earth Sword right up until you unlocked the last square.
It's a shame he didn't realize that he didn't realize Doru (in addition to the cleavers) could also be used with the shield for great damage-block scaling. Good build regardless though, I'm curious to see how far it goes
Ya, since the spear vastly outscales the negative, he could have just done nothing but block to win, as the cleavers fall towards 0, the spear will be going to the moon lol
@@Vertraic cleavers that activate other adjacent cleavers can only proc this effect once so if he reactivates king it doesn't aactivate the surrounding cleavers again
@@Nevir202 the cleaver won't fall towards 0 unless he plays it poorly, I know as a fact you can go basically infinitely whit cleavers and do insane ammounts of damage (100k+) whit the right setup
@@vividbrando860 But everytime he uses the shield to use the 2 adjacent cleavers they go towards 0. So unless he gets more they get vastly outscaled by doru in this case
15:43 - "Ooh! there is a cleaver! Whoa, I was almost blind to that." Meanwhile literally 2 minutes ago, 13:27 - Misses reorganization cleaver Lmao I love this series, can wait to see what the fully released version has in store
14:00 why the king cleaver? A permanent 25% boost works better with Doru since it's damage increases by 14 each turn. Doru Damage with 25% boost (multiply by number_of_energy for total damage) Turn 1 = 1 Turn 2 = 18.75 Turn 3 = 36.25 Turn 4 = 53.75 Turn 5 = 71.25 If you get belt of knives and multiple diamonds and other weapon boosts, using Golden Whetstone on King Cleaver simply isn't worth it. The biggest flaw with cleavers is that they lack high individual damage and you need to attack with a lot of them to do decent damage, which is fatal against enemies with high spikes. The candle just won't help out against endless enemies that get like 20 or 50 spikes in the first 2-3 turns since every hit will make you still take damage even if you are reducing the amount of spikes. TLDR: Doru would benefit from Golden Whetstone more since it scales much faster and can get enough individual damage that spiked enemies aren't as scary
@@tanakakun6093 That's the gimmick of the shadow guys. Their curses take 4 spaces. But yeah, maybe not being able to choose which item goes bye bye is a good challenge. Imagine they just snap your win condition.
i think theres gonna be a seperate charachter that has to deal with holes in his backpack. look on the kickstarter page, they have planned a bunch of charachters.
With Shield Spirit/Cleavers without having Stopwatch yet, you want to have only one cleaver next to the shield as link to activate the others. the one cleaver takes the fall with the damage, while the others stay normal.
If you get the Soldier's Buckler, you can surround the shield and not lose damage thanks to its +1 damage to adjacent weapons, which could be further combined with stopwatch to increase damage
same, if I knew they have been giving early access immediately instead of april 2023 I would have backed a long time ago :( They should do indie gogo, or some extended kickstarted for 7 more days for everyone who missed that part
20:03 I have a really similar run going on with the shield spirit, hercule pavise, and the stopwatch and was trecking along through endless mode, but somehow dropped the stopwatch without realizing it and I think I'm just doomed. It was really fun while it lasted. I also got 4x forge events to upgrade my shield so now it gives 4 haste.
I know you were thinking about the late game with the Golden whetstone but damn if I wasn't disappointed when you chose to use it on the king cleaver instead of the Doru. Those kind of compounding weapon buffs could have been pretty nutty
the way luck works is that you have some "luck" value, which things like lucky rings increase. The more luck you get, the higher the chance for each item to be uncommon/rare/legendary. When you receive a rare item, that number resets.
Oh, that sucks, I read the kickstarter and didn't see anything about there being early access of the game on steam. I must have misread it or missed the line where that was an option. I totally would have supported it if I saw that. I thought it was odd that it didn't seem to be a benefit on any of the tiers. Guess I'll just have to wait a year then...
The bigger backpack is seriously going to help out the game if the go the approach they describe. For those who missed Kickstarter, they described part of the game will involve taking resources back to a base to build stuff.
Yeah, I agree about even a beta release that we can purchase on Steam. By the time I found out they had a Kickstarter, it had already ended. I would of had no problem at all pledging $12 for this gem.
@@Valentine570 ayyye let's go He heard the drawing of a sword, he could picture the scene. Peaked around the corner and like a distant scream he saw one legendary shield just blew him away! He saw stars in his eyes, and the very next run. he went and bought a lil' buckler, in a Frogman's store. Didn't know how to use it but he knew for sure. That one little shield, felt good in his hands! Didn't take long to understand! That one point of energy, used efficiency! Was a one way ticket, only one way to go. so he started blocking, ain't never gonna stop! Gotta keep on blocking! Someday he'll make it to the boss and be a back pack hero with stars in his eyes!
QoL skip tutorial, and certain interactions could be less time consuming. Spacebar for turn end...reroll loot, and probably balance on endless. Autosort -- early game would go a lot faster, if there was a quick option to do this. After doing run after run, player's would appreciate it. Things i'd like to see in the end product-- Meta progress, unlocks, competitive play option, and more diversity in enemies.
Another clever build even after the build? nice! Cool knowing that there will be more space, and better combos to come as well. I'm quite interested to see how powerful this combo will get
if you have shield spirit and a jack cleaver, ive found the best strategy is to use the jack cleaver to trigger your king cleaver, separated from your shield. that way you get 1 cleaver with 0 damage, and your main setup keeps its full damage
I hope this doesn't feel like backseating, but if you really want to get a run going to almost infinity, the best strat I've found so far is cleavers for the insane damage (duck tape optional but will boost your damage a LOT), at least 2 gemstone hearts, and most importantly, a cleansing flame. What is the big risk of cleavers? Boss that builds spikes on hit. Cleansing flame nullifies that by removing the spike he just gained, meaning you only take one damage per hit. This plus some well placed gemstone hearts and you're basically immortal
Hey @Aliensrock, Love the video, but could you shrink your camera or move it to the top left so we can see the right-most enemy? I'm excited to see what you'll do next, keep up the good work!
I only knew it had a kickstarter when i watched one of your videos that mentioned it and at that point it was a day after the kickstarter, I am bummed i missed it.
I missed the kickstarter by one day and im so sad! I hope early access does become public as I would love to support the devs and also get more updates :( This game is insanely fun and it would be a shame if the new version was completly unavailible for the next year until it releases on steam.
I have a combo for you to try out, essentially it revolves around using the hoodie to get infinite health. Basically, the hoodie gives +3 to your max life permanently, and when combined with the rapier which gains damage when you take damage, you should scale your health and damage a ton. All you really need is a way to deal damage around shield by using any item which gives you a small bit of poison to trigger your hoodie and sword. I imagine this could be combined with a regen wand for an essentially immortal run since there is no way to bypass having infinite health. This also would only take up around 8 spaces to set up meaning you could expand upon it a ton with different things like gems or magic.
Hoodie gets disabled for 1 combat when its effect procs, so no you can't scale it in a single fight. Also, damage taken refers to damage to your health, so blocking damage does not trigger damage taken effects.
in case you're wondering the total damage from cleavers + duck tape has a base N^3 scaling term (where N is the number of cleavers that trigger all of your other cleavers) and an N^4 scaling term if you have modifiers that trigger when adjacent weapons are used (like butchers rack) for context I'm on level 112, my first hit does 150K damage and my 4th does 1.2 million but takes about a minute to do the animation for at max animation speed :/
I just wanted to pick that shield up and turn it to face the Doru and the King Cleaver. Dual or even Tri-wielding can get insane if you get more than one Doru especially.
Unfortunate that Tyler missed moving Doru one column to the right so that it also got triggered when clicking the shield, not to mention the ring of doom could have applied to both Doru and some cleavers at the same time.
I don't know if they have advertised early access version after kickstarter ends somewhere, I haven't seen it on the itch page. I wish they advertised that more I think they would had twice as successful kickstarter. I know I would have backed in a heartbeat if I knew I wouldn't have to wait 1 year for release
I feel like you might as well put the first loop of Endless into most normal videos, showing only the best fights / new stuff and overall condensing it down. If it becomes significantly easier, you could sort of consider Floor 18 as the new "Final Boss", with only very few runs making it past that into a separate video.
One time I was doing the little Plinko mini game the ball was going towards a curse next to the one I wanted then random he bounced up two levels super fast and straight down into the one I wanted.
I've been having fun with the Steam version, though I keep not going very far because of pursuing one particular strategy that doesn't pan out. Like, I still have not gotten a good cleaver run because every time I try, I'm always missing out on both the king and the queen. The best I've ever had was a dual jack cleaver run that only made it onto floor 11. Been having fun with archery and magic builds though, since those are easier to set up. Plus, the new space allows for really fun combos
I may be missing something but would Doru be insane with the % multipliers (whetstone, barbell etc.)? Like +100% damage would mean it effectively gains +30 damage per turn
I think aliensrock is sleeping HARD on the doru, it had no other modifiers applied to it and it was still scaling faster than the cleavers which had a bunch of gems. Imagine a block build where you just wait til doru does 500 damage per 1 energy
It would be interesting if there were different characters with different backpack dimensions, like an archer with a more slender pack (so that arrows are able to have a higher damage) or a mage with a strangely shaped but high capacity backpack (so that effects like conductivity isn't hindered as much by the strange shape, and is still able to benefit from a higher amount of slots), or even perhaps an armor centered character with a pack layout of a cross to benefit the X spaces to a direction of stuff like helmets and gloves There's a good amount on interesting things they could do with this and Im gonna like watching this at least be developed
I know there are plans for more characters with different backpack mechanics, but I'm not sure what they are beyond something to do with holes for one character.
I'm new to this game, at 12:45 (as well as in the previous fight) why did he make a point block for 2 turns before starting to attack, when he doesn't even get more block than enemies can deal damage? Seems like it's actively hurting him to do it that way instead of killing the enemies as fast as possible, but I'm sure there's something important I'm missing.
The weapon gets 14 more damage every turn so it makes more sense for him to block for a few turns until the damage is high enough to kill them quickly even if he does take damage while blocking
I feel like I already watched this video on Sifd’s channel, I mean, it’s not that often that someone starts a shield cleaver build with two archangel armors that early on in the run
I got pretty far with doru and some haste+spikes scaling, but I eventually got hit with a bunch of multi-attacks so fast I couldn't build any haste. Lasted for quite some time, though.
Steam version's pretty nice, though I gotta put my facecam on the left next time.
If you press "M" in the main menu, you get a new game mode
Love your videos, Tyler. The extra episodes for ads is super generous. Makes me want you to take more sponsors
at 13:30 you missed a cleaver lmfao
You should have turned the shield sideways. It would have used dura and only one cleaver. Less damage unscaling
Can you make an infinite block build but your main dmg dealer is the the doru spear so you can scale the spear infinite times
One thing that interests me about the backpack levelling mechanic is that nothing is stopping you from making a concave backpack. I've sometimes considered that due to heavy items you'd sometimes want a pillar of out of bounds holding something up
does heavy/float try to go in the lowest slot even ignoring OOB? I'm wondering if you could have 2 heavy/float items in the same column using OOB or if that's not how that mechanic works
Donut backpack?
@@IcelyPuzzles Nope, a single OOB square can hold up a heavy object, or hold down a floating one. In the demo, you could use OOB to hold up an Earth Sword right up until you unlocked the last square.
@@IcelyPuzzles you can already have 2 heavy items in the same column, they just stack on top of each other
@@eden3669 really, I assumed that, because heavy objects couldn't be held up by normal items, that heavies couldn't stack atop each other
It's a shame he didn't realize that he didn't realize Doru (in addition to the cleavers) could also be used with the shield for great damage-block scaling. Good build regardless though, I'm curious to see how far it goes
Ya, since the spear vastly outscales the negative, he could have just done nothing but block to win, as the cleavers fall towards 0, the spear will be going to the moon lol
That and not pointing the jack cleaver back towards king cleaver, hitting with a king a second time instead of a normal cleaver.
@@Vertraic cleavers that activate other adjacent cleavers can only proc this effect once so if he reactivates king it doesn't aactivate the surrounding cleavers again
@@Nevir202 the cleaver won't fall towards 0 unless he plays it poorly, I know as a fact you can go basically infinitely whit cleavers and do insane ammounts of damage (100k+) whit the right setup
@@vividbrando860 But everytime he uses the shield to use the 2 adjacent cleavers they go towards 0. So unless he gets more they get vastly outscaled by doru in this case
15:43 - "Ooh! there is a cleaver! Whoa, I was almost blind to that."
Meanwhile literally 2 minutes ago, 13:27 - Misses reorganization cleaver
Lmao I love this series, can wait to see what the fully released version has in store
14:00 why the king cleaver? A permanent 25% boost works better with Doru since it's damage increases by 14 each turn.
Doru Damage with 25% boost (multiply by number_of_energy for total damage)
Turn 1 = 1
Turn 2 = 18.75
Turn 3 = 36.25
Turn 4 = 53.75
Turn 5 = 71.25
If you get belt of knives and multiple diamonds and other weapon boosts, using Golden Whetstone on King Cleaver simply isn't worth it.
The biggest flaw with cleavers is that they lack high individual damage and you need to attack with a lot of them to do decent damage, which is fatal against enemies with high spikes. The candle just won't help out against endless enemies that get like 20 or 50 spikes in the first 2-3 turns since every hit will make you still take damage even if you are reducing the amount of spikes.
TLDR: Doru would benefit from Golden Whetstone more since it scales much faster and can get enough individual damage that spiked enemies aren't as scary
Not only that but he didn't put Doru next to the shield :(
@@Leslie_AF since the +14 becomes apart of innate damage, it would
@@Leslie_AF Multiplicative modifiers always go after additive ones in this game, so the +14 would get multiplied as well
@@Leslie_AF Also, the percentage modifiers always come after almost all other modifiers
Later on with duct tapes and healing/vampirism, cleavers have no real weakness besides scaling so high enemies 1 shot you before you can kill then all
ah yes, the binding of issac: my favorite inventory-based roguelike dungeon crawler
Can't believe the backpack allows you to hold tons more of active items now
@@darchon65 I always thought it was weird when Isaac turned into a rat though.
truly
its crazy how the characters have changed, they use actual weapons instead of bawling their eyes out now
@@Dumpkimump it's a new transformation from the latest patch
Hope this game gets a challenge mode which changes your backpack (holes, limiting dimensions) rather than stat changes on enemies
Curious if they'll add enemy that steals item or put a hole in your backpack.
@@tanakakun6093 That's the gimmick of the shadow guys. Their curses take 4 spaces. But yeah, maybe not being able to choose which item goes bye bye is a good challenge. Imagine they just snap your win condition.
i think theres gonna be a seperate charachter that has to deal with holes in his backpack. look on the kickstarter page, they have planned a bunch of charachters.
As someone else mentioned, future characters will have different mechanics related to their backpacks, such as holes and other things.
With Shield Spirit/Cleavers without having Stopwatch yet, you want to have only one cleaver next to the shield as link to activate the others. the one cleaver takes the fall with the damage, while the others stay normal.
If you get the Soldier's Buckler, you can surround the shield and not lose damage thanks to its +1 damage to adjacent weapons, which could be further combined with stopwatch to increase damage
I am genuinely sad that I didn't back this on kickstarter. I did not even know that early access was a possibility :(
I missed it aswell, but i dont even have a credit card so i couldnt have backed it either way.
same, if I knew they have been giving early access immediately instead of april 2023 I would have backed a long time ago :(
They should do indie gogo, or some extended kickstarted for 7 more days for everyone who missed that part
@@cryptorcd9352 I contacted the creator, and he said they will be putting it on sale for early access sooner than April 2023
@@FrostmilkDragon wow thats awesome! Thanks for the info
20:03 I have a really similar run going on with the shield spirit, hercule pavise, and the stopwatch and was trecking along through endless mode, but somehow dropped the stopwatch without realizing it and I think I'm just doomed. It was really fun while it lasted. I also got 4x forge events to upgrade my shield so now it gives 4 haste.
I know you were thinking about the late game with the Golden whetstone but damn if I wasn't disappointed when you chose to use it on the king cleaver instead of the Doru. Those kind of compounding weapon buffs could have been pretty nutty
I felt this, also never rotated the shield to use doru and king cleaver at same time.
doru falls off late game, cleavers do not
Wouldn't the golden whetstone just multiply the base damage of 1, but not the added damage each round?
@@TlalocTemporal no, i believe multipliers refresh every time the damage on a weapon changes
the way luck works is that you have some "luck" value, which things like lucky rings increase. The more luck you get, the higher the chance for each item to be uncommon/rare/legendary. When you receive a rare item, that number resets.
Resets on legendary / rare? Huh, good to know! Does the reset occur when you obtain a rare item, or whenever one appears?
you always find the most interesting indie games, keep it up
Yay, more backpack spaces for more fun
finally, the thumbnail size backpack
i feel that there are gonna be some people that play to make their pack look pleasing with art, which would be a neat way to play the game
this game is like if re4's inventory became a roguelike, and I tried my best in that game to have a sexy inventory, so you may be right
I hope a challenge mode is added that shrinks the max size and upgrades down to a 5-by-5 space. That'd make for a good challenge mode.
great...
now i got "Doru the Exploru" stuck in my head.
Thanks Tyler! 👍
Tasty flies give a 66% discount in the shop it’s used in
Oh, that sucks, I read the kickstarter and didn't see anything about there being early access of the game on steam. I must have misread it or missed the line where that was an option. I totally would have supported it if I saw that. I thought it was odd that it didn't seem to be a benefit on any of the tiers.
Guess I'll just have to wait a year then...
Same thing happened with me now I’m pretty sad
Point blue cleaver downwards so hits king cleaver again.
Ah yes, my favorite backpack building game, *The Binding of Isaac*
Loving watching you again bro I was watching back in the BTD battles days
The bigger backpack is seriously going to help out the game if the go the approach they describe.
For those who missed Kickstarter, they described part of the game will involve taking resources back to a base to build stuff.
I wish I knew about the kickstarter version as well. The web version has been a blast and I would've loved to play more if I knew about this.
They had a bunch of other stuff on there too. Like getting to design an item.
@@braxbro6674 Now I REALLY wish I knew about it more.
Yeah, I agree about even a beta release that we can purchase on Steam.
By the time I found out they had a Kickstarter, it had already ended. I would of had no problem at all pledging $12 for this gem.
I really liked the editing on part 11
He's a backpack hero! With stars in his eyes!
I hope someone gets it lol
Since I missed the Kickstarter it feels like I'm standing in the rain with my head hung low, couldn't get a ticket it was a sold out show.
Great song
@@Valentine570 ayyye let's go
He heard the drawing of a sword, he could picture the scene. Peaked around the corner and like a distant scream he saw one legendary shield just blew him away! He saw stars in his eyes, and the very next run. he went and bought a lil' buckler, in a Frogman's store. Didn't know how to use it but he knew for sure. That one little shield, felt good in his hands! Didn't take long to understand! That one point of energy, used efficiency! Was a one way ticket, only one way to go. so he started blocking, ain't never gonna stop! Gotta keep on blocking! Someday he'll make it to the boss and be a back pack hero with stars in his eyes!
@@dankanubis1345 Aye bro how u so good?
@@Elias-eh6qp tbh, I have alot of pent up creative energy. Working too much lmao. Thought about doing the whole song
That spirit is exactly what he needed last run.... How unfortunat
I never knew how much I needed sassy cocky Tyler until I started watching him play this game
I hope we get one really good endless run with the new backpack size, just to see how much further is possible.
QoL skip tutorial, and certain interactions could be less time consuming.
Spacebar for turn end...reroll loot, and probably balance on endless. Autosort -- early game would go a lot faster, if there was a quick option to do this. After doing run after run, player's would appreciate it.
Things i'd like to see in the end product-- Meta progress, unlocks, competitive play option, and more diversity in enemies.
Ah yes my daily night time indy game. Love this content!
Another clever build even after the build? nice! Cool knowing that there will be more space, and better combos to come as well. I'm quite interested to see how powerful this combo will get
if you have shield spirit and a jack cleaver, ive found the best strategy is to use the jack cleaver to trigger your king cleaver, separated from your shield. that way you get 1 cleaver with 0 damage, and your main setup keeps its full damage
In the middle of this episode I got a commercial that started "Hey guys, Tyler here". Something about Hydrofin.
I hope this doesn't feel like backseating, but if you really want to get a run going to almost infinity, the best strat I've found so far is cleavers for the insane damage (duck tape optional but will boost your damage a LOT), at least 2 gemstone hearts, and most importantly, a cleansing flame. What is the big risk of cleavers? Boss that builds spikes on hit. Cleansing flame nullifies that by removing the spike he just gained, meaning you only take one damage per hit. This plus some well placed gemstone hearts and you're basically immortal
Im glad you finally see how good that armor is.
Wouldn't having the shield next to the spear be super op? Because it scales faster than the shield can reduce it
I barely missed a chance to join the kickstarter via indecision. So I'll have to wait for the full release to enjoy the improved backpack.
gotta love that my mental health has gone so low that i waved to my monitor as he said "hey guys, tyler here"
3:41 peglin is already paying off
That’s pretty exciting
Hey @Aliensrock, Love the video, but could you shrink your camera or move it to the top left so we can see the right-most enemy? I'm excited to see what you'll do next, keep up the good work!
That hurt, please make the jack cleaver activate the king cleaver.
I saw this one on Dangerously funny, and had to try it. I LOVE it! But have to wait for it on steam.
meanwhile Sifd has reached like floor 150+ & deals like 200k on first energy used.
I'm pretty sure its actually infinite damage.
6:47 wonder if he knows about Sifd's immortal cleaver run
Link?
archer builds gonna be insane now
I only knew it had a kickstarter when i watched one of your videos that mentioned it and at that point it was a day after the kickstarter, I am bummed i missed it.
you're covering up the enemies. behind mousey for facecam?
read desc/pinned comment. he already mentioned that
Why not put doru next to the shield so it gets used at the same time?
Shield spirit also shoots arrows, if you get the poison arrows you become a poison tower, but it didn't scale well once I hit endless mode.
I missed the kickstarter by one day and im so sad! I hope early access does become public as I would love to support the devs and also get more updates :( This game is insanely fun and it would be a shame if the new version was completly unavailible for the next year until it releases on steam.
Ahhhhhhhhhhhhh..... when he used the golden wetsone on the Cleaver instead on the spear.......... The wetstone scales the bonus damage too...
I have a combo for you to try out, essentially it revolves around using the hoodie to get infinite health. Basically, the hoodie gives +3 to your max life permanently, and when combined with the rapier which gains damage when you take damage, you should scale your health and damage a ton. All you really need is a way to deal damage around shield by using any item which gives you a small bit of poison to trigger your hoodie and sword. I imagine this could be combined with a regen wand for an essentially immortal run since there is no way to bypass having infinite health. This also would only take up around 8 spaces to set up meaning you could expand upon it a ton with different things like gems or magic.
Hoodie gets disabled for 1 combat when its effect procs, so no you can't scale it in a single fight. Also, damage taken refers to damage to your health, so blocking damage does not trigger damage taken effects.
@@Nuvcore Oh darn, that makes more sense though
My Xbox is broken, so I’ve been playing this game so much on my school chrome book
One thing they could add is an “ascension” type mechanic like in slay the spire, one of which brings back the smaller backpack
They're actually trying to distance themselves from Slay The Spire to give the game more identity.
@@braxbro6674 that doesn’t mean they can’t incorporate classic roguelike mechanics into their game… it’s a roguelike, theyre gonna be similar…
Yay steam version is here that’s awesome
Once you did Cleaver Build. TH-camr Sifd did that too, now he is on 235 floor, dealing 400k+ damage per energy :o
Guh, I really wanted to put that Doru next to your shield.
in case you're wondering the total damage from cleavers + duck tape has a base N^3 scaling term (where N is the number of cleavers that trigger all of your other cleavers) and an N^4 scaling term if you have modifiers that trigger when adjacent weapons are used (like butchers rack) for context I'm on level 112, my first hit does 150K damage and my 4th does 1.2 million but takes about a minute to do the animation for at max animation speed :/
Doru + Shield Spirit + Hercule Pavise would be INSANE
the game gave you so many cleavers and bricks at the start, the game really said pick your choice
I just wanted to pick that shield up and turn it to face the Doru and the King Cleaver. Dual or even Tri-wielding can get insane if you get more than one Doru especially.
So excited to see a curse run!
Why did you buff cleaver instead of the infinite scaling spear
doru is trash now
I realised you had to join to kickstarter to get further updates until release the day after it ended. So jealous. >.>
Unfortunate that Tyler missed moving Doru one column to the right so that it also got triggered when clicking the shield, not to mention the ring of doom could have applied to both Doru and some cleavers at the same time.
16:35 18:31 "WHAT'S IN THE BOX?!"
I don't know if they have advertised early access version after kickstarter ends somewhere, I haven't seen it on the itch page.
I wish they advertised that more I think they would had twice as successful kickstarter. I know I would have backed in a heartbeat if I knew I wouldn't have to wait 1 year for release
rotation big brain
I feel like you might as well put the first loop of Endless into most normal videos, showing only the best fights / new stuff and overall condensing it down. If it becomes significantly easier, you could sort of consider Floor 18 as the new "Final Boss", with only very few runs making it past that into a separate video.
the binding of isaac lmfao
Why is spear not beside the shield for "on use" activation?
Woo
8:23
Dear god
I see it
And I can no longer unsee it
Dear freaking god 🔴🥽
Wouldn't it make sense to rotate the shield and move the cleavers a bit so that the shield is removing damage from one cleaver, not two?
One time I was doing the little Plinko mini game the ball was going towards a curse next to the one I wanted then random he bounced up two levels super fast and straight down into the one I wanted.
It hurt my brain when you didn't put Doru next to the shield lol
I do hope they make the early access version available to purchase soon cause I missed the Kickstarter and I’ve been having a lot of fun with the game
Why didn't you put the shield next to the spear as well?
please move the camera out of the way of the health of the enemies.
Does ductape still spread the cleaver uses in the steam mode?
Yes it does
Great video! Not even a minute in but I just have a feeling
fr left us hanging on stacklands
You forgot to connect the shield with the doru for mega damage lmao
Tyler have you considered crypt of the necrodancer?
I've been having fun with the Steam version, though I keep not going very far because of pursuing one particular strategy that doesn't pan out. Like, I still have not gotten a good cleaver run because every time I try, I'm always missing out on both the king and the queen. The best I've ever had was a dual jack cleaver run that only made it onto floor 11. Been having fun with archery and magic builds though, since those are easier to set up. Plus, the new space allows for really fun combos
I may be missing something but would Doru be insane with the % multipliers (whetstone, barbell etc.)? Like +100% damage would mean it effectively gains +30 damage per turn
awsome vid. tho i dont understand why the spear was not beside the shield as well. someone may enlighten me?
I think aliensrock is sleeping HARD on the doru, it had no other modifiers applied to it and it was still scaling faster than the cleavers which had a bunch of gems. Imagine a block build where you just wait til doru does 500 damage per 1 energy
One word. Poison.
Got the early access steam version as well, and Doru has already been nerfed lol
Unless it was different in a previous version, didn't the Doru always have +14 when your turn ends?
@@nameynamd9212 Yeah but it's 3 energy now
there is an Infinite cleaver run now
Where can we watch an endless mode video tho ?
It would be interesting if there were different characters with different backpack dimensions, like an archer with a more slender pack (so that arrows are able to have a higher damage) or a mage with a strangely shaped but high capacity backpack (so that effects like conductivity isn't hindered as much by the strange shape, and is still able to benefit from a higher amount of slots), or even perhaps an armor centered character with a pack layout of a cross to benefit the X spaces to a direction of stuff like helmets and gloves
There's a good amount on interesting things they could do with this and Im gonna like watching this at least be developed
I know there are plans for more characters with different backpack mechanics, but I'm not sure what they are beyond something to do with holes for one character.
I'm new to this game, at 12:45 (as well as in the previous fight) why did he make a point block for 2 turns before starting to attack, when he doesn't even get more block than enemies can deal damage? Seems like it's actively hurting him to do it that way instead of killing the enemies as fast as possible, but I'm sure there's something important I'm missing.
The weapon gets 14 more damage every turn so it makes more sense for him to block for a few turns until the damage is high enough to kill them quickly even if he does take damage while blocking
I feel like I already watched this video on Sifd’s channel, I mean, it’s not that often that someone starts a shield cleaver build with two archangel armors that early on in the run
Apparently it's more common than you think, considering.
I got pretty far with doru and some haste+spikes scaling, but I eventually got hit with a bunch of multi-attacks so fast I couldn't build any haste. Lasted for quite some time, though.
Dang, they've already released an early access version on Steam, I was gonna back the Kickstarter but I was just a few hours too late.