Shout-outs to all the incredible members of the community that helped and took the time to teach and show me how to do this. This is BY FAR my favorite thing I've learned to do in Unreal so far :) IF the niagara effect doesn't go away regardless of the lifetime, try the following solution: under particle update enter particle state under it, pressing the plus icon!
So good man, I love the format of your videos. I get to see the whole process, start to finish, super fast without feeling like you're rushing and I can just pause where I need to. It's perfect so thankyou very much for making these, it makes a big difference for self taught people like me :D
Almost all of the best joint topology/weight painting tutorials that I've seen have been from NSFW 3D artists. Would love to see mainstream tutorials on this, stuff like knees and elbows, or how to do muscle contractions.
Great guide but how do I make the niagra effect follow my character/weapon if I'm moving while attacking? I have a spin attack on my character that makes me spin while moving for about 5 seconds but the effect spawns, makes a circle then gets stuck if the player moves at all.
Why did we used Root as Socket Name? I dont have any socket named in Root my montage So It didnt worked for me. Do you remember why did you used root as socket name in Montage?
@@DaDarkDragon slashes in some games can be really fast, sometimes because of the speed trail (ribbons) could be very unreliable and could look very laggy and broken, thats why it is usually better to have a custom mesh that will trough a material scroll a texture
Shout-outs to all the incredible members of the community that helped and took the time to teach and show me how to do this. This is BY FAR my favorite thing I've learned to do in Unreal so far :)
IF the niagara effect doesn't go away regardless of the lifetime, try the following solution: under particle update enter particle state under it, pressing the plus icon!
"And then delete the Sprite Renderer because *it betrayed you."*
...I feel like there's a story there 😂
bro I was literally thinking how I'd do that and TH-cam recommended this to me without me even searching. Thanks mate
So good man, I love the format of your videos. I get to see the whole process, start to finish, super fast without feeling like you're rushing and I can just pause where I need to. It's perfect so thankyou very much for making these, it makes a big difference for self taught people like me :D
Almost all of the best joint topology/weight painting tutorials that I've seen have been from NSFW 3D artists. Would love to see mainstream tutorials on this, stuff like knees and elbows, or how to do muscle contractions.
ThankYou!
Neat! Gonna write this one down.
Very nice video! This was simple and easy to make
Great guide but how do I make the niagra effect follow my character/weapon if I'm moving while attacking? I have a spin attack on my character that makes me spin while moving for about 5 seconds but the effect spawns, makes a circle then gets stuck if the player moves at all.
Thank you lots for this, I love your content! :D
once again a banger of a video learned a lot
i like how you tell not a problem!
best tutorial
Like how does one learn this without a hero posting vids like this up? Thank you
did not work for me, nothing appeared
awsome vidio, but what if you have the sockets on the weapon mesh and not the skeleton ?
If the weapon is not built into the base player Skel, then some sort of blueprinting/code setup will be needed
@@DaDarkDragon thanks I'll have to look into that :)
are there any tuts for inventory equipment for swapping weapons with different stats? or I just couldn't find it myself?
For some reason, the trail created by the niagra effect never goes away, even though the lifetime is set to 0.3. Anyone have an idea what's going on?
this guy always fails to eleborate his guides as always but under particle update enter particle state under it, pressing the plus icon
@@Harumigoroshii Thank you bro I’ve been trying all week and this fixed it
@@Harumigoroshii Thank you for providing this answer and information, I'll be sure to include it in the pinned comment for others who need it -
speed runner, Thank you so much
Whats the difference between the random and directed filtered sockets sampling?
how do I set the fx for the weapon blueprint instead?
where can I get basic vex weapon trail materials
How about bullet trail?
can you do with not the sword with the character itself ?
Is there a way this could be applied to just the weapon rather than the character?
You'd need some sort of code/blueprint setup. And different notifies
Switch the emitter over to GPU, as we now have GPU Ribbons since 5.2
How come at :33 new skeletal mesh won’t show up in the dropdown?
HAHA, I was searching for this yesterday. Typed "Royal Skies sword-trail", then got sad. BUT WHAT DO YOU KNOW.
you done :)))))
Why did we used Root as Socket Name? I dont have any socket named in Root my montage So It didnt worked for me. Do you remember why did you used root as socket name in Montage?
What kind of sorcery is this? о_О
…Think I could use this to make a grenade trail?
I love all your videos, but saying this from the VFX artist perspective, even thought it works, this is not the best way to do sword trail effects
There's always a better way of doing things. But at what point does it matter?
How would you do it? Or what would you change?
@@DaDarkDragon slashes in some games can be really fast, sometimes because of the speed trail (ribbons) could be very unreliable and could look very laggy and broken, thats why it is usually better to have a custom mesh that will trough a material scroll a texture
@@miksa273 fair enough