i hope you live forever bc i was trying to use Niagara without 0 knowledge and this video saved my life, from now on ill do everthing with notify events thanks!!!!
Omg this is the first tut I’ve followed for unreal that worked first try! This is great stuff man❤ this really adds some nice feel to my sword in my game
Thanks for the great tutorial, unfortunately I'm stuck cause I can't add the Trail Data to the emitter, somehow Unreal 5.3 doesn't show me the option when I right click. Is there another way? Thank you in advance
UE4.27 [Edit solved #1, see #2]: 1) 2:48 Can someone help, my trail does not show in the editor nor game??? I even selected someone else's particle "trail" (that I have from addons). But nothing shows as a trail. I have other particles showing in a different track, that isnt set as a Trail. What is wrong? Fix: I copy pasted my TrailStart as the TrialEnd. Forgot to move the End to the sword tip. Now it displays. But problem 2 with someone else's Fire "trail." 2) I noticed certain other particles do not display in UE4.27 (SideScroller). [Idk if some trails are set to always face __ thus not displaying for SideScroller camera angle?? But in editor, I have the camera looking down at an angle, so angles should be covered.]
Interesting. So you think sockets via character mesh are better for this than doing it on the mesh of the weapon? Particle system always seems good for this while Niagara has some issues.
So it's a bit varied, the benefit of having the sockets on the character mesh is that you can trigger them via animation notifies, no extra blueprinting. The downside is the huge amounts of sockets on your main mesh, if you'd rather have the sockets on the weapon my projectile trail tutorial does it this way, just do the same thing but for a weapon :)
@@Beardgames Yah was thinking that. But, this method's not great if you have more than one weapon, right? e.g. a sword, a dagger, a spear. All those on your character mesh. So was just curious :)
@@MrProjecthalo I'd think you could just make sets of 2 sockets for each weapon and not run into any issues.... It's all about what animation you trigger. That said I'm very new to this, animations specifically.
@@etin97 That's what I was thinking. Use a switch or something to determine which to play. I'm always interested in seeing how others accomplish the same goals. There's just so many ways to do things.
Is there anyway I could make the trail last way less longer? I don't want it to linger, I want in to disappear very soon? Im making a fast paced sword game, so is their anyway I could?
Can i ask stupid question why when i add a Trail or Niagara effect on a montage I only see 1 Socket Name option not a Socket Start or Socket End option please? :) , I have 2 sockets on my weapon mesh TrailEnd and TrailStart as I thought having sockets on the weapon would mean that you could easily switch weapon say from a Dagger to a Polearm and the trail would adjust to the weapon size/length.
i hope you live forever bc i was trying to use Niagara without 0 knowledge and this video saved my life, from now on ill do everthing with notify events thanks!!!!
awesome tutorial, I did it in UE5 and all worked perfectly, thank you
Awesome. I know a lot of stuff is outdated glad this one isn’t.
Omg this is the first tut I’ve followed for unreal that worked first try! This is great stuff man❤ this really adds some nice feel to my sword in my game
Thanks for the easy and fast tutorial!
Your tutorials are still so good. Keep up the good work!
Khall the legend is that you 😎🙏❤
Khall ayee
truly in just three minutes. the goat.
Rios you flippin legend, you the BEST
Quick and simple thanks dude :)
Anytime Timur thanks for supporting the channel 😊
works better than expected, tysm
Anytime Noha thanks for supporting the channel amigo :)
how did u do it in new niagare system, coundt figured it out -.-
@@denizforstjust use the original particle system as shown in the video. Dont use Niagara
@@noha3087 i wish man, but i cant find it in the ue there is only niagra in its place
@@denizforst ur on 4.27? its underneath the big blueprint button not in the fx area, its white.
Can't wait to try this method out!
I dont have that "add socket" option on my Mesh in the view port. I added it to my skeleton so maybe my blueprint is wrong? Someone help 😫
i dont see anything called particele im in unreal 5.2
I love you
Thanks so much Metal :)
in my animation notify state it only has one socket to choose! help pleassse
Thanks! I'll jump into this later today!
Get it done davis 😎
How do you change the color of the effects? :D
Hey man, loved the tutorial, but is there any way to attach the system to the sword (like when the character moves, the particle moves with him)?
Do you change color in material or particle system?
Where animation i must download?
thanks so much, amazing video with precise explanation . cheers
Anytime Telesphoros! Thanks for supporting the channel amigo 🙂
Thank you 😊
how do i do it with the niagara system?
Thanks for the great tutorial, unfortunately I'm stuck cause I can't add the Trail Data to the emitter, somehow Unreal 5.3 doesn't show me the option when I right click. Is there another way?
Thank you in advance
Thanx Nice torrial I need ask you my sward don't hav armateur I think is not working 🙂
u saved my life lil bro, expect me to hit it
amazing ty
UE4.27 [Edit solved #1, see #2]: 1) 2:48 Can someone help, my trail does not show in the editor nor game??? I even selected someone else's particle "trail" (that I have from addons). But nothing shows as a trail.
I have other particles showing in a different track, that isnt set as a Trail. What is wrong?
Fix: I copy pasted my TrailStart as the TrialEnd. Forgot to move the End to the sword tip. Now it displays. But problem 2 with someone else's Fire "trail."
2) I noticed certain other particles do not display in UE4.27 (SideScroller). [Idk if some trails are set to always face __ thus not displaying for SideScroller camera angle?? But in editor, I have the camera looking down at an angle, so angles should be covered.]
Hello for some reason the particle effect will not except the material is there a reason for this?
Im confused as to how this is scalable for different kinds of weapons of unique length when you "hardcode" the sockets like that
Same, this is lame.
Hi guys! How to attach Niagara particle system instead of this old Cascade?
Interesting. So you think sockets via character mesh are better for this than doing it on the mesh of the weapon? Particle system always seems good for this while Niagara has some issues.
So it's a bit varied, the benefit of having the sockets on the character mesh is that you can trigger them via animation notifies, no extra blueprinting. The downside is the huge amounts of sockets on your main mesh, if you'd rather have the sockets on the weapon my projectile trail tutorial does it this way, just do the same thing but for a weapon :)
@@Beardgames Yah was thinking that. But, this method's not great if you have more than one weapon, right? e.g. a sword, a dagger, a spear. All those on your character mesh. So was just curious :)
@@MrProjecthalo I'd think you could just make sets of 2 sockets for each weapon and not run into any issues.... It's all about what animation you trigger.
That said I'm very new to this, animations specifically.
@@etin97 That's what I was thinking. Use a switch or something to determine which to play.
I'm always interested in seeing how others accomplish the same goals. There's just so many ways to do things.
@@MrProjecthalo true! Hope you find a good way to do it! (Maybe lmk if you do 😆)
It works kind of when trying to make a claw swipe with an animal
How to generate different trails for different weapons
how can I do this in sequencer? Anyone know a good tut for that?
Is there anyway I could make the trail last way less longer? I don't want it to linger, I want in to disappear very soon? Im making a fast paced sword game, so is their anyway I could?
2:30 drag the trail bar-end so it's shorter = less time duration.
You change the lifetime in the particle with this one. Idk how to kill the particle system when the attack ends though.
how do i change the material in the trail Thanks :)
Change the colour over life in the particle system :)
@@Beardgames Thank you so much love your tutorials :)
Can i ask stupid question why when i add a Trail or Niagara effect on a montage I only see 1 Socket Name option not a Socket Start or Socket End option please? :) , I have 2 sockets on my weapon mesh TrailEnd and TrailStart as I thought having sockets on the weapon would mean that you could easily switch weapon say from a Dagger to a Polearm and the trail would adjust to the weapon size/length.
JUST MAKE EXTRTA SOCKET FOR EACH ABILLITY
You are the best
Straight back at you Eros!
you remind me of virtus... if you know him
Haha yeah I'm good friends with him!