Shout-outs to the awesome members of the community that took the time to show me how to do this - This is the simple variant, and could definitely be optimized further, but I hope it provides a general idea of how you set this effect up! As usual, for those of you who don't want to take the time to recreate all this yourself you can find the materials I created for this effect on my shop here: www.artstation.com/marketplace/p/qdLMB/unreal-5-sword-slash-materials Patrons/members in Tier 2 can find the original VFX folder on discord - But, the information to create yourself is all here in the tutorial if you just want it for free!
For something like this, it's better to use a Notify State instead of a plain Notify, because the State is equipped to handle being interrupted. With plain Notifies, if the animation gets interrupted before the trail is turned off, it'll most likely stay on until you attack again.
@@Mcl_Blue idk, the anti woke drones boycotting seems less important than unity's whole thing, since there's still points they haven't backtracked and can just try and pull it again more sneakily in the future
Shout-outs to the awesome members of the community that took the time to show me how to do this - This is the simple variant, and could definitely be optimized further, but I hope it provides a general idea of how you set this effect up! As usual, for those of you who don't want to take the time to recreate all this yourself you can find the materials I created for this effect on my shop here: www.artstation.com/marketplace/p/qdLMB/unreal-5-sword-slash-materials
Patrons/members in Tier 2 can find the original VFX folder on discord - But, the information to create yourself is all here in the tutorial if you just want it for free!
For something like this, it's better to use a Notify State instead of a plain Notify, because the State is equipped to handle being interrupted. With plain Notifies, if the animation gets interrupted before the trail is turned off, it'll most likely stay on until you attack again.
That or have some extra bp logic for interruptions like hit/dodge
@@DaDarkDragon Sure, but why go through all that trouble when the engine is already equipped to handle it for you?
hell yea, great stuff as always
This entire system could've been made inside a custom Notify State.
I'd love to see how that method works, is there a video demonstrating it?
nice
so cool
hi, newbie here. how do you come up with these implementations ?
Might want to read the pinned comment for this one
Wonder if therell be a godot series once he's fast tracked all of unreal
I don't think so
Ue5 has so much stuff
Judging by what's happening right now, I wonder if Godot will even still be around by the time he's done with Unreal.
@@Mcl_Blue idk, the anti woke drones boycotting seems less important than unity's whole thing, since there's still points they haven't backtracked and can just try and pull it again more sneakily in the future
To me unreal is unnecessary overcomplicated, crazy engine