Is SBMM Destroying Modern Gaming?

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 65

  • @Weeknight
    @Weeknight  หลายเดือนก่อน +2

    I hope you have a great day not impacted by SBMM ❤

  • @slamshift6927
    @slamshift6927 หลายเดือนก่อน +10

    16:00 COD4 had this solved almost 20 years ago.
    Mercenary mode. Meaning NO PARTIES. NO PREBUILT TEAMS.

    • @Weeknight
      @Weeknight  หลายเดือนก่อน +1

      Solid point. Iirc (and I'm probably not), I believe just general population really hindered that playlist

  • @SwollenBeef
    @SwollenBeef หลายเดือนก่อน +9

    SBMM makes it significantly difficult for an individual to gauge personal growth in a game. Each game can have such a huge swing that it becomes extraordinarily frustrating for the average player. Then add in the fact that its rumored that developers are using SBMM to include DLC as well. If you don't buy DLC, it pairs you up with those who buy to perhaps "motivate" you to buy. We could just go back to server hosting and allow communities to form as we once did a while ago.

  • @johnbrown-zr1zq
    @johnbrown-zr1zq หลายเดือนก่อน +23

    I just don't see the point of having SBMM in public matches, It defeats the purpose of having a ranked mode.

    • @Sirblader11
      @Sirblader11 หลายเดือนก่อน +2

      its to keep people from pub stomping newbies and casual players.

    • @Captain_Shipwreck
      @Captain_Shipwreck หลายเดือนก่อน +4

      But that system doesn't work because now casual players have 2 casual modes and ranked players have 2 ranked modes 😂​

    • @Jason-k-Jones
      @Jason-k-Jones 10 วันที่ผ่านมา

      @@Sirblader11but it doesn't even do that😂 if anything it's making it worse for a lot of new players because you have the whole 2 boxing issue, either way, noobs are going to be stomped on regardless of sbmm or not, the whole point of gaming is to have fun and to get better, but how can you get better when you are always being put up against sweats? You may be getting better, but you'll never see the difference because sbmm will always find a way to put you agaisnt people who are in the same skill bracket or higher than you, sbmm drains the fun out of gaming, it's fine if the matches are mixed up and you have hard and easy games here and there, but when every single match is a sweat fest, it truly drains the fun out of the game, I can hardly last an hour on fps games with sbmm these days

  • @dcdissonance
    @dcdissonance หลายเดือนก่อน +2

    amazing video for the size

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Hey thanks, this comment means a lot 🤝

  • @jwhite1337
    @jwhite1337 หลายเดือนก่อน

    You have a good point on SBMM not understanding that social playlists should notice if you haven't played in a month, so you don't get annihilated. The algo also doesn't adjust for the many random teammates whose skill greatly falls off while drinking throughout the night.
    The SBMM is one thing but they keep adding algorithms on top of that. Games with the Forced 50% win rate may help those who lost a few games in a row, but it also makes moving up ranked extremely slow, and can make it feel like you are not improving, even when you are. The elo system works, but it sucks when the extra SBMM punishes you for a good KDA even if you lose. Above all I want to keep the "Experience Based Match Making" out of multiplayer games, this is the one where playing well can get you worse spawn locations, drops, and they will even lower your accuracy in some cases. So much corporate Tom foolery and they wonder why people opt out to play older games.

  • @Rainbowhawk1993
    @Rainbowhawk1993 หลายเดือนก่อน

    Single Player gamer to Multiplayer gamer:
    “Wow, sucks to be you.”

    • @Weeknight
      @Weeknight  หลายเดือนก่อน +1

      Lmfao the perfect advertisement for single player games

  • @explosivedeer
    @explosivedeer หลายเดือนก่อน

    Really appreciate the video topic, I've been battling all of this in my head and in One Note for years now. I have considered making a video similar to this to see what others think, but I have consistently doubted the need for it as well, sometimes it's best to let the masses experience the burnout before being told about it.
    I think the NUMBER ONE issue with algorithms deciding a "hidden mmr" for SBMM, especially for modes that are not explicitly titled "ranked", is that it cannot - and will never be able to - account for your intentions at the time of queueing. I enjoy solid competition, I enjoy challenges! And I learn the most when I get my ass kicked too! Because I start to question what I am doing wrong and have plenty of examples to investigate from when it happens.(I add people too!) HOWEVER! I don't always want to be pressing my eyeballs to the monitor, drenched in sweat and forced to further destroy my tendons. Being able to kick back and relax, no matter how good I get is a must to spark the creativity and curiosity in my brain so that I can explore new methods or to simply have a blast with friends.
    I think what is most sickening about MMR/etc, is the "needed" destruction of chat systems like all-talk (both teams can hear each other over the mic), all-chat (both teams can see text chat, different from TEAM-chat). This has single-handedly shifted the game-industry from one about building a community of fans to something like a bunch of dogs separated by a chain-linked fence. It's an engagement trap, but the psychological effects it has on people that get caught in the loop is truly devastating.

  • @arshellshocker8188
    @arshellshocker8188 หลายเดือนก่อน +4

    SBMM makes it really hard for someone with a career and family to just jump in and have a casual game and relax. If I try to just play casual, I'm lucky to get a couple kills and I'll have like 30 deaths. I have to try hard just to play a normal match and that isn't fun. This is why I've moved on to games like Insurgency or Hell Let Loose. Yes the games are more realistic than CoD but the matches are also a lot less sweaty. Therefore you can play casually and actually still have alot of fun.

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    Halo 3 actually implemented SBMM a bit like xDeviant. There were actually 70 ranks but everyone from about Diamond 3 and above was '50'. So in those lobbies there was actually a very wide skill gap.
    The other interesting thing about Halo 3 is that it had a chess like ELO that narrowed and and became resistant to moving. Which is what you want for a tournament rating. But it went too far and you ended up with the infamous rank locking

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    Hiding the MMR is actually a good thing. In Halo Infinite they can leave the uncertainty high and let the MMR swing with form. That provides better data to the matchmaker. But people would rage quit if their rank dropped by 100's of points in a session - so you need the CSR (displayed rank) to move a bit more slowly (capped at 15 points a game).

  • @tristont4204
    @tristont4204 หลายเดือนก่อน

    Apex is a perfect example of what not to do. Ranked play has a sbmm. So while I can be in masters with my kd of 2.0+ fighting other sweats with the same kd, there's another match for masters where the avg kd is barely one. It makes the rank badge pointless

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      This is basically what it's like in Halo Infinite atm. When I was grinding ranked the Onyx lobbies I would be in would consist of essentially pros. When I would play with my friends, god bless them but their Onyx lobbies were a very different experience

  • @ejolsen610
    @ejolsen610 หลายเดือนก่อน +1

    sbmm doesnt hurt games. its the harshness in some sbmm games that hurts them

  • @esperfire3779
    @esperfire3779 หลายเดือนก่อน

    One thing I would like to point out in regards to the Halo matchmaking system basically taking forever to find a match if you're a good player is that CoD does the opposite, and the grass is not necessarily greener on the other side.
    CoD will sacrifice connection quality upon an altar, cabal style, to ensure you're playing with players in your "skill range" if it's having trouble putting a match together. I played BO6 for a while. I started getting the hang of the game and was doing well for a few days, and then SBMM decided that was enough of that, and I started getting matches where the left side of the screen was lit up like a Christmas tree with all these connection warnings. Packet loss, packet burst etc. just permanently stuck on the screen, because the game couldn't find anybody near me and stuck me in a match with people in completely different countries.
    Those kinds of matches are pretty much guaranteed losses, because not only are you going against players close to your skill level (if not exceeding it) but you're playing with a severe handicap because your connection to the server sucks. I just uninstalled the game at that point. Playing against sweats is tiring, but there's always a chance of getting better over time, or employing counter strategies mid-match, or SOMETHING. You can't outplay lag.

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Interesting perspective. COD on high ping I can imagine would be a nightmare experience. Seems like the worst way to implement SBMM

  • @Gitsnshiggles-o9r
    @Gitsnshiggles-o9r หลายเดือนก่อน

    I remember playing halo 3 and black ops 2, if you were pretty good at the game you would be matched against a team with someone close to your level, and it would essentially be a 1v1 with extra players. Sometimes it would be a 2v2 with extra players but across both scoreboards, the game would be relatively balanced. It wasn’t that rare to be steamrolled, because when you see you weren’t fighting a whole team of sweats that dwarfed your skill level, you just had to worry about a few players. Even though you lost, it didn’t feel like it. Now if you’re a good player, you have to carry a team of lobotomized chimps against children who have adderall IV drips and drink exclusively monster energy

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Lmfao I can relate to this experience. Imo all games I think should implement that system, it's basically what xDeviant is doing right now

  • @slamshift6927
    @slamshift6927 หลายเดือนก่อน

    SBMM in Halo didn't make EVERYONE be at the same level. It mixed it up via a standard deviation or so.
    Same with COD, you'd have 1 or 2 sweats on each team, and the rest would be pretty varied.

  • @MyHaloForges
    @MyHaloForges 27 วันที่ผ่านมา

    Bungie dumbed down true skill for its social playlists and I feel that needs to be standard when the popularity of the playlist or game in general is low.
    Much rather get stomped on than sit in the lobby.

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    You are right about the lobbies in Halo.
    Because of the small population the only way it can match high level players is to nerf the team with damage sponges.
    It's not good. But it's better than the alternative - which would be a team of randoms being slaughtered by a good player on the other team. And likely logging off for that session, if not for good.

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    The value of SBMM?
    Microsoft apparently ran the data - and the biggest factor in a player logging off a session is a lop sided defeat. More than losing, ping, or personal performance. One sided games are bad for player retention.
    And player retention = $$$

  • @KingKrouch
    @KingKrouch หลายเดือนก่อน

    Team Fortress 2 never had a hacker issue up until the Meet Your Match update introduced SBMM. GTA Online wouldn't have an issue with hackers if it wasn't a P2P MMO. Titanfall 2 Northstar does not have the same issues with hackers like the official servers have.
    Starting to notice a pattern. Intrusive anti-cheat that collects endless amounts of data and screws over Linux/Steam Deck users isn't a good solution.
    And this is before getting to the obvious psychological manipulation with EOMM that keeps people addicted and playing until they win.
    That said, I noticed some gacha games with PvP elements that reset the rankings every season (or when a new major update drops), maybe more games should try that to help even things out for people who haven't played in a while.

    • @Weeknight
      @Weeknight  หลายเดือนก่อน +1

      Thank you for bringing EOMM to my attention, releasing a video soon and crediting your comment :)

  • @MarktheRude
    @MarktheRude หลายเดือนก่อน

    SBMM combined with lack of server-browsers suck. You don't get any sense of progression when you get better at the game, nor there is hardly any chance of online communities forming.

  • @SPECREY
    @SPECREY หลายเดือนก่อน

    people needs to understand that people are not new to video games, especially competetive or skill based multiplayer games, everybody has decent skill, it is no longer there is a space to discover, everyone knows the basic and even advanced ways to play, everyone can just pop up a tutorial for a meta weapon, we have to accept that multiplayer gaming is no longer a ladder to climb, almost every body climbed it now everyone is fighting each other at top ( almost same level but with minor skill gaps)

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    Thank you for trying to be balanced.
    Your problem is that the negatives you described pretty much only cause problems for the top 2-3% of the playing population. For the rest it's a positive. So SBMM is for the greater good.
    A very good player having a relaxed game is pretty much hell for the other team. And probably not much fun for their team mates either. How much fun were your opponents having in some of your clips playing in the background?
    And I think that most of what people ascribe to SBMM is not so much changes in form - but just matches that weren't matched well. The matchmaker can't predict how a team will work together. So you still get good and bad games - but that's ok as long as they even out. But some players will blame the SBMM is out to get them.

  • @MonitorWizard
    @MonitorWizard หลายเดือนก่อน

    you said you're in top 1%, and it shows in the way you talk about the game. most of your negatives for sbmm are problems with players or auxiliary systems. if you want to be able to not try very hard in matches, you're throwing the other 99% under the bus for your enjoyment. i half agree with your thoughts on ranked modes, but public lobbies should just throw everyone in together, especially in competitive games

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      That's a fair point. I suppose if I focus on Halo it's hard to imagine how the lower lobbies are been played
      I guess a couter point is when I play valorant and csgo, I find the exact same thing happening, and I am definitely average at best at those games lmao

  • @imgizmo4706
    @imgizmo4706 หลายเดือนก่อน

    I hate it on ow2 in public matches I’m playing masters and grand masters, in raked I’m plat and my teammates don’t play like they belong there.

  • @Malignantt1
    @Malignantt1 หลายเดือนก่อน

    I really dont believe its as tight as people think but it is definitely a issue when any stat is hidden from you

  • @JayImahara
    @JayImahara หลายเดือนก่อน +2

    It's killed any thought or desire that I would have for Halo or any other FPS. I'm not going to wait long search times on a friday night just to enter a sweat lobby.

  • @fgc_rewind
    @fgc_rewind หลายเดือนก่อน

    elo and true skill dont follow a normal distribution....
    Normal distributions in ranked player bases are artificially created by the devs to encourage grinding. A non artificial skill distribution using traditional elo methods looks more like a logarithmic distribution, this is because no elo points are ever awarded out of thin air, they are always taken from another player.Also The reason there are two skill ratings is because they have to keep track of your true/pure skill rating to have an idea of who to actually match you up with, aswell as have something on the player side that can be ranked up by simply playing the game more. You don't have to improve at the game in the real sense to actually rank up in most modern competitive games, you just have to get alot of games in.
    Another thing to point out is the real skill in most games has genuinely improved, and there simply are not enough noobs for there to be these mythical casual lobbies anymore. I'm skeptical consumers actually will play matchmaking that has zero skill based mm, because its entirely possible the lobbies will feel even sweatier

  • @DarwiHawk
    @DarwiHawk หลายเดือนก่อน

    TrueSkill2 does account for time away from the game - and lower your MMR. Or at least increase it's uncertainty so it can adjust quickly.

  • @rustymarriott9951
    @rustymarriott9951 หลายเดือนก่อน +2

    In rank mode yes sbmm makes sense, but in games that dont have rank mode, it make no sense

  • @fearedbeard7710
    @fearedbeard7710 หลายเดือนก่อน

    It is necessary imo, because players that no life a game will sit in casual playlists all day, so they can feel good about beating low skill/new players. Then if they get the same experience, they cry about it. At least with SBMM everyone is equally miserable lol.

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Lmfao that ending sentence
      I do agree mostly with this. Games need something, the xDeviant method seems to be the most fair

  • @TrueVapeGod
    @TrueVapeGod หลายเดือนก่อน

    I thought it was SupernSmash Bros Melee 😞

  • @alijahb1962
    @alijahb1962 หลายเดือนก่อน

    In a world without skill based matchmaking, what happens when youre the unlucky one, and you get placed against people only better than you? You could go on a 100 loss streak just because you only get matched with better players, and theres no system in place to prevent that from happening.

  • @Mr.Irawo-0
    @Mr.Irawo-0 หลายเดือนก่อน

    I think you also forgetting the sbmm you talking about in modern games is eomm .

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Ooo really good point. Tbh I always thought eomm was just a part of sbmm. I'll have to dig into eomm

  • @PlaystationTalks
    @PlaystationTalks หลายเดือนก่อน

    tbh... sbmm i dont think people care if they did play xdefaint lol...

  • @tommy1344
    @tommy1344 หลายเดือนก่อน +1

    Sbmm needs to exist. Otherwise anyone who isn’t good at the game will be drawn away from playing. Hidden elo in ranked is bad in COD, not in concept but in praxis. I have my gripes having to play against good players but I understand it needs to be here to protect anyone who just plain sucks at the game. Players who are terrible ought to play with other terrible players otherwise it creates an environment where anyone who isn’t a pro has a terrible time playing.

  • @ieatbeans188
    @ieatbeans188 หลายเดือนก่อน

    SBMM exists because without it, casual players rage quit and leave, mainly because they assume people are cheating. Which leaves only the sweats, then they complain about everyone being a sweat and they leave. SBMM isn't fixing the problem, but just getting rid of it will not fix the problem either.

  • @juckyvortex
    @juckyvortex หลายเดือนก่อน +1

    All I hear is people doing nothing but playing video games whine they can't ruin people with a normal job's day. You guys just want to smurf.

  • @karzeialexander6554
    @karzeialexander6554 หลายเดือนก่อน

    Hi

    • @Weeknight
      @Weeknight  หลายเดือนก่อน

      Hello!

  • @MmmmmmmmEarHair
    @MmmmmmmmEarHair หลายเดือนก่อน

    Smurfing doesnt matter in SBMM if you are talking about getting rid of it. Instead of sometimes going against a smurf in SBMM, without it you would get stomped every single game if you arent a sweat. Also, i would rather always play with people my skill level even if you have to wait a little longer.

    • @gamermanh
      @gamermanh หลายเดือนก่อน

      We used to not have it and it wasn't a stomp fest, if you actually mingle large player groups of varying skill levels then it's fun for basically everyone
      Just look at TF2 as a shining example

    • @kycklingris
      @kycklingris หลายเดือนก่อน

      ​@@gamermanh It has been a thing for most of gaming history, including "the good ol days" of mw2. And games like TF2 and BF usually dont have it in the traditional sense but rather in moving players between teams if its too unbalanced, which only works in less serious and large team games.

  • @judgementkazzy7172
    @judgementkazzy7172 หลายเดือนก่อน

    SBMM can suck it, it has killed the entirety of the FPS genre.

  • @Mornings
    @Mornings หลายเดือนก่อน +5

    If sbmm effects your ability to have fun in a game you're the try hard sweat not the one trying to have fun like you think you are. Many will deny this.

    • @Weeknight
      @Weeknight  หลายเดือนก่อน +4

      Hard disagree but open to discuss this point

    • @ama9385-w2g
      @ama9385-w2g หลายเดือนก่อน +8

      Without it you could have any type of lobby, you'd face bad players, players the same as you and better players. With SBMM you face the exact same type of player and team comp every single game leading to a boring experience. Many will deny this.

    • @user-nl5re1th8p
      @user-nl5re1th8p หลายเดือนก่อน

      Where is it written you can never match with a better player? Why am i being punished for liking a game?