Most fun mini game I prepared for my players was I bought 7 gaudy cheap plastic rings from the "party stuff" area of an unnamed store, and put them on a pedestal, where I figured my seven players would all grab one apiece. Each ring was enchanted to interact with a pillar that rotated numbers as answers to 7 riddles, but they were also cursed to endure one of the seven deadly sins; one benefit, and one drawback. The pillars rotated randomly (i.e. touch this one, and roll a d10; if it lands on a false answer, take 2d6 elemental damage), and they had to keep rolling until they rolled the correct answer. The trick to the whole thing was that if 1 person put on all the rings at once, no curses would activate, and the player can interact with the pillar normally to select whatever number they wanted. Interesting things that happened: 1. The prudish Harengon cleric randomly grabbed the ring of lust. 2. The wizard who is immune to fire Also randomly picked the ring that would only work on the pillar that dealt fire damage. 3. The warlock (my teenage son) would not let his curse be lifted on his "greed" ring, so when the puzzle was finished, he stole the rings from everyone ( how they found out that the rings cancel each other out if combined on one person).
What’s the most fun mini-game you’ve used or played in a D&D campaign? Share your stories in the comments below!
This has such an uncanny feeling to it. You two guys sound like aliens trying to pass as humans 😂
Bleep, bloop, fellow human! ;)
pretty sure its all AI
Yeah this sounds a lot like AI, I mean all this is describing is encounters and puzzles
Most fun mini game I prepared for my players was I bought 7 gaudy cheap plastic rings from the "party stuff" area of an unnamed store, and put them on a pedestal, where I figured my seven players would all grab one apiece. Each ring was enchanted to interact with a pillar that rotated numbers as answers to 7 riddles, but they were also cursed to endure one of the seven deadly sins; one benefit, and one drawback. The pillars rotated randomly (i.e. touch this one, and roll a d10; if it lands on a false answer, take 2d6 elemental damage), and they had to keep rolling until they rolled the correct answer. The trick to the whole thing was that if 1 person put on all the rings at once, no curses would activate, and the player can interact with the pillar normally to select whatever number they wanted.
Interesting things that happened:
1. The prudish Harengon cleric randomly grabbed the ring of lust.
2. The wizard who is immune to fire
Also randomly picked the ring that would only work on the pillar that dealt fire damage.
3. The warlock (my teenage son) would not let his curse be lifted on his "greed" ring, so when the puzzle was finished, he stole the rings from everyone ( how they found out that the rings cancel each other out if combined on one person).
Sounds like a lot of fun!
This sound like ai to me.
Turtles most of the way down, fellow human.
Mini games in D&D? I have never thought about that
The sarcasm is strong in this one lol
@litrpgadventures6902 I'm actually being serious about this one
d'oh sorry... it's the little things sometimes...
I just came to say that this channel stinks of ai slop and at the very least it uses ai visuals and you shouldn't support it
Slop, fellow human? Can you be more specific in the fragrances and emotions you're feeling?
Thanksgiving!