Atari STE 50fps racer - WIP 15 June

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @junosix2453
    @junosix2453 6 หลายเดือนก่อน +2

    Those inbetween frames look insane, phenomenal work from Scott!
    Got to get some screaming Porsche engine sounds into the mix too!

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน

      Thanks! That reminds me - I need to DM you to ask a few things :)

  • @inceptional
    @inceptional 6 หลายเดือนก่อน +2

    Lovely jubbly. The extra frames for the car turning have really improved things. Coming along very nicely. :)

  • @Pai3000
    @Pai3000 5 หลายเดือนก่อน +1

    Wow!! This is looking incredible😮

  • @jrherita
    @jrherita 6 หลายเดือนก่อน +1

    Impressive! (The road mirroring at 0:18 is actually kinda cool). This looks great!

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +1

      Thanks! The road mirroring isn't a deliberate feature but glad you like it!

  • @kometbomb
    @kometbomb 6 หลายเดือนก่อน +2

    The new intermediate frames have a really noticeable effect! Steering looks suitably smooth compared to the scrolling now.

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน

      Yeah, it's made a big different hasn't it! I like to think the shadows have a big impact too.

    • @kometbomb
      @kometbomb 6 หลายเดือนก่อน +1

      @@gridleaderretro Yup, the shadows make the cars more tangible because they now sort of interact with the road, casting the shadow.

  • @AtariCrypt
    @AtariCrypt 6 หลายเดือนก่อน +1

    Absolutely loving this!!!

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +2

      I would expect no less :)

  • @animator75
    @animator75 6 หลายเดือนก่อน +1

    Getting even closer to that arcade feeling! :) Would love to se this outputted to a CRT screen.

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน

      Yeah, that would be pretty cool. My STE is sadly connected to a 27 inch flat panel rather than the real deal!

  • @IntoTheVerticalBlank
    @IntoTheVerticalBlank 6 หลายเดือนก่อน

    Seeing other parts of the track off to the side makes me want to try to go.off road and get to them

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +2

      Yeah - it's a side effect of the method used to render the road. Some people have complained about it but I think it's quite cool if you choose to "creatively interpret" it!

  • @kevcall
    @kevcall 6 หลายเดือนก่อน

    Looks way better with more car angle sprite frames, what a great idea it was 😁 no idea why more games like this didn't do that

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +2

      Yeah, that used to annoy me too :)
      Back in the day, games on the STFM needed to pre shift sprites in order to get the required level of performance, and this used up large amounts of memory, limiting the number of different sprites that can be used.
      I'm having to do pre shifting of sorts to get this level of performance on the STE, but I'm also targeting a 1 meg machine rather than 512k, so memory is less of a constraint.

  • @b0rg1010
    @b0rg1010 6 หลายเดือนก่อน

    Very nice indeed! Great work! :)

  • @noelsaw
    @noelsaw 6 หลายเดือนก่อน

    Nice! So smooth!

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +2

      Framerate is the top priority here :)

  • @trydowave
    @trydowave 3 หลายเดือนก่อน

    super impressive stuff.

    • @gridleaderretro
      @gridleaderretro  3 หลายเดือนก่อน +1

      Thank you! Please see more recent videos for the latest progress.

  • @Cataclysmic0
    @Cataclysmic0 5 หลายเดือนก่อน

    Truly amazing job! Imagine if this had been released back then :)
    Would it also be possible to enhance the engine to support slopes on the road?

    • @gridleaderretro
      @gridleaderretro  5 หลายเดือนก่อน +2

      Thanks! The engine could theoretically support hills/slopes but I'm not entirely convinced that it would be possible at this frame rate due to the maths involved. I may explore it in a future project.

  • @timediavideo
    @timediavideo 6 หลายเดือนก่อน +2

    Just beautiful! Are the perspective angles hand-drawn? Or do you use a 3D model als basis for the sprites?

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน

      Thank you! The different angles of the car sprite have been (I believe) hand drawn by project contributor Scott Elkington, with inspiration from the WEC Le Mans arcade machine sprites. You can find him on Twitter/X at @ScottElkington.

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt 4 หลายเดือนก่อน

    Isn’t there a way to sneak in some MUL and DIV into the CPU, while the blitter occupies the memory?

    • @gridleaderretro
      @gridleaderretro  4 หลายเดือนก่อน

      Yes, that's correct - you can run certain instructions immediately before starting the Blitter and they'll run in the background for "free" during the blit. It's nice in theory but I feel that it's generally better suited to demos rather than games due to the complexity it brings to the code.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 4 หลายเดือนก่อน

      @@gridleaderretro so there is no way to shovel outrun quality track projection into this? I never figured out why a CPU with a 16 Bit ALU (which can do one Add per cycle) needs so much time for 16 bit multiply. 6809 needed 11 cycles (?) for 8 bits.

    • @gridleaderretro
      @gridleaderretro  4 หลายเดือนก่อน +1

      @@ArneChristianRosenfeldt It's debatable as to whether you'd be able to add hills and so on to this and still have it running at 50fps.
      Prime Mover on the Amiga is a good example of what might realistically be accomplished at 50fps. You'd probably get somewhere close to that on the STE, minus some of the niceties like the tunnels and distance gradients.

  • @Antonio-hx7yh
    @Antonio-hx7yh 5 หลายเดือนก่อน

    incredible work, very arcade-like

    • @gridleaderretro
      @gridleaderretro  5 หลายเดือนก่อน

      Thank you - arcade-like is exactly what I'm aiming for!

  • @jezhollinshead2839
    @jezhollinshead2839 6 หลายเดือนก่อน

    Awesome work, Looking amaaaazing! Can't belive the speed 🤩I need to work out how to write these to a physical disk, so I can play on the STE rather than just in emu's.

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +1

      Thanks Jez! Quite pleased with the feeling of speed. Have you considered a Gotek or similar for playing these on the real STE?

  • @jasont6287
    @jasont6287 6 หลายเดือนก่อน +1

    Looks way faster than lotus Ste frame rate wise m8 ps i liked your comment about the blitter in the st.

    • @lucasjokiel
      @lucasjokiel 6 หลายเดือนก่อน

      Looks like No Second Prize or Vroom fast!

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +2

      Much higher frame rate than both NSP and Vroom!
      (To be fair, it's doing much less work on every frame than both games :) )

    • @lucasjokiel
      @lucasjokiel 6 หลายเดือนก่อน

      @@gridleaderretro That's why I need to get my SC1224 from Attic and see with my own eyes!

    • @jasont6287
      @jasont6287 5 หลายเดือนก่อน

      @@gridleaderretro And niether of those where slow on the st m8 i know Vroom wasnt from person experience back in the day on my Ste.

  • @Corsa15DT
    @Corsa15DT 5 หลายเดือนก่อน

    very good game for the ste

  • @Nick-Cooper
    @Nick-Cooper 5 หลายเดือนก่อน

    Look similar like WEC Lemans or Burning Rubber on Amstrad CPC.

    • @gridleaderretro
      @gridleaderretro  4 หลายเดือนก่อน

      Yes - it's heavily inspired by the arcade version of WEC :)

  • @TPau65
    @TPau65 6 หลายเดือนก่อน

    This really comes out nicely! Well done so far! You probably already are aware of the little graphic glitch in the car flip over animation? 😉

    • @gridleaderretro
      @gridleaderretro  6 หลายเดือนก่อน +1

      Thank you! The graphic glitch you mention is one of about 100 rough edges that currently need to be sorted out before release :)

  • @lucasjokiel
    @lucasjokiel 6 หลายเดือนก่อน

    Yay!