Thanks for the tutorial! One thing, my box array isn't quite the same size as the bounding box in the z direction. Do you know what I could be doing wrong? Thank you!
Love the tutorial, could the collision dectection at the end be tested by a distance check (from the centre of each box _ to _ using closest point to mesh/brep) then filter the results (cull pattern)
@@ParametricHouse Got it! it's a Mesh+ Schoen I-WP mesh volume between 2 parallel 1x1 square mesh planes with T0 input set to 0.9. Then a Wb Catmull-Clark level 3. Amazing plugin, M+ !!
Download the free example file👇
parametrichouse.com/voxelized-mesh
Hey ive been watching your channel for awhile you really teaching me grasshopper, thanks so much for your hard work.
Glad to hear it!
Amazing tutorials, as always!
Thanks again!
Terrific work as always!
Thank you! Cheers!
'Minecraft-tastic'. Great work. Thank you.
Very useful tutorial!!!! Thank you😍
Thanks for the tutorial! One thing, my box array isn't quite the same size as the bounding box in the z direction. Do you know what I could be doing wrong? Thank you!
Love the tutorial, could the collision dectection at the end be tested by a distance check (from the centre of each box _ to _ using closest point to mesh/brep) then filter the results (cull pattern)
Yes! the thing that you just said is the foundation of Iso-Surfaces. Thank you so much!
Thanks for the tutorial, Mohammed! Just another question.. how did you make this beautiful mesh? Milipede?
You're welcome. I don't remember, but it's probably a mesh+ combined with Weaverbird output
@@ParametricHouse Got it!
it's a Mesh+ Schoen I-WP mesh volume between 2 parallel 1x1 square mesh planes with T0 input set to 0.9.
Then a Wb Catmull-Clark level 3.
Amazing plugin, M+ !!
thank you tutorial
🙏
useful