the problem i have with the food is that you have to get everything in the workshop. why can't they ever add something to the world when they introduce new food items. these foods are only useful to open world, not missions.
45% chance to resist cave sickness on the sorbet is really nice, but by the time you have the ability to make a lot of these food you likely already have antibiotics or attachments on your helmet for cave sickness as well. But I do like the food variety, just wish the buffs were better on a few of the lower tier foods to help early on. I would also love to see one food from each crop with amazing buffs, higher tier more complex would be ok for those.
Yes the cave sickness is good early on or on mission. But on openworld eventually your not going to be in the caves that much anyway, if you have the deep ore extractors. But I agree by the time your able to craft it your not going to need it.
They can't get rid of the lag spikes. It's just how Unreal Engine 4 works. They can reduce it, but only so much. They redesigned entirely how they load assets and parts of the map with Unreal Engine 5 because of it. It still isn't perfect.
the problem i have with the food is that you have to get everything in the workshop. why can't they ever add something to the world when they introduce new food items. these foods are only useful to open world, not missions.
I agree they should add them.
45% chance to resist cave sickness on the sorbet is really nice, but by the time you have the ability to make a lot of these food you likely already have antibiotics or attachments on your helmet for cave sickness as well. But I do like the food variety, just wish the buffs were better on a few of the lower tier foods to help early on. I would also love to see one food from each crop with amazing buffs, higher tier more complex would be ok for those.
Yes the cave sickness is good early on or on mission. But on openworld eventually your not going to be in the caves that much anyway, if you have the deep ore extractors. But I agree by the time your able to craft it your not going to need it.
They can't get rid of the lag spikes. It's just how Unreal Engine 4 works. They can reduce it, but only so much. They redesigned entirely how they load assets and parts of the map with Unreal Engine 5 because of it. It still isn't perfect.