One thing to note though is the fact that they are actual cameras. You render the scene 4 times (once for each camera) + 1 for your canvas. If the resolutions of your render textures are too high, it will kill your framerate. At least, that's what I experienced. Maybe there is a workaround that.
most people who play and make games have hardware more than capable, so performance won’t be an issue. I don’t have the best system, in fact I’m probably below average, and it has no problems for me, even with more complicated scenes 👍
@@JimmyVegasUnity with the standard renderer, it has low impact and probably with the URP too. In HDRP, I only had 2 of these in my scene and it dropped my framerate from 60-90 fps to 12-15fps on a i7 and GTX 965. ;)
Nice tutorial Jimmy!
wow!! Dude it's awesome effect.. I have already Ideas For this effect to keep...Thanks a bunch!!
Awesome stuff! Before finding this I was stuck on this problem and was trying to render to Image and not RawImage hahaha
One thing to note though is the fact that they are actual cameras. You render the scene 4 times (once for each camera) + 1 for your canvas. If the resolutions of your render textures are too high, it will kill your framerate. At least, that's what I experienced. Maybe there is a workaround that.
most people who play and make games have hardware more than capable, so performance won’t be an issue. I don’t have the best system, in fact I’m probably below average, and it has no problems for me, even with more complicated scenes 👍
@@JimmyVegasUnity with the standard renderer, it has low impact and probably with the URP too. In HDRP, I only had 2 of these in my scene and it dropped my framerate from 60-90 fps to 12-15fps on a i7 and GTX 965. ;)
hmmm that’s odd. I haven’t had that in HDRP. what sort of scene was it?
Thanks! I'm using a quad on a t.v. screen and was trying to figure out how to get it to move around. Duh.
I can use this technique for my upcoming games 😉
Is there anyway to render static objects just once and dynamic objects every frame?
I'm doing it for android and it drops fps really badly
how to add glow in unity
Gameobject > Light > Pointlight
Check the “emissive” property on the material and then add bloom using post processing