Watching Bo Time Gaming playing this game on their "Camping Trip" as a multiplayer is still one of the funniest game playthroughs I have ever watched. It made me buy this game before it was VR, now I want it in VR too!
So Quest version has no shadows? Talking of shadows in the gameplay trailers the shadows looked very blocky in certain sequences. I remember the Hellsweeper dev MixedRealms talking about how they overcame blocky shadows in the Unity Engine. If they are present in the other versions perhaps they should have word with them. Played the flat game for years with the kids and own many versions so we could easily get the ultra fun multiplayer going within the family. Thanks for the review waiting for the PSVR2 version, hoping they use the advanced haptics and adaptive triggers like they do with the DualSense on the PS5 flat version.
Can you guys please do a Into the Radius Graphics Comparison across PSVR2, PCVR, Quest 3, And quest 2? It seems like a really contrasting comparison in my opinion
I think they could add a first person toggle when standing still so you can look where to go next and how far you have come in proper human perspective scale. As soon as you move it drops back to third. I think they could at least have that.
@@VRGRID the implementation of vr controls is kynda bad compared to any other vr game or remake (resident evil 4 was ported really well and ik it had a way bigger budget but still)
Cause VR is good for immersion, its to make you feel there. Which mean its good for first person. Not saying its gonna be boring in VR or that it cannot be done. There are great VR games in third indeed. I just dont like them as much, and since VR is hard to play for long periods of time, and because its greatest strength lies in immersion, then im not wasting time with things i could play on a flatscreen, if im not gaining that Immersion++. " Play as a puppet stringer in human fall flat" Why? Everyone that heard it was coming to VR initially pictured BEING the bubbly human. They just shit the bed with that one imo
Watching Bo Time Gaming playing this game on their "Camping Trip" as a multiplayer is still one of the funniest game playthroughs I have ever watched. It made me buy this game before it was VR, now I want it in VR too!
Cool. This looks like it will tickle me.
The multiplayer is what I want this for to play with my sons. Thanks for the first look.
It's stupid fun!
Does this crossplay with Quest from PSVR2?
Looks like a good drinking game 😁
gang beasts needs a port 😂
Dude.... I bought that game for pc when they announced a vr version. Sadly it never came
So Quest version has no shadows? Talking of shadows in the gameplay trailers the shadows looked very blocky in certain sequences. I remember the Hellsweeper dev MixedRealms talking about how they overcame blocky shadows in the Unity Engine. If they are present in the other versions perhaps they should have word with them.
Played the flat game for years with the kids and own many versions so we could easily get the ultra fun multiplayer going within the family. Thanks for the review waiting for the PSVR2 version, hoping they use the advanced haptics and adaptive triggers like they do with the DualSense on the PS5 flat version.
No it has some light sourced shadows. Just not much.
I got it and its so fun
Can you guys please do a Into the Radius Graphics Comparison across PSVR2, PCVR, Quest 3, And quest 2? It seems like a really contrasting comparison in my opinion
Thanks for doing this review. Do you know if cross-VR-platform multiplayer is enabled?
At the time of this review, no. It uses your meta friends list to team up.
This doesn't work through steamlink on my quest 2, it will launch and then show the main screen for a second and then close off
I don't know if it's a resolution thing I need to change or what the problem is
I can't find it on the ps store?
Coming very soon according to the devs
@VRGRID oh I might buy it not really a online gamer.
How to play it on the psvr2????
Not out just yet... But very soon according to the devs
They need first person
I think that might take away from all the ragdoll fun
Not playing this unless they put first person perspective. Pointless to me in VR
I hear you, but seeing your rag doll body is half the fun. For me, it was all about the implementation of the VR controls.
I think they could add a first person toggle when standing still so you can look where to go next and how far you have come in proper human perspective scale. As soon as you move it drops back to third. I think they could at least have that.
@@VRGRID the implementation of vr controls is kynda bad compared to any other vr game or remake (resident evil 4 was ported really well and ik it had a way bigger budget but still)
VR can be great in third person. If first person is fine one flatscreen then why can't VR be the same 🤷♂️
Cause VR is good for immersion, its to make you feel there. Which mean its good for first person. Not saying its gonna be boring in VR or that it cannot be done. There are great VR games in third indeed. I just dont like them as much, and since VR is hard to play for long periods of time, and because its greatest strength lies in immersion, then im not wasting time with things i could play on a flatscreen, if im not gaining that Immersion++.
" Play as a puppet stringer in human fall flat"
Why? Everyone that heard it was coming to VR initially pictured BEING the bubbly human. They just shit the bed with that one imo
worst*
disliked
agreed
@@TheVRResistance ok