The goliath drop wasnt an attack wave. It was a dropship that was flying past, and when your spores were alive, theyd hit it, and cause it to drop the goliath. Given the successful attempt included your spores being murdered by firebats, no such drop happened.
During SC1 Warfield was in the Dominion but he was mainly doing other jobs for Mengsk leading other battles. During Brood War Warfield's primary focus was the Spectre program and was not present for any major Dominion battles despite being referred to as almost if not more important than Duke himself to Mengsk and he would retire shortly after the events of Brood War before being brought out of retirement for SC2.
@@ethan1142028 Yeah, warfield was invented for SC2 and the lore has been retconned. That's not a bad thing, blizzard world are more about being fun than about being immersive. Orcs have 4 different origins, one for each warcraft title and one for WoW, and that's ok.
I'm imagining the narrative behind it, like the last Zergling w its dying breath claws into a critical gas pipe and causes a gas leak and the entire CC spends the rest of the mission frantically rushing for a technician to fix it but he was left at home playing Lost Viking in the cantina bc Jim did not have more seat in his stupid shuttle. Actually had he came in his standard issue armor instead of his fancy Vulture bike, they had had...
@@belofon8899 I don't know, because in the original Terran campaign, you play as a magistrate that defects from the confederates with Raynor. I'm fairly certain they intended it to be the former person you were role playing as in the Terran campaign.
for some reason while watching this i thought "imagine if there was no limit to how far the creep could spread, but the more buildings you have that need to be on creep, the more buildings you need that make creep, or it'll be consumed too fast for the creep-makers to make more"
It would make zerg a lot weaker because creep making would be a necessary tax on expansion but also zerg don't make that many building on upper limits anyways so I'm not sure how that would slot into current design.
I'm really hooked on this series for SC1 you've been doing for terran and now zerg. I cannot wait for the mission against Tassadar where you normally make a huge Hydra hammer to crack the toss base before the duel in the middle.
"The Culling" is going to be such a pain, I already feel for Grant. He legit struggled playing it straight up with Hydras, Sunks and Mutas, re-starting 5 times if I remember correctly, but Lings only's gon' be a nightmare...
not really. its the first mission you're allowed to do cracklings iirc, and cracklings RIP AND TEAR thru the culling, with only a few mutas and guardians being a hassle.
@@EMDakka yeah, no, see Grant has a way of making 3-4 control groups and a-clicking them somewhere on the minimap without putting too much thought to it. With SC1's attrocious pathing, and the fact that Garm's main is on a high ground island, it ain't gon' be a walk in the park. Cracklings are gonna do work, for sure, but defiles + air will do their just as good. I'm also have my concerns about Grant's early game army management. He'll get there, but it ain't gon' be clean, nor pretty.
The hardest part of that mission is that you dont start with a base. Lings can proceed to slowly clear everything once you get set up. The amount of air is not huge and defilers arent an issue for lings nor the vanilla ultras.
22:31 Story time! I love it! more of that please! (Funny though, I too was a Carrier only Protoss player. And BC Terran. And Hydra Zerg. And we had the house rule of no nukes.)
I wonder how long it'll be until Grant starts abusing burrow for ling ambushes. Only way I can see him holding the canyon to his main in the Kel Morian mission without bleeding minerals every wave.
To be honest that's basically what I did for a regular playthrough of that mission, burrowed lings to ambush brown and orange's siege tanks until I could take those two down. Bleeding minerals isn't so bad when the alternate win condition is to infest or destroy their command centers. That said, I don't know how Grant is going to kill yellow's 4 golliaths and a fully garrisoned bunker with only 7 zerglings, he'll probably have to set up a hatchery right away to train more zerglings before even engaging that initial base.
...The chrysalis has been killed, and thus Kerrigan never become Queen of Blades. The UED successfully conquered Koprulu sector, not letting zergs kill billions of humans. When Amon threat become apparent, UED used the most efficient tactic to kill him - destroy all his rocks with flock of enslaved mutas. *GOOD ENDING ACHIEVED*
We used to play Starcraft in internet cafes all the time and we were terrible at it! :D I remember turtling as Terran (because I was always too scared to push) and putting tanks & turrets on the high ground all around my base. Eventually I get attacked by mass Goliaths and nothing else. Just A-move from across the map, so you can imagine the slaughter that was! It was a 3v3 (iirc) and the entire enemy team just rage quit. Probably the best SC1 match I ever played. :D
Brood war ends 4 years before SC2 so realistically Warfield is probably still a Colonel or very accomplished Lieutenant Colonel that probably assumed command after Duke ate it.
I think that the "right click the thing" isnt always the best call, it definitely was the right call on Jim's CC on this mission but a lot of times in the past i think you would have been able to kill the objective much easier if you had used some of your units to kill the attacking units surrounding it. The UEF final mission with the cerebrates comes to mind. You definitely had a tougher time killing the sunken colony cerebrate because you just right clicked it instead of killing the defending units.
I am curious, when i try to see how many units have been lost. Since Zerglings come in pairs, do they count as 1 lost each, or only when two have been taken down? I guess what i am trying to ask is, does "Units Lost" count supply lost or physical units lost?
It's number of units lost. It counts each zergling independently, and each interceptor as well. I don't know if it counts broodlings and spider mines, though.
Still think SC1 Zerg look much better, because the buildings and their cocoons are so much more intricate, makes them look way more organic than the low poly low texture stuff of SC2. I'm also happier with the brighter creep. In SC2 I often can't see units (neither Zerg nor Terran infantry) on the creep. I think that's a major graphical misdesigned that would never have happened to 90ies Blizzard. Same thing in WC3-reforged with the highly detailed humanoid units that thus all have the same shape and barely visible team colours. It just turns into a big mess of a pile of blurp.
Why didn't you keep your lings on the right where they kept dropping from? Kill them one at a time as they drop seems like it would have been easier than trying to make them separate.
Man, early SC mission and starting set up was weird. This mission is a perfect example - you start off with almost no units and no tech structures, but have to deal with almost constant enemy attack from the get go. Giving you a starting spawning pool would have made things so much easier.
@@JollyGreenWizard redstone can be the 3rd mission so like it's not all that much and also i won't stop just bc i already said it 10 times some ppl go at it for mobths on end without getting what they specificaly want the strong willed will be the ones with some actual recognition so to you sur GIT GUD
He already made the attempt in Heart of the Swarm. He didn't finish the run though as his last video on it was at the hybrid facility where you have to kill multiple hybrids before they finish off Kerrigan.
@@jaydencrooks5064 I believe the issue with scvs was that it would make almost every mission take hours which wouldn't be a good investment for Grant. I am not sure if it would even be possible. Grant only got as far as he did on Drones only due to building lots of spine/spore crawlers. I don't think Grant would be able to planetary/perdition turret rush every map.
The goliath drop wasnt an attack wave. It was a dropship that was flying past, and when your spores were alive, theyd hit it, and cause it to drop the goliath. Given the successful attempt included your spores being murdered by firebats, no such drop happened.
Oh my goodness, I forgot about that! AI transports drop their units when attacked like a startled squid spraying ink.
During SC1 Warfield was in the Dominion but he was mainly doing other jobs for Mengsk leading other battles. During Brood War Warfield's primary focus was the Spectre program and was not present for any major Dominion battles despite being referred to as almost if not more important than Duke himself to Mengsk and he would retire shortly after the events of Brood War before being brought out of retirement for SC2.
send in another gorgon!!
@@ethan1142028 Yeah, warfield was invented for SC2 and the lore has been retconned. That's not a bad thing, blizzard world are more about being fun than about being immersive. Orcs have 4 different origins, one for each warcraft title and one for WoW, and that's ok.
This video shows us that Firebats are actually a pretty good counter to Zerglings.
Also I'm actually pretty surprised he had such a hard time fending off early attack waves just because of a few firebats
Firebats counter zergling hard core lol
it's like a design by blizz or something
When Reapers and Hellions don't exist, they're a pretty good choice.
With Marines, Medics and Stimd, this is a pretty deadly combination in the early game
I'm imagining the narrative behind it, like the last Zergling w its dying breath claws into a critical gas pipe and causes a gas leak and the entire CC spends the rest of the mission frantically rushing for a technician to fix it but he was left at home playing Lost Viking in the cantina bc Jim did not have more seat in his stupid shuttle. Actually had he came in his standard issue armor instead of his fancy Vulture bike, they had had...
The blue Terran is "former colonial militia," which means they're the Terran commander you play as in the first campaign.
It's Jim Raynor himself, actually
@@belofon8899 I don't know, because in the original Terran campaign, you play as a magistrate that defects from the confederates with Raynor.
I'm fairly certain they intended it to be the former person you were role playing as in the Terran campaign.
for some reason while watching this i thought "imagine if there was no limit to how far the creep could spread, but the more buildings you have that need to be on creep, the more buildings you need that make creep, or it'll be consumed too fast for the creep-makers to make more"
It would make zerg a lot weaker because creep making would be a necessary tax on expansion but also zerg don't make that many building on upper limits anyways so I'm not sure how that would slot into current design.
It's crazy to think that this game was made in a time where that would cause performance problems, just scanning for a spot to place creep.
I'm really hooked on this series for SC1 you've been doing for terran and now zerg. I cannot wait for the mission against Tassadar where you normally make a huge Hydra hammer to crack the toss base before the duel in the middle.
"Firebats are really good" -GGG
The forbidden words have been spoken! The end times are upon us!
I feel a Jayborino stirring.
Repent all ye sinners! The end times are upon us!
Ermm…Is there anything else you want me to say?
"The Culling" is going to be such a pain, I already feel for Grant. He legit struggled playing it straight up with Hydras, Sunks and Mutas, re-starting 5 times if I remember correctly, but Lings only's gon' be a nightmare...
not really.
its the first mission you're allowed to do cracklings iirc, and cracklings RIP AND TEAR thru the culling, with only a few mutas and guardians being a hassle.
@@EMDakka yeah, no, see Grant has a way of making 3-4 control groups and a-clicking them somewhere on the minimap without putting too much thought to it. With SC1's attrocious pathing, and the fact that Garm's main is on a high ground island, it ain't gon' be a walk in the park. Cracklings are gonna do work, for sure, but defiles + air will do their just as good.
I'm also have my concerns about Grant's early game army management.
He'll get there, but it ain't gon' be clean, nor pretty.
The hardest part of that mission is that you dont start with a base. Lings can proceed to slowly clear everything once you get set up. The amount of air is not huge and defilers arent an issue for lings nor the vanilla ultras.
@@luckylarry71 The island itself is very small. Garm's hive and most of their tech is on the low ground. But I agree that it won't be easy.
@@hiei49 You're absolutely correct on this. Excited to remember how it's done in a few days.
22:31 Story time! I love it! more of that please!
(Funny though, I too was a Carrier only Protoss player. And BC Terran. And Hydra Zerg. And we had the house rule of no nukes.)
i'd almost forgotten about the fact you've speedrun a staircase
Grant really called Kerrigan the Queen of Shovels instead of the Queen of Spades.
I love these thumbnails lol “you thought I’d leave my break to change the thumbnail? *FOOLS* IM GOING BACK TO SLEEP SEE YOU LATER”
Totally understandable, I don't blame you when it comes to the thumbnail.
I wonder how long it'll be until Grant starts abusing burrow for ling ambushes. Only way I can see him holding the canyon to his main in the Kel Morian mission without bleeding minerals every wave.
To be honest that's basically what I did for a regular playthrough of that mission, burrowed lings to ambush brown and orange's siege tanks until I could take those two down.
Bleeding minerals isn't so bad when the alternate win condition is to infest or destroy their command centers.
That said, I don't know how Grant is going to kill yellow's 4 golliaths and a fully garrisoned bunker with only 7 zerglings, he'll probably have to set up a hatchery right away to train more zerglings before even engaging that initial base.
...The chrysalis has been killed, and thus Kerrigan never become Queen of Blades.
The UED successfully conquered Koprulu sector, not letting zergs kill billions of humans.
When Amon threat become apparent, UED used the most efficient tactic to kill him - destroy all his rocks with flock of enslaved mutas.
*GOOD ENDING ACHIEVED*
it's a shame SC doesn't do the AU stuff Command and Conquer does, because that would be a cool story.
I personally enjoyed the low effort thumbnails telling us how much you enjoyed your vacation it's great
love the content Grant, every time you post a vid i get excited to see how you will overcome the challenges ahead of you.
We used to play Starcraft in internet cafes all the time and we were terrible at it! :D
I remember turtling as Terran (because I was always too scared to push) and putting tanks & turrets on the high ground all around my base. Eventually I get attacked by mass Goliaths and nothing else. Just A-move from across the map, so you can imagine the slaughter that was!
It was a 3v3 (iirc) and the entire enemy team just rage quit. Probably the best SC1 match I ever played. :D
Raynor: **doing nothing as his command center slowly burns down** Sarah...is that really you?
Raynor's Raider : Head right into the Char, the homeworld of swarm zerg, killing all the Zerglings, destroying entire universe by saving Kerrigan :b
Zerglings only, also known as "Jayborino's Revenge"
I'm unironically digging these last few thumbnails. This could be a new norm, lmao.
Ohhhh, hearing him say that the southern army was Duke was driving me bonkers. I'm genuinely surprised Raynor didn't bring an SCV from that base.
TL;DR the attacks essentially stop after Kerrigan hatches. It's a holdout essentially.
26:00 You put the unload point into the narrowest part of the cliff XD
I feel like you told the Zergling v Carrier story on this mission in Mass Recall.
Though I could very well be wrong
Nope. It was Mass Recall in Protoss campaign when you first get carriers.
Close enough
Sleepcation is always a good vacation
Brood war ends 4 years before SC2 so realistically Warfield is probably still a Colonel or very accomplished Lieutenant Colonel that probably assumed command after Duke ate it.
I think that the "right click the thing" isnt always the best call, it definitely was the right call on Jim's CC on this mission but a lot of times in the past i think you would have been able to kill the objective much easier if you had used some of your units to kill the attacking units surrounding it. The UEF final mission with the cerebrates comes to mind. You definitely had a tougher time killing the sunken colony cerebrate because you just right clicked it instead of killing the defending units.
UED :)
This is Revenge for all the times you talked smack on lil Jimmy Raynor, the peoples hero. And the firebat. Yeah that was tricky
19:35 have you heard about factorio? It has emoji’s and custom ones too like iron plates or trains
Jim, is too love struck to build an SCV.
I fucking love these thumbnails
I am curious, when i try to see how many units have been lost.
Since Zerglings come in pairs, do they count as 1 lost each, or only when two have been taken down?
I guess what i am trying to ask is, does "Units Lost" count supply lost or physical units lost?
It's number of units lost. It counts each zergling independently, and each interceptor as well. I don't know if it counts broodlings and spider mines, though.
@@momom6197 Okay, thanks for the answer.
Three quarters of the game has all the upgrades in the world but not more than 10 lings.
Keeps wondering why is he so dead.
Nice.
.... Abathur's throbbing embrace...
The long awaited thumbnail has arrived!
Keep using these thumbnails, grant
I love them
Dont have time to watch this vid yet, nor have I gotten to the other two yet. But dude, please consider an actual holiday in the not so distant future
I would have suggested more Spores clustered around to spot/stop those drops on your main.
Oooh dear, Grant's gonna be sore tomorrow if he wasn't moving much for 3 days..
I wish you luck.
again yet more cracklings!
This mission really did start you off with 3 drones and no spawning pool huh
I wonder if you could of used the Queen's ensnare ability since it doesn't do damage.
God damnn, that early lose tho
only sleep vacation feel like my kind of vacation.
Still think SC1 Zerg look much better, because the buildings and their cocoons are so much more intricate, makes them look way more organic than the low poly low texture stuff of SC2.
I'm also happier with the brighter creep. In SC2 I often can't see units (neither Zerg nor Terran infantry) on the creep. I think that's a major graphical misdesigned that would never have happened to 90ies Blizzard. Same thing in WC3-reforged with the highly detailed humanoid units that thus all have the same shape and barely visible team colours. It just turns into a big mess of a pile of blurp.
The queen of spades. Not the queen of blades. Missed opportunity.
Wow, Firebat good unit!
Looking forwards to Diablo Clones only and D.vaMarines only for Stormgate
Love the thumbnail
I think he technically he made a thumbnail
Actually just use this thumbnail for the whole series I dare you grant
Why didn't you keep your lings on the right where they kept dropping from? Kill them one at a time as they drop seems like it would have been easier than trying to make them separate.
Man, early SC mission and starting set up was weird. This mission is a perfect example - you start off with almost no units and no tech structures, but have to deal with almost constant enemy attack from the get go. Giving you a starting spawning pool would have made things so much easier.
4 hydras and 2 sunks is pretty strong, plenty to kill all of the early attacks with little to no micro. Sunks in general are just super strong in SC1
aww he didn't show us the units lost count :P
Please please please, tell me this thumbnail of laziness will continue XD
nice
Was that a pro-tip? If you need to stay up for a 24 hour stream, just fall down a flight of stairs two days before?
grant. Sleep!
18 supply at 8 minutes... I thought this was going to be 20 control groups every mission ?
You attacked dropships with spores. It's not legit zerlings only
day 12 of asking grant to do reapers only
*No*
@@skywalker6078 ???
@@razvanvasilache7834 Yes?
@@skywalker6078 yes what????
@@JollyGreenWizard redstone can be the 3rd mission so like it's not all that much and also i won't stop just bc i already said it 10 times some ppl go at it for mobths on end without getting what they specificaly want the strong willed will be the ones with some actual recognition so to you sur GIT GUD
Day 3 of asking grant to do drone only
He already made the attempt in Heart of the Swarm. He didn't finish the run though as his last video on it was at the hybrid facility where you have to kill multiple hybrids before they finish off Kerrigan.
Oh ok suv's then?
@@jaydencrooks5064 I believe the issue with scvs was that it would make almost every mission take hours which wouldn't be a good investment for Grant. I am not sure if it would even be possible. Grant only got as far as he did on Drones only due to building lots of spine/spore crawlers. I don't think Grant would be able to planetary/perdition turret rush every map.
Probes then
@@jaydencrooks5064 I have no idea on that one. I assume it would be mostly just building cannons everywhere.