Creating threats for our next game Shepherd Knight!
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- เผยแพร่เมื่อ 22 ก.ย. 2024
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interesting.
seeing the (seemingly) core gameplay for the first time where you move to herd the sheep and can throw them around, looks possible to make engaging puzzles with but on the flipside it really limits combat. maybe you can make combat more of a puzzle than action then and you showed a part of it here with the wolf baiting you, maybe give depth to all the combat situations where an escaping wolf can mean future trouble so you are pressured into getting rid of them so you plan to finish them off with stuns or lots of damage before they run :) the dragon snatching your sheep is a really cool idea and i wish it wont stay a 2d mechanic like that and get some depth to it too :D
wonderful work guys!
also some enemies with intelligent AI where they distract you for their allies to snatch some sheep. problem here is to make it not be predictable
Hi, JuniorRun! Thank you for your feedback. Yes, there will be puzzles! We are doing our best to balance between Combat, Herding and Puzzles.
i love the way this game looks, but kinda worried that the herding aspect doesnt look too engaging or enjoyable with all the constant running back and forth. But maybe im wrong, would love to give this game a shot when it drops. keep up the good work yall👍
I just don't think herding sheep around is a fun gameplay loop. When the character ran off and fought a monster, that gameplay looked awesome. But herding the sheep looks boring
Hi! The gameplay will focus on herding sheep, combat, and puzzles. We'll balance these three pillars as you explore and progress through the world.