CREATE YOUR OWN RENDERER WITHOUT CODE in Unity!

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 396

  • @sykoo
    @sykoo 5 ปีที่แล้ว +68

    Scriptable Render Passes are sooooo cool! Glad you made a video on this. =D

  • @joelgimenez
    @joelgimenez 5 ปีที่แล้ว +8

    Awesome video, Last year it took me around a week to implement almost the exact same effect by writing shaders. And now it took you less than 10 minutes!

  • @leximattick
    @leximattick 5 ปีที่แล้ว +16

    I love how you manage to make sponsored videos that are enjoyable, educational, AND manage to perfectly promote Unity

    • @VVIZART_STUDIOS24
      @VVIZART_STUDIOS24 5 ปีที่แล้ว

      Free Laser beam pack! Out on AssetStore. th-cam.com/video/UuQOU9HkIXU/w-d-xo.html

  • @Snowy96097
    @Snowy96097 5 ปีที่แล้ว +2

    Hi, I’m a beginner trying to get into game development and your make a game series helped me actually understand some of the basics of unity. I would love to see some more beginner tutorials for people like me. I know lots of people enjoy the advanced content, (myself included even though I don’t understand much of it) but I’m sure you could help more people get into game development. Thank you.

  • @GoldenWind
    @GoldenWind 5 ปีที่แล้ว +2

    Why it's so perfect, Brackeys videos are the best, thank you for tutorial, and motivation :D

  • @etopsirhc
    @etopsirhc 5 ปีที่แล้ว +177

    this video hurts. i spent weeks trying to learn shader programming (and failing) a few years ago to get nearly this exact effect.

  • @mpixel2058
    @mpixel2058 4 ปีที่แล้ว +15

    I don't have the "Lightweight Pipeline Asset" in my assets folder, but I did install the package.

  • @placeprom
    @placeprom 5 ปีที่แล้ว +2

    For those wondering how to change to your own pipeline asset: Go to Edit --> Project Settings --> Grafic and drag your asset onto Scriptable Render Pipeline Settings

  • @introvertio4399
    @introvertio4399 4 ปีที่แล้ว

    Brackeys is the goto channel... there's no topic that he hasn't touched... he started revisiting.... 🥶thanks alot

  • @joshuamekeel4975
    @joshuamekeel4975 5 ปีที่แล้ว +94

    00:14 Me and the boys asserting our magical dominance against the Gedway Insignia clan

    • @maehn3134
      @maehn3134 5 ปีที่แล้ว +3

      xD

    • @Nilrem8
      @Nilrem8 5 ปีที่แล้ว +1

      @@maehn3134 lol

    • @randomexplosion6527
      @randomexplosion6527 5 ปีที่แล้ว

      Where are the flying daddy steeds?

    • @RiadZX
      @RiadZX 5 ปีที่แล้ว

      riadz.itch.io/climb-it

  • @fatmama335
    @fatmama335 5 ปีที่แล้ว +2

    I started learning about unity a couple of days ago, came across your channel, great content, best I've came across, so thank you. Subbed and looking forward to your future uploads.

  • @Bakamoichigei
    @Bakamoichigei 5 ปีที่แล้ว +11

    Oh man, seeing this my mind immediately begins racing thinking of other possible applications... Things like having an item that lets you see enemies through obstacles in an FPS or stealth game, or even just a function of object highlighting in a game with an AR-style UI. (Like the SHD Tech UI in _The Division._ ) Wow, could be interesting in VR, too!

  • @sahirvirmani7369
    @sahirvirmani7369 5 ปีที่แล้ว +1

    This is really so cool! The fact that we can do this without coding at all is really great!

  • @DenOvsyannikov
    @DenOvsyannikov 5 ปีที่แล้ว +12

    hmm, it turned out to be much easier than i thought, thanks

  • @mightyigrek
    @mightyigrek 4 ปีที่แล้ว +1

    Excellent video! I needed for my player to be visible behind buildings. I tried different methods but this is just so clean and simple.

  • @justinwhite2725
    @justinwhite2725 5 ปีที่แล้ว +1

    I most like that without the fresnel you get that 2d look. I can think of a lot of uses for that. I also like the ghostly look you created @7:22 on its own for certain uses - I haven’t played much with shader graph so seeing that was fantastic.

  • @DevGods
    @DevGods 5 ปีที่แล้ว +1

    Unity has soooooo much to learn!!! I’m excited and terrified

  • @gameexplorer4963
    @gameexplorer4963 5 ปีที่แล้ว +3

    Now that is the kind of videos we expect from you! Awesome! Thank you!

  • @VisserStudio
    @VisserStudio 5 ปีที่แล้ว +2

    Well, that's a cool effect that I imagined would be much harder to pull off. Thanks for the tutorial!

  • @justinwhite2725
    @justinwhite2725 5 ปีที่แล้ว +1

    Also thanks for this. It’s been ages since yo vet done a focused tutorial I almost thought you stopped doing them.

  • @juanp.hernandez5759
    @juanp.hernandez5759 5 ปีที่แล้ว +5

    I want those assets! They are so cool and perfect for an RPG mini-game

  • @richiebee33
    @richiebee33 5 ปีที่แล้ว +2

    That is one amazing tutorial. I love your stuff, please keep it coming, @Brackeys!

  • @NeasMiIh
    @NeasMiIh 5 ปีที่แล้ว +1

    i love this channel. its quick and very easy to understand. thanks man

  • @markobegic7791
    @markobegic7791 5 ปีที่แล้ว +1

    Every time I get stuck on my project, I really don't know how but you publish a video solving my problem...dude are you stalking me😂😂😂😂😂

  • @Arkounay
    @Arkounay 5 ปีที่แล้ว +51

    Interesting video, I've always had a hard time with shaders but the visual scripting makes it look easier.
    Btw there's no link in the description about the lightweight renderering pipeline (it's not a big deal I'll just google it)

    • @callum1126
      @callum1126 5 ปีที่แล้ว +3

      @@RiadZX Stop spamming your fucking game everywhere.

  • @thatanimeweirdo
    @thatanimeweirdo 5 ปีที่แล้ว

    That's so wild! This gives people so much power without the need of a shader programmer!

  • @harshdeepdwivedi9731
    @harshdeepdwivedi9731 5 ปีที่แล้ว +10

    Brackeys - uploads
    Me - yaaayy!

  • @akshaykhandizod8945
    @akshaykhandizod8945 4 ปีที่แล้ว +11

    Hey,
    How can we recreate similar effect in 2D ?

  • @avgchoobafan
    @avgchoobafan 5 ปีที่แล้ว +1

    You can make the frenel effect stronger and it gives you a nice outline dither effect

  • @lucien8157
    @lucien8157 5 ปีที่แล้ว +5

    Can u make a video tutorial on full body awareness so that when the character turns the arms head and upper body follow it then the legs as well

  • @TheMasterDok
    @TheMasterDok 5 ปีที่แล้ว +4

    Wow, is that a pink diamond with complex refractions in LDPR, on the top of the left tower? Looks amazing! Will there be some tutorial about it?

  •  4 ปีที่แล้ว

    That is exactly what I am looking for. I was looking for an outline effect actually, but that will fit!

  • @deathfroude
    @deathfroude 5 ปีที่แล้ว +5

    @Brackeys have you done or are you planning to do a Key Bindings tutorial (as part of your menus series)? keep up the awesome work!

  • @AlanNienow
    @AlanNienow 5 ปีที่แล้ว +102

    Where is the download link for the example?

    • @ToonShader
      @ToonShader 4 ปีที่แล้ว

      In the description.

  • @BlueFlopy
    @BlueFlopy 5 ปีที่แล้ว +22

    I demand more glasses rap.

  • @ewwitsantonio
    @ewwitsantonio 5 ปีที่แล้ว +1

    Great video!! Would have never imagined I could do all that in the editor.

  • @OZ-qx7us
    @OZ-qx7us 5 ปีที่แล้ว +4

    Hello from Turkey!

  • @verified_tinker1818
    @verified_tinker1818 3 ปีที่แล้ว

    Miss you, Brackeys.

  • @N4m43
    @N4m43 5 ปีที่แล้ว +1

    This was super interesting.
    I would really like other videos about Scriptable Render Passes, if there's other relevant content to it.

  • @darkset5029
    @darkset5029 5 ปีที่แล้ว +8

    Nice effect but something must have broked since then, character seems to be rendered behind any shadow

  • @hadjidejan9541
    @hadjidejan9541 4 ปีที่แล้ว

    We miss you Brackeys!

  • @LaCreArthur
    @LaCreArthur 5 ปีที่แล้ว +1

    Thank for the downloadable link ! I love you 💖

  • @westingtyler1
    @westingtyler1 5 ปีที่แล้ว

    so this seems to pretty easily solve the "ghost armpits" problem, too, where you can see other parts of a ghost through the ghost, which looks computer graphicky and not very cinematic. cool that this solves that problem.

  • @DapperDinoCodingTutorials
    @DapperDinoCodingTutorials 5 ปีที่แล้ว +2

    Nice video :) I'll definitely have to cover this topic on my channel too.

  • @son2isaki
    @son2isaki 5 ปีที่แล้ว

    wooh thank you so much !
    the part 8:30 helped me a lot

  • @MisterWillX
    @MisterWillX 5 ปีที่แล้ว +1

    Wow! So helpful and informative! Thanks!

  • @TheAhmadFerrell
    @TheAhmadFerrell 5 ปีที่แล้ว

    My game development hero

  • @blakehoughton5244
    @blakehoughton5244 5 ปีที่แล้ว +7

    Well, this video's usefulness didnt last long. Unity broke something in 2019.1 it seems and adding render features cant be done, even though there is a plus icon to do it. Anyone know of a fix?

  • @adhochero6619
    @adhochero6619 4 ปีที่แล้ว +1

    how do you get up to 2:40 to work in unity 2020.1.3f1?

  • @LeeTGame
    @LeeTGame 5 ปีที่แล้ว +2

    Great video as usual:)

  • @takedowngames4486
    @takedowngames4486 5 ปีที่แล้ว +1

    Yay,I love all your videos.

  • @fallenhoenix1255
    @fallenhoenix1255 4 ปีที่แล้ว +2

    Can you do a tutorial on HDRP and stencil buffers? It seems impossible (or not just supported yet).

    • @itscatz9201
      @itscatz9201 3 ปีที่แล้ว +1

      I'd also heavily appreciate this! I've been painfully trying to make an effect like this work in HDRP without having to do rocket science.

  • @PolishProgrammer
    @PolishProgrammer 5 ปีที่แล้ว +3

    Nice but Multiplayer game tut is too old and can you make updated version becouse "High level API will be removed in future versions of Unity" ?

  • @S1m0n999
    @S1m0n999 5 ปีที่แล้ว +4

    This new glasses this is new glasses.
    This is a rap.😂😂😂
    10:00

  • @BastienGIAFFERI
    @BastienGIAFFERI 5 ปีที่แล้ว +2

    Awesome! Thanks for the video.

  • @Arkogelul
    @Arkogelul 5 ปีที่แล้ว

    Your tutorials are great. I saw the documentation about this feature and didn't really understand how this worked. Now that I watched your tutorial everything is cristal clear. Would you care to cover Asset Bundles ? This feature seems important but I can't wrap my head around this concept. Thanks !

  • @henryjones5935
    @henryjones5935 3 ปีที่แล้ว

    Amazing tutorial, just what I was looking for.

  • @dharmeshkumar2763
    @dharmeshkumar2763 5 ปีที่แล้ว +2

    Man you are owsom. I Learn from your each video. You always make new and interesting videos. Keep it up 👍👍👍😎

  • @KonradGM
    @KonradGM 5 ปีที่แล้ว +1

    can you create tutorial about keeping data between scenes and transitioning player between levels? i don't think i can find it anywhere in this youtube channel

  • @isaiahf6442
    @isaiahf6442 5 ปีที่แล้ว +1

    Great video, thanks! How difficult would it be to make a Post-Process Shader with Shader Graph?

  • @BeerfootBandit
    @BeerfootBandit 5 ปีที่แล้ว +2

    Me: I'm taking a day off from developing.
    Brackeys: *uploads a video.
    Me: ready to start working now

  • @terminatorakhil
    @terminatorakhil 4 ปีที่แล้ว +6

    I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.

    • @Chronomatrix
      @Chronomatrix 4 ปีที่แล้ว

      Same here.

    • @adhochero6619
      @adhochero6619 4 ปีที่แล้ว

      same. I got to about 2:39 and when I set it to render everything except my characters, they are still there, being rendered

    • @terminatorakhil
      @terminatorakhil 4 ปีที่แล้ว +2

      I was able to fix this. Don't know why it conflicted. But there was another urp template in the example project. Delete that, and it should work.

    • @adhochero6619
      @adhochero6619 4 ปีที่แล้ว

      @@terminatorakhil k ill try.. nope there are no changes at all

    • @adhochero6619
      @adhochero6619 4 ปีที่แล้ว +1

      @@terminatorakhil his settings say default layer mask and has one drop down. mine has two drop downs under "filtering" : opaque layer mask and transparent layer mask and neither nor both do anything

  • @Timcoster1985
    @Timcoster1985 5 ปีที่แล้ว +6

    I'm trying this and it mostly works but for some kind of reason the shadows from my character are now visible trough the mesh..Anyone knows how to fix this?

    • @ericjames8765
      @ericjames8765 4 ปีที่แล้ว

      Hey bud! Any chance you figured out how to fix this?

    • @MarceloL_R
      @MarceloL_R 4 ปีที่แล้ว +2

      I fixed it, but i don't know if this is the best approach. At 2:41 I left the "Default Layer Mask" as "Everything" and voilà, the player shadow is fixed

    • @MarceloL_R
      @MarceloL_R 4 ปีที่แล้ว +1

      By the way, I am using Unity 2019.2.19f1 and Lightweight RP 6.9.2

    • @ericjames8765
      @ericjames8765 4 ปีที่แล้ว

      Thanks for the update man! Gonna test this out

    • @thebenga05
      @thebenga05 4 ปีที่แล้ว

      @@MarceloL_R It works, but now the characters are rendered twice... :-(

  • @siddharthtrivedi3322
    @siddharthtrivedi3322 5 ปีที่แล้ว

    Far better explanation compare to Unity own video tutorial for the same topic so thank you for making things easily understandable form.

  • @noerodriguez4234
    @noerodriguez4234 5 ปีที่แล้ว

    Can you make an updated tutorial series for ppl who are just starting with unity? For example. 2019 unity complete tutorial for beginners step by step-introduction to unity part 1....and keep making part 2 etc...that will help a lot and you will get tons of views and make tons of money on TH-cam.many ppl will appreciate and respect your work.

  • @Fuzzel
    @Fuzzel 5 ปีที่แล้ว +2

    How do I get this to work with sprite renderer? I got 2d sprites moving around in a 3d space, but it doesn't work if my character is behind another sprite

  • @SniperSpy10
    @SniperSpy10 5 ปีที่แล้ว +1

    unable to click the + at 3:00 anyone know why?

  • @ghostbugaming
    @ghostbugaming 3 ปีที่แล้ว +3

    is there anyway to do this on HDRP

  • @amirmahdijavidpoor8588
    @amirmahdijavidpoor8588 5 ปีที่แล้ว +1

    Can you please make a video to show how to make a Reach point on the map in Lightweight ? Like how Tomb Rider do it to show you where you have to go in the game?

  • @sefii05
    @sefii05 5 ปีที่แล้ว +3

    I wanna start learning to use unity and coding in it, can I have some recommendation in where to learn and that stuff ?

    • @rubenleejohnsen2037
      @rubenleejohnsen2037 5 ปีที่แล้ว +2

      learn from brackeys, of cource! I recommend his "how to make a video game series".

    • @sefii05
      @sefii05 5 ปีที่แล้ว

      @@rubenleejohnsen2037 Thank you very much!

    • @rubenleejohnsen2037
      @rubenleejohnsen2037 5 ปีที่แล้ว +2

      @@sefii05 I started that way, and i have been following his tutorials since, and i feel like i have got a pretty solid understanding of unity and c#!

    • @michaelc5415
      @michaelc5415 5 ปีที่แล้ว

      Yeah me too . He is awesome oh and don't forget the team 😊

    • @rubenleejohnsen2037
      @rubenleejohnsen2037 5 ปีที่แล้ว

      also, does anyone know if this works with hdrp? I haven't gotten around to testing it yet.

  • @MKM_Music
    @MKM_Music 5 ปีที่แล้ว +19

    Is this possible with 2D sprites as well?

    • @betanick14
      @betanick14 5 ปีที่แล้ว

      Just what I was thinking

    • @Heatscraft
      @Heatscraft 5 ปีที่แล้ว

      @Terraria Heaven Your link doesn't work

    • @Chronomatrix
      @Chronomatrix 4 ปีที่แล้ว

      Hey, did you ever figure this out? I'm trying to do this on Unity 2020 with Universal Render Pipeline but it doesn't seem to work.

  • @RudraGames
    @RudraGames 4 ปีที่แล้ว +1

    Amazing, please toon shader with outline tutorial !!

  • @minerphips2784
    @minerphips2784 5 ปีที่แล้ว +2

    NEW GLASSES! 9:58

  • @Ecker00
    @Ecker00 5 ปีที่แล้ว

    Very cool! Any details on how the "Stencyl" override in the render features works? Can't find any documentation and clicking around I'm not figuring it out. Would love to use a mesh as a stencyl for the world behind.

  • @neuvedeno1
    @neuvedeno1 5 ปีที่แล้ว +1

    Please, throw more videos like this at us :)

  • @thebenga05
    @thebenga05 4 ปีที่แล้ว

    Awesome video. Is there any other help, tuto or examples somewhere about the "stencil" features ?

  • @bshgame
    @bshgame 5 ปีที่แล้ว

    that is just legendary

  • @velkyngame
    @velkyngame 5 ปีที่แล้ว +1

    is there a way to achieve this with the Standard Render Pipeline and Shader Graph?

  • @simoncodrington
    @simoncodrington 5 ปีที่แล้ว +1

    Great video mate :) 2019.1 is looking pretty great with some of these be experimental features 👍

  • @Anonymity55
    @Anonymity55 5 ปีที่แล้ว

    its weird that this channel has more subscribers than the official unity channel

  • @AnonymouseNO.1
    @AnonymouseNO.1 5 ปีที่แล้ว +7

    Yey :D I love your tutorials. Can you make somethink about multiplayer?

    • @TMDS
      @TMDS 5 ปีที่แล้ว

      He already has a full tutorial on how to do a multiplayer fps.
      But again UNet is deprecated so he will most probably wait till Unity deploys the new networking system.

    • @AnonymouseNO.1
      @AnonymouseNO.1 5 ปีที่แล้ว

      @@TMDS i mean photon or fire (from google)

    • @TMDS
      @TMDS 5 ปีที่แล้ว +1

      @@AnonymouseNO.1 look up Mirror.
      It's free on the asset store and the community is very helpful. Getting started with it should be a breeze.

    • @oen44
      @oen44 5 ปีที่แล้ว +2

      @@TMDS Actually MLAPI is the best one available right now. mlapi.network/features/

  • @TotatoC
    @TotatoC 5 ปีที่แล้ว +1

    Hey brackeys! Could you help me out? My text is always rendering above everything, do you know how to change that?

  • @komamon5566
    @komamon5566 5 ปีที่แล้ว +1

    Can you do a tutorial like Typing text while in game? Like you can rename stuff in the game, or enter a password of some sorts.

  • @watagree
    @watagree 5 ปีที่แล้ว +2

    Do you Guys ever intent to make a Full game. I would like to see what you Guys have house

  • @PrathamShingari
    @PrathamShingari 5 ปีที่แล้ว +3

    Wow nice😁

  • @lukevincent4256
    @lukevincent4256 5 ปีที่แล้ว +1

    How would I make this work for a first-person shooter controller? My hands keep showing through the gun even though every player object including the hands and gun have the same tag...

  • @moldybot9387
    @moldybot9387 5 ปีที่แล้ว +2

    Can you make a tutorial, how to make a comic black outline effect for characters?

    • @MattRix
      @MattRix 5 ปีที่แล้ว

      One way: duplicate the mesh and inflate the vertices along their normals, then invert the normals and draw it with black. This can be done in a shader.
      Another way: as a post effect, draw pixels as black when their depth is quite high compared to at least one adjacent pixel.

  • @federicodebona2842
    @federicodebona2842 5 ปีที่แล้ว

    So cool, but what about performance? Is it better this method or others?

  • @simulify8726
    @simulify8726 5 ปีที่แล้ว +2

    Brackeys, can you start a tutorial series on tower defense game or racing game?

    • @CodingWithUnity
      @CodingWithUnity 5 ปีที่แล้ว

      im pretty sure there is more tower defense tutorials than any other tutorial on youtube

  • @zero_otr
    @zero_otr 5 ปีที่แล้ว

    Awesome! If there is a way to use unity tilemap editor in real time, show us please

  • @nandodixtorsion
    @nandodixtorsion 5 ปีที่แล้ว

    Hi Brackeys! very nice video, it certainly was very easy to follow! I was wondering how the reflection on towers happen, and the mage prefab appears to have a WeaponRig empty object that is generating the reflections but don't see where the trick is done for the reflections. Can you explain how is that happening? Thanks!

  • @greensmall4086
    @greensmall4086 5 ปีที่แล้ว +6

    Can u do this in 2D?

    • @Danee2108
      @Danee2108 5 ปีที่แล้ว

      Yup! It's the exact same thing. You just need to import LWRP to your 2D project and ur good to go!

  • @telecomanda
    @telecomanda 4 ปีที่แล้ว +2

    Can you make a tutorial on this but in 2D?

  • @Vaul2501
    @Vaul2501 5 ปีที่แล้ว +4

    anyone tried this in 2D project, i dont think its working for me, when i change layer to my character it doesnt change anything :(
    edit :i did some progress, but its still a mess, waiting for updates

    • @osamansr5281
      @osamansr5281 4 ปีที่แล้ว

      there is a New2DRendererData but it's different from the CustomForwardRendererData and i'm not sure how to use it ?

  • @SgtKero90
    @SgtKero90 5 ปีที่แล้ว +1

    Anyone know how he imported lightmaps into the mesh renderer? been looking around for awhile and still haven't figured out how. I used blender to generate the lightmaps

  • @zacoons7889
    @zacoons7889 5 ปีที่แล้ว +1

    Pls do a video about active ragdolls!

  • @Mekhel
    @Mekhel 5 ปีที่แล้ว +2

    I have that same shirt

  • @xmugiwara528
    @xmugiwara528 5 ปีที่แล้ว

    Is there a way to only trigger these passes only when objects of a certain layer block the player's view? For example, they only show when hidden behind a "Rock" layer object. Thanks

    • @tree1120
      @tree1120 5 ปีที่แล้ว

      Couldn't you just render a different layer on top of them to block the see-through wall effect?

  • @mllelafortune
    @mllelafortune 4 ปีที่แล้ว

    Newbie question : Is it possible to show the shadow of the gameobject when it is behing an occlusion ? Thanks!

  • @moldybot9387
    @moldybot9387 5 ปีที่แล้ว +2

    The Glasses rap😂😂😂😂😂