Awesome video, Last year it took me around a week to implement almost the exact same effect by writing shaders. And now it took you less than 10 minutes!
Hi, I’m a beginner trying to get into game development and your make a game series helped me actually understand some of the basics of unity. I would love to see some more beginner tutorials for people like me. I know lots of people enjoy the advanced content, (myself included even though I don’t understand much of it) but I’m sure you could help more people get into game development. Thank you.
For those wondering how to change to your own pipeline asset: Go to Edit --> Project Settings --> Grafic and drag your asset onto Scriptable Render Pipeline Settings
I started learning about unity a couple of days ago, came across your channel, great content, best I've came across, so thank you. Subbed and looking forward to your future uploads.
Oh man, seeing this my mind immediately begins racing thinking of other possible applications... Things like having an item that lets you see enemies through obstacles in an FPS or stealth game, or even just a function of object highlighting in a game with an AR-style UI. (Like the SHD Tech UI in _The Division._ ) Wow, could be interesting in VR, too!
I most like that without the fresnel you get that 2d look. I can think of a lot of uses for that. I also like the ghostly look you created @7:22 on its own for certain uses - I haven’t played much with shader graph so seeing that was fantastic.
Interesting video, I've always had a hard time with shaders but the visual scripting makes it look easier. Btw there's no link in the description about the lightweight renderering pipeline (it's not a big deal I'll just google it)
so this seems to pretty easily solve the "ghost armpits" problem, too, where you can see other parts of a ghost through the ghost, which looks computer graphicky and not very cinematic. cool that this solves that problem.
Well, this video's usefulness didnt last long. Unity broke something in 2019.1 it seems and adding render features cant be done, even though there is a plus icon to do it. Anyone know of a fix?
Your tutorials are great. I saw the documentation about this feature and didn't really understand how this worked. Now that I watched your tutorial everything is cristal clear. Would you care to cover Asset Bundles ? This feature seems important but I can't wrap my head around this concept. Thanks !
can you create tutorial about keeping data between scenes and transitioning player between levels? i don't think i can find it anywhere in this youtube channel
I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.
@@terminatorakhil his settings say default layer mask and has one drop down. mine has two drop downs under "filtering" : opaque layer mask and transparent layer mask and neither nor both do anything
I'm trying this and it mostly works but for some kind of reason the shadows from my character are now visible trough the mesh..Anyone knows how to fix this?
I fixed it, but i don't know if this is the best approach. At 2:41 I left the "Default Layer Mask" as "Everything" and voilà, the player shadow is fixed
Can you make an updated tutorial series for ppl who are just starting with unity? For example. 2019 unity complete tutorial for beginners step by step-introduction to unity part 1....and keep making part 2 etc...that will help a lot and you will get tons of views and make tons of money on TH-cam.many ppl will appreciate and respect your work.
How do I get this to work with sprite renderer? I got 2d sprites moving around in a 3d space, but it doesn't work if my character is behind another sprite
Can you please make a video to show how to make a Reach point on the map in Lightweight ? Like how Tomb Rider do it to show you where you have to go in the game?
Very cool! Any details on how the "Stencyl" override in the render features works? Can't find any documentation and clicking around I'm not figuring it out. Would love to use a mesh as a stencyl for the world behind.
He already has a full tutorial on how to do a multiplayer fps. But again UNet is deprecated so he will most probably wait till Unity deploys the new networking system.
How would I make this work for a first-person shooter controller? My hands keep showing through the gun even though every player object including the hands and gun have the same tag...
One way: duplicate the mesh and inflate the vertices along their normals, then invert the normals and draw it with black. This can be done in a shader. Another way: as a post effect, draw pixels as black when their depth is quite high compared to at least one adjacent pixel.
Hi Brackeys! very nice video, it certainly was very easy to follow! I was wondering how the reflection on towers happen, and the mage prefab appears to have a WeaponRig empty object that is generating the reflections but don't see where the trick is done for the reflections. Can you explain how is that happening? Thanks!
anyone tried this in 2D project, i dont think its working for me, when i change layer to my character it doesnt change anything :( edit :i did some progress, but its still a mess, waiting for updates
Anyone know how he imported lightmaps into the mesh renderer? been looking around for awhile and still haven't figured out how. I used blender to generate the lightmaps
Is there a way to only trigger these passes only when objects of a certain layer block the player's view? For example, they only show when hidden behind a "Rock" layer object. Thanks
Scriptable Render Passes are sooooo cool! Glad you made a video on this. =D
Awesome video, Last year it took me around a week to implement almost the exact same effect by writing shaders. And now it took you less than 10 minutes!
I love how you manage to make sponsored videos that are enjoyable, educational, AND manage to perfectly promote Unity
Free Laser beam pack! Out on AssetStore. th-cam.com/video/UuQOU9HkIXU/w-d-xo.html
Hi, I’m a beginner trying to get into game development and your make a game series helped me actually understand some of the basics of unity. I would love to see some more beginner tutorials for people like me. I know lots of people enjoy the advanced content, (myself included even though I don’t understand much of it) but I’m sure you could help more people get into game development. Thank you.
Why it's so perfect, Brackeys videos are the best, thank you for tutorial, and motivation :D
this video hurts. i spent weeks trying to learn shader programming (and failing) a few years ago to get nearly this exact effect.
F
F
F
F..uck
F
I don't have the "Lightweight Pipeline Asset" in my assets folder, but I did install the package.
For those wondering how to change to your own pipeline asset: Go to Edit --> Project Settings --> Grafic and drag your asset onto Scriptable Render Pipeline Settings
Brackeys is the goto channel... there's no topic that he hasn't touched... he started revisiting.... 🥶thanks alot
00:14 Me and the boys asserting our magical dominance against the Gedway Insignia clan
xD
@@maehn3134 lol
Where are the flying daddy steeds?
riadz.itch.io/climb-it
I started learning about unity a couple of days ago, came across your channel, great content, best I've came across, so thank you. Subbed and looking forward to your future uploads.
Oh man, seeing this my mind immediately begins racing thinking of other possible applications... Things like having an item that lets you see enemies through obstacles in an FPS or stealth game, or even just a function of object highlighting in a game with an AR-style UI. (Like the SHD Tech UI in _The Division._ ) Wow, could be interesting in VR, too!
This is really so cool! The fact that we can do this without coding at all is really great!
hmm, it turned out to be much easier than i thought, thanks
Excellent video! I needed for my player to be visible behind buildings. I tried different methods but this is just so clean and simple.
I most like that without the fresnel you get that 2d look. I can think of a lot of uses for that. I also like the ghostly look you created @7:22 on its own for certain uses - I haven’t played much with shader graph so seeing that was fantastic.
Unity has soooooo much to learn!!! I’m excited and terrified
Now that is the kind of videos we expect from you! Awesome! Thank you!
Well, that's a cool effect that I imagined would be much harder to pull off. Thanks for the tutorial!
Also thanks for this. It’s been ages since yo vet done a focused tutorial I almost thought you stopped doing them.
I want those assets! They are so cool and perfect for an RPG mini-game
That is one amazing tutorial. I love your stuff, please keep it coming, @Brackeys!
i love this channel. its quick and very easy to understand. thanks man
Every time I get stuck on my project, I really don't know how but you publish a video solving my problem...dude are you stalking me😂😂😂😂😂
Interesting video, I've always had a hard time with shaders but the visual scripting makes it look easier.
Btw there's no link in the description about the lightweight renderering pipeline (it's not a big deal I'll just google it)
@@RiadZX Stop spamming your fucking game everywhere.
That's so wild! This gives people so much power without the need of a shader programmer!
Brackeys - uploads
Me - yaaayy!
Hey,
How can we recreate similar effect in 2D ?
You can make the frenel effect stronger and it gives you a nice outline dither effect
Can u make a video tutorial on full body awareness so that when the character turns the arms head and upper body follow it then the legs as well
Wow, is that a pink diamond with complex refractions in LDPR, on the top of the left tower? Looks amazing! Will there be some tutorial about it?
That is exactly what I am looking for. I was looking for an outline effect actually, but that will fit!
@Brackeys have you done or are you planning to do a Key Bindings tutorial (as part of your menus series)? keep up the awesome work!
Where is the download link for the example?
In the description.
I demand more glasses rap.
Great video!! Would have never imagined I could do all that in the editor.
Hello from Turkey!
Miss you, Brackeys.
This was super interesting.
I would really like other videos about Scriptable Render Passes, if there's other relevant content to it.
Nice effect but something must have broked since then, character seems to be rendered behind any shadow
We miss you Brackeys!
Thank for the downloadable link ! I love you 💖
so this seems to pretty easily solve the "ghost armpits" problem, too, where you can see other parts of a ghost through the ghost, which looks computer graphicky and not very cinematic. cool that this solves that problem.
Nice video :) I'll definitely have to cover this topic on my channel too.
wooh thank you so much !
the part 8:30 helped me a lot
Wow! So helpful and informative! Thanks!
My game development hero
Well, this video's usefulness didnt last long. Unity broke something in 2019.1 it seems and adding render features cant be done, even though there is a plus icon to do it. Anyone know of a fix?
how do you get up to 2:40 to work in unity 2020.1.3f1?
Great video as usual:)
Yay,I love all your videos.
Can you do a tutorial on HDRP and stencil buffers? It seems impossible (or not just supported yet).
I'd also heavily appreciate this! I've been painfully trying to make an effect like this work in HDRP without having to do rocket science.
Nice but Multiplayer game tut is too old and can you make updated version becouse "High level API will be removed in future versions of Unity" ?
This new glasses this is new glasses.
This is a rap.😂😂😂
10:00
Awesome! Thanks for the video.
Your tutorials are great. I saw the documentation about this feature and didn't really understand how this worked. Now that I watched your tutorial everything is cristal clear. Would you care to cover Asset Bundles ? This feature seems important but I can't wrap my head around this concept. Thanks !
Amazing tutorial, just what I was looking for.
Man you are owsom. I Learn from your each video. You always make new and interesting videos. Keep it up 👍👍👍😎
can you create tutorial about keeping data between scenes and transitioning player between levels? i don't think i can find it anywhere in this youtube channel
Great video, thanks! How difficult would it be to make a Post-Process Shader with Shader Graph?
Me: I'm taking a day off from developing.
Brackeys: *uploads a video.
Me: ready to start working now
I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.
Same here.
same. I got to about 2:39 and when I set it to render everything except my characters, they are still there, being rendered
I was able to fix this. Don't know why it conflicted. But there was another urp template in the example project. Delete that, and it should work.
@@terminatorakhil k ill try.. nope there are no changes at all
@@terminatorakhil his settings say default layer mask and has one drop down. mine has two drop downs under "filtering" : opaque layer mask and transparent layer mask and neither nor both do anything
I'm trying this and it mostly works but for some kind of reason the shadows from my character are now visible trough the mesh..Anyone knows how to fix this?
Hey bud! Any chance you figured out how to fix this?
I fixed it, but i don't know if this is the best approach. At 2:41 I left the "Default Layer Mask" as "Everything" and voilà, the player shadow is fixed
By the way, I am using Unity 2019.2.19f1 and Lightweight RP 6.9.2
Thanks for the update man! Gonna test this out
@@MarceloL_R It works, but now the characters are rendered twice... :-(
Far better explanation compare to Unity own video tutorial for the same topic so thank you for making things easily understandable form.
Can you make an updated tutorial series for ppl who are just starting with unity? For example. 2019 unity complete tutorial for beginners step by step-introduction to unity part 1....and keep making part 2 etc...that will help a lot and you will get tons of views and make tons of money on TH-cam.many ppl will appreciate and respect your work.
How do I get this to work with sprite renderer? I got 2d sprites moving around in a 3d space, but it doesn't work if my character is behind another sprite
unable to click the + at 3:00 anyone know why?
is there anyway to do this on HDRP
Can you please make a video to show how to make a Reach point on the map in Lightweight ? Like how Tomb Rider do it to show you where you have to go in the game?
I wanna start learning to use unity and coding in it, can I have some recommendation in where to learn and that stuff ?
learn from brackeys, of cource! I recommend his "how to make a video game series".
@@rubenleejohnsen2037 Thank you very much!
@@sefii05 I started that way, and i have been following his tutorials since, and i feel like i have got a pretty solid understanding of unity and c#!
Yeah me too . He is awesome oh and don't forget the team 😊
also, does anyone know if this works with hdrp? I haven't gotten around to testing it yet.
Is this possible with 2D sprites as well?
Just what I was thinking
@Terraria Heaven Your link doesn't work
Hey, did you ever figure this out? I'm trying to do this on Unity 2020 with Universal Render Pipeline but it doesn't seem to work.
Amazing, please toon shader with outline tutorial !!
NEW GLASSES! 9:58
Very cool! Any details on how the "Stencyl" override in the render features works? Can't find any documentation and clicking around I'm not figuring it out. Would love to use a mesh as a stencyl for the world behind.
Please, throw more videos like this at us :)
Awesome video. Is there any other help, tuto or examples somewhere about the "stencil" features ?
that is just legendary
is there a way to achieve this with the Standard Render Pipeline and Shader Graph?
Great video mate :) 2019.1 is looking pretty great with some of these be experimental features 👍
its weird that this channel has more subscribers than the official unity channel
Yey :D I love your tutorials. Can you make somethink about multiplayer?
He already has a full tutorial on how to do a multiplayer fps.
But again UNet is deprecated so he will most probably wait till Unity deploys the new networking system.
@@TMDS i mean photon or fire (from google)
@@AnonymouseNO.1 look up Mirror.
It's free on the asset store and the community is very helpful. Getting started with it should be a breeze.
@@TMDS Actually MLAPI is the best one available right now. mlapi.network/features/
Hey brackeys! Could you help me out? My text is always rendering above everything, do you know how to change that?
Can you do a tutorial like Typing text while in game? Like you can rename stuff in the game, or enter a password of some sorts.
Do you Guys ever intent to make a Full game. I would like to see what you Guys have house
Yeah please .
Wow nice😁
How would I make this work for a first-person shooter controller? My hands keep showing through the gun even though every player object including the hands and gun have the same tag...
Can you make a tutorial, how to make a comic black outline effect for characters?
One way: duplicate the mesh and inflate the vertices along their normals, then invert the normals and draw it with black. This can be done in a shader.
Another way: as a post effect, draw pixels as black when their depth is quite high compared to at least one adjacent pixel.
So cool, but what about performance? Is it better this method or others?
Brackeys, can you start a tutorial series on tower defense game or racing game?
im pretty sure there is more tower defense tutorials than any other tutorial on youtube
Awesome! If there is a way to use unity tilemap editor in real time, show us please
Hi Brackeys! very nice video, it certainly was very easy to follow! I was wondering how the reflection on towers happen, and the mage prefab appears to have a WeaponRig empty object that is generating the reflections but don't see where the trick is done for the reflections. Can you explain how is that happening? Thanks!
Can u do this in 2D?
Yup! It's the exact same thing. You just need to import LWRP to your 2D project and ur good to go!
Can you make a tutorial on this but in 2D?
anyone tried this in 2D project, i dont think its working for me, when i change layer to my character it doesnt change anything :(
edit :i did some progress, but its still a mess, waiting for updates
there is a New2DRendererData but it's different from the CustomForwardRendererData and i'm not sure how to use it ?
Anyone know how he imported lightmaps into the mesh renderer? been looking around for awhile and still haven't figured out how. I used blender to generate the lightmaps
Pls do a video about active ragdolls!
I have that same shirt
Is there a way to only trigger these passes only when objects of a certain layer block the player's view? For example, they only show when hidden behind a "Rock" layer object. Thanks
Couldn't you just render a different layer on top of them to block the see-through wall effect?
Newbie question : Is it possible to show the shadow of the gameobject when it is behing an occlusion ? Thanks!
The Glasses rap😂😂😂😂😂