Advanced Voxel physics destruction (Minecraft with physics) in unity 3d

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 18

  • @drollestprawn
    @drollestprawn  3 ปีที่แล้ว +1

    Thanks for watching, sorry about the bad audio. If you like this, please consider subscribing it helps me out a lot. =)
    Join my discord if you want: discord.gg/pW2nQxS​

  • @SimonKete
    @SimonKete 11 หลายเดือนก่อน

    Could you please share the code or make tutorial on how you did it? I am having issues and don't know how to resolve them ro achive such physics.

  • @Boreal104YT
    @Boreal104YT 3 ปีที่แล้ว

    Pls make tutorial on this video

  • @DevCoreFelix
    @DevCoreFelix 3 ปีที่แล้ว

    how did you make this?

    • @drollestprawn
      @drollestprawn  3 ปีที่แล้ว

      there is a lot in it but I will make a tutorial on this channel after I fix the bugs and make a game. but in my discord server I can explain what I did.

  • @MatthewCaldwell
    @MatthewCaldwell 3 ปีที่แล้ว

    Consider looking into the better jumping videos. Your jump feels a bit floaty. Looks good otherwise.

    • @drollestprawn
      @drollestprawn  3 ปีที่แล้ว

      Thanks I'll try it out. I just made this character controller really quickly to test out the videos so that's why it's so bad

    • @MatthewCaldwell
      @MatthewCaldwell 3 ปีที่แล้ว

      @@drollestprawn make sense! Are all of those cubes physics objects or are you making them physics objects when they need to do physics stuff?

    • @drollestprawn
      @drollestprawn  3 ปีที่แล้ว

      @@MatthewCaldwell Actually it would bring the fps way down if they where all cubes so it's actually all one mesh that I put together in a script and I use a flood flow algorithm to detect if there is a separate part in the mesh that's not connected to the ground and if there is then I separate it into another mesh and add physics to that. If you wanna know more about it you can join my discord and later I can explain it better.

    • @MatthewCaldwell
      @MatthewCaldwell 3 ปีที่แล้ว

      @@drollestprawn I was thinking it would be too resource intense to do it that way. Never heard of that algorithm but it sounds cool.

    • @drollestprawn
      @drollestprawn  3 ปีที่แล้ว

      oh sorry I meant flood fill I always get confused and call it that. I dont know much about it but i think having a ton of cubes each with a seperate mesh and collider is harder than just having one mesh