This is so much fun!! Absolutley loving this "non-series"!! This game looks wicked fun, looking forward to getting some cards myself and getting it to the table!! You are a fantastic solo streamer, Zach!! Great stream, TC and team(Bryce, Jonathan, etc...)!!
Thank you for a great solo play through! A suggestion for penalty for playing slow (sleep-overs at havens): Add to the dificulty of your hazard draw test for instance every 6 rounds. I use a different system to determin how many hazards to draw (2 + number stated on site card) and I add an extra hazard card every six rounds (use a D6 as a round counter). Think a round counter and increased difficulty level could work with your system too 👍
Very very good gamw. Probably is, best Tolkien card game among Desipher tcg and lotr lcg from FFG. I play all of those games and still think ME ccg is best
@@teamcovenant They are! Even some of the very old kits hold up well, though they're making an effort to update a lot of the range. We Warhammer Fantasy->Malifauix->? lost souls wound up settling on this as it straddles a lot of sweet spots: forces feel significant in size, lots of clever maneuver tricks, critical resource management and objective-centered play. It's got a bunch of old-school crunch too, where different weapons can matter in small ways, priority is determined on a single d6, and they've made forces for not only different factions, but different key battles/time periods for those forces. It's a modernized old school game, and another one of Rick Priestley's gems.
This is so much fun!! Absolutley loving this "non-series"!! This game looks wicked fun, looking forward to getting some cards myself and getting it to the table!!
You are a fantastic solo streamer, Zach!! Great stream, TC and team(Bryce, Jonathan, etc...)!!
Thank you for a great solo play through! A suggestion for penalty for playing slow (sleep-overs at havens): Add to the dificulty of your hazard draw test for instance every 6 rounds. I use a different system to determin how many hazards to draw (2 + number stated on site card) and I add an extra hazard card every six rounds (use a D6 as a round counter). Think a round counter and increased difficulty level could work with your system too 👍
I just broke out my old MetW cards and this was a helpful refresher course. Thanks.
Very very good gamw. Probably is, best Tolkien card game among Desipher tcg and lotr lcg from FFG. I play all of those games and still think ME ccg is best
Did you ever check out GW's Middle Earth Strategy Battle Game like you said? It's excellent!
We have a box, haven't played it yet but the miniatures are amazing.
@@teamcovenant They are! Even some of the very old kits hold up well, though they're making an effort to update a lot of the range. We Warhammer Fantasy->Malifauix->? lost souls wound up settling on this as it straddles a lot of sweet spots: forces feel significant in size, lots of clever maneuver tricks, critical resource management and objective-centered play. It's got a bunch of old-school crunch too, where different weapons can matter in small ways, priority is determined on a single d6, and they've made forces for not only different factions, but different key battles/time periods for those forces. It's a modernized old school game, and another one of Rick Priestley's gems.
It’s 6:25