How These Puzzles Deceive You

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  • เผยแพร่เมื่อ 27 พ.ค. 2024
  • Updates on the next video over on Twitter: bit.ly/3wGQ1TR
    There are plenty of ways you can design a good puzzle level in your game, but in this video I'm going to talk only about the best kind of puzzle design.. the DECIEVING one. I'm sure most of you have no idea what I'm talking about but a lot of popular games like Inside, Baba is You and even Portal utilize this design without you even noticing so that's why I'm going to analyze the way these games implemented it and also show you how I did it in my game Concerned Joe, the Move or Die precursor that never got released.
    Relevant Links
    ----------------------------------
    Patreon: bit.ly/2SwPWDB
    Discord: bit.ly/3wI5ovB
    Useful Resources
    ----------------------------------
    Johnatan Blow's talk about puzzle design : • Storytime with Jonatha...
    Video Contents
    ----------------------------------
    0:00 Intro
    0:35 The Design of Misleading Puzzles
    2:52 Double Take Puzzle Design
    6:16 Examples
    10:26 Design Breakdown
  • เกม

ความคิดเห็น • 1K

  • @GMTK
    @GMTK 2 ปีที่แล้ว +4983

    So it turns out seeing your own face in someone else's video is tantamount to a jump scare

    • @kwekker
      @kwekker 2 ปีที่แล้ว +58

      Wow cool hi gmtk

    • @fernandomartin9190
      @fernandomartin9190 2 ปีที่แล้ว +166

      Oh hi Mark

    • @GaliantSilverhawk
      @GaliantSilverhawk 2 ปีที่แล้ว +45

      Dani, the youtube developer to crab game learned that when he put his face on the red light green light robot. Players still call it cursed.

    • @-Scrapper-
      @-Scrapper- 2 ปีที่แล้ว +4

      Just found this channel and remembered you

    • @Moley1Moleo
      @Moley1Moleo 2 ปีที่แล้ว +7

      Your video about "What Makes a Good Puzzle?" you talk about "The Assumption" and "The Catch". To me it seemed like basically the same concept as this video. What do you think?

  • @Chepekk
    @Chepekk 2 ปีที่แล้ว +2519

    Not gonna lie, I kinda wish I could play concerned joe right now.

    • @T-74
      @T-74 2 ปีที่แล้ว +53

      Same.

    • @JustChillinxd
      @JustChillinxd 2 ปีที่แล้ว +23

      Same

    • @SysFan808
      @SysFan808 2 ปีที่แล้ว +18

      same

    • @CaterNaut
      @CaterNaut 2 ปีที่แล้ว +17

      same

    • @eyitsaperson
      @eyitsaperson 2 ปีที่แล้ว +20

      who the hell is concerned joe

  • @soupinabagel4021
    @soupinabagel4021 2 ปีที่แล้ว +2783

    Can’t believe the ending what a twist! Definitely need to watch all the way through!

    • @jasonthesnow
      @jasonthesnow 2 ปีที่แล้ว +116

      I can’t believe I got played by a conclusion of a video

    • @jasonthesnow
      @jasonthesnow 2 ปีที่แล้ว +36

      TWICE NOW WHAT???

    • @mehcro3622
      @mehcro3622 2 ปีที่แล้ว +1

      what

    • @Aques_Aquir
      @Aques_Aquir 2 ปีที่แล้ว +1

      Bro, y tricked me

    • @cate01a
      @cate01a 2 ปีที่แล้ว +10

      omg fr fr fr fr dude this is like meta
      absolutely subverting our directions, god damn. thought it was just the 1 music gag but then no, there's an actual like twist

  • @tayyang2265
    @tayyang2265 2 ปีที่แล้ว +1864

    The ending really made me realize something new and insightful, don't want to spoil it tough

    • @JustChillinxd
      @JustChillinxd 2 ปีที่แล้ว +70

      The ending was so epic lol

    • @elton8135
      @elton8135 2 ปีที่แล้ว +26

      yeah, i want to explain what i understood about it, which is a lot, but i swore not to spoil

    • @OrangeC7
      @OrangeC7 2 ปีที่แล้ว +24

      Favorite part of the video, hands-down

    • @Amoongus
      @Amoongus 2 ปีที่แล้ว +10

      And how it cuts the the intro! I'm still sitting here, trying not to go crazy over how cool that was!

    • @frostburnspirit9065
      @frostburnspirit9065 2 ปีที่แล้ว +5

      Oh I was reading this while the outro was playing, so I got a bit confused lol

  • @clcsqueejy04
    @clcsqueejy04 2 ปีที่แล้ว +180

    The setup and punchline of the "good job, you found the suicide button!" trap was so damn good.

    • @DrRank
      @DrRank 2 ปีที่แล้ว +8

      Why laugh at the player's misfortune when you can laugh with them?

    • @kimberliecarlson4338
      @kimberliecarlson4338 ปีที่แล้ว +3

      the narrator is Amazing

    • @goldenwarrior1186
      @goldenwarrior1186 ปีที่แล้ว

      @@DrRankunless the player happens to be suicidal themselves

  • @BustyCatbot
    @BustyCatbot 2 ปีที่แล้ว +661

    The best way to make a puzzle engaging is not to give the player the solution, but to make them think they came up with the solution themselves

    • @Gadget-Walkmen
      @Gadget-Walkmen 2 ปีที่แล้ว +7

      Or just be able to solve the puzzle logically with what’s been set up.

    • @awareqwx
      @awareqwx 2 ปีที่แล้ว +35

      @@Gadget-Walkmen That's not quite good enough, though, since then you can have a door with a lock, and then a key on a table. The player technically is able to solve the "puzzle" with what's in front of them, but I doubt anyone would feel clever about that.

    • @Nhatanh0475
      @Nhatanh0475 2 ปีที่แล้ว +2

      That is literally the definition of a PUZZLE!

    • @Totally_Bonkers
      @Totally_Bonkers ปีที่แล้ว +6

      Portal:reloaded has ends to each level in both timelines, and I happened to feel kind of proud of myself that I solved a puzzle in the wrong timeline. It showed a solution and let me discover my own solution.

    • @EvilCherry3
      @EvilCherry3 ปีที่แล้ว

      ? Nah the best way is obviously to give the solution and also execute it automatically so that the player doesn’t even touch the controller.

  • @qq3xy347
    @qq3xy347 2 ปีที่แล้ว +573

    Dude holy guacamole that ending was so insightful and mind blowing

  • @VRWarLab
    @VRWarLab 2 ปีที่แล้ว +406

    13:15 slanted tiles? What about: if you are running on top of the block and against a wall, the box will move away from the wall because your body is pushing against an immovable object and your feet are pushing the box it away from that immovable object :V

    • @VRWarLab
      @VRWarLab 2 ปีที่แล้ว +61

      @@MentalCheckpoint Well, in my case for a VR game where the player has a locosphere (a ball at the feet is used for walking on a physics-based VR player controller) it literally happens automatically, you can even go on top of a ball and (if you are skilled enough) you can ride the ball like a circus clown hahaha.

    • @elton8135
      @elton8135 2 ปีที่แล้ว +48

      @@MentalCheckpoint with a good physics engine it could be okay to work everywhere, not only on walls, so that the box moves left if you run to the right on top of it, but yeah the slanted tile seems easier to program

    • @1996Pinocchio
      @1996Pinocchio 2 ปีที่แล้ว +9

      If it was just one step, you couldn't do that cause you would run away.
      But instead of doing it by hand, you could program it such that the slenders appear while building the levels without you having to place them.

    • @archmagusofevil
      @archmagusofevil 2 ปีที่แล้ว +20

      That could cause headaches in puzzle design. There was one side button that the player had to constantly run against to activate and one button that the player had to stand on top of a box to reach. If running into walls while on a box pushed it away, you could have your players pushing their box platform out from underneath themselves trying to activate wall switches.

    • @paulkauphart9444
      @paulkauphart9444 2 ปีที่แล้ว +4

      @@MentalCheckpoint or you could have the box move at a speed that is proportional to the difference between character current speed and player input speed, as long as the player is on top. Then you don't have to worry about walls. And it opens possibilities with the character's inertia.

  • @davel1722
    @davel1722 2 ปีที่แล้ว +136

    You actual madman. I was excited to hear your reason behind not releasing the game then immediately realised I’ve been bamboozled.

  • @2CPhoenix
    @2CPhoenix 2 ปีที่แล้ว +156

    I believe GMTK simply called “Double Take Puzzle Design” “The Assumption” in his video. It’s a tough choice on which moniker I prefer…

    • @MadsterV
      @MadsterV 2 ปีที่แล้ว +14

      I like "double take" better, because that's the point: to push you into a second perspective

    • @0LoneTech
      @0LoneTech ปีที่แล้ว

      Bait and Switch. A great way to get the player pissed off at the developer, because it's not about the puzzle, it's about insulting the player.

  • @blazeducks
    @blazeducks 2 ปีที่แล้ว +118

    Yo that ending is sick

  • @landlubbr
    @landlubbr 2 ปีที่แล้ว +169

    I always wondered why you never finished concerned joe, i remember at the time i was following it quite closely waiting for a release date since i liked the flash version so much, and next thing i knew, you were working on the party game version of that concept.

  • @aqua-bery
    @aqua-bery 2 ปีที่แล้ว +76

    That conclusion was slamming man

  • @lyrchr
    @lyrchr 2 ปีที่แล้ว +120

    I am so glad you used gameplay from The Witness, that game was such a hard game at first, took a few months. You should’ve used gameplay from hue too though, a game about color and when you change the color it reveals some blocks you can move and removes blocks of the same color, another good double take game

    • @HazeInutt
      @HazeInutt 2 ปีที่แล้ว +1

      Ive played hue, such a surprisingly good gem

  • @h3ctic504
    @h3ctic504 2 ปีที่แล้ว +18

    Paused at 10:11, bought and played through INSIDE, and came back 3 and a half hours later to finish the video. No regrets.

  • @Banan101
    @Banan101 2 ปีที่แล้ว +26

    Man, I just, you know, call it trolling the player. You're certainly embracing that with the sassy narrator.

  • @VRWarLab
    @VRWarLab 2 ปีที่แล้ว +39

    Wooow the statement at the end is super smart and mind-blowing! Worth a subscription and a like!
    I was just about to start designing a few puzzles for a tech demo of a physics-based VR shooter and these concepts are just the best haha
    Edit: lol I had no idea he would ask the people to talk about it 2 seconds after I paused the video lmao, definitively worth it watching the whole way through.

  • @gerwin7906
    @gerwin7906 2 ปีที่แล้ว +53

    Mindblowing video as always! The most underrated youtuber I've ever seen; I'm looking forward to seeing you reaching hundreds of thousands, or maybe even millions of subscribers ^^

  • @simonpodliska1072
    @simonpodliska1072 2 ปีที่แล้ว +38

    That ending honestly changed the way I thought about puzzle games as a whole. It really tied everything together in a neat bow, which I’ve never seen a video do so perfectly before!

  • @souporwormgaming
    @souporwormgaming 2 ปีที่แล้ว +2

    Wow! That conclusion was so crazy, I had to pause and reconcider life as a whole for a minute. It is just mind boggling how much amazingness you packed into that last minute!

  • @chasebigelow5620
    @chasebigelow5620 2 ปีที่แล้ว +11

    what a mind blowing conclusion

  • @Flaming-Wolf
    @Flaming-Wolf 2 ปีที่แล้ว +7

    Seeing as to how much I have enjoyed move or die, I would be pretty stoked for concerned Joe. Also that ending was crazzzyy like I can't believe you would say such a smart thing at the end.

  • @FuntimeSusie
    @FuntimeSusie ปีที่แล้ว +1

    That ending was so heart filled and inspiring, it's really made me think about how I do things and I couldn't spoil it for you as it's an experience.

  • @see-em-ex
    @see-em-ex 2 ปีที่แล้ว +5

    Man, that outro - the one that wouldnt make sense without watching the entire video - was absolutely incredible!

  • @Botul2
    @Botul2 2 ปีที่แล้ว +40

    Wow what a great conclusion!
    That aside I really wish I could play Concerned Joe, don't get me wrong Move or Die is really fun but having those (and many other) interesting mechanics in a singleplayer puzzle game sounds great (especially considering how few friends I have and how not many of them own move or die)

    • @tweer64
      @tweer64 2 ปีที่แล้ว

      Just skip to the end, lol.

  • @marcelsyt
    @marcelsyt 2 ปีที่แล้ว +42

    Honestly, that ending was insane! Never expected such a twist!

  • @aqua-bery
    @aqua-bery 2 ปีที่แล้ว +3

    The announcement at the end killed me

  • @Schtyn
    @Schtyn 2 ปีที่แล้ว +6

    The ending is so mindbreaking that it's solely the reason why I want to came back programming the second time.

  • @yhvr
    @yhvr 2 ปีที่แล้ว +4

    One of the few channels I watch the outros on. You really make it worth it with such insightful remarks.

  • @ccost
    @ccost 2 ปีที่แล้ว +14

    loved that mindblowing ending, you are so good at making twists like that !
    everyone NEEDS to watch the whole thing its so good

  • @vizthex
    @vizthex 11 หลายเดือนก่อน +2

    please fully release Concerned Joe.
    it sounds like a fine addition to my puzzle game collection.

  • @alexgoifa2325
    @alexgoifa2325 2 ปีที่แล้ว +1

    I restarted a game on the Talos Principle these days and it's amazing how it confirms all your videos. I understand the game mechanics in a new way now, and it improves my game experience even more ! Thank you for your content, keep going !
    I think I would also choose it for the "great hidden tutorial" category (from your last video)

  • @drowsyspook3455
    @drowsyspook3455 2 ปีที่แล้ว +3

    Wow that conclusion was SO mind-blowing and insightful. What a twist!

  • @lonredstar6904
    @lonredstar6904 2 ปีที่แล้ว +6

    I recently bought a cast iron puzzle thats 2 parts connected to each other, they had a small amount of flex and jiggle, but no matter how much you twist, turn or bend the puzzle, it doesn't budge. Turns out you have to spin the puzzle on its axis and it will unlock itself. Felt like this was a great example of subversive puzzle design

  • @lukelcs8934
    @lukelcs8934 2 ปีที่แล้ว +1

    I can't believe how insightful and mind-blowing that was!
    So glad I watched till the outro!

  • @ledkicker2392
    @ledkicker2392 ปีที่แล้ว +1

    One of my favorite such puzzles is literally called "Deception" in the Talos Principle. It's in one of the early areas, it doesn't have as much elements as later puzzles, but still it's probably the most memorable puzzle in the game to me by the way it's guiding you to approach it.

  • @0sac
    @0sac 2 ปีที่แล้ว +4

    That final conclusion was truly a transcendent experience. Bravo Mr. Berbece, bravo...

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 2 ปีที่แล้ว +3

    How insightful and mind blowing that conclusion was, definitely worth watching to the end.

  • @BlindSE
    @BlindSE 2 ปีที่แล้ว +14

    Where do you look for music to back your videos? They really help with the flow and presentation, plus i just desperately need the outro song in my library.

  • @kawaii_kraken
    @kawaii_kraken 2 ปีที่แล้ว +5

    *That was the most most twisted/awesome/mind-blowing ending Ive EVER SEEN!!*

  • @The4stro
    @The4stro 2 ปีที่แล้ว +3

    this channel needs so much more attention. the editing is crisp and elegant, your voice is smooth and easy to listen to, the information about game design, while not really useful for me, is still really interesting. excellent content right there.
    now about the content of this video, what you just described is what i like the most about puzzle games, when games give you some information, but not all of it. like the level at 7:00. if you just told the player beforehand that you can do that with blocks, this level would've been boring and would be just about doing the right thing and moving to the next level.
    also in the same level, there's another idea i really like, and that is nudging the player towards the wrong solution. it forces the player to think out of the box, and makes them feel like they outsmarted the game. i absolutely love when i solve a puzzle like that

  • @StevenCojo
    @StevenCojo 2 ปีที่แล้ว +14

    I recognize, played and finished most of the games featured in this video. Let's see, I will write each game's first appearance as I watch the video for the first time:
    - The Witness (0:35)
    - Snakebird (1:14)
    - Superliminal (1:16)
    - Portal 2 (1:28)
    - Braid (1:58)
    - Inside (2:46)
    - Antichamber (2:55)
    - Portal (3:44)
    - Stephen's Sausage Roll (4:40) //I like that it has my name in the title, but damn the puzzles are hard
    - Half-Life 2: Chapter One (5:33)
    - Baba is You (6:02)
    - Talos Principle (6:13)
    - Stanley's Parable (9:09)
    - Language, Young Man (9:52)
    - (?) Q.U.B.E. 2 (10:26) //not sure, probably not this one thou
    - Mad Age & This Guy (10:31) // had no idea, I thought it was some sort of Cyberpunk Sokoban
    - The Pedestrian (14:34)
    - (?)LoL, idk (14:51) // maybe Talos again?
    Such an insightful and minblowing conclusion: most of these games were in the credits already...I feel dumb now for never reading the credits, just listening to your soothing voice.
    P.S. Homework #1 & #2 successfully completed btw

    • @rayceo4477
      @rayceo4477 2 ปีที่แล้ว

      I think 10:26 is Manifold Garden and 14:51 is Lightmatter.

  • @kevin7410
    @kevin7410 2 ปีที่แล้ว +1

    Holy crap, that ending. Pure poetry. My passion for game design was completely rekindled by that last paragraph alone. Thank you.

  • @triponaka
    @triponaka 2 ปีที่แล้ว +1

    I swear, I've come back to his videos on a somewhat regular basis. I rewatch them and, like, just how he explains stuff is so relaxing yet insightful. Just... so good!

  • @fy8798
    @fy8798 2 ปีที่แล้ว +12

    Slanted walls really are clever, you can just use any physics solution and they'll work more or less, without needing too much extra code. Neat.
    Not as neat as the mind-blowing ending. Clever cutoff.

  • @velyro4424
    @velyro4424 2 ปีที่แล้ว +3

    An amazing ending to that video man! Definitely worth the wait!

  • @theferociousblue3945
    @theferociousblue3945 2 ปีที่แล้ว

    Was debating leaving a comment about how quality your work already is but honestly, after the ending? Definitely. Ties in so well with the theme, good job.

  • @frogguy4989
    @frogguy4989 2 ปีที่แล้ว

    Great video man! Loved the ending bit aswell.
    Hope to see more context man!

  • @hydrolur3959
    @hydrolur3959 2 ปีที่แล้ว +3

    An astonishing ending, could be one of the best you put out. Great video!

  • @protondev3428
    @protondev3428 2 ปีที่แล้ว +5

    mindblowing conclusion

  • @sulfurx777
    @sulfurx777 2 ปีที่แล้ว

    The way everything ties together in the end is fantastic! Keep up the great work.

  • @TheDogn
    @TheDogn 2 ปีที่แล้ว

    The way your additional remarks at the end tie all these design concepts together is sublime. I feel like my brain has been rewired and im a more creative and insightful person now. Mind blown.

  • @roboticenby
    @roboticenby 2 ปีที่แล้ว +3

    That ending was spectacular, can’t believe he announced when the game was gonnna come out!

  • @Gnarlf
    @Gnarlf 2 ปีที่แล้ว +3

    What an insightful and mindblowing conclusion!
    oh and 15:30 you are just evil. i wanna play that!

  • @TheInternetHelpdeskPlays
    @TheInternetHelpdeskPlays 2 ปีที่แล้ว

    Wow. The ending was so insightful and mind blowing. Well done.

  • @ThomasGiles
    @ThomasGiles 2 ปีที่แล้ว

    That conclusion was insightful and/or mind-blowing!

  • @kingoreo7050
    @kingoreo7050 2 ปีที่แล้ว +3

    That was one of the best endings i’ve ever seen. Incredible stuff

  • @Shamazya
    @Shamazya 2 ปีที่แล้ว +4

    Definitely would be interested in playing Concerned Joe! Great video! I'm definitely a big fan of this kind of puzzle design. Though I wonder if a way to reinforce making sure players do both the vertical and lateral thinking is to sometimes only include the vertical thinking as the solution. That way the game trains you to try it because it could be the answer.

  • @ignaciodebucco6099
    @ignaciodebucco6099 2 ปีที่แล้ว

    What an amazing conclusion, very complex and seriously thought out. I thoroughly enjoyed it and can with a 100% confidence say that it was worth watching the whole video for

  • @FireJojoBoy
    @FireJojoBoy 2 ปีที่แล้ว

    This was super interesting! Especially the conclusion gave me a really good understanding of making puzzles

  • @mel6589
    @mel6589 2 ปีที่แล้ว +6

    Watching this ending made me feel something I never felt before, and I do not like it. Loved the video tho, amazing as always

  • @eagletgriff
    @eagletgriff 2 ปีที่แล้ว +3

    That ending is the cherry on an already delicious and beautifully constructed cake, a round applause for you!

  • @rawmaw
    @rawmaw 2 ปีที่แล้ว +1

    darn you Mental Checkpoint! That ending had me dancing a little

  • @goragarxgamedev
    @goragarxgamedev ปีที่แล้ว +1

    One of the best game design videos I've seen in a while. Keep it up!

  • @Lunarcreeper
    @Lunarcreeper 2 ปีที่แล้ว +3

    8:30
    took me a few minutes while i was paused and then i noticed
    "you push it half way"
    i wasn't sure if i accidentally found loophole or not either lmao

  • @twizl4
    @twizl4 2 ปีที่แล้ว +3

    I would absolutely love a finished version of this game, even maybe as an additional game mode in move or die

  • @Lebensgott
    @Lebensgott 2 ปีที่แล้ว

    the ending really summaries the method... well done snd nice video

  • @LegendBegins
    @LegendBegins 2 ปีที่แล้ว

    Incredibly insightful and informative conclusion. Fantastic video.

  • @calebpettingill
    @calebpettingill 2 ปีที่แล้ว +7

    Join me in feeding the algorithm!

    • @cupofdirtfordinner
      @cupofdirtfordinner 2 ปีที่แล้ว +1

      does this suffice?

    • @ThunderDraws
      @ThunderDraws 2 ปีที่แล้ว

      FOOD

    • @calebpettingill
      @calebpettingill 2 ปีที่แล้ว

      @@cupofdirtfordinner the algorithm always hungers for more p-p
      so yes, but we need more

    • @Malek_Jlelaty
      @Malek_Jlelaty 2 ปีที่แล้ว

      ah ouh

    • @danielray9080
      @danielray9080 2 ปีที่แล้ว

      @@ThunderDraws No.. dad.. dont eat the food

  • @Ieatbabywhales
    @Ieatbabywhales 2 ปีที่แล้ว +3

    Leaving all the game titles here since I see a ton of unanswered comments about them.
    0:42 - The Witness
    1:14 - Snakebird
    1:16 - Superliminal
    1:28 - Portal
    2:00 - Braid
    2:47 - Inside
    2:56 - Antichamber
    4:40 - Stephen's Sausage Roll
    6:04 - Baba is You
    9:15 - Stanley Parable
    9:23 - Talos Principle
    10:27 - Manifold Garden
    10:31 - Mad Age & This guy
    14:34 - The Pedestrian
    Do give a like to the comment so others can see this instead of asking in futility.
    ps: These are all great games and I would recommend everyone to try them if you like puzzlers.
    Some more Puzzlers to add for those interested:
    Limbo
    Fez
    Gorogoa
    Monument Valley
    Mekorama
    Return of the Obra Dinn
    Room Series
    Honorary mentions:
    Machinarium
    Her Story
    What Remains of Edith Finch
    Kentucky Route Zero
    Ori and the Blind Forest
    Hollow Knight

    • @user-nh6oi9ey4u
      @user-nh6oi9ey4u 2 ปีที่แล้ว +1

      Thank you and 10:31 is "Mad Age & This Guy"

    • @Ieatbabywhales
      @Ieatbabywhales 2 ปีที่แล้ว

      @@user-nh6oi9ey4u Thanks. I'll edit it in.

  • @dragoninja5489
    @dragoninja5489 2 ปีที่แล้ว

    That really was some amazing insight there at the end, thank you!

  • @grumpygamer8458
    @grumpygamer8458 2 ปีที่แล้ว

    This was a great watch and the conclusion was very insightful

  • @Fabelaz
    @Fabelaz 2 ปีที่แล้ว +7

    I'll send this to my GM. His puzzles are hella confusing and don't have any kind of tutorial inside of them. To the point where "alchemy puzzle" is an inside joke.

    • @starpeep5769
      @starpeep5769 2 ปีที่แล้ว

      lol

    • @starpeep5769
      @starpeep5769 2 ปีที่แล้ว

      can i see u play them

    • @Fabelaz
      @Fabelaz 2 ปีที่แล้ว

      @@starpeep5769 we don't record and haven't played in a while. Besides, we play in russian.

  • @sammyaxel
    @sammyaxel 2 ปีที่แล้ว +8

    I was just a depressed man, but then after watching the ending of the video, I've managed to defeat my depression, win a lottery, get a wife, have 2 kids, and beat Bezos' net worth. Thank you so much for the insightful and mind blowing ending, Mr. Mental Checkpoint.

  • @Ronin1155
    @Ronin1155 2 ปีที่แล้ว +2

    that ending statement was deep, man.

  • @macmusial3644
    @macmusial3644 2 ปีที่แล้ว

    I never thought about what you said in the outro that way, that's a really good way to put it

  • @leovitiello7424
    @leovitiello7424 ปีที่แล้ว +3

    I played along and paused to try and figure out the puzzle as suggested in the video. I quickly came up with the idea of pushing the box only halfway through, but I dismissed it because I thought the other boxes and the other button surely had a purpose. Turns out, those were just red herrings. In my opinion, that is very poor puzzle design. Using such excessive red herrings is cheap and just creates artificial difficulty. Puzzles feel satisfying when they force you to come up with creative ways to use the elements at your disposal, not when you have to select which elements to use and which elements are just there to trick you.

  • @rorystockley5969
    @rorystockley5969 ปีที่แล้ว +4

    I hate this sort of puzzle
    As soon as you see the "trick" the solution is obvious
    Just feels like it's wasting your time

  • @SteffenThole
    @SteffenThole 2 ปีที่แล้ว +1

    It's incredible how entertaining, informative and engaging this video is at the same time! You might have just become my new favorite TH-camr, and I will watch your career with great interest.

  • @crano8202
    @crano8202 2 ปีที่แล้ว

    The ending of this video truly subverted my expectations. I was not expecting that outcome. Great job!

  • @lonelyPorterCH
    @lonelyPorterCH 2 ปีที่แล้ว +4

    "Good job, you found the suicide button" with that voice
    I immediately had to think about handsome jack^^$
    Edit: also solid conclusion by the way, really made me think

  • @dust9307
    @dust9307 2 ปีที่แล้ว

    Everything before the final conclusion of the video was fine and dandy, but that ending truly re-contextualized everything I had learned previously: offering a satisfying, thought-provoking, new and insightful conclusion to a fantastic essay on puzzle design. My life is forever changed.

  • @axkhn4921
    @axkhn4921 2 ปีที่แล้ว

    Wow. That conclusion. Super mind blowing and insightful.

  • @davie53
    @davie53 2 ปีที่แล้ว

    That outro was AMAZING!!! It was not something that I expected, but boy was it awesome!

  • @backinyourcommentsectionag3191
    @backinyourcommentsectionag3191 2 ปีที่แล้ว

    holy shit! That ending was so unexpectedly amazing!
    Most of the video I found myself _almost_ falling asleep, but that *_ending_* was something else!
    Why I subbed right there.

  • @Milanka69
    @Milanka69 2 ปีที่แล้ว

    That conclusion was insightful and mindblowing!

  • @ryzeonline
    @ryzeonline 2 ปีที่แล้ว

    Extremely well done video (and game by the looks of it), you seem really talented, gonna check out the rest of your channel, thanks for sharing.

  • @maxmustsleep
    @maxmustsleep 2 ปีที่แล้ว

    Great video! Really impressive insights into puzzle design

  • @tycho25
    @tycho25 2 ปีที่แล้ว +2

    Not very many people walk you through their process of designing puzzles, so this is super valuable

  • @tanpat1712
    @tanpat1712 2 ปีที่แล้ว

    The conclusion was eye-opening, will definitely incorporate it in the future. Thanks a lot homie!

  • @cryptic7789
    @cryptic7789 2 ปีที่แล้ว

    the entire video was very informative and engaging, but the twist in the conclusion really changed my view of video games and puzzles in general in a way I never thought possible

  • @wabbatal
    @wabbatal 2 ปีที่แล้ว

    Dude I can't believe the conclusion! So thought out and nicely delivered. 10/10

  • @islacrawfordpoxon6589
    @islacrawfordpoxon6589 2 ปีที่แล้ว

    That was an awesome ending, for real! Great job dude, really interesting video and I want to design some puzzles now!

  • @aguspuig6615
    @aguspuig6615 2 ปีที่แล้ว +1

    that conclusion was so insightfull and mindblowing

  • @_kodokami
    @_kodokami 11 หลายเดือนก่อน

    one year later, and the conclusion of the video is still up to date and very helpful - thanks for sharing :D

  • @lilyofluck371
    @lilyofluck371 2 ปีที่แล้ว +1

    I love you mental checkpoint. That outro is absolutely justified

  • @HatInLime
    @HatInLime ปีที่แล้ว

    Dude, that video was so worth it just for the conclusion. Myself, not to say I wasn't enjoying the video but at some point I was concerned it was getting too sporadic, but I kept watching and it was WORTH it. You wrapped up your points at the end with a neat little bow in such a fantastical way. Props to you, man. Props to you.

  • @sherafgames
    @sherafgames ปีที่แล้ว

    Quite inspiring. I'm working on a puzzle game right now and this is really helpful.
    Thanks!

  • @MrGermandeutsch
    @MrGermandeutsch 2 ปีที่แล้ว

    I will absolutely never forget this. Truly inspiring, especially around the end of the video

  • @jaredcurry2739
    @jaredcurry2739 2 ปีที่แล้ว

    Honestly, the ending of this video is super creative and interesting. Props to you!