Heroes of Might & Magic: Olden Era - Dungeon Faction full reveal (Happy Holidays!)

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  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 292

  • @unfrozenofficial
    @unfrozenofficial  16 ชั่วโมงที่ผ่านมา +45

    Here comes our 2nd full faction reveal. Even though we have so much more in store for you within the next few weeks, we would like to already wish you Happy Holidays!
    Don't forget to wishlist Heroes of Might & Magic: Olden Era now:
    store.steampowered.com/app/3105440/Heroes_of_Might__Magic_Olden_Era

    • @Astroga159
      @Astroga159 11 ชั่วโมงที่ผ่านมา +1

      Merry Christmas

  • @absoluteidiotslive9978
    @absoluteidiotslive9978 16 ชั่วโมงที่ผ่านมา +75

    It would be so cool if the animation for the Infiltrators were actually hit and runs instead of stopping between each animation, like they'd come out of invisibility for just a second, still running, make their attack, then go invisible again before making it back to their starting point. Or even if they had the option to hit someone on the way to another spot, sorta like the grim riders from hommv

    • @unfrozenofficial
      @unfrozenofficial  15 ชั่วโมงที่ผ่านมา +27

      Thank you for the nice feedback. We will consider it, even though they already do have a hit and run back attack stance.

    • @Mehtibbers
      @Mehtibbers 9 ชั่วโมงที่ผ่านมา +16

      ​@@unfrozenofficial I think @absoluteidiotslive9978 is referring to the hit and run. The animation seems too long.
      When exiting the teleportation smoke it should already be in a ready to strike stance, just like the shadowstrike's shadow. after hit there's no need for the turn around animation, after the retreat again no need for the turn animation.
      Smoke animation at origin hex -> smoke animation near the target hex-> infiltrator emerges -> as smoke clears it attacks -> step 1&2 in reverse order...

    • @Senekys
      @Senekys 9 ชั่วโมงที่ผ่านมา +15

      @@unfrozenofficial I think what he meant is that the pauses between each animations in the hit and run stance make it less a hit and run and more a normal attack. It would be cooler if everything was smooth, appearing, hitting and running without any pause in the animation.

    • @shataraterevar
      @shataraterevar ชั่วโมงที่ผ่านมา +1

      @@unfrozenofficial It just takes way too long (because of every pause there is in the hit and run animation, every part of it is just slow and stop after every sequence). It's cool the first few times, but if this is a core unit and is in almost every dungeon game I don't want to wait an eternity for those animations to end every time.

    • @Everyoungsoul
      @Everyoungsoul ชั่วโมงที่ผ่านมา +1

      It's too slow. It should be almost as smooth and fast as ranged attack.

  • @rebelrebel8398
    @rebelrebel8398 15 ชั่วโมงที่ผ่านมา +37

    The city and portraits look so gorgeous omg

    • @unfrozenofficial
      @unfrozenofficial  14 ชั่วโมงที่ผ่านมา +8

      Glad you like the designs!

  • @Suika_Ibuki_The_Drunk_Oni
    @Suika_Ibuki_The_Drunk_Oni 9 ชั่วโมงที่ผ่านมา +16

    Great stuff, but that Petrification effect really needs work. Why not actually freeze the enemy model instead of placing a...dust cloud on it?

    • @BlackeyeVuk
      @BlackeyeVuk 3 ชั่วโมงที่ผ่านมา

      Personally I think its a placeholder. They don't have yet done buff and debuff textures.

  • @tuffnus1
    @tuffnus1 15 ชั่วโมงที่ผ่านมา +46

    As a dungeon main I couldnt have been more happier, definitely did the faction a justice with all those eye candies. All of the units look and feel really powerful to use just by their animation. City also looks great, very atmospheric. Great, great job.
    Also it feels really great to be the grand unifier as Dungeon, a normally evil faction. Really underlines the threat of the story (whatever it may be).

    • @LoLaSn
      @LoLaSn 15 ชั่วโมงที่ผ่านมา +4

      I hope T3 is Beholders and not just more underground elves

    • @KailynnKat
      @KailynnKat 11 ชั่วโมงที่ผ่านมา +1

      @@LoLaSn Beholders are gonna be tricky, because I think they're technically copyrighted and I'm not sure Unfrozen is gonna risk it

    • @antalpoti
      @antalpoti 11 ชั่วโมงที่ผ่านมา

      @@KailynnKat copyrighted by whom?

    • @KailynnKat
      @KailynnKat 11 ชั่วโมงที่ผ่านมา +2

      @@antalpoti Wizards of the Coast, since beholders were invented for Dungeons & Dragons. I saw one of the HoMM3 devs say that they used beholders without knowing the copyright situation and that they got lucky that it apparently went under the radar

    • @antalpoti
      @antalpoti 11 ชั่วโมงที่ผ่านมา +1

      @@KailynnKat very interesting, I didn't know this.

  • @AHappyCub
    @AHappyCub 16 ชั่วโมงที่ผ่านมา +19

    I hope you guys can be successful enough to yoink the the Franchise, HoMM deserves another chance

  • @nonfundamentum
    @nonfundamentum ชั่วโมงที่ผ่านมา +2

    The most important unanswered question is: who's the music composer for the game?

  • @BarsNeMars
    @BarsNeMars 16 ชั่วโมงที่ผ่านมา +23

    This was supa dupa great reveal! Thank you!

  • @kpiorno
    @kpiorno 16 ชั่วโมงที่ผ่านมา +31

    After HoMM3, these creature models are the best for me, respecting the previous versions. I am very excited about this game

    • @gambikules
      @gambikules 15 ชั่วโมงที่ผ่านมา +1

      nothing is respected...armour on dragons ? why ?

    • @SPexHoS2137
      @SPexHoS2137 11 ชั่วโมงที่ผ่านมา

      @@gambikules to boost their defense

  • @ЭльдарСергазин-ч3д
    @ЭльдарСергазин-ч3д 11 ชั่วโมงที่ผ่านมา +8

    Loved those units, curious to see tier 3. Though I wish Black Dragon was a bit "blacker".

    • @TML0677
      @TML0677 2 ชั่วโมงที่ผ่านมา

      Hey, thats racist towards Dragons. This is a PC game from Biden's France

  • @DaddyMouse
    @DaddyMouse 12 ชั่วโมงที่ผ่านมา +11

    Just wishlisted it. As an OG fan, this is the closest newer heroes have come to HOMM 3 and I love it

  • @yyyxyxyxxyyxxy
    @yyyxyxyxxyyxxy 16 ชั่วโมงที่ผ่านมา +20

    Amazing reveal, super excited for more!
    One little bit of criticism, this time the unit showcase felt a bit too swiftly paced, it was difficult to appreciate both the animation and read the units description. Perhaps the unit's animation could be played twice, so there's a bit more time to take in the details?
    Oh, and also - will there be a way to speed up animations during the game?
    The infiltrators teleport ability looks absolutely boss, but I like to play the smaller fights against neutral units more swiftly so I thought it would be neat if there was a way for one to speed up the longer animations.
    But nonetheless, I'm absolutely hyped for this, Merry Christmas to all of you, too! ❤

    • @unfrozenofficial
      @unfrozenofficial  16 ชั่วโมงที่ผ่านมา +10

      Thank you very much for the kind words, Merry Christmas, soon :D ! Animations will have a toggle in game, where you can go faster or keep them slower, to your preference!

    • @DrApfelwurst
      @DrApfelwurst 15 ชั่วโมงที่ผ่านมา +2

      @@unfrozenofficial I think they meant it was too fast for them in the video :)

  • @hIIXu
    @hIIXu 15 ชั่วโมงที่ผ่านมา +9

    the townscreen camera movement is a bit chaotic, BUT those flying lizards filling the cave make it so alive! Amazing job on that!

  • @GozundenDuserken
    @GozundenDuserken ชั่วโมงที่ผ่านมา +2

    It's looking great but the dragon looks a bit chunky for me. I was hoping for a more HoMM5 type of dragon with small and slim body compared to wings. And i really hope that the T3 creatures are beholders.

  • @keixiel8690
    @keixiel8690 ชั่วโมงที่ผ่านมา +1

    Я соглашусь с некоторыми комментариями
    Броня на черных драконах выглядит немного громоздко (особенно нагрудник в виде лица, какого-то крутого эльфа)
    Я понимаю, что «гигантизм» в фэнтези/фантастика жанрах это база
    Но этот нагрудник выглядит как что-то, что мешает дракону
    Что-то типа парадной сабли, которую цепляли на праздниках для красоты, а в бой уже шли с настоящими боевыми

  • @linkiller86
    @linkiller86 15 ชั่วโมงที่ผ่านมา +12

    i'm so hyped right now !! thank you guys !

  • @diegodoc598
    @diegodoc598 15 ชั่วโมงที่ผ่านมา +14

    Those dragon flames are amazing. The city looks alive and beautiful. The classic style fits perfectly with the creatures. All that remains is to polish details. Very good work.❤

  • @yuriski1
    @yuriski1 8 ชั่วโมงที่ผ่านมา +2

    I am kinda sad that the Red Dragon looks way cooler then it's upgrades.

  • @usecactus
    @usecactus 7 ชั่วโมงที่ผ่านมา +8

    Couple of notes from design perspective:
    1) The same issue as with necropolis - many units don't follow color schemes, => the visual unity and belonging of the faction is lost
    2) The hit and run animation is expected to be more... seamless and dynamic at least? Right now it seems way too stiff and "woody" with all that pauses between each segment of the action
    3) Medusa's snakes wobbling randomly in all directions seems a bit... goofy, as if they're confused and try to escape the head. Them pointing in the same direction as Medusa's eyes is more logical
    Apart from that - looking forward to see what's next! Happy festives!

    • @nerfedirl
      @nerfedirl 25 นาทีที่ผ่านมา

      I dunno i get a different feeling. 1) The scheme seems close enough to indicate one faction and i rather have it this way to be able to indicate which upgrade path which unit took at a glimpse rather than mouse over everything.
      2) True
      3) medusa snakes being wobly makes her much scarier as you realize snakes see different angles etc, as well as make the petrification skill scarier because of a sudden focus on you by everything

    • @usecactus
      @usecactus 12 นาทีที่ผ่านมา

      ​@@nerfedirl regarding the first point that's exactly what I meant - so that each lineup of the faction (unupgraded units, upgrade v.1 and v.2) has its own color scheme to be recognizable visually as a whole (check HoMM 5, for example).
      If we look at the current roaster (e.g. upgrade v.1), troglodyte has red and minotaur - golden color palette, while the rest follow violet color palette. The same goes for v.2, where troglodyte is green-blue, Medusa is golden and infiltrator - blue, while the rest of the units follow clear reddish pattern (crystalic even)

    • @nerfedirl
      @nerfedirl 6 นาทีที่ผ่านมา

      @ so if we take the red scheme of v1 of troglodyte and minitaur they match up fine with v2 of the rest of the faction and vice versa. As i understand noone said you need to take all units v1 or v2 therefore imo the color schemes are fine

  • @musicman12395
    @musicman12395 15 ชั่วโมงที่ผ่านมา +8

    I hope the tier 3 is the beholder, one of my favorite units

    • @hIIXu
      @hIIXu 15 ชั่วโมงที่ผ่านมา

      it was previoulsy revealed, and i got bad new for you it's not a beholder, however the secret 6th faction seem to have some sort of beholder in the roaster

  • @ArturFlintchannel
    @ArturFlintchannel 9 ชั่วโมงที่ผ่านมา +3

    Dungeon castle on map looks like... Not a castle, more like a fort.

  • @actionfirst
    @actionfirst 14 ชั่วโมงที่ผ่านมา +7

    It seems like the main faction mechanic of the Dungeon is a fighting style which gives different ways to attack at the cost of damage. Necropolis has Necromancy including with the creatures themselves. I wonder what the other 4 faction mechanics are

    • @unfrozenofficial
      @unfrozenofficial  12 ชั่วโมงที่ผ่านมา +10

      won't be too long for the next one :>

    • @actionfirst
      @actionfirst 11 ชั่วโมงที่ผ่านมา

      @unfrozenofficial can't wait!!

  • @ArcadianCatharsis
    @ArcadianCatharsis 11 ชั่วโมงที่ผ่านมา +11

    Armor on a dragon doesn't feel right, it's a dragon

    • @RAMB0VI
      @RAMB0VI 7 ชั่วโมงที่ผ่านมา

      Heard of scales?

    • @br3ak_
      @br3ak_ 24 นาทีที่ผ่านมา

      @@RAMB0VI That's obviously human-made armor, not scales. No need to try to justify design choices for them, I'm sure they can do it themselves!

  • @Nebin164
    @Nebin164 15 ชั่วโมงที่ผ่านมา +21

    THANKS GOD THOSE ARE NOT SOME UNDERGROUND ELVES ON DINOSAURS!!

    • @SyberianLynx
      @SyberianLynx 8 ชั่วโมงที่ผ่านมา

      I loved these too, still it's nice to see something different this time!

    • @akrabis8905
      @akrabis8905 2 ชั่วโมงที่ผ่านมา

      It was a nice attempt to make Dungeon less a mix of underworld creatures and more of a nation

    • @shigerufan1
      @shigerufan1 2 ชั่วโมงที่ผ่านมา

      Can't help but feel that 5 was trying to make a callback to Warhammer Fantasy's Dark elves with that unit.

  • @GAG091186
    @GAG091186 9 ชั่วโมงที่ผ่านมา +2

    The dungeon faction town screen does indeed look nice. Initially I was a bit mixed with the art style of the town screens in general, but has the art been updated a bit now since the initial reveal of this game? I felt that this town screen had a tad less of that "cartoony vibe" compared to the initial reveal of the human faction town screen, but that might just be me.
    I clearly see the benefit of not adapting the realistic artstyle of Heroes 3, as this being a fully 3D game (although with a 2D perspective in many areas), Olden Era could potentially be a massive resource hog if it went with an artstyle akin to Heroes 3 but with polygonal 3D graphics. What's cool with the game utilizing 3D graphics, is the ability to zoom in without a major loss of detail as well as rotating town screens.

    • @unfrozenofficial
      @unfrozenofficial  8 ชั่วโมงที่ผ่านมา +1

      the art style for towns has indeed been updated since the initial trailer.

  • @rodrigofernandez6817
    @rodrigofernandez6817 10 ชั่วโมงที่ผ่านมา +8

    I hope the tier 3 unit is not another dark elf, I hope it's the beholder or something similar.

    • @nakenmil
      @nakenmil 6 ชั่วโมงที่ผ่านมา

      I agree, Heroes V had the problem of filling the roster with so many of the same creature type (ie. Dungeon had a ranged elf, melee elf, mounted elf, and magical elf, the Dwarf Fortress was even worse, with a melee dwarf, ranged dwarf, different melee dwarf, mounted dwarf, magical dwarf and giant dwarf.) I think you can get away with this for humans, maybe because the Knight/Castle/Haven faction sorta represents the fantasy of "how would sorta-ordinary humans stand up to fantasy creatures", or maybe because we more easily accept the different humans since we ARE humans ourselves, I dunno.

    • @nakenmil
      @nakenmil 6 ชั่วโมงที่ผ่านมา

      That being said, this dungeon already has more creature diversity than Heroes V dungeon had, so it's already off on a good course.

    • @akrabis8905
      @akrabis8905 ชั่วโมงที่ผ่านมา

      @@nakenmil whats wrong with same creature type though?

  • @nnnn8029
    @nnnn8029 2 ชั่วโมงที่ผ่านมา +1

    Мне кажется или разные направления апгрейда существ тут не очень заметны? Да, они наверняка различаются по пассивкам, кроме Инфильтратора у остальных как будто особая атака остаётся одной и той же. У всех трёх драконов - дыхание по конусу, у всех трёх гидр - атака всех вокруг. По-моему, у некрополиса разнообразие в разных ветках одного существа было больше, не говоря как сильно отличались в пятой части те же Архангелы и падшие ангелы.

  • @ВячеславКротов-р2г
    @ВячеславКротов-р2г 15 ชั่วโมงที่ผ่านมา +11

    Здорово! Мне все очень понравилось, как всегда вы большие молодцы! Со времен Героев 3, думаю, это лучшее Подземелье которое было. Мне нравится что в отличие от версий Подземелья из Героев 5, 6 и 7 у вас все юниты разные, а не 4 эльфа. Если юнит из 3го тира будет эльфом, я бы хотел чтобы он максимально сильно отличался от тира 2, так как здорово когда в замке разные сказочные существа (возможно такое мнение не широко распространено, но все же). Также хотел бы отметить, что волосы на арте у героя медузы (Ylwari) на мой взгляд лучше чем у моделек юнитов, там змеи прям топорщатся, не похожи на прическу. А еще Черный и Пепельный драконы суперкрасавчики, и все гидры тоже. К Гидре прям уникальный подход получился и очень очень удачный. Было бы здорово чтобы третьим тиром вернулись гарпии, а мантикоры и бехолдеры были связанными с замком нейтральными юнитами

  • @АлександрЧе-й3в
    @АлександрЧе-й3в ชั่วโมงที่ผ่านมา +1

    Armor on dragon 😢
    Abilities 😢
    Medusa look 😢

  • @КириллБыстров-э6ъ
    @КириллБыстров-э6ъ 35 นาทีที่ผ่านมา +1

    Выглядит всё очень круто, но надо доработать окаменение. Как-то странно, что под его действием мечник всё ещё двигался

  • @AntonLFG
    @AntonLFG ชั่วโมงที่ผ่านมา

    I AM SO EXCITED FOR THIS I CANT EVEN DESCRIBE IT

  • @polishguy8495
    @polishguy8495 13 ชั่วโมงที่ผ่านมา +6

    Petrified units shouldnt have animations, they are stone!

    • @unfrozenofficial
      @unfrozenofficial  12 ชั่วโมงที่ผ่านมา +1

      what is a good point, we are working on the animations for the petrify still ! :D

  • @tuck295q
    @tuck295q 7 ชั่วโมงที่ผ่านมา +1

    I wish we get Wizard faction 😢

  • @peterviragphoto
    @peterviragphoto ชั่วโมงที่ผ่านมา

    If the game pays homage to H2 & H3 and replicates many of its strengths in a modernised version then this game is gonna be a killer! Looking great so far, especially love the adventure map and the design of the units, towns is awesome too!

  • @tobiasz3956
    @tobiasz3956 16 ชั่วโมงที่ผ่านมา +5

    happy holidays and thank you for another great faction reveal keep it coming :)

  • @GR-007-Games
    @GR-007-Games 16 ชั่วโมงที่ผ่านมา +4

    Great job guys! You are doing awesome stuff!

  • @Chuc503
    @Chuc503 ชั่วโมงที่ผ่านมา

    I actually yelled "Black Dragon!" when they came on screen

  • @alexdeitch259
    @alexdeitch259 14 ชั่วโมงที่ผ่านมา +4

    Amazing reveal. The town screen design is one of the best in the series history, if not the best.
    Now just add wizards (tower) and barbarians (stronghold) to the fuctions roster (could be a dlc, i dont care as long as we get them) and i'm a happy guy.

    • @unfrozenofficial
      @unfrozenofficial  13 ชั่วโมงที่ผ่านมา +1

      We will consider adding more and more factions! Glad that you are enjoying the designs.

  • @danielcebriancalvo1045
    @danielcebriancalvo1045 10 ชั่วโมงที่ผ่านมา +2

    We need the beholders!!!

  • @pierregermain8105
    @pierregermain8105 11 ชั่วโมงที่ผ่านมา +2

    I'm really curious to know if there is a T8 tier for Dungeon and what is it if there is one, alongside the fact that you keep hiding the T3. what could it be ? Eyes maybe ?

    • @unfrozenofficial
      @unfrozenofficial  10 ชั่วโมงที่ผ่านมา +1

      we already revealed a t8 unit, and it's a dragon :D check our advent calendar!

  • @archavenx
    @archavenx 6 ชั่วโมงที่ผ่านมา +1

    Can't wait for Temple. It's my favourite faction. Also if possible to make it less cartoonish and make it more realistic like heroes3. Can't wait for the release❤

  • @docterzero1503
    @docterzero1503 15 ชั่วโมงที่ผ่านมา +3

    Ooh I love the medusa designs! Definitely my favorite unit of the rooster so far
    Also, curious about the tier 3 unit. Guessing it is being changed from the H6 style Charkram dancer to something else

    • @PYRO.1
      @PYRO.1 12 ชั่วโมงที่ผ่านมา

      Beholders

    • @docterzero1503
      @docterzero1503 11 ชั่วโมงที่ผ่านมา

      @@PYRO.1 I doubt that WotC will allow them to use that name anymore

  • @Kyuutai
    @Kyuutai 4 ชั่วโมงที่ผ่านมา +1

    Please include the harpies again, if not for this town then for some other, and make them cute.

  • @nakenmil
    @nakenmil 6 ชั่วโมงที่ผ่านมา

    A very nice compromise/synthesis of the Heroes 3 and Heroes 5 incarnations of Dungeon, with some nice callbacks to Heroes 1 and 2 warlock town as well.

  • @DrApfelwurst
    @DrApfelwurst 15 ชั่วโมงที่ผ่านมา +3

    Please give us some way to appreciate the models like in Homm5. I loved the fullscreen shots of the units when recruiting them. It would add another layer of immersion while showing off your amazing designs and all the lovely detail you put into them, which cannot be clearly seen in the battles.

    • @DrApfelwurst
      @DrApfelwurst 15 ชั่วโมงที่ผ่านมา

      Oh and also: the heroes portraits are insane

    • @unfrozenofficial
      @unfrozenofficial  14 ชั่วโมงที่ผ่านมา +6

      you'll be able to see the unit models in a zoomed in model :)

    • @DrApfelwurst
      @DrApfelwurst 14 ชั่วโมงที่ผ่านมา +1

      @@unfrozenofficial You guys really thought about everything. I am so excited to play this game 😍

  • @РыжийКот-с1ж
    @РыжийКот-с1ж 2 ชั่วโมงที่ผ่านมา +1

    Хорошо, что у этой фракции нормальный т7 юнит. А не вампир. Если бы т7 сделали бы медузу или минотавра, ну нах такое( Эпичность вся улетучилась бы.

  • @Phoenixzs1012
    @Phoenixzs1012 15 ชั่วโมงที่ผ่านมา +2

    I guess it's a solid classical lineup. I hope 3rd level is not something "dark elf doing this" or "dark elf riding that".Maybe area effect attacks could be smaller in area so that the damage does not get dilluted in terms of damage. Otherwise I am happy with it generally.

  • @pagthesec1626
    @pagthesec1626 15 ชั่วโมงที่ผ่านมา +4

    Cannot wait for the release! :)

    • @unfrozenofficial
      @unfrozenofficial  15 ชั่วโมงที่ผ่านมา +1

      We too , We too!

  • @aloneinthelark5943
    @aloneinthelark5943 ชั่วโมงที่ผ่านมา

    Agreed with everyone saying the Infiltrator's hit-and-run animations are too choppy/not seamless. No, it's not a matter of in-game speed, devs, it's a matter of animations not flowing from one to another. Personally, I'd love it if the unit didn't turn around after attacking and instead just took a step back and teleported to it's original hex.
    Also, does anyone else feel the dragons look wonky? They make me think of World of Warcraft and not in a good way. Would prefer them without armour, slimmer and with deeper colours.

  • @Tazx33
    @Tazx33 15 ชั่วโมงที่ผ่านมา +5

    I like that black dragon looks like hes mad and ashen dragon looks like hes smiling

  • @Davidbaratunk
    @Davidbaratunk 23 นาทีที่ผ่านมา

    I can accept the cartoony models, but I am unsure about the colour scheme. I can't really picture all the units in a line without it seeming all over the place. My favourite game in the series in terms of colour and vibrancy is HOMM2, I think that nails the colourful, yet unified faction design perfectly.

  • @Demonancer
    @Demonancer 14 ชั่วโมงที่ผ่านมา +3

    Giving the Hydra to Dungeon does not bode well for my missing Lizardmen Fortress v.v

    • @unfrozenofficial
      @unfrozenofficial  13 ชั่วโมงที่ผ่านมา

      A lizardman sacrifice had to be made :

    • @alexdeitch259
      @alexdeitch259 12 ชั่วโมงที่ผ่านมา

      @@Demonancer Actually the hydra was given to dungeon as far back as HOMM4 (the fuction was called Chaos /Asylum), while fortress as a fuction went MIA ever since.
      Would be cool to see fortress revived and see Unfrozen take on it, im sure they will do a great job with them as they did with the fuctions so far. (though my personal priority for new fuctions are tower and stronghold).

    • @Demonancer
      @Demonancer 32 นาทีที่ผ่านมา

      @@alexdeitch259 I know Dungeon has had it for a while, but I was *hoping* that since Olden Era was sorta going back to the roots of 2/3 that they would give it back to Fortress. The fact that they didn't means its not likely I'll get my Lizardmen again, unless they redo the roster

    • @alexdeitch259
      @alexdeitch259 4 นาทีที่ผ่านมา

      @@Demonancer though its unlikly that we see fortress again, i wouldent lose hope for it to happen just becase hydra is back to be a dungeon unit.
      All current factions had their rosters redone to some extent, some more then others.
      Ultimtly its the developers decision. There is nothing to prevent them from reviving fortress if they want to, hydra or not...

  • @CKAHDAJI
    @CKAHDAJI 10 ชั่วโมงที่ผ่านมา +3

    Очень круто, но анимация блинка странная и медленная. Почему персонаж тратит время на повороты? Прыгнул - ударил - вернулся. Зачем повороты? infiltrator не должен поворачиваться спиной к врагу - прыгнул - ударил - ушёл. Зачем этот поворот?

    • @seyho5421
      @seyho5421 8 ชั่วโมงที่ผ่านมา

      Спасибо за коммент. Тоже хотел тебе написать. Анимация через чур медленная.

  • @bestserg
    @bestserg 15 ชั่วโมงที่ผ่านมา +4

    Wow animation and units models look super cool!

  • @LOV3_Haboob
    @LOV3_Haboob 15 ชั่วโมงที่ผ่านมา +2

    That's fantastic! Keep wowing us!

  • @railfe_
    @railfe_ 15 ชั่วโมงที่ผ่านมา +2

    Did the worldmap became cartoony compared to the last one? Or it is an improvement?

  • @korana6308
    @korana6308 9 ชั่วโมงที่ผ่านมา +7

    Very interesting. Thanks.

  • @Isaberry1602
    @Isaberry1602 7 ชั่วโมงที่ผ่านมา +2

    Beholders? Q_Q

  • @glebkudruk
    @glebkudruk 3 ชั่วโมงที่ผ่านมา

    2:20 I went shopping and got back home he was still finishing his hit and run

    • @fkutw4tt3rtub3
      @fkutw4tt3rtub3 2 ชั่วโมงที่ผ่านมา

      animations are crap +

  • @koldyn2193
    @koldyn2193 13 ชั่วโมงที่ผ่านมา +1

    if hydras are now dungeon units what will be with Fortress town? will it made to the game?

  • @rrahll
    @rrahll 13 ชั่วโมงที่ผ่านมา +2

    Awesome portraits :) I really liked them considering both factions are already revealed.

  • @Elfhelm
    @Elfhelm 10 ชั่วโมงที่ผ่านมา +1

    Looking great so far 🙌

  • @MostVP71
    @MostVP71 12 ชั่วโมงที่ผ่านมา

    Side comment, I know you guys have been using past games’ music but assuming new OST is coming as well?
    Side note to the side note, any chance we could choose which games OST we want to use? Being a huge HoMM2/3 fan this would be amazing (obviously homm2 tracks would need some remastering but 3 would work fine!)

  • @blajake
    @blajake 8 ชั่วโมงที่ผ่านมา +3

    Love the portraits of the heroes! Also, are they riding on GORGONS!? Thats so fricking awesome! Love how Dungeon is shaping up! Still hope that the new tier 3 unit will be a Dark Elf! Maybe some kind of arcane archer to pay homage to the Dark Elf class of MM8? :3

  • @i_am_ergo
    @i_am_ergo 16 ชั่วโมงที่ผ่านมา +3

    My only complaint is that transitions between animations look really choppy. But otherwise, this is awesome! Happy holidays!

    • @unfrozenofficial
      @unfrozenofficial  15 ชั่วโมงที่ผ่านมา +4

      Animations will be able to be sped up quite a bit in game. And we are also working on polishing them as much as possible of course.

    • @i_am_ergo
      @i_am_ergo 11 ชั่วโมงที่ผ่านมา

      @@unfrozenofficial I love you, guys. This project is a dream come true for a lot of people.

  • @ModulusOrbis
    @ModulusOrbis 13 ชั่วโมงที่ผ่านมา +3

    this is how HOMM5 should have look!!!!!
    for me personally the saga ended after HOMM4
    so this is a pure resurrection, nice come back to origins guys, im gonna buy it for sure

    • @unfrozenofficial
      @unfrozenofficial  12 ชั่วโมงที่ผ่านมา +1

      Thank you for the kind words!

  • @HostageMax
    @HostageMax 9 ชั่วโมงที่ผ่านมา +1

    I believe that infiltrator animations needs to be like 10% faster, people will get annoyed by long animations. And I absolutely love Dragon animations. Other units seem fine, except may be petrify effect needs some work, it looks like someone dumped a bucked of dirt instead.

  • @nordstar2698
    @nordstar2698 14 ชั่วโมงที่ผ่านมา +1

    You did justice to my favourite creature the Black Dragon, THANK YOU!

  • @HeroesOrchestra
    @HeroesOrchestra 14 ชั่วโมงที่ผ่านมา +1

    tbh this background music fits perfect

  • @demokeks
    @demokeks 10 ชั่วโมงที่ผ่านมา +1

    Guys, you're doing an awesome job there! Happy holidays🎉
    Can't wait to spend hundreds of hours playing this with my friends!!!
    Thank you so much! ❤

  • @Darkborn
    @Darkborn 15 ชั่วโมงที่ผ่านมา +2

    Odd that Hydra is Dungeon and not Fortress, but I'll take what I can get.

    • @unfrozenofficial
      @unfrozenofficial  15 ชั่วโมงที่ผ่านมา +2

      We brought our own creative decisions into the game too, not just all the line ups from the past for units :D

    • @smutnejajo5149
      @smutnejajo5149 15 ชั่วโมงที่ผ่านมา +1

      Honestly, it fits.

    • @Tihi85
      @Tihi85 15 ชั่วโมงที่ผ่านมา +1

      Hydra has already been in the dungeon in Heroes 5.

    • @ShadowFerretofD00m
      @ShadowFerretofD00m 15 ชั่วโมงที่ผ่านมา +8

      Hydra has been Dungeon or Dungeon equivalent in every game except 3. It was Warlock in heroes 1 and 2, Asylum in heroes 4, and Dungeon in heroes 5 and 7

    • @andrzejnadgirl2029
      @andrzejnadgirl2029 15 ชั่วโมงที่ผ่านมา

      It used to be part of Warlock - basically also a Dungeon, in HoMM and HoMM 2.

  • @Yakugari
    @Yakugari 15 ชั่วโมงที่ผ่านมา +2

    Black Dragon looks more like Violet Dragon :/

  • @ArcadianCatharsis
    @ArcadianCatharsis 11 ชั่วโมงที่ผ่านมา

    Infiltrator stopping for second or so after teleporting in Hit and Run is very anticlimatic, it doesn't feel like hit and run at all, shadowstrike feels more like hit and run than hit and run. it's just too slow and i don't understand why does it have to be Move>stand>attack>move, instead of just Move/attack>move back

  • @xenosophont
    @xenosophont 16 ชั่วโมงที่ผ่านมา +5

    Is there hope for the T3 Dark Elf unit being replaced with something better than that "Chakram Thrower" from Heroes 6? I hated that unit's ridiculous concept in H6 and I'd hate to see it here but the previous videos did show an exact copy of that unit as Dungeon's T3.

    • @unfrozenofficial
      @unfrozenofficial  16 ชั่วโมงที่ผ่านมา +4

      We will reveal the t3 units a bit later, with our own twist !

    • @docterzero1503
      @docterzero1503 15 ชั่วโมงที่ผ่านมา

      Yeah, it was kinda silly, and I say that as someone that enjoy's H6 dungeon. Personally hope they stick with a dark elf unit, perhaps a duel crossbow one like in Heroes 7 but actually doing the concept justice

    • @xenosophont
      @xenosophont 11 ชั่วโมงที่ผ่านมา +1

      @@unfrozenofficial Some kind of "Arcane Archer" type Dark Elf unit combining sorcery and archery would be a nice nod to how the Dark Elf class functioned in Might & Magic 8.

  • @fajarfa7581
    @fajarfa7581 14 ชั่วโมงที่ผ่านมา +1

    will those area attack be friendly fire too?

  • @Mine-md8oz
    @Mine-md8oz 15 ชั่วโมงที่ผ่านมา +6

    DRAGONS!

  • @RAMB0VI
    @RAMB0VI 7 ชั่วโมงที่ผ่านมา

    Are the dragons equal in power and it's just the special effect / ability that is different?

  • @rosselini1373
    @rosselini1373 12 ชั่วโมงที่ผ่านมา +1

    Imagine if Teir 3 would be Beholder with a special purchased rights? Bald move.

  • @SyberianLynx
    @SyberianLynx 8 ชั่วโมงที่ผ่านมา +2

    I LOVE how heroes and units look! And city looks fun too, classic Menzoberranzan vibes.
    Great work on design here, can't wait to try Olden Era out

  • @hannahokto
    @hannahokto 20 นาทีที่ผ่านมา

    It's weird men turned into stone are still able to move

  • @kilercola
    @kilercola 10 ชั่วโมงที่ผ่านมา

    I dont know what petrification does but if its changing unit into stone than i think the animation of petrified unit should freeze

  • @bmikevictor
    @bmikevictor 16 ชั่วโมงที่ผ่านมา +2

    Christmas came early this year! 🎉❤🎄
    This reveal was absolutely amazing and I am extremely greatful for the insane hours of hardwork you guys put into this! An amazing gift, that's what this was!
    Merry Christmas and have a jolly time with your family and loved ones!

    • @unfrozenofficial
      @unfrozenofficial  16 ชั่วโมงที่ผ่านมา

      Thank you so much for your kind words! Merry Christmas to you as well!

  • @themedic1242
    @themedic1242 14 ชั่วโมงที่ผ่านมา +1

    Can't wait to try the game, really impressive work. Also if you don't mind a small feedback - I'd be really glad if enemy units after being turned into stone by medusa would behave a bit more petrified - like not move I mean, anyways great job on the game, thank you Dear Devs.

  • @alexabel1841
    @alexabel1841 ชั่วโมงที่ผ่านมา +1

    Animations are still unpolished. The infiltrators attack is far too much of a flourish, should be more subdued. The dragon flames don't look synchronised to its movements.

  • @bluecoil8356
    @bluecoil8356 26 นาทีที่ผ่านมา

    Does the medusa arrow barrage apply root?

  • @RedFade
    @RedFade 7 ชั่วโมงที่ผ่านมา +1

    why Black Dragon is not black...

  • @AkhshamiKsyAksKhaos
    @AkhshamiKsyAksKhaos 12 ชั่วโมงที่ผ่านมา

    Dark Messiah music…slightly changed…hmmm…yes…😈…

  • @temp911Luke
    @temp911Luke 16 ชั่วโมงที่ผ่านมา +2

    Merry Christmas !

  • @MaikSeil32
    @MaikSeil32 14 ชั่วโมงที่ผ่านมา +2

    wow i want it i want to buy this game one more time

  • @stekl0v
    @stekl0v 13 ชั่วโมงที่ผ่านมา +1

    Goodbye dungeon dominatrix, i will miss you
    The visual looks cool

  • @SaviourHeroesOfMightAndMagic2
    @SaviourHeroesOfMightAndMagic2 10 ชั่วโมงที่ผ่านมา +1

    Hello, the game looks fantastic. I have a doubt with the "fighting style", in the description of the units they mention that in the case of the "sulphurous attack" dragons, the area damage would be less than normal damage, right? Is there a free choice between normal attack and fighting style? With what has been shown, the game seems very promising to me 😁. Greetings.

    • @unfrozenofficial
      @unfrozenofficial  10 ชั่วโมงที่ผ่านมา +1

      Yes - Fighting Styles act as alternate attacks that you can use instead of a regular attack, so if you don't wish to use it, you don't have to!

  • @andrzejnadgirl2029
    @andrzejnadgirl2029 15 ชั่วโมงที่ผ่านมา +1

    I really love the looks and animations on units, all feel really slick.
    Though I hope that infiltrator animations gonna roll more fluidly, singular exception as he feels little bit awkward - though that spectral attak on one upgrade was neat, just great!
    Love the style overall. Merry Chris to you too guys!

  • @alantsargasov6127
    @alantsargasov6127 8 ชั่วโมงที่ผ่านมา +2

    Ну это моментальная покупка ребята. Хоть моя любимая часть это 4-я, как не странно, но в целом все игры серии я заиграл до дыр. И разумеется Олден Эру моментально куплю максимальное издание, как минимум ради поддержки разработчика. Тем более Иратус был вполне неплохой игрой, давший кредит двоерия Вам.

  • @MrFirecam
    @MrFirecam 10 ชั่วโมงที่ผ่านมา +2

    Good work.
    My concerns so far were :
    - infiltrator turning their back to the ennemy after using hit and run (already answered to someone else)
    - petrification (already answered to someone else)
    - dragon being kinda small compared to a footman ? This one could just be me. Maybe it's intented, it is NOT a problem.
    - not on this video but bloodless creatures having the "bleeding" visual effect after being attacked like skeleton, wight and most likely elementals. Not sure if it's worth all the extra work to add specific "blood" to some creatures such as dust.

    • @unfrozenofficial
      @unfrozenofficial  9 ชั่วโมงที่ผ่านมา +2

      blood has been worked on and it is already fixed for necropolis units. As for the rest, we will polish it further, no worries

    • @MrFirecam
      @MrFirecam 9 ชั่วโมงที่ผ่านมา

      @@unfrozenofficial Oh, great news. Thanks for the answer.

  • @EdgecutorLP
    @EdgecutorLP 15 ชั่วโมงที่ผ่านมา +1

    Only 7 Heroes? I hope there is more.

    • @diegodoc598
      @diegodoc598 15 ชั่วโมงที่ผ่านมา +1

      @@EdgecutorLP 18 heroes per faction confirmed

  • @drzesaru2648
    @drzesaru2648 12 ชั่วโมงที่ผ่านมา +1

    I hope for an Academy in some DLC. It's one of my favorites.

  • @MrR2g2
    @MrR2g2 15 ชั่วโมงที่ผ่านมา +1

    Everything looks amazing, I can't wait to play it!
    One minor feedback. Maybe the "hit and run" Infiltrator attack should be speed-up a a bit , or simplified.

    • @unfrozenofficial
      @unfrozenofficial  15 ชั่วโมงที่ผ่านมา

      Animations can be sped up in game, this is the base version, for showcasing mostly!

  • @Amiran_Ramalotti
    @Amiran_Ramalotti 15 ชั่วโมงที่ผ่านมา +2

    Красота то какая... Лепота.. Мы , в России будем играть в это 100000%%%

  • @allo5auru5
    @allo5auru5 11 ชั่วโมงที่ผ่านมา +1

    Could you please upload 4K video? Thank you

  • @legendarius-codm1515
    @legendarius-codm1515 2 นาทีที่ผ่านมา

    What about the music, the music in Homm3 was one of the biggest factors!