Unity 2D - Closed 2D Sprite Shape - Platformers and Top Down

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 20

  • @BlizStudio
    @BlizStudio  2 ปีที่แล้ว +3

    Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      Also check out my other tutorial series.

  • @michaelshollaj6428
    @michaelshollaj6428 10 หลายเดือนก่อน +1

    Amazing video Jerry!! Your tutorials are very helpful, keep up the great work :D

    • @BlizStudio
      @BlizStudio  10 หลายเดือนก่อน +1

      Thanks, will do! Been a bit busy lately so haven't had much time for vids but going to be getting back at it.

  • @700Fantomas007
    @700Fantomas007 ปีที่แล้ว +1

    Thank you, you just saved me literal hours of time, I wish all TH-cam tutorials were like this ❤

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว

      thanks @700Fantomas007 I appreciate that. I'm so glad that this helped. There's not much out there. If there's anything else that you think you would need or haven't seen, definitely ping me on my discord channel. Would love to help.

  • @bdd740
    @bdd740 ปีที่แล้ว +2

    One of the best tutorial. It is very useful feature, thanks a lot.

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว +1

      Thanks BD!! I really appreciate it.

  • @TricoliciSerghei
    @TricoliciSerghei ปีที่แล้ว +1

    Thanks for the video! Interesting stuff... But have to take note of your glasses, seems like it's sunny outside xD

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว +1

      lol, yep I am a runner so I get outside with my sunglasses on.

  • @ivanm71
    @ivanm71 ปีที่แล้ว +1

    Nice tutorial

  • @Pixelkvist
    @Pixelkvist ปีที่แล้ว +2

    Unfortunately, I can't seem to delete nodes when I have selected them. If I select a node, it turns yellow but if I press Delete, it just deletes the whole game object. :/ So frustrating!!! So I can't make a triangle, which is what I was planning, and if I accidentally add an extra node, I have to delete the whole game object and start over...
    Also, I'm on Windows and not a Mac and it even says in the documentation for 2dSpriteShape to use Del/Delete to delete a selected control point! I've tried Ctrl+Del, Alt+Del, Shift+Del... Nothing works!

    • @BlizStudio
      @BlizStudio  ปีที่แล้ว +1

      Hey @JohanTW you are in edit mode and have just a single node selected? I've tried on both my mac (command + delete) and on PC (del/delete) both delete single nodes. Are you using a Closed Sprite Shape?

  • @harambeast5173
    @harambeast5173 3 หลายเดือนก่อน +1

    How do i add a Collider to this to fit perfectly??

    • @BlizStudio
      @BlizStudio  3 หลายเดือนก่อน +1

      You'll add a Polygon Collider 2D component. Once you do, in the Sprite Shape Controller component an option will be at the bottom that is "Update Collider". Check that and then if you move any of the polygons, the collider will automatically update. You can also choose to offset the collider which I like to do so that the character isn't directly on top of the 2D sprite but will be slightly inside. Makes the character more "connected/in the space".

  • @ningu83
    @ningu83 2 ปีที่แล้ว

    The sprite shape does not seem to be batching (when using the same atlas image), so draw calls are not saved. Is there a solution?

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว +1

      Hey ningu83. I'll definitely have to look at that. If those are being used multiple times and set to Static then they should be able to be batched. Let me see what I can find.

  • @deeRay7292
    @deeRay7292 2 ปีที่แล้ว +2

    there' s like 5 mins of darkness at the end wtf

    • @BlizStudio
      @BlizStudio  2 ปีที่แล้ว

      lol yep had uploaded that then fixed and I thought had uploaded the correct version. Oops. Thanks though!!