How to make working gauges and other props | Automation BeamNG

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  • เผยแพร่เมื่อ 1 ส.ค. 2021
  • In this video I will be showing you how to make working gauges, with moving needles (or working props) such as for RPM, speed, or even a steering wheel in BeamNG. I'll be using an Automation car as a reference but still should work with most BeamNG mods. If you need any help feel free to comment down below as I'm more than glad to help you!
    Interior mod (4.24): steamcommunity.com/sharedfile...
    RPM gauge mod (4.24): steamcommunity.com/sharedfile...
    Speed gauge mod (4.24): steamcommunity.com/sharedfile...
    Camso Interior: pastebin.com/nDEKH00h
    Props: pastebin.com/63YGk1cf
    Nodes: pastebin.com/Sn38fP5L
    Beams: pastebin.com/ZNGRSTYY
    Some useful blender tutorials:
    • How to Join & Separate...
    • Blender 2.8 Beginner T...
    By the way you can press 3 on your keyboard in edit mode, and press Left Ctrl + L to select multiple faces.
    List of prop functions I know of (let me know if you know other ones):
    rpm (unit: rpm)
    wheelspeed (unit: m/s)
    airspeed (unit: m/s)
    throttle (min 0, max 1)
    brake (min 0, max 1)
    parkingbrake (min 0, max 1)
    turboBoost (unit: psi)
    fuel (unit: Liters)
    watertemp (unit: °C)
    steering (min -1000, max 1000)
    turnsignal (min -1, max 1)
    wipers (min -1, max 1)
  • เกม

ความคิดเห็น • 58

  • @ZilverBlade
    @ZilverBlade  2 ปีที่แล้ว +9

    **IMPORTANT**
    I forgot to mention in the video but you should also rename c.jbeam and the vehicles/c/ folder (or whatever you had named the car on export, in my case, "c") to your own car name, because this might conflict with other cars if you keep it named "c".

  • @Builtit1
    @Builtit1 2 ปีที่แล้ว +8

    this was an amazing tutorial. thank you so much. im actually glad that you made a few errors along the way. It helped me grasp it a little more. i hope you make more tutorials :-)

  • @TheMaster0017
    @TheMaster0017 2 ปีที่แล้ว +3

    Thank you very much for this vid, mate!

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว +2

      Glad I could help :D

  • @onegrumpyboi2914
    @onegrumpyboi2914 2 ปีที่แล้ว +9

    makes me wonder if there's a way to make the tach all crappy and inprecise like on very early f1 cars

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว +4

      if you mean very slow and half of the time displays the correct values, i wish xD
      But it's probably possible with a custom lua controller

    • @gabrielv.4358
      @gabrielv.4358 8 หลายเดือนก่อน

      Yep same, I wish it could have a spring mechanism like mechanical gauges and bounce and wobble a bit lol

  • @nao_hito
    @nao_hito 2 ปีที่แล้ว +7

    hey, nice tutorial. I am wondering if you can make a tutorial on how to edit an automation car's jbeam? (if you can of course)
    thanks in advance

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว +2

      Saying "Editing a jbeam" is a bit vague, although I do want to make a video that is something like "20 easy edits you can do in 10 minutes"

    • @nao_hito
      @nao_hito 2 ปีที่แล้ว +1

      @@ZilverBlade I probably should've clarified it, sorry. what im talking about is like the beams and nodes of the car, like the collision and like doors bumpers and the hood, like to separate them from the main body, like making individual parts for the car

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว +1

      Ah that, I mean I could look into doing that since I have a rough idea how to do that, but with how materials are in exports it would be a bit of a pain, probably when 4.2 comes out, with the (hopefully) new exporter I would do that.

    • @nao_hito
      @nao_hito 2 ปีที่แล้ว +2

      @@ZilverBlade ok thanks, looks like ill wait a bit

  • @Zeddwolff
    @Zeddwolff 2 ปีที่แล้ว

    My car body is on backward. I see we save and export the jbeam file with a different name but why does that matter or where do we use that?!

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      I should make an up to date video on this, its quite confusing and it's issues doesn't really apply today, if you use the material fixer tool you can completely ignore the exporting the car twice thing for example

  • @hotel_arcadia
    @hotel_arcadia 2 ปีที่แล้ว +2

    The steering wheel is getting missing textures, even though I imported the materials.json file where it came from. It should be using textures from that file and it worked before, any resolutions?

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      What probably happened is your steering wheel material names got cut off, did you export the car as a short name?

    • @hotel_arcadia
      @hotel_arcadia 2 ปีที่แล้ว

      @@ZilverBlade sadly not, full name was "foss 60 concept remake intergrade"

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      @@hotel_arcadia yeah then that's the issue, I'd do everything with a very short name, and then when everything is done rename the zip file, the car in the vehicles folder, and the main car.jbeam file

    • @hotel_arcadia
      @hotel_arcadia 2 ปีที่แล้ว

      @@ZilverBlade The materials in the .dae file actually match up with those in the .json file, though..

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      @@hotel_arcadia hm strange, want to talk about it more in discord? if you have
      my DC is ZilverBlade#4176
      send me a friend request

  • @TheBeast123Z-qt6hl
    @TheBeast123Z-qt6hl 23 วันที่ผ่านมา

    Cool video! but i dont really get the origin thingy in blender i dont know what to do its to fast and i dont even know if i have to do it also with the steering wheel. Please reply

    • @ZilverBlade
      @ZilverBlade  21 วันที่ผ่านมา

      You need to change the origin point because otherwise the steering wheel will rotate around the wrong centre point

  • @ISAK.M
    @ISAK.M ปีที่แล้ว +1

    All that for gauges? hell nah brother I aint doin that 💀

    • @gabrielv.4358
      @gabrielv.4358 8 หลายเดือนก่อน

      Imagine doing a whole car lol

  • @Skortchee
    @Skortchee ปีที่แล้ว

    25:05 Do I have to use nodes that start with "a" or can I use any node, cause my car doesn't have any "a" nodes

    • @ZilverBlade
      @ZilverBlade  ปีที่แล้ว

      Strange? Normally they do have them... Unless the exporter changed recently. I'll have a look later on

    • @Skortchee
      @Skortchee ปีที่แล้ว

      @@ZilverBlade Well it's probably because my car doesn't come from automation, I made it myself with models I made in blender

    • @ZilverBlade
      @ZilverBlade  ปีที่แล้ว

      @@Skortchee ah, then in that case you should use whatever car nodes you have that are close enough

  • @pancake5830
    @pancake5830 2 ปีที่แล้ว

    you didnt explain what to do with the gauges model and the car doesnt spawn in, and i cant get the unpacked version to go away, i already deleted the unpacked one and and emptied the bin yet it still shows up in game and has no delete button

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      Strange, didn't I mention that you export the seperated model as a .dae, and then you add the mesh name in the interior.jbeam file
      Also to fix the unpacked mod issue, just create a folder in the unpacked mods folder in your beamng saves, and then remove the mod from the mod manager, that should work

    • @jonasvag5030
      @jonasvag5030 2 ปีที่แล้ว

      @@ZilverBlade as far as I know you don't need to export them as single daes, do you? I have a parts pack for my D Series, where from the engine, radiator, cage stuff and tons of small parts are all in one dae. I have sperated .jbeams where needed, and just name the prop name of the blender mesh there. it works just fine, and you have one dae for everything.

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      @@jonasvag5030 no, you can have as many seperate dae files as you need, i seperated them because it wouldn't break the engine materials when you export the mesh again.

    • @jonasvag5030
      @jonasvag5030 2 ปีที่แล้ว

      @@ZilverBlade I know 😄 Just cleaner for me tbh

  • @gabrielv.4358
    @gabrielv.4358 8 หลายเดือนก่อน +1

    Automation could have Gauge Customization as Standard!!

    • @gabrielv.4358
      @gabrielv.4358 8 หลายเดือนก่อน +1

      I learned quite a bit, nice tutorial!

  • @ZeroPlays28
    @ZeroPlays28 26 วันที่ผ่านมา

    wait do i have to do all of the needles? in the origin point?

    • @ZilverBlade
      @ZilverBlade  24 วันที่ผ่านมา

      Yes

    • @ZeroPlays28
      @ZeroPlays28 23 วันที่ผ่านมา

      @@ZilverBlade okay thix i got it to work but my needles look ugly

  • @chessie4
    @chessie4 4 หลายเดือนก่อน

    Jesus Christ I thought this was gonna be simple

    • @ZilverBlade
      @ZilverBlade  3 หลายเดือนก่อน

      Nothing is simple in beamng :)

  • @Niko_tz
    @Niko_tz 2 ปีที่แล้ว

    What if i only want a steering wheel with no gauges tho?

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      Well then don't make the gauges?

    • @Niko_tz
      @Niko_tz 2 ปีที่แล้ว

      @@ZilverBlade @ZilverBlade no, i tried that, what i mean to ask is near the end, is anything gauge specific? Anything i can skip over or do easier? Speak to me like im an idiot, i know next to nothing about coding, let alone BeamNG modding. I presume where i messed up was setting up the props

    • @ZilverBlade
      @ZilverBlade  2 ปีที่แล้ว

      @@Niko_tz nothing is really gauge specific other than the prop function, just follow the steps for the gauge but then apply it to a steering wheel

  • @GloryBlazer
    @GloryBlazer ปีที่แล้ว

    I can't find the .dae file

    • @GloryBlazer
      @GloryBlazer ปีที่แล้ว

      they probably placed it to 5dfff folder called 5dfff_mesh.dae, that's the only .dae file I have on there

  • @simonjustsen4817
    @simonjustsen4817 2 ปีที่แล้ว

    Didten work

  • @PinkRufinox
    @PinkRufinox ปีที่แล้ว +2

    I'm sorry but I just couldn't follow this, it was too fast and wasn't clearly showing every step for me. I gave up half way

    • @ZeroPlays28
      @ZeroPlays28 26 วันที่ผ่านมา

      skill issue lmfao

    • @PinkRufinox
      @PinkRufinox 26 วันที่ผ่านมา

      @@ZeroPlays28 I can tell you have social skills issue

    • @ZeroPlays28
      @ZeroPlays28 26 วันที่ผ่านมา

      @@PinkRufinox aight

  • @beingobviously
    @beingobviously ปีที่แล้ว +1

    did not work at all, very confusing, lack of instruction, other videos did not help either.

    • @ZilverBlade
      @ZilverBlade  ปีที่แล้ว

      I plan on making another tutorial that uses the material name patcher tool, which takes away the step in the video where you export a 2nd car, but I haven't gotten around it. And yes I agree, this video kind of sucks.

    • @beingobviously
      @beingobviously ปีที่แล้ว

      @@ZilverBlade Thank you

    • @1ybr
      @1ybr ปีที่แล้ว

      @@ZilverBlade please when you make it make a video for the steering wheel only and another one for the gauges only

    • @ZilverBlade
      @ZilverBlade  ปีที่แล้ว

      @@1ybr I mean they work the same way, just a different parameter so I don't really see how making them 2 seperate videos is useful lol