@user-lz5vh9bb5w First of all Unfun isn't a very compelling argument It's unfun when my heavy wepon takes more seconds to swing It's unfun when my character fatrolls when i put heavy armour Restrictions by their very nature aren't instinctively viewed as positives But in the long run They are clearly a positive to echance the experience Getting to durability A wepon breaking under certain circumstances can make for quite the experience. I know people who broke their weapon in the middle of blightown It made for quite a memorable experience Having said that,the mechanic can be misused like in DS2, where some enemies can just break everything Then you hVe DS3 where durability is a thing,but never does anything so one has ro winder why eaven have it The issue is more of how the mechanic is used rather than the mechanic itself
Hope there is a part 2 to this . Really enjoy your souls content. Good job
The most reliable way to get lizards in DSII is to do jump attacks; doesn't always work, but most times it does.
I love that Wils Millicent abomination made it in the video 😄
YES IT IS BETTER THAN DS1
Keep up the good work man
Ds2 is the bast Ds you can’t change my mind
Milicent character creation on point😂😂
Saw the thumbnail and I had to check if this was an early April fools video or not. Ds2 isn’t that bad if I’m being real, but ds1 is still better imo
No one cares about your opinion
Do you like 3?
DS1: Clunky, four directions to roll, bad hitboxes
DS2: some bad hitboxes, eight directions, way way smoother
I disagree because of how clunky DS1 feels. Even Demons Souls on PS3 feels less clunky than DS1.
ds2 > ds1 > ds3
Dark Souls 2 is good but I definitely don't agree with you about durability, it makes the game worse. Durability just isn't a fun mechanic.
why? because durability ACTUALLY MAKE SENSE ?????
@@AtreyusNinja It makes sense but it's not a fun mechanic.
I think it's fine on Wepons
But the rings is Absurd
@@Yami1300 No it's not fine, it's an unfun mechanic that adds nothing of value to the game.
@user-lz5vh9bb5w
First of all
Unfun isn't a very compelling argument
It's unfun when my heavy wepon takes more seconds to swing
It's unfun when my character fatrolls when i put heavy armour
Restrictions by their very nature aren't instinctively viewed as positives
But in the long run
They are clearly a positive to echance the experience
Getting to durability
A wepon breaking under certain circumstances can make for quite the experience.
I know people who broke their weapon in the middle of blightown
It made for quite a memorable experience
Having said that,the mechanic can be misused like in DS2, where some enemies can just break everything
Then you hVe DS3 where durability is a thing,but never does anything so one has ro winder why eaven have it
The issue is more of how the mechanic is used rather than the mechanic itself
No