The Uncanny Valley Is Wrong

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

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  • @SuperBrassBender
    @SuperBrassBender 4 ปีที่แล้ว +1486

    7:05 I love how people found the unaltered dude to be creepier than a barbie head on a robo-body.

    • @alamrasyidi4097
      @alamrasyidi4097 4 ปีที่แล้ว +77

      I really don't understand that, and I don't like it.

    • @SuperBrassBender
      @SuperBrassBender 4 ปีที่แล้ว +111

      @@alamrasyidi4097 It's especially weird because the last 5 or so all look perfectly human, it's just that he has a different beard. I guess a 70s pornstache makes you more sympathetic somehow.

    • @alamrasyidi4097
      @alamrasyidi4097 4 ปีที่แล้ว +41

      @@SuperBrassBender That still shouldn't be that much different. _And that doll head is still exceedingly creepy._

    • @SuperBrassBender
      @SuperBrassBender 4 ปีที่แล้ว +40

      @@alamrasyidi4097 Yeah I'm just pointing out that the entire graph makes no sense whatsoever, the first 4 are all stuff of nightmares, "cute robot" isn't how I'd describe them. "Cursed doll" or "psycho murderbot" would be more fitting.

    • @alamrasyidi4097
      @alamrasyidi4097 4 ปีที่แล้ว +4

      @@SuperBrassBender Agreed

  • @holyphantomx11
    @holyphantomx11 4 ปีที่แล้ว +2936

    From the final graph, we can deduce that anime style robot are the optimum point in human likeness and likability, and thus all robot in the future must be build with anime waifu in mind to achieve the optimum point.

    • @muralibhat8776
      @muralibhat8776 4 ปีที่แล้ว +105

      Agreed

    • @otter1268
      @otter1268 4 ปีที่แล้ว +141

      But anime face in 3d can also look horrifying. Just look up anime face mask

    • @impendio
      @impendio 4 ปีที่แล้ว +90

      Japan has known this for decades now lmao.

    • @Jellyjam14blas
      @Jellyjam14blas 4 ปีที่แล้ว +8

      Indeed ;)

    • @wellesradio
      @wellesradio 4 ปีที่แล้ว +69

      Of course this attraction to anime is only true among the subsection of the populace most likely to desire sex robots.

  • @kainakazawa
    @kainakazawa 4 ปีที่แล้ว +2228

    Wow.
    This is something I’d just accepted as fact without questioning it deeper. Until watching I didn’t even notice that I’d done that. Makes you wonder how much else of what “is just known” may also not be on solid foundations.
    Of course as you point out at the end, that doesn’t make what you’re saying automatically correct either. What a wonderful nudge towards keeping an open mind and critical thinking.
    Great video, great message.

    • @LeftSoulz
      @LeftSoulz 4 ปีที่แล้ว +4

      I guess the research and graphics used make the difference here, i mean, the amount of data. perhaps a more solid research using waaay more data

    • @Vaaaaadim
      @Vaaaaadim 4 ปีที่แล้ว +18

      I'm in the same boat. I think that its easy to accept explanations that sound like they make sense, but its difficult to actually rigorously go through things. I also think its difficult to think of alternative explanations when you already have an explanation you accept.
      Or it could be that even that which I stated above is just a commonly accepted explanation which may not be entirely accurate XD
      I guess the best we can do is to take a scientific approach. That a theory is only as good as its predictive power(especially when it can predicts an unexpected result). But what predictions can the notion of the uncanny valley make?

    • @Syngrafer
      @Syngrafer 4 ปีที่แล้ว +13

      Spoiler: We know pretty much nothing about anything. The more we think we know, the less we actually know. As an example, anesthetics. We have no idea HOW they work, just THAT they work, and we as a species use it millions of times per week to perform life-altering surgeries.

    • @totodaj
      @totodaj 4 ปีที่แล้ว +20

      but it still seems like he did not understood what uncanny valley really is and his examples of why uncanny valley doesn't work are "cherry picked" too.

    • @lucaslucas191202
      @lucaslucas191202 4 ปีที่แล้ว +5

      Nothing is on solid foundations, I’m sure the people who thought of the uncanny valley didn’t portray it as truth, but just as a hypothesis. It’s everyone else who took it as truth

  • @Therkanova
    @Therkanova 4 ปีที่แล้ว +604

    6:30
    the word you're looking for is lasagna
    a pizza cake is a lasagna

    • @RedRanger-ll7hx
      @RedRanger-ll7hx 4 ปีที่แล้ว +5

      True

    • @LuisAldamiz
      @LuisAldamiz 4 ปีที่แล้ว +22

      Yum, chocolate & tomato lasagna!
      LOL, it's still uncanny.
      Also pizza + cake = bread, not lasagna, lasagna is (supposed to be) a delicate pasta sheet layering and closer to puff pastry if anything. Instead both cake and pizza are made of rough dough.

    • @enjerth78
      @enjerth78 4 ปีที่แล้ว +10

      Why have I never put pepperoni in my lasagna?

    • @LuisAldamiz
      @LuisAldamiz 4 ปีที่แล้ว +4

      @@enjerth78 - It's not the worst thing you could do.

    • @commode7x
      @commode7x 4 ปีที่แล้ว +7

      @@LuisAldamiz Carry the dough, divide by pie...
      Dear God...he's right

  • @umberscore2051
    @umberscore2051 4 ปีที่แล้ว +1423

    When the world needed him most, he returned

    • @fr4ggle4
      @fr4ggle4 4 ปีที่แล้ว +3

      YESSS

    • @lukahutinski9075
      @lukahutinski9075 4 ปีที่แล้ว +3

      The hero we dont deserve!

    • @Vaaaaadim
      @Vaaaaadim 4 ปีที่แล้ว +5

      This Place: "Will you please listen? I'm not the messiah"
      Us: "HE IS THE MESSIAH!"

    • @rahmysalman8741
      @rahmysalman8741 4 ปีที่แล้ว

      he’s bacck

    • @shabaanmarijani8447
      @shabaanmarijani8447 4 ปีที่แล้ว

      wooaah! hold on there buddy, you can't just come back years later and just pick up like nothing happened

  • @ultraokletsgo
    @ultraokletsgo 4 ปีที่แล้ว +824

    Well, that sounds like Uncanny Valley with extra steps

    • @clownbash
      @clownbash 4 ปีที่แล้ว +189

      Agreed. I don't feel as though any of the points made in this video refute the uncanny valley, it just....explains how it functions more thoroughly?

    • @cakiepop2038
      @cakiepop2038 4 ปีที่แล้ว +109

      He just said that the uncanny valley isn’t real but is also real but isn’t real because of why we thought but it is real and also that he may be wrong but the uncanny valley is real not though but kinda but real but no

    • @Fightre_Flighte
      @Fightre_Flighte 4 ปีที่แล้ว +71

      @@cakiepop2038
      The point of his explanation is that, though the uncanny valley can be perceived as real, it isn't because what we're using to view it is relatively made of unrelated examples.
      TL;DR
      He said uncanny valley untrue because you're trying to compare apples to oranges.

    • @cakiepop2038
      @cakiepop2038 4 ปีที่แล้ว +25

      Fightre Flighte That makes absolutely no sense. So something isn’t real just because we wrong about how we originally perceived it? We knew space existed before we made telescopes my dude.

    • @Fightre_Flighte
      @Fightre_Flighte 4 ปีที่แล้ว +16

      @@cakiepop2038
      Not necessarily. Keeping in mind he was open about how he could be wrong.
      Others have also commented from areas of expertise in robots that both approve and deny.
      Also, yes. We thought space was a bubble around us, originally, and that we were the centre of the universe.
      Then realized we were wrong, and that the bubble around us is our spherical atmosphere, and that we aren't the centre of the universe.
      Before realizing we were wrong again, because we are, literally, the centre of the observable universe.
      Just because we see something, perceived it incorrectly, but saw trends that look related to each other; that doesn't mean it's right or wrong off to bat. That means it's up to deliberating if it is or isn't.
      So, are you going to compare apples to oranges, or are we going to talk about why I like granny smith apples and you like golden delicious more because the datum we're searching through is entirely subjective in the first place.
      If you think about it, that's all this is. Humans judging subjective subjects off subjective datum, to find subjective results that we want to categorize as correct and accurate, and in a graph that everyone can understand and disagree with.

  • @シカジ
    @シカジ 4 ปีที่แล้ว +160

    "aim to create a sex bot-tle". that play on words was so good i had to pause the video to fully appreciate it xD

    • @StretchyDeath
      @StretchyDeath 4 ปีที่แล้ว +2

      I hope he didn't die of dehydration

    • @ruolbu
      @ruolbu 4 ปีที่แล้ว +2

      I missed that entirely. Thanks. That was great

    • @juliopchile
      @juliopchile 4 ปีที่แล้ว

      I don't speak english, can you explain it?

  • @Raygun9000
    @Raygun9000 4 ปีที่แล้ว +151

    The Uncanny Valley could also be described as lopsided focus of design. For instance if you only improve the likeness of the eyes or teeth but leave the rest as robotic. Or concentrate on physical appearance only while having unnatural movement.

    • @samueltukua3061
      @samueltukua3061 ปีที่แล้ว +6

      Or just anything that seems out of place. if you've ever seen the "teddy bear with human teeth" photo, it's quite unnerving and yet nobody says "it's because the bear now looks so close to human that it is making us notice it's not a human". It's because the bear looks unnatural and disturbing and is causing a different part of our brain to be active that isn't usually active.

  • @yetanotheridiot6143
    @yetanotheridiot6143 4 ปีที่แล้ว +481

    More academic research into sex robots!

    • @TheChangeYT
      @TheChangeYT 4 ปีที่แล้ว +6

      pls make petition!

    •  4 ปีที่แล้ว +8

      To the Sexual Robotics Laboratory!

    • @kffej101
      @kffej101 4 ปีที่แล้ว +3

      here's your ticket to Gazorpazorp

    • @beowulf2772
      @beowulf2772 4 ปีที่แล้ว +2

      I agree

    • @autohmae
      @autohmae 4 ปีที่แล้ว +3

      Sex robot 'research'

  • @Lawsonomy1
    @Lawsonomy1 4 ปีที่แล้ว +609

    I don't know. I kind of feel like this video's creator is getting hung up on semantics. He seems to be picking at the word choice rather then the fundamental idea.
    On the left side of the graph you have a symbolic representation of a human. The upswing happens as the representation gets better, the uncanny valley occurs as we transition from trying to hint at the human form to trying to duplicate it. The far right side is perfect duplication, landing in the uncanny valley neccessary means mistakes, and human form with viable mistakes *do* look diseased, sickly, or like they are a threat. All his initial points are true ... about the uncanny valley! I just think the maker of this video talked to some people who phrased things in a way that stuck in his craw, and now he has some idea in his head about the uncanny valley which is slightly off from reality ... ironic.

    • @dropmelon
      @dropmelon 4 ปีที่แล้ว +47

      He said it in the video at 4:10.
      It's not what roboticists claim uncanny valley is.
      What you're describing is what he believes what uncanny valley should mean.

    • @techno_tuna
      @techno_tuna 4 ปีที่แล้ว +122

      @@dropmelon But that *is* what the roboticist's uncanny Valley is.
      As OP said, it's about phrasing.
      The "classic" uncanny valley is if a thing approaches human likeness, we like it more. but beyond a certain threshold we see it less as "thing looks human" and more as "human looks like thing" and once it crosses yet another threshold it actually fully duplicates a human and therefor is indistinguishable from a person.
      even the notion of "are they uncanny, or are they creepy" the answer is yes they're creepy, but saying "they're creepy" is actually less descriptive than saying they're uncanny.
      Why are they creepy? because our brain sees them as too close to humans, but disfigured
      Since the only real world reasons for someone to look so horribly disfigured is disease, injury, or death (more disease) we have an instinctive aversion to it.
      The entire concept behind this video can be applied in reverse to reinforce the concept of the uncanny Valley since in the end "its creepy" doesn't mean anything. "it's creepy" means "this makes me think of bad things"

    • @Lawsonomy1
      @Lawsonomy1 4 ปีที่แล้ว +61

      @@techno_tuna I'm still not clear how that is actually distinct from what the uncanny valley already *is*. To me, you just described the classic uncanny valley again. In logic I think this is called the "distinction without a difference". He doesn't like the terminology/the words have gotten twisted up wrong in his head. So he invents a new way of saying the same thing that makes more sense to him and sets it in opposition to the old way, but he isn't actually saying anything *new*.

    • @Vaaaaadim
      @Vaaaaadim 4 ปีที่แล้ว +79

      For me, the main takeaway of this video is that we may be drawing a trendline that doesn't actually exist, or is unjustified. That we are mixing data that really belongs to different categories and plotting them on a graph and drawing a line that looks like it fits. Kind of like with Simpson's paradox. Specifically at 13:48 he notes that he suspects that there are actually two categories *attempts at trying to create human likeness* and *attempts at trying to elicit a positive emotional response* and that we are putting them on one graph which assumes we are plotting likeability vs how human-like they are.

    • @stw7120
      @stw7120 4 ปีที่แล้ว +31

      Some people, myself included, already understood uncanny valley like that. "It's hard to make a human without making an ugly human". But a lot of people genuinely believed that it's something akin to a mathematical graph.

  • @spiralgear
    @spiralgear 4 ปีที่แล้ว +294

    You're breaking things down so far that you're missing the forrest for the trees.
    Something almost human, but not quite, is unsettling. But it's just one of the MANY ways a thing can be unsettling. Not THE way, but A way.
    The uncanny valley is not supposed to be a natural law of "creepyness" that informs the the creep-level of all things creepy. It's a description of one SPECIFIC kind of creepyness. Something can look perfectly human and still have a creepy expression, and just as creepy, but different, is something that looks almost human but isn't.

    • @Skidonti
      @Skidonti 4 ปีที่แล้ว +39

      I believe this video is putting forth that ‘almost humanness’ isn’t a creepy trait, and that the relationship we see at the right end of the chart has mainly arisen for other reasons related to the approach/intent.
      Things that are ‘almost human’ yet distinctly off, but not unsettling, include most of the morphs in the vid and many things in painting/portraiture/sculpture.
      I feel like what the uncanny valley phenomenon describes is that when you approach realism there are simply so many more things to screw up and it takes much more work to make sure they are all appealing. Bound to accidentally do SOMETHING a creepy way.
      In results and as a warning to artists I think this is the same as we’ve always perceived the uncanny valley, it would just be describing what’s creepy differently. Not exactly a sea change like the video makes it seem.

    • @deltaxcd
      @deltaxcd 4 ปีที่แล้ว +7

      "Something can look perfectly human and still have a creepy expression, and just as creepy, but different, is something that looks almost human but isn't."
      well then it is totally wrong here is a real human who is creepier than any of thsoe creepy robots ;)
      chicago.suntimes.com/2018/11/16/18468730/metoo-founder-tarana-burke-blasts-the-movement-for-ignoring-poor-women
      On the other hand, anime characters are as far from humans beings as it logically can be and they even sometimes defy laws of 3d logic. but they are more attractive than any real human being. the top of attractiveness is a combination of real and anime. when you remove all unnecessary detail from real human and make it almost anime character or when you add enough detail to anime character just to make it look like a real human

    • @MutohMech
      @MutohMech 4 ปีที่แล้ว +13

      The uncanny robots are missing crucial characteristics that both cute abstract robots and real humans manage to have. That's the whole point of the video: missing crucial characteristics is what makes the robots creepy, not exactly having too much likeness but not enough.

    • @SejhaIsHere
      @SejhaIsHere 4 ปีที่แล้ว +10

      This video is about the concept of Data manipulation.

    • @Crown-Fox
      @Crown-Fox 4 ปีที่แล้ว +7

      @@MutohMech To reaffirm your point; take the anime character being highly rated despite falling into an area where it should be "uncanny". It was rated the same "human likeness" as the monstrosity at the bottom, yet it was rated highly positively.

  • @juhotuho10
    @juhotuho10 4 ปีที่แล้ว +117

    wait, why am i subscribed to this odd channel??
    OOOOHHHHHHH WAITT, it's this guy!!!

    • @MooShaka89
      @MooShaka89 4 ปีที่แล้ว +2

      I was wondering the same thing and I haven't figured it out but I'm happy I'm here

  • @HansTristanAndersen
    @HansTristanAndersen 4 ปีที่แล้ว +256

    I somewhat remember this coming up in my robotics classes. What happened was one dude was building lots of different kinds of robots, and he noticed that the closer to looking like a human he made them, the more averse people felt towards them. He reasoned that since humans aren't horrifying, there had to be some point where his accuracy would start trending back up and people stopped being so averse to it, leading to the uncanny valley.
    I don't think it had quite the level of universality of now until computer graphics started to really improve. There were hundreds of artists and game developers trying to make better and better looking people, but the more accurate the skin and flesh and such looked, the bigger the requirements for making it move accurately was. And if you didn't have quite the right blend, you tended to fall into this really creepy zone where it almost looks human but it doesn't move like one.
    The more human looking something is, the easier it is to make something that looks distinctly not human.

    • @DeathnoteBB
      @DeathnoteBB 4 ปีที่แล้ว +13

      Yeah, that’s what the Uncanny Valley is

    • @Sargas-wielder
      @Sargas-wielder 4 ปีที่แล้ว +34

      I was thinking about this the entire video. It's good to point out the flaw in generalizing the concept, but I always knew the uncanny valley as a computer graphics thing, focussing more on the idea that an increase in fidelity (due to improving technology) wasn't enough to continually improve the perceived "quality."

    • @bicycleninja1685
      @bicycleninja1685 4 ปีที่แล้ว +25

      Good point. Likeness vs movement. If you increase the likeness, you must also increase the fidelity of the movements. You should also avoid anything that makes it resemble a dead person (yellowish and inflexible non-transparent skin, stiff expressions).

    • @Rheologist
      @Rheologist 4 ปีที่แล้ว

      YES EXACTLY

    • @Rimuru_Tempest_-
      @Rimuru_Tempest_- 4 ปีที่แล้ว +1

      @@bicycleninja1685 Makes me think of those robots in the game kenshi. They would try to act like a human, even though they were clearly machines with the skin of a dead human attached, so that they could lure you into their camp and skin you alive

  • @carcosian
    @carcosian 4 ปีที่แล้ว +198

    I feel like you're too hung up on semantics. I haven't seen the uncanny valley taken as a literal, mathematical gradient, but rather a general explanation about a particular aspect of likeability. Your explanation in the latter half talks more about intent rather than effect, but your example of the dribbling basketball still shows that the robot that is closer to human characteristics but not perfect is less effective than either extreme. That would be the general thought behind the uncanny valley, because it's not trying to be a hard rule about all psychology related to likeability, but more of a simple explanation about how some particular things tend to be generally seen as creepy. Creepy, by the way, is as descriptive as uncanny, so if you use one you can use the other.
    That said I did enjoy the bit about the functionality of copying existing human characteristics vs designing with the mechanics of the functionality itself in mind.

    • @duckmeat4674
      @duckmeat4674 4 ปีที่แล้ว +4

      But his whole video is about the semantics of uncanny valley, youre criticising the very meaning of his video. He fully recognises your points and dismantles it

    • @carcosian
      @carcosian 4 ปีที่แล้ว +16

      @@duckmeat4674 I'm aware I'm criticizing the video, that's why I wrote my comment.

    • @thelittleredhairedgirlfrom6527
      @thelittleredhairedgirlfrom6527 4 ปีที่แล้ว +4

      Duck Meat How?

    • @carcosian
      @carcosian 4 ปีที่แล้ว +4

      @@GimmickBox39 Except he's arguing against the entire concept as a whole using purposely exaggerated examples. No one thinks that the graph is mathematical proof, it's just a visual to show the concept of the uncanny valley. He argues against the overall idea by ignoring the concept as a whole and simply grabbing random internet images that fit his argument. Not only that but his own arguments fit well within the concept of the uncanny valley. It's semantics, nothing else, there's no dismantling of anything here.

    • @Selrisitai
      @Selrisitai 4 ปีที่แล้ว +4

      @@carcosian No, he's using the graphs to build upon the notion that there is no actual logical explanation for the uncanny valley, which is just another step in the overall path toward his point.
      He's not saying that "Robots don't look strange."
      He's saying that the _reason_ they do look strange is NOT, as the uncanny valley theory purports, due to being "similar but not quite right"; rather, it's due to it being "Similar but horrible."
      It's creepy because it's creepy, not because it's "not quite" realistic enough. It's _that_ specific notion that a lot of people have taken for granted as a fact, including myself. He's saying that there's no correlation between the level of realism of something and the level of creepiness, as you and I might have thought, but instead, the "creepy" examples are just examples of _badly done_ humanoids, specifically.

  • @penumbra0182
    @penumbra0182 4 ปีที่แล้ว +331

    Holy shit guys, he's back!

    • @Stilllife1999
      @Stilllife1999 4 ปีที่แล้ว +12

      Aaaand he's gone for another year. :(

    • @concentratedcringe
      @concentratedcringe 4 ปีที่แล้ว +6

      I'll admit I'd actually forgotten who this was, but a quick look through their channel reminded me why I was subscribed :)

  • @horacefairview5349
    @horacefairview5349 4 ปีที่แล้ว +399

    Can't remember the last time my mind was changed that quickly.

    • @YayapLives
      @YayapLives 4 ปีที่แล้ว +27

      I mean, part of the point of the video was he could be wrong too. Don't just take away the opposite. He does kinda discard my definition of uncanny valley for one I disagreed with right at the start.

    • @MrLazyleader
      @MrLazyleader 4 ปีที่แล้ว +17

      You must be pretty gullible then.

    • @horacefairview5349
      @horacefairview5349 4 ปีที่แล้ว +7

      @@MrLazyleader Wow, you must be pretty smart - to not get fooled like I no doubt did.

    • @LordVader1094
      @LordVader1094 4 ปีที่แล้ว +3

      @@horacefairview5349 You're right, he is.

    • @jucedoesthings4534
      @jucedoesthings4534 4 ปีที่แล้ว +11

      @@horacefairview5349 Yeah, he just kind of argued mindless points while trying to structure them in a way that would make it easy for people to side with him. Especially people like me that knew less on the subject. Luckily I know just enough about specifically the uncanny valley that I can say that his points were very much invalid and proved nothing but him having a misunderstanding of how the uncanny valley worked

  • @ThePikmania
    @ThePikmania 4 ปีที่แล้ว +145

    5:55 the poor guy where they say his unaltered picture is more eerie than the partially morphed ones, lol

    • @Villfuk02
      @Villfuk02 4 ปีที่แล้ว

      it's a robot

    • @Observer-f5k
      @Observer-f5k 4 ปีที่แล้ว +3

      @@Villfuk02 that just passed the turing test in front of you....

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว +5

      He isn't the most unthreatening looking guy.

  • @sciverzero8197
    @sciverzero8197 4 ปีที่แล้ว +45

    Another problem is that most people treat the uncanny valley as something it isn't: a rule.
    The uncanny valley was a scientific observation of tendency. As things become closer to real, there is a point we start hyperscrutinizing the flaws, until those flaws are small enough that we don't actively pay attention to them anymore. This is the basic idea, but the simple phrase about things looking closer and closer to human without actually looking human, is the way that was chosen to to explain it in vulgate, because (exemplified by this very thing ironically) the average person is exceptionally bad at grasping the intended meaning of a statement, in contrast to the meanings of individual words chosen as part of the phrase.
    This is why you can call your friend an absolute bastard, and people who know you understand its a term of endearment, while people who don't, will ignore the fondness in your voice as you say it, and latch on to the words you chose. They aren't looking for context, only dumb surface level detail.
    On the other hand, to say a lot of these things tauted as looking close to human but not, to me, don't really look like humans at all. And on that point, I certainly agree with you that the observation is applied in a very hamfisted way.
    There are cases of real uncanny valley dissonance however, and they can even happen WITH real humans... I don't have an example I can give, because it's very subjective to what an individual's mind is looking for in the details.

    • @xrannan
      @xrannan 4 ปีที่แล้ว +2

      It happens with real humans because of behaviour as well. Consider overthinking, pretentious, pseudo-intellectual people who keep being rejected and don't understand why. It is because they are not really behaving like a human, in the eyes of the majority of humanity.

    • @user-is3yn7xr4c
      @user-is3yn7xr4c 10 หลายเดือนก่อน +1

      The uncanny valley is not a scientific observation of tendency. The uncanny valley is a subjective, immature perception of facial appearance and was coined by only one person named Masahiro Mori.

  • @jjju3
    @jjju3 4 ปีที่แล้ว +94

    this kinda just feels like. being hung up on semantics rather than actual useful criticism. ultimately uncanny valley is a shockingly good and easy, understandable way of portraying to designers _of all kinds_ where they might be going wrong. saying its just sex robots seems like its in incredibly bad faith.
    this philosphy is used in painting, game design, character design, sculpting, 3d modelling, literally ANY kind of art that cares to show humans (or any kind of animal for that matter. i think there is a throughline of cartoon dog- OH JESUS FUCKING CHRIST - well painted dog) they all have to follow this fundemental. if you want an example of the uncanny valley at work just look up portrait painting on instagram, your eyes will be opened.

    • @deltaxcd
      @deltaxcd 4 ปีที่แล้ว +7

      Are you a designer?
      I can confirm that this uncanny valley thing is real nonsense, from my own experience.
      The mistake is that the human likeness axis mirrored in the end. the most attractive humans are not humans they are cartoons or other artificial products of heavy makeup or photoshopping. Real humans are pretty unattractive and comparable to those creepy humanoid robots. those people you see on magazine covers and on TV are not real humans.
      To make human or robot attractive you have to abstractive it into anime character so the real uncanny valley graph will be not a valley but hill somewhat resembling the gaussian curve

    • @Appletank8
      @Appletank8 4 ปีที่แล้ว +3

      I believe his argument is that there's no valley, there's just two different upward slopes. The hill commonly seen on the left side is for faces that only trigger the ": )" part of the brain, while the other line triggers the "face recognition" part of the brain. They shouldn't be put together, because they're different philosophies.

    • @deltaxcd
      @deltaxcd 4 ปีที่แล้ว

      @@Appletank8
      you can put them together and when you do it, you get anime character.

  • @lucidmoses
    @lucidmoses 4 ปีที่แล้ว +39

    Interesting but I think your making the mistake of the Uncanny Valley trying to describe why it's happening when I feel that it has only ever described that it happens. i.e. There never needed to be only one reason as to why. It's a subjective generalization. but I bet your not the first person to take it as a definition as to why. So I assume you have seen some wackadoodle on youtube claiming they know everything on the subject and getting it way wrong. But still. though I think your premise is incorrect, I still think that video made some interesting points.

  • @GoodmansGhost
    @GoodmansGhost 4 ปีที่แล้ว +17

    "Nobody is recreating a human and putting them in a drivers seat" Crash-test dummies anyone?

    • @edit3891
      @edit3891 4 ปีที่แล้ว +1

      I think he meant to say hyper realistic ones, but I'm not really convinced by the video either way.

  •  4 ปีที่แล้ว +88

    I have 3 observations:
    1. We are designing our animations to resemble babies: big heads, big eyes, rounded faces, etc. in order make them less creepier. Even if that style doesn't resemble adult humans, it makes them more trustworthy. We perceive the same with real adult human beings: we feel less threatened by adults with baby faces, as (maybe) you can appreciate in 7:20 where the last picture in the row is not the least threatening.
    2. What about face masks? I have the impression that a person with a face mask is perceived as less trustworthy and more threatening precisely because of the face mask hiding human details from the face. I thought that was an uncanny effect.
    3. What about facial warrior makeups... I mean paintings? Facial painting designed to scare enemies. How does it fit into all of this. Is it just art? I'm confused.
    The video was awesome and it really made me think... about how I have been mislead by trending labels. Shame.

    • @keerya4179
      @keerya4179 4 ปีที่แล้ว +23

      1. That's not entirely true, we like characters with bigger eyes because it's easier to to read emotions on them. Eyes are the most expressive part of our face. It's easier to connect with people you can read because it feel safe, the big eyes play on that. That's also why clear colored eyes are more liked.
      For the big heads and other stuff it's just an aesthetic. Compare comic art to manga art, what is liked is totally different but if you take art from 20 years ago, they both drastically changed. It's like a trend, what is seen as cute or beautiful change all the time. You can observe this throughout history too. You can see the trends change or come back over the decades, it's really interesting.
      2. We find things creepy when it can be associated with bad things like diseases, death, madness, suffering. If something look like a broken human, a burned human, a malformed human, your brain will reject it.
      3. Makeup made to scare people is a prime example of why "uncanny" is wrong. Those makeups whole purpose is to create features people don't like by reproducing something not liked. It's not creepy or scary for no reason, it's created for this. Analyzing how they were made can give you a good idea on what features and trait the human brain don't like.

    • @tuahsakato17
      @tuahsakato17 4 ปีที่แล้ว +7

      That point 1 is Neoteny

    • @britneyspheres7yearsago11
      @britneyspheres7yearsago11 4 ปีที่แล้ว +7

      I think facial warrior paint is as much for the user, as it is against the enemy. Just as it is beautifully written into a story in Lord of the Flies, the moment you perceive yourself as different, you start to _feel_ different as well.

    • @tokiWren
      @tokiWren 4 ปีที่แล้ว +5

      as an american in 2020, i find somebody with a face mask much more trustworthy than one without. 😅

    • @TheAdmiralBenbowInn
      @TheAdmiralBenbowInn 4 ปีที่แล้ว +2

      @@keerya4179 Here we are slipping some subtle racism into our comments: "That's also why clear colored eyes are more liked."
      Classic youtube.

  • @HSnake5
    @HSnake5 4 ปีที่แล้ว +34

    Title is woefully misleading. If anything, you've just explained why the Uncanny Valley is real, but people (specifically the ones making those silly graphs) don't seem to understand why or focus on an abstraction that is too broad to quantify in an exact manner, despite being an axis in said graphs.

    • @kirbykir
      @kirbykir 4 ปีที่แล้ว +2

      You literally just explained why it shouldn't be called the "Uncanny Valley." There shouldn't be a valley; it should be seperated into multiple graphs because the abstraction of "human likeness" is too broad. The ideas of the uncanny valley aren't wrong, but graphing it as a "valley" is.

    • @HSnake5
      @HSnake5 4 ปีที่แล้ว +7

      @@kirbykir Not really, no. You can see in the last study graph he showed that there are peaks and valleys, just not necessarily the "One" big valley, and you can even get uncannyness from other places too, but the concept of an Uncanny Valley is very much still valid and applicable, it's just not what people usually portray it to be.

    • @kirbykir
      @kirbykir 4 ปีที่แล้ว

      @@HSnake5 The point is that people portray it as one big valley, the whole point of the valley is that they can just say "it's creepy via being in the dipping area of the valley, lolololol." "The uncanny valley" implicates that there's "One Big Valley(TM)" rather than a graph of more complicated concavity.
      The ideas of the uncanny valley aren't necessarily wrong, but it's like how people hear the term "big bang theory" and imediately extrapolate that it's an loud "start-up" explosion rather than a sudden expansion of spacetime.

    • @HSnake5
      @HSnake5 4 ปีที่แล้ว +4

      @@kirbykir Yeah, that's what I said originally.

    • @kirbykir
      @kirbykir 4 ปีที่แล้ว

      @@HSnake5 so we agree that the "valley" part of the name is misleading?

  • @WillowEpp
    @WillowEpp 4 ปีที่แล้ว +59

    So by cherry picking data to counter jokes around a shorthand version of a rule of thumb, you managed to validate its existence whilst asserting the opposite. Amusing.

    • @thelittleredhairedgirlfrom6527
      @thelittleredhairedgirlfrom6527 4 ปีที่แล้ว +12

      Very very amusing. And frustrating at the same time.

    • @WillowEpp
      @WillowEpp 4 ปีที่แล้ว +3

      @My Brand Haha, maybe you should pay attention when you watch the video next time. And also read up on what the Dunning-Kruger effect is so you can avoid exemplifying it.

    • @WillowEpp
      @WillowEpp 4 ปีที่แล้ว

      @My Brand For me to "dig my grave deeper" I'd have to be wrong, though. Not that you've indicated any willingness to engage in good faith, so whatever salves your melodramatic soul. ¯\_(ツ)_/¯

  • @fgfsgdomagerd
    @fgfsgdomagerd 4 ปีที่แล้ว +212

    This seems to be a fairly elaborate straw man, that takes something a little like the original version of the uncanny valley and then ignores most of the further work done on the problem which developed better hypothesis and refined the concept to then say that the uncanny valley doesn't exist and we're really just looking at different aesthetic fields. The main problem I have with this is that you need to have a very selective view of the literature to have confidence in the conclusion that was drawn here; to illustrate consider the four working hypothesis in "The Uncanny Valley - Does it exist?" Brenton, Gillies, Ballin, Chatting, and consider which of these the studies used in the video actually prove or disprove. I think they're obviously still all on the table.

    • @SofiaCavalcante
      @SofiaCavalcante 4 ปีที่แล้ว +12

      YEEES

    • @jeice13
      @jeice13 4 ปีที่แล้ว +16

      Also the bit about emotional expression is dismissing reactions to still images (most of what he talked about) based on their failure to mimic human motion despite them being compared to other still images

    • @samhansen9771
      @samhansen9771 4 ปีที่แล้ว +15

      Yeah, I feel like he was talking past the point, and that instead of disproving it, he was simply explaining it.

    • @samhansen9771
      @samhansen9771 4 ปีที่แล้ว +15

      @@GimmickBox39 attacking a false perception of something and claiming it is that thing is the literal definition of a strawman argument. He didn't have to make the strawman to use it.

    • @samhansen9771
      @samhansen9771 4 ปีที่แล้ว +5

      we've got a woke redditor from r/atheism here boys, time to pack it, no way we can beat him!

  • @runawaybuns
    @runawaybuns 4 ปีที่แล้ว +92

    Guys please don't judge me but I damn near caught feelings for the girl at 11:25

    • @alamrasyidi4097
      @alamrasyidi4097 4 ปีที่แล้ว +4

      But isn't that a real human...?

    • @runawaybuns
      @runawaybuns 4 ปีที่แล้ว +31

      @@alamrasyidi4097 It is but I felt disappointed with how strongly I felt from a 5 second clip

    • @alamrasyidi4097
      @alamrasyidi4097 4 ปีที่แล้ว +3

      @@runawaybuns Pfft, you felt bad about that? That was nothing...

    • @MusicalPlayground717
      @MusicalPlayground717 4 ปีที่แล้ว +23

      Harder hearts than yours have melted at the sight of Ingrid smiling.

    • @Huntracony
      @Huntracony 4 ปีที่แล้ว +1

      It's the music that does it.

  • @Corianas_
    @Corianas_ 4 ปีที่แล้ว +324

    Except, the uncanny valley isn't just about human likeness. Animation of water and fire also have an uncanny valley in the visual realm.

    • @abramthiessen8749
      @abramthiessen8749 4 ปีที่แล้ว +74

      And the approaches of "making it look right by directly copying it" produces the linear graph and the "stylistically make an abstract representation" should be a fairly distinct distribution with its success somewhat independent of how closely it exactly resembles the literal thing. So I think it can be explained by the logic of the video.

    • @KOTEBANAROT
      @KOTEBANAROT 4 ปีที่แล้ว +1

      @No One well duh. Liquid was always hard to do, as well as stuff like sand and snow

    • @niftylittlename
      @niftylittlename 4 ปีที่แล้ว +2

      @@KOTEBANAROT now sand and liquid makes it twice as hard!

    • @sbvera13
      @sbvera13 4 ปีที่แล้ว +22

      No I think it's the same effect. At one end of the graph you have "symbolizes water." Resemblance to actual water not required, only that we know what it means. At the other hand you have "looks like water." Resemblance to actual water is the actual goal, and failing at it... just fails.

    • @bloodypommelstudios7144
      @bloodypommelstudios7144 3 ปีที่แล้ว +15

      I haven't noticed this with water effects but I think this would be due to the same thing described in the video. An artist would animate water with the goal of having it pleasant to look at whereas someone who simply tries to replicate the physical properties while neglecting artistry (say a programmer with a knowledge of physics) isn't going to achieve the same level of visual appeal as an artist unless they get very very close to perfect.
      His point is that there is an uncanny valley if you only goal is accuracy but it doesn't have to be this way. If visual appeal is the goal you can improve realism without ever entering the valley.

  • @thekiss2083
    @thekiss2083 4 ปีที่แล้ว +140

    Was this something that needed deconstructing? To my knowledge the Valley is mainly a rhetorical shorthand for "This CGI is unpleasant to look at because it missed the mark". It's not like it's being taught as gospel anywhere or causing actual harm to anyone's artistic process 🤷‍♂️

    • @stw7120
      @stw7120 4 ปีที่แล้ว +24

      For some reason a lot of people believe in it as an objective fact

    • @DKannji
      @DKannji 4 ปีที่แล้ว +5

      @@stw7120 Who are these lots of people? A vocal minority? This is something every idea has.

    • @stw7120
      @stw7120 4 ปีที่แล้ว +14

      @@DKannji are you implying that educational material is worthless and should not be created because a lot of people already know this? That's just wrong, and I wouldn't say "a minority" anyway, I'm under impression that most people have this misconception. I've seen people giving courses on both game design and painting teach their student this misconception. I've seen artists confounded in their creative endeavor because of the misconception. This is the reason why stuff like this is worth discussing. Just by scrolling through comments right here you may find many people for whom it was a new idea, and those are only ones who write it down.

    • @DKannji
      @DKannji 4 ปีที่แล้ว +4

      @@stw7120 To put words in my mouth that I imply something that I didn't imply is disingenuous. Honestly curious of what people thought this way as I've seen a very small minority think it fact.
      Also, the people of the vocal minority are "teachers" and other propagators of such misinformation.

    • @stw7120
      @stw7120 4 ปีที่แล้ว +2

      @@DKannji whole discussion's started by "Was this something that needed deconstructing?" - but sorry if I was too focused on Internet-culture habit of "taking sides".
      Thing is - people who discuss the Valley are usually only ones who gets over that "objective fact" thing, because it needs thought - nearly any source that introduces people to the Valley is at least implicitly presents it as a natural law. If teachers say it is - students believe it is. Habit of doubting what your teacher says is quite rare.
      As I see it supermajority of people who are aware of the Valley think that's a fact and a natural law, because it is presented in every simple, introductory material without giant disclaimer NOT A NATURAL FACT BUT A MODEL FOR EMERGENT PROPERTIES on them, and most people don't want and don't need to doubt other's research.
      Only small handful of people out of everyone who's aware of the concept actually understands how it works - but those are usually the same few people who have intelligent conversations about the topic - the "vocal minority", in their own right, not by being the loudest, but by being only source of quality you prefer.
      It is easy to take things as facts. And our brain is really, really likes easy things.

  • @steakbeef6004
    @steakbeef6004 4 ปีที่แล้ว +60

    Couldn’t believe the notification. Great to see you back!

  • @SolomonDragon
    @SolomonDragon 4 ปีที่แล้ว +104

    2:31 you are using a visual detail (RED paint) to describe a difference in taste. Uncanny valley deal entirely in the visual aspect. Paint has a distinctly different taste from tomato sauce. Your analogy is closer to comparing the R.O.B. style robot to human form. The closest you could probably get using food would probably be diet sodas. Either way this was a bad analogy.

    • @-hello6177
      @-hello6177 4 ปีที่แล้ว +3

      33 people didn't watch the entire video

    • @SolomonDragon
      @SolomonDragon 4 ปีที่แล้ว +15

      -Hello. If you are referring to me. No where in my statement did I say that his POINT was wrong. Only the ANALOGY he used.

    • @xenonnoblegass6034
      @xenonnoblegass6034 4 ปีที่แล้ว +4

      Every analogy is a bad analogy, especially when it's presented in a form of an argument.

    • @Crown-Fox
      @Crown-Fox 4 ปีที่แล้ว +8

      @@SolomonDragon Except, you literally reaffirm the point he was making with that analogy.
      "Your analogy is closer to comparing the R.O.B. style robot to human form."
      That is literally the point he's making. The point he's making is that we're comparing unrelated terms as if they're related, and drawing conclusions based on that. In his analogy, the fact the paint is red is the unrelated term. It doesn't matter that the paint is red, thus closer in aesthetic to traditional pizza sauce than perhaps garlic sauce. What determines whether or not the pizza will taste good isn't the aesthetic of red, it's the taste. He's stating that the uncanny valley concept ignores important information that determines how pleasant we will perceive a robot's aesthetics to be, and instead focuses directly on how closely the robot mimics the human form.

    • @Selrisitai
      @Selrisitai 4 ปีที่แล้ว +3

      His analogy is only being used to explain a simple point: There's a bigger problem than the look of the pizza. There's also a bigger problem with the uncanny valley than the general notion that the robots are "really human, but not quite human enough."

  • @queenluci6664
    @queenluci6664 4 ปีที่แล้ว +24

    I don't think the polar express looks creepy at all. I know that's an unpopular opinion, but I don't care.

    • @BonaparteBardithion
      @BonaparteBardithion 4 ปีที่แล้ว +5

      The elves look a little creepy, but mostly in the "strange adult" way. They're not cute or friendly-looking, which is off-putting for a Christmas movie. Everyone on the train is fine.

    • @onometre
      @onometre 4 ปีที่แล้ว +2

      yeah I never found that movie creepy tbh

    • @queenluci6664
      @queenluci6664 4 ปีที่แล้ว +3

      For me, the only creepy part was that scene with the scrooge puppet

    • @somerandomnerd2729
      @somerandomnerd2729 4 ปีที่แล้ว

      TCOrigamist I had to look away from that as a kid. Scared me too much.

  • @elh305
    @elh305 4 ปีที่แล้ว +24

    Your failure to limit comparisons to things which emulate living things -was a failure of UNCAAAANY proportions..🤣

  • @gr4ffe
    @gr4ffe 4 ปีที่แล้ว +71

    I disagree. Isn't the right side of your graph at 13:50 showing the essence of the uncanny valley? Faces that are looking very human are likeable, faces that look _almost_ human are not likeable. Thats exactly what your graph shows.
    About the not so human faces: Nobody claimed that abstract faces are automatically likeable. Obviously, something doesn't have to resemble a human to be creepy.
    To me, the uncanny valley only claims that it is very hard to make a almost human face look likeable and very easy to make it unlikeable. It doesn't claim that real human faces or abstract faces *have* to be non-creepy. Your deducting into the wrong direction.

    • @lukebryant5538
      @lukebryant5538 4 ปีที่แล้ว +4

      Actually, they have. The one that leaps to mind is Scott McCloud's wonderful "Understanding Comics", in which he argues that the highest level of abstraction is the most broadly appealing, since it yields the greatest number of possible interpretations for the reader. Therefore, a happy face is more generally relatable than, say, the Mona Lisa. I'm not certain I buy that; I don't personally relate more to two dots and a line than I do the captured nuance of the human visage. I'm only noting that some folks in the business of drawing humans *have* made that claim before.

    • @Crown-Fox
      @Crown-Fox 4 ปีที่แล้ว +10

      I think you're missing the point, but unintentionally stumbling onto it.
      He doesn't ever state that there isn't a point in human likeness where faces are unlikable. His point is that the way we compare the data is inherently flawed by oversimplifying what we're looking at. His point is that it isn't a simple sliding scale from "not human" to "human". There's a reason why, at the same point the anime robot scored incredibly high the horrifying monstrosity scored the lowest.
      Those two robots are solving fundamentally different problems, and one of them succeeded.
      The group on the right are specifically trying to make a robot look like a human. The further they are, the less human it looks.
      The group on the left are specifically trying to make a robot that creates a pleasant emotional response. It doesn't matter where on the line their "human likeness" falls, they're solving a different problem.

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 4 ปีที่แล้ว

      @My Brand
      the uncanny vally has to do
      with a robot looks and movement
      since robots dont move like a human does
      if you put a human face on it
      it becomes creepy.
      but if you dont and you make
      it have circle eyes and a happy mouth
      it becomes cute.
      its looks vs movement
      this can also be a thing in games
      when a human character looks human
      but the face doesn't move right.
      and you are not providing an argument like the others in this thread
      so no
      you are the one thats simple minded

    • @Selrisitai
      @Selrisitai 2 ปีที่แล้ว

      I think he's saying they're not creepy because they're almost human, but because they're almost human and also creepy.

  • @Ben-sn4tu
    @Ben-sn4tu 4 ปีที่แล้ว +14

    I was SO anticipating a jumpscare with some creepy robot face you found, especially when the music went all weird at the end. I’m surprised and glad there was none.

  • @samhansen9771
    @samhansen9771 4 ปีที่แล้ว +16

    So, he just explained how the uncanny valley works and... never really refuted it. Idk man. I haven't disliked a video in a long time, but this video is just semantically beating around the strawman. /:

  • @thelemoneater
    @thelemoneater 4 ปีที่แล้ว +17

    As an artist its always been confusing, if you rotoscope a video of someone dancing you get stiff inhuman motion, even though it is literally traced from real life. On the other hand, if you animate it with slightly squishy and stretchy limbs, it feels perfect (as long as the emotion in the movement is there). The fix for it has always been, if you are going realistic, go 100% full realistic, no... go so realistic it looks more realistic than real life. Anything less and you HAVE to stylize it, simplify it (fortnite it), but not really...

  • @RPGgrenade
    @RPGgrenade 4 ปีที่แล้ว +35

    So... wait.... is it wrong? Because by the end it just sounds like it's right but just with different definitions and grouping things via design goals.

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +11

      Yep, i'm also confused at the logic presented here and stand unconvinced, if anything this video just prove it right.

    • @knifetoseeya
      @knifetoseeya 3 ปีที่แล้ว +4

      @@MouseGoat the point is that human likeness is not the factor that causes creepyness. trying to recreate human likeness is the factor that causes creepyness.

    • @HPalternetive
      @HPalternetive 3 ปีที่แล้ว +4

      @@knifetoseeya
      It must be a factor.
      The thing he can claim here is that random changes will not make it creepy, well thats true only specific changes that are on the eyes or expression will creep in and put our brain in confusion

    • @samueltukua3061
      @samueltukua3061 ปีที่แล้ว

      @@MouseGoat "I am unconvinced", well to be convinced you have to think. He is refuting a central claim, not the existence of the ability to draw graphs. Yes, when you throw a bunch of points on a graph, you can get a value BUT (and this is the important so pay extra close attention) this is not caused by "increasing human likeness increases creepiness". This is caused by "two approaches are taken and if you do the stupid thing of averaging them then you get stupid results". Ultimately he's saying stupid analysis gives stupid conclusions. Averaging two completely different design techniques (stupid) gives the "uncanny valley rule" (stupid)

    • @samueltukua3061
      @samueltukua3061 ปีที่แล้ว

      @@HPalternetive did you. Actually. Watch. The video?

  • @pids11
    @pids11 4 ปีที่แล้ว +42

    Great video. But disagree with the title. Seems to me it's something more like: "The uncanny valley might exist but not for the reasons you think"

    • @443MoneyTrees
      @443MoneyTrees ปีที่แล้ว

      That sounds too clickbaity.

  • @segevstormlord3713
    @segevstormlord3713 4 ปีที่แล้ว +19

    The converse of your assertion that "it's not the (almost) likeness; it's the creepiness" is that it wouldn't matter how non-like a human a thing with random changes is, it should be equally creepy to the thing that's randomly changed from a human.
    The uncanny valley effect is not "oh now brains can't take it." It's that these artificial changes on something too close to looking human stop representing abstract ideas about things, and start representing deformities.
    Yes, a lot of the examples resemble "creepy humans," but some are just alien. Take Alita from the live-action movie. She was the only character given anime-like eyes, and it IS unsettling. She is otherwise a friendly, pretty girl, with very human expressions even in and around her eyes. But the eyes, which are "cute" in a more abstracted representation (e.g. a cartoon), are wrong on her because she looks too human to have such features be healthy.
    Your "hair color makes the witch unattractive" thing argues from a truth: that it's not the hair color. But it fails to justify why anybody would claim it's the hair color.
    The "more specific" reasons why the uncanny valley looks so creepy tend to be all related to the flaws that make it inhuman. That's the point. Whether those flaws are from a human losing his humanity or from an artificial form getting enough right to trigger "that's not right for a human" as a reaction, the 'near human'-ness of it is important.
    Even your "but highly refined cartoon" argument fails because the "highly refined cartoon" would look creepy if you started making NON-RANDOM changes to make it look more human.
    I applaud your attempt to plaster over the gap that represents the Uncanny Valley with a life-like statue, but that is not more human-like than the highly-refined cartoon. As evidence, compare to equally life-like wax sculptures that are painted meticulously to look like a living person, which almost inevitably do fall into uncanny valley.
    "The likeness increased at a steady rate" in the version with the ken-doll like faces in the middle, "but there wasn't any sort of valley effect." Actually, there is; the poor real human got rated more eerie than things less human than him. :P
    Even your explanation of "here, people are trying to recreate human life, but over there, they're not, so it's totally unrelated" is you projecting an explanation based on your assumption that the uncanny valley is NOT real, so therefore there must be differences in how these were designed that explains it.
    I'm sorry, but the uncanny valley effect is absolutely real. You fail utterly to do the one thing that would actually prove otherwise: fill in the gap with something between the inhuman peak side and the human peak side of the valley that is at least as non-creepy as the inhuman-peak side.

    • @Selrisitai
      @Selrisitai 2 ปีที่แล้ว +3

      I think I now agree with both him _and_ with you.
      The uncanny valley exists, but it's not a matter of "almost human but not quite"; rather, it's "looks human but deformed."

  • @OmegaF77
    @OmegaF77 4 ปีที่แล้ว +4

    "You're so ugly you're a modern art masterpiece!"

  • @titianarasputin
    @titianarasputin 4 ปีที่แล้ว +126

    Far too many logical fallacies in this video's argument.

    • @titianarasputin
      @titianarasputin 4 ปีที่แล้ว +7

      @@meteor8828 I'll make a response video detailing all of them.

    • @danielscalera6057
      @danielscalera6057 4 ปีที่แล้ว +28

      Basically the uncanny valley is an erroneous result of looking at the data in fewer dimensions than it truly should be analysed in. "Human likeness" is too vague to be measured by only one dimension like the uncanny valley is normally explained on. The video isn't really arguing against the data from any research on the topic but instead the method of statistical analysis used to explain the data, particularly that there are two distinct categories that aren't directly related

    • @duckmeat4674
      @duckmeat4674 4 ปีที่แล้ว +5

      @@danielscalera6057 youre 100% correct aside its two dimensions

    • @areadenial2343
      @areadenial2343 4 ปีที่แล้ว +24

      True, but remember the fallacy fallacy: just because an argument has one or more fallacies doesn't mean the idea itself is wrong. Like when scientists in the 18-1900s tried making a model of the atom. It wasn't accurate, but it didn't mean atoms didn't exist.

    • @scylecs
      @scylecs 4 ปีที่แล้ว +4

      @@titianarasputin it's been a month where's the video?

  • @AeolianSeventh
    @AeolianSeventh 4 ปีที่แล้ว +92

    This is a solid refutation if somebody says "There is a mathematical function such that we can derive human affinity for a face [Y] from the realism with which that face imitates a human face [X]." It is a poor refutation of the almost universal view that very realistic, but not perfectly realistic, reproductions of the human face are unnerving.

    • @z-beeblebrox
      @z-beeblebrox 4 ปีที่แล้ว +13

      Except that's not a universal view. It's opinion based and statistical, but the video clearly demonstrates that even the statistical model doesn't actually contain a valley, it contains pockets of unrelated design intent that have their own linear scales from less to more acceptable.

    • @YayapLives
      @YayapLives 4 ปีที่แล้ว +11

      @@z-beeblebrox I don't know if you read that comment quite for what it was saying. The comment was agreeing that there isn't a truly graphable point where things get creepy but that the more common usage of the phrase as 'somebody trying to make something human and missing the mark and the result of being creepy is pretty damn common.'. in which case the valley is more of a metaphorical tryed to make it human and came up short sort of valley.

    • @MaakaSakuranbo
      @MaakaSakuranbo 4 ปีที่แล้ว +9

      @@YayapLives I think the common usage and view is "You start out with something abstract and likable, but as you try to make it more human-like theres the uncanny valley where it's weird". At least thats how I've always seen it used. The point in this video - as far as I see it - is that there's no valley created by an attempt to make an abstract thing more humanlike. It's just that there are either human-like things or abstract things with human features. And the abstract things try to be cute and likeable. Putting them on a graph is then what creates the valley, rather than it being an actual consequence of trying to create something more humanlike.

    • @hecko-yes
      @hecko-yes 4 ปีที่แล้ว +9

      i mean paintings are pretty realistic but not quite, and yet i don't find myself creeped out by humans in them

    • @MaakaSakuranbo
      @MaakaSakuranbo 4 ปีที่แล้ว +1

      @@hecko-yes Because they're far enough right on the human likeness scale.

  • @Richard-B
    @Richard-B 4 ปีที่แล้ว +30

    It's absolutely a General creepiness factor, plain and simple. It's not about morphing and finding the ceepy one in the progression. You are trying to define creepiness: the UV graph highlights that section where decidedly off-, dead- or vacant-looking representations of living things with faces are. People anthropormorphize, we are wired to do so. We don't need a graph to plot creepiness, but it kind of lends some intuition behind the idea that real humans and (well done) cartoons are both preferable to near-misses, or what looks amateurish, like an almost good portrait.

  • @Aetius_of_Astora
    @Aetius_of_Astora 4 ปีที่แล้ว +41

    I believe i can sum up the valley in one word "mimicry"
    We have a natural fear of thing's that are inhuman presenting themselves as human. Almost all cultures have demons or monster's that do exactly that because of that innate fear.
    So seeing anything and i mean anything regardless of design or intention that seems like it's something else masquerading as human triggers the brains protective systems and makes us say "something is wrong here"
    The uncanny valley is the effect not the rule of why it's creepy. Something mimicking us or even mimicking an animal is seen as predatory by the brain and the uncanny valley is the brain knowing something isn't right but not being able to find what

    • @jakevendrotti1496
      @jakevendrotti1496 2 ปีที่แล้ว +4

      Yes! Also sincerity. We've evolved socially to notice imitations of emotion in others, like psychopaths and sociopaths. They're mentally quirked and dangerous. If the mouth shows teeth bit the eyes don't smile, it's a threat mask, not a smile. This is why characters like ET or Johnny 5 from the movies that show sensitivity and sincerity are characters that audiences can fall in love with. We can identify. Even dogs and cats that have human emotional range. But something can resemble a person very closely, and lack the emotional range or expression, and it will be rejected. Hence Zuckerberg

  • @weaseljay469
    @weaseljay469 4 ปีที่แล้ว +7

    the uncanny valley model is not a scientific model, simply a good rule of thumb for artists who struggle with the thin line between "creepy" and "cute". any artist who has tried on purpose to make something cute will know how frustratingly easy it is to make the cute thing creepy instead. this theory has more to do with a dichotomy of creepy and cute, using a theory that relates these qualities to human resemblance, than to a dichotomy of human and non-human.

  • @andy-in-indy
    @andy-in-indy 4 ปีที่แล้ว +22

    No discussion of the Uncanny Valley should be attempted without bringing clowns, and how peoples reaction to them differs, into the discussion. If you don't understand that, you will never understand the Uncanny Valley.
    And yes, the same thing goes for the injured, disfigured, and humans wearing facial prosthetic make up. Our reaction to those people is part of the Uncanny Valley effect.
    Also, if we can read the emotions of cats and cartoons, the emotional connection is not the issue. Again, check back into why some people are creeped out by clowns and others are not. That is where you will find the answers to the Uncanny Valley

    • @wisemage0
      @wisemage0 3 ปีที่แล้ว +4

      The clowns I can get behind; but the rest of your ideas just seem really mean.

    • @jakevendrotti1496
      @jakevendrotti1496 2 ปีที่แล้ว +2

      @@wisemage0 I differ in opinion here because prosthetic facial features are noteworthy and tend to be unappealing in terms of sexual attraction for reproductive purposes. I mean look at someone who had a bad facelift. It's not mean it's just truthful. And nobody here is trying to justify discriminating against someone who's been in a fire. That's just cruel. But we're saying objectively looking at a bunch of AI and human features, at what point does the uncanny valley theory pan out?

  • @splik
    @splik 4 ปีที่แล้ว +32

    What about something that looks perfectly human until it moves? Pre CGI horror film puppets had that problem. They looked great on the front of Fangoria until you saw it thrashing about in the film. Same for some realistic looking CG characters like Senua from Hellblade. I found it a lot of CG characters if you cover the eyes the skin and hair looks realistic but the eyes seem to have no soul. Is that because of the animation?

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว +11

      That is entirely animation. So much stuff that you don't actively notice is hidden in real peoples' facial movements. It's hard to replicate that, even if the textures and models look perfectly lifelike.

  • @matthewmullin6042
    @matthewmullin6042 4 ปีที่แล้ว +15

    I understand the points the video is making and I agree with most of them, but I still end with belief the uncanny valley exist.
    In the last graph the "irobot" face is exactly 50% human likeness and 0 likeabililty. In my mind it serves as an important baseline. It was not created to be emotive. It is devoid of character or personality. It is not trying to represent and individual but rather and idealized/generalization of humanity as a species. Yet it scores as more likeable then 75% of robots trying to appear more human. It takes the top robotics in the world with a cost of perhaps +100,000 dollars to surpase it.

    • @Selrisitai
      @Selrisitai 2 ปีที่แล้ว

      It seems to me the difference between uncanny and not isn't a matter of "almost human" but a matter of "bad art."
      In other words, they're creepy because they're creepy.

  • @gabrielz6047
    @gabrielz6047 4 ปีที่แล้ว +47

    *he left like my dad but came back not like my dad*

  • @kpacuBua
    @kpacuBua 4 ปีที่แล้ว +4

    Nearly 20 mins of script with visuals trying its best to convince me and failing.

  • @PrismPoint
    @PrismPoint 4 ปีที่แล้ว +36

    "The uncanny valley doesn't exist"
    *proceeds to describe and prove the existance of the uncanny valley*

  • @thomasking49
    @thomasking49 4 ปีที่แล้ว +34

    In summary: Is the uncanny valley real?
    Yes... but actually no.... unless you squint your eyes a bit.

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +2

      umm naa, i got:
      I can't see it so it must be unreal, also please ignore this proof of it and look instead on this made up disprove that don't really relate to the subject, and also may actually also prove that its real.

    • @wesleyfreeman5918
      @wesleyfreeman5918 4 ปีที่แล้ว +1

      @@MouseGoat this gets it my guy

  • @SprocketWatchclock
    @SprocketWatchclock 4 ปีที่แล้ว +29

    This all just reminds me of folklore stores about people encountering demons, fairies, djinn, etc who just have something off about them that tips them off that they're not human and so they know to run away and not be tricked. It also makes me think of the descriptions of the men in black from Mothman Prophecies, where they all had something not quite right about them.

  • @deroll_sweet
    @deroll_sweet 4 ปีที่แล้ว +14

    7:17 that third one does not fit in the slightest
    "There are some unaltered morphs that don't seem to get creepy in the middle"

    • @madiis18account
      @madiis18account 4 ปีที่แล้ว +2

      yeah the 3rd one started creepy to me, I was like "well clearly the valley doesn't exist if that's our starting place"

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว +1

      Yeah, the third, fourth and fifth ones are fairly creepy, while the other ones are perfectly fine. The other examples also cut away a huge part of the face.

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +3

      For me most of them starts in the valley, so to say you dont see them go down... yeah no shit.
      But the third somehow went from one creepy to another creepy.
      still dosen disprove the valleys existens, its not weird to me the brian freaks out when something is close to human but not really, but we do have different tolerance levels.

  • @Crazybark
    @Crazybark 4 ปีที่แล้ว +3

    4:02 the middle one. That one. That's the one that makes me feel off. The ones on the left are funny and the ones on the right look like people but that center one just feels off

  • @dreamwithinadreamfilms
    @dreamwithinadreamfilms 4 ปีที่แล้ว +2

    The “uncanny valley” happens because robotic or animatronic “humans” look like diseased real humans. They look like a person having a seizure or a stroke, or who have a disease like tetanus (lockjaw) or some other kind of neurological disorder. Or someone who has been severely injured and stitched back together. That’s literally the uncanny effect: They look not like living people, but like reanimated corpses. Or people with something wrong with them. Since humans have evolved to be wary of death and disease, things that look diseased and/or dead creep us out.

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว +1

      Yeah, another commenter also phrased it very well. One one side you have things that look like humans (cute robots), until it gets to humans that look like things (zombie, flesh suit), and then there are humans who look like humans.
      I feel like the video kind of failed, but it does bring up some interesting stuff, and the uncanny remains an interesting point of discussion.

  • @maryphillips8069
    @maryphillips8069 4 ปีที่แล้ว +7

    6:10 lol the creepiness went a bit up when it was literally just a human
    Omg it happened twice xD ppl just dont like that dude

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +1

      possible explanation indeed lol

  • @davidkonevky7372
    @davidkonevky7372 4 ปีที่แล้ว +8

    When something is almost perfect, the flaws are the ones that stand out the most

  • @quahntasy
    @quahntasy 4 ปีที่แล้ว +17

    *We need more academic research on sex robots*

  • @nathanlevesque7812
    @nathanlevesque7812 4 ปีที่แล้ว +18

    Honestly the supposedly 'cherrypicked examples' don't look cherrypicked, but the counterexamples 100% do.

    • @dracocrusher
      @dracocrusher 4 ปีที่แล้ว

      The problem is that you're basically arranging things by what the intent seems to be and then assessing them as steps on a gradient when they're not. The thing that looks weird is being placed there because it looks weird and anything that isn't as human like but still looks really weird is thrown out. That's where the cherrypicking comes in.

    • @nathanlevesque7812
      @nathanlevesque7812 4 ปีที่แล้ว

      @@dracocrusher Except for the part where it's specifically about human resemblance, and not random things that look weird.

    • @dracocrusher
      @dracocrusher 4 ปีที่แล้ว

      @@nathanlevesque7812 If you ignore everything that looks uncanny that doesn't strive for precise realism then you're cherrypicking your sources. You are ignoring samples like, say, a skinless robot with eyes and teeth that might look more uncanny than something that looks more human and doll-like despite it being less human in appearance. How people percieve things is complicated. There's more to it than just whether or not something is approaching human realism.

    • @nathanlevesque7812
      @nathanlevesque7812 4 ปีที่แล้ว

      @@dracocrusher "If"
      Also, every pattern has exceptions. Most rules do as well. That doesn't mean the concept is not generally applicable.

    • @dracocrusher
      @dracocrusher 4 ปีที่แล้ว

      @@nathanlevesque7812 That's why this is cherrypicking, you can't really ignore the things that don't fit into your ruling or you're going to come to a conclusion that doesn't fit with reality. It's why these graphs never really show much of a range in the gradient, because there really isn't one. It's mostly just individual cases of things not working between two very different approaches. The situation where something's only three-quarters human and only kind-of uncanny isn't really as much of a thing, so you just end up with a pattern that doesn't really exist.
      If this feels like it's not cherrypicking it's because it did its job and cherrypicked examples that feel loose enough that you can draw that conclusion while ignoring everything else that didn't really fit with the idea.

  • @MouseGoat
    @MouseGoat 4 ปีที่แล้ว +3

    7:18 Well, id argue most of those start in the uncanny valley, and just move to real.
    Eksept the last one, that just because asians all look the same XD but also the 3 one picture 4 and 5 are gonna hunt my dreams god dam it D:
    So um, jer no so far you made some interesting points but all of them i find to be flawed and not change my mind on the validty of the Uncanny Valley. but lets see what more you got.
    8:23 whait that just proves the existence of The Uncanny Valley, form a random sample you would expect most robots to be made to look before the dib and only a few trying to be real enough to hit the after. And naturally everyone is trying to avoid making robots right in the valley. Nope stil not proving your point wit this.
    15:03 So ok now i feel like you just making up stuff to justify why you position, even tho it to mee seems like you proving the The Uncanny Valley and why its existing but saying its not because ... circle and line? like why is no one making inbetween? why only the cirkel and ligne, whats wrong with projects in between the 2?
    Could it be because those projects hit "The Uncanny Valley" like everone but you is already saying? becuse thats to me sounds like a lot simper explantion for the same thing you trying to talk about, so im not even sure what you trying to prove here.
    16:42 again really disagree, and the example you use there was the one that was altertert and in my opinion kinda defect at saying anything, and i'm still finding the middle once freaking creepy, like The Uncanny Valley model predicted.
    16:52 ok now it just sounds like you opinion and again disagree.
    17:41 you really seem to hate that concept, but thats pretty much all i am getting here, not sure why you cant rate liknes in a graph, like you can with everyting else.
    18:00 great video, no they did not. but hey i liked your trys at challenging the norm. so god work. But it really just semed like you tryed to explain away The Uncanny Valley wil dancing around the clear proof of its existence. and not really challing the point of The Uncanny Valley, being a simple way of explaining the Robot to Human problem.
    That problem stil there, and im still gonna call it the The Uncanny Valley.
    if anyting, you video made me understand why The Uncanny Valley is, and why its right. ^^ so Oof
    But once agan great video, keep it up.

  • @spamberlea
    @spamberlea 4 ปีที่แล้ว +14

    Not sure if I missed the point of the video but literally, they look creepy bc they seem almost human but something just isn't right, and that's what the uncanny valley is..

  • @Gamesaucer
    @Gamesaucer 4 ปีที่แล้ว +16

    ...honestly, this video seems to me like it's just being kind of pedantic about definitions. You cannot deny that there is a general tendency for robots to be less likeable before they become more likeable again, and you even propose a difference between parts of our brain that do basic facial recognition and take in detail, which is like, the entire point. The uncanny valley happens when the detail-oriented part of your brain kicks in but you haven't put in the effort to get it right, because it's much harder to make something accurate than to make something with a face. It's just a rephrasing of the whole "inhuman with a few human features" thing (i.e. the face) versus "human with a few inhuman features" (i.e. the detail-oriented part of your brain finds things wrong with the "human" it's trying to parse).
    So really, the uncanny valley graph as it's ordinarily presented seems to go from "inhuman detail" to "human detail", not from "lack of detail" to "lots of detail". Reality isn't suitable for stick figures, since it's not a blank canvas. We're working with actual materials in a 3D space, so we can't just "remove" all unwanted details, unless we work with very specific materials. There'll always be a certain amount of detail. We cannot perfectly control how 3D objects appear, unlike the way we can manipulate 2D images. The problem with the face morph is similar: it displays an idealised process that we can never realistically go through, progressively replacing all the wrong details with correct ones.
    I also very much question the way you break up the robots into groups. It seems _highly_ arbitrary, and yet it perfectly lines up with your conclusions. It kind of seems like you're working backwards with that one, and as such I can only dismiss that graph as irrelevant. How do you know who is and is not aiming for perfect human accuracy? Why do you even lump the "imperfect accuracy" robots in with the ones on the left rather than on the right, when for both groups, it's the goal to create something that looks human. And that's also true for some of the robots on the left side along the bottom. It kind of seems like you should include those ones with the group on the right simply based on the importance they place on human likeness. But if you do that, guess what shape the trend line of the group on the right takes on? That's right, it's the uncanny valley again. You dismissed the other graphs for being based on cherry picking, but isn't that exactly what you're doing here? In fact, the study you sourced that graph from DOES conclude there is an uncanny valley, so you're entirely misrepresenting the study, just superimposing your own ideas about the uncanny valley on top of it. I'm not a fan.
    Of course it's not like I've got any data to really back up what I've said here. It's a hypothesis based on the questions I found myself asking over the course of watching this video. But at the same time, I don't think _you_ have really sufficiently proven your point either.

    • @-hello6177
      @-hello6177 3 ปีที่แล้ว

      Pedantic for saying the uncanny valley, is not because of human likeness, as is said by every supporter of it's existence, but because two different types of machines, with one being the sole reason for why there is a "valley".
      "It seems highly arbitrary" "for both groups, it's the goal to create something that looks human" "simply based on the importance they place on human likeness" not even the same color as any human skin, not having half of the characteristics of a face, sometimes just lighting up eyes and a mouth, *single eyeball robot*
      ...are you shitting me

  • @kzeriar25
    @kzeriar25 4 ปีที่แล้ว +3

    It's been a while since I've started questioning the Uncanny Valley deep inside, though I kept spreading its idea and taking it for granted. Thank you for this video!

  • @Huntracony
    @Huntracony 4 ปีที่แล้ว +39

    You have completely changed my mind and thoroughly explained not only why I was wrong but also why I used to believe it. And you did it in under 20 minutes. That is an incredible feat.

    • @TheChangeYT
      @TheChangeYT 4 ปีที่แล้ว +1

      you changed your mind? gg, Keep that mindset. It's great.

    • @Apples765
      @Apples765 2 ปีที่แล้ว +1

      the video is not that good, please do more research before taking this video as your main center.

  • @williansnobre
    @williansnobre 4 ปีที่แล้ว +2

    I guess we just don't like the feeling of "almost there".

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +1

      no indeed not, its uncanny.

  • @Togira999
    @Togira999 4 ปีที่แล้ว +25

    I would say that we are just missing an axis, that the "uncanny" effect is a three-dimensional effect.
    Let me explain with video game graphics where (I'd argue) a similar effect exists:
    Take game graphics on a 3d Graph:
    X: Stylised-Realism; Y: "Technical Quality"; Z: how "good-looking" it is
    Stylised games (see Nintendo) have an easier time to look good than games trying to emulate the real world. For example, Mario Odyssey looks stunning but compared to next-gen trailers it is lacking in technical quality (I don't say it low, the effort of effects is absurd in Mario Odyssey, and it's a miracle they got it to run on the switch hardware) but (In my opinion) looks better than the Halo demo. The Halo demo just falls behind in visual appeal due to problems with LOD, while alone with the lighting has a better graphics quality than any Nintendo Game. [Im sure the final game will look awesome, it looks like they just didn't have the time to optimise the demo, but needed to get it to a presentable framerate, the main problems where just LOD and a too aggressive culling algorithm].
    At least in general More Stylised games look better with the same technical effort than games which try to look realism or maybe a better way to say is, styalised graphics are more forgiving.
    And looking at how games have aged it seems that with technical improvements games on the realism side are judged harsher than stylised games. (see Half-Life 2 and Paper Mario TTYD, I'd say Paper Mario has aged better)
    The thing with "human-likeness" is we don't have a way to measure the "quality", to split the x-axis into two separate values. Especially on the more Human-Like side (with the linear relationship), it seems more like a difference of "quality" resulted in higher Likeability.

    • @somerandomnerd2729
      @somerandomnerd2729 4 ปีที่แล้ว

      I'd argue that appeal beings to go down with too much style and detail. You've seen that "realistic Mario" image, right? I'd say that there is still a balance between style and detail.

    • @hedgehog3180
      @hedgehog3180 2 ปีที่แล้ว

      I think specifically when it comes to stylized vs realism the biggest limiting factor is the literal capabilities of the technology. There's a ceiling for how realistic you can make something while making it look good for each technology, and it starts to look bad once you start trading the look for realism, or at least it looks bad in hindsight a lot of the time if you make the most realistic thing of your time people will just be stunned by the realism.

  • @smaakjeks
    @smaakjeks 4 ปีที่แล้ว +8

    11:26 - Simple and beautiful piano music accompanying a charming lady getting self conscious and smiling bashfully, hard-cut to
    11:34 - Cold lab noises accompanying abyssal body horror writhing in total mockery to all that is good in the world.

  • @pythonjava6228
    @pythonjava6228 4 ปีที่แล้ว +19

    The white robot is already perfectly adorable. It should stay that way

  • @cottoncandyaddict
    @cottoncandyaddict 4 ปีที่แล้ว +1

    This whole video is just about why it takes so long to make a character in Skyrim

  • @mooxim
    @mooxim 4 ปีที่แล้ว +5

    There's something very appealing about a good graph. I'd heard a lot of people claim the uncanny valley doesn't exist but then never present a decent substitute theory for how we feel or an explanation of what is really going on. Thank you for making this.

  • @benjaminbaron3209
    @benjaminbaron3209 4 ปีที่แล้ว +1

    And nobody noticed the confusion of x and y.

  • @xChristine77
    @xChristine77 3 ปีที่แล้ว +3

    That study at 6:00 is kind of dumb... that isn't really what the uncanny valley is. That is, it isn't making an artificial human more lifelike. It's just taking 2 images overlapping each other and increasing the opacity. That isn't a real-world example. Also - a bronze statue of a human doesn't contain the near-realism of a human that a robot or CGI character would, so I wouldn't say that a bronze statue qualifies as existing in the same realm of realism. However, a wax figure does. Why? Because bronze statues don't represent real people, but wax figures do.
    Uncanny valley also does exist when it comes to characteristics of real people - particularly when it comes to mental disorders. Someone who is clearly mentally handicapped (such as non-verbal Autistics) would be seen at the left edge of the spectrum. Neurotypicals recognize they have severe cognitive impairments, and so they don't expect neurotypical behavior out of those individuals. On the other hand, someone with high-functioning Asperger's (like myself), is constantly expected by society to act normal (because that's how I appear). People engage with me as if I'm a normal person, I try my best to fight through the anxiety and have a normal conversation, but after a couple minutes my aesthetic comes off as unsettling and "off" to most people. So, I'm almost normal, but not quite. Hence, I exist an a sort of "uncanny valley." A lot of people with Asperger's report feeling as if they exist on this plane. This phenomenon also exists with people who have severe PTSD (the thousand-mile stare) and sociopaths. There are lots of real people who come across as "unsettling." The problem with throwing a funny-looking guy on that chart is that it's conflating humanistic realism with just being "funny looking." You can be funny looking and STILL appear as an authentic human. So, the "cherry-picked" chart is really comparing apples and oranges in a way.

  • @thenumeratorofficial
    @thenumeratorofficial ปีที่แล้ว

    The one on hair color: The lady is a stepping stone to the old witch, and the witch is a stepping stone to cuteness, and cuteness is a stepping stone to Numerator romance and a possible Denominator.

  • @Natefurry
    @Natefurry 4 ปีที่แล้ว +9

    "stoned terminator" that is all

  • @MrCmon113
    @MrCmon113 4 ปีที่แล้ว +5

    I think there's something else going on: similarity to an animated corpse.

  • @jeffc5974
    @jeffc5974 4 ปีที่แล้ว +5

    6:30 When I was young, I liked grape juice, and I liked milk, so I tried mixing them together. Definitely a mistake.

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว +3

      You could've probably added some stuff to make a milkshake. Some ice, some banana, bit of sugar...

    • @Sorrowdusk
      @Sorrowdusk 4 ปีที่แล้ว

      @@jankbunky4279 probably too acidic for milk

    • @jankbunky4279
      @jankbunky4279 4 ปีที่แล้ว

      @@Sorrowdusk what do you mean? Milk based drinks can be fairly acidic and still be nice I think.

  • @EmptyHouseGuy
    @EmptyHouseGuy 4 ปีที่แล้ว +6

    Watching this video just made me believe in it more...
    Obviously it's not impossible to make an aesthetic near-human model. It's just hard enough that it should usually be avoided.

  • @DarkOmegaMK2
    @DarkOmegaMK2 4 ปีที่แล้ว +2

    Does this mean that my perfect sex robot has to be able to dribble a basketball?

    • @Samurook
      @Samurook 4 ปีที่แล้ว

      I think it means that you either need a real human to dribble your basketball or at least a machine that does the job correctly. You don't want something that tries to copy a human without knowing what makes a human human. Or the situation will end up eery... and probably painful.

    • @DarkOmegaMK2
      @DarkOmegaMK2 4 ปีที่แล้ว

      @@Samurook So it's ok to have a sex dribble bot, as long as it doesn't copy a human?

    • @Samurook
      @Samurook 4 ปีที่แล้ว

      @@DarkOmegaMK2 Whatever dribble bot floats your boat, I don't judge

    • @DarkOmegaMK2
      @DarkOmegaMK2 4 ปีที่แล้ว

      @@Samurook That means you're judging. :/

  • @davidegaruti2582
    @davidegaruti2582 4 ปีที่แล้ว +10

    The flying machine example is one of the best things i have ever heard : we're not ready yet to make fully functioning bird-bot , and a plane could do the job 1000 times better ...

    • @y.z.6517
      @y.z.6517 4 ปีที่แล้ว

      Militaries do have bird-bots.

    • @davidegaruti2582
      @davidegaruti2582 4 ปีที่แล้ว +1

      @@y.z.6517 Civilians have jumbo jets

    • @y.z.6517
      @y.z.6517 4 ปีที่แล้ว +1

      @@davidegaruti2582 The point for militaries to research bird-bots is to make plane detection more difficult. If the enemy radar or whatever cannot tell birds from planes, they cannot effectively shoot down planes with out shooting down all birds (almost impossible and very bad for the eco-system).

    • @davidegaruti2582
      @davidegaruti2582 4 ปีที่แล้ว +1

      @@y.z.6517 Yeah my points still stands : airplanes and helicopters have showned themselves to be extremely efficient flying machines capable of being versatile and effective in many circumstances and sizes , meanwhile bird bots are being developed just as a situational tool to trick radars ,
      Wich might soon get outdone when stealth tecnology goes far enough ...

    • @y.z.6517
      @y.z.6517 4 ปีที่แล้ว

      @@davidegaruti2582 As far as stealth goes, it's like armor versus missile. Stealth gets better at one point, and then radar improves, and better stealth is being researched. However, at some point, there will be little stealth can further improve, whereas radar will just have better and better resolution.

  • @austingwiazdowski2469
    @austingwiazdowski2469 4 ปีที่แล้ว +2

    Thank you for this video! It's awesome, and I'm glad to see you back making videos again. I think it really is a lesson in critical, scientific, and statistic thinking. It makes me want to be a statistician or data scientist/machine learning programmer/AI programmer (a.k.a. sort of a statistician lol). It also made me wonder if your job requires you to interact with a lot of statistics / data and correlation finding. Anyway, thanks a lot!

  • @techno_tuna
    @techno_tuna 4 ปีที่แล้ว +16

    First off, I love your presentation and I can follow your reasoning. But after mulling it over I feel like your issue with the uncanny valley is more of a semantic issue.
    See, uncanny doesn't aim to replace "it looks creepy", it aims to describe why. as you said, do they look like uncanny humans, or do they look like creepy humans.
    The answer is yes, both.
    The item looks like a creepy human but not because they aim to replicate a creepy human, but because our failure to replicate a human leads to items that look more like a disfigured human.

    • @kirbykir
      @kirbykir 4 ปีที่แล้ว +3

      But there shouldn't be a valley. If anything there a graph of an increasing relationship between "number of errors" and "uncanniness," not a valley. Leave the cartoonish stuff out, it shouldn't belong in the same graph.

  • @michietn5391
    @michietn5391 4 ปีที่แล้ว +1

    Idea sparked by ending: resonance. The curvy (polynomial) is drawn with a constant quality line. What if the line resolution (clarity) varies in accordance with data density, becoming well defined in densely populated data regions, fuzzy and faint in sparsely populated regions. Instead of resonance, maybe consensus would be a better term.

  • @Tecorsuh
    @Tecorsuh 4 ปีที่แล้ว +5

    You end up arguing semantics with cherry picked examples for the first half of the video, almost like you're building a straw-man of what certain people think the uncanny valley is, just so you can have a gotcha at the end where you sound smart by using what people actually think the uncanny valley is during the last section of the video, hitting it exactly during 13:49-14:07. The way you describe during that time code is literally how people in the effected industries learn the phenomenon. To paraphrase what I learned, there is a point from where you are using a stylized portrayal of a human to an actual portrayal of a human that an observer will find something off-putting about your design.
    For example, somewhere between "Maui" from Moana to the actor Dwayne "The Rock" Johnson you get "The Scorpion King" from The Mummy Returns. Maui is an obviously stylized animated character and Dwayne is an obviously real person. However, "The Scorpion King" is a 3d model of Dwayne's bust on a 3d model of a scorpion's body that is trying to be realistic, but ends up being off-putting. Granted, this is a pretty extreme example of the phenomenon.
    You could look at other examples that aren't as off-putting, but still end up in the "Uncanny Valley":
    Final Fantasy: The Spirits Within(2001)
    The Polar Express(2004)
    Beowulf(2007)
    Jim Carrey's A Christmas Carol(2009)
    It's hard to find movies that animate humans to look realistic. I figure it's probably easier to have real humans and animated environments and other non-human things. E.G. The Jungle Book(2016)
    Here are some video games which try to achieve a form of photorealism with varying degrees of success:
    Elder Scrolls 4: Oblivion(2006)
    Fallout 3(2008)
    Elder Scrolls 5: Skyrim(2011)
    Fallout 4(2015)
    Witcher 3(2015)
    Monster Hunter: World(2017)
    Horizon: Zero Dawn(2017)
    Basically, all I'm saying is that you've picked a bunch of "Uncanny Valley" meme templates and extreme examples you crafted and hold them out as scientific literature cherry picking examples so you can build an argument that the uncanny valley is wrong, when the actual scientific literature you discuss towards the middle does point to that there is something to the effect, and comet to the conclusion that there is more than one factor that plays into the "uncanny valley" effect, agreeing with the points you make at the end of your video.
    I also think your entire argument on "human-likeness" is a moot point, even the author in the original paper on the "uncanny valley" that you linked to said there was more to it than that. Saying that the way things move(in reference to a puppet) or the way they feel(in reference to an otherwise realistic hand prosthetic being cold/lifeless) having an effect on the "uncanny valley".
    I do want to separately address the research you talk about during the "Cherry Picking" part of your video.
    5:58 - the blending from the two images creates a human face halfway through, around image 6, and the actual data shows a large drop in the "eerie factor" and spike in the "human factor". Your graph does not do it justice. Eerie drops from a 4.6 to a 2, and the Human rises from a 4.6 to a 7.2 on a scale of 10.
    7:05 - on the second part of the morph experiment, the researchers were actively trying to control the eerie factor, and thus skipping the "uncanny valley". However, there is a spike in the human factor around image 5 this time, a 3.9 to a 6.1 on a scale of 10.
    7:18 - I don't see the link to this study in your description, but just looking at the first 2 rows of images, they blended an already realistic doll with a human face, which doesn't highlight the valley because the dolls are already in the valley. The third 3 does highlight an "eerieness" in the middle of the blending. The bottom row has too sudden of a transition when compared to the other image sets, it is odd seeing wrinkles on an otherwise smooth face in the middle image, does that count? I mean, this is subjective and I'm just a single data point.
    The research in you showed in the "what's right" portion of your video is a decent look at the "uncanny valley" but I think they could have done more with it by including images that have the face pareidolia effect, some images of objects that are obviously not human, some images of actuated arms and other mechanical parts that have "human-like" motions and some that don't, and not just images of robot faces, but I get that Human vs robot face is what the point of that study was.

  • @justins8802
    @justins8802 4 ปีที่แล้ว

    Awesome ideas. I always had a feeling like the uncanny valley was a bit lazy but couldn’t put my finger on it. You fingered it quite well.

  • @MrQuantumInc
    @MrQuantumInc 4 ปีที่แล้ว +5

    Strawman Fallacy: "The Uncanny Valley" never claimed there was "cubic polynomial for likeness based on our cognition" only that near-identical artificial human likeness sometimes causes revulsion, and does so more often than abstract human likenesses. Thanks to strawmanning this video both proves the uncanny valley wrong and proves it right. It says that "Human Likeness" is "too broad" and then gives a precise definition for it, explains how that definition gives rise to the uncanny valley, and then says "This is not the claim of the uncanny valley.." except it is. He also accuses uncanny valley representations of cherry picking and then shows that it works without cherry picking. Why mention cherry picking at all? Is it a stream of thought thing? Yes you can divide the graph into two sections based on common design approaches, but that is irrelevant. There is a weak correlation present in that graph. Nobody said that the correlation was perfect, or that it represented a direct causation, only that the correlation exists. Ironically the video that supposedly debunks the Uncanny Valley explains it instead.

  • @andreasfrost-blade4689
    @andreasfrost-blade4689 4 ปีที่แล้ว +2

    Dude, pizza cake is awesome, it’s just multiple stacked pizzas shaped like a cake.

  • @thelittlegiant273
    @thelittlegiant273 4 ปีที่แล้ว +5

    7:00 man apparently everyone thought that dude was kinda creepy though

  • @bryanchen871
    @bryanchen871 4 ปีที่แล้ว +1

    Welcome back! Always love to see your videos

  • @rustyshackleford2717
    @rustyshackleford2717 4 ปีที่แล้ว +5

    Is the uncanny valley wrong?
    "Well yes, but actually no."

  • @Centurion-ph7gk
    @Centurion-ph7gk ปีที่แล้ว +2

    I’m sorry I tried to give this video a watch I know I’m gonna get hate but. The title is misleading and the end it’s saying uncanny valley is real it’s just not why I think it’s real. Kind of a waste of time.

  • @PearlOfIncandescence
    @PearlOfIncandescence 4 ปีที่แล้ว +5

    Man, you just nailed down exactly what was that vague feeling I always had about those "uncanny valley" explanations 😆
    It always felt weird to me because I watch a lot of semi-realistic CGI, and I know it doesn't *automatically* trigger that feeling. Only hastily-made or amateurish CGI does that.
    This is going to be my go-to explanation video from now on 😁

  • @EternalDensity
    @EternalDensity 4 ปีที่แล้ว

    Whoever said we don't find unhuman faces creepy because we don't expect social connection underestimated our tendancy to anthropomorphise anything.

  • @fhz3062
    @fhz3062 3 ปีที่แล้ว +4

    I cannot express in word how likably every video of This Place is.

  • @harryli5979
    @harryli5979 4 ปีที่แล้ว +1

    YOOOO the goat is back. I’ve been subbed since like 3k subs after we watched ur cod video in like 4th or 5th grade

  • @shyrenwarren292
    @shyrenwarren292 4 ปีที่แล้ว +3

    When you want to sound smart and miss the forest for the trees.

    • @diegosoto2175
      @diegosoto2175 3 ปีที่แล้ว

      Yeah and he thinks he’s funny with his shitty sarcasm and all that trash

  • @jecelassumpcaojr890
    @jecelassumpcaojr890 4 ปีที่แล้ว +1

    The uncanny valley predates robotics. It was noticed that some people were creeped out by wax museums but had no problems with less realistic statues. C. S. Lewis had a short discussion about human reactions to statues and paintings in his 1943 book "Perelandra" in a way that makes it seem like he considered it a well known idea.

  • @thecwd8919
    @thecwd8919 4 ปีที่แล้ว +3

    That moment when you 9:57
    Yeah that one.

  • @00Linares00
    @00Linares00 4 ปีที่แล้ว

    I feel like taste is a bad exemple for this? Using the paint pizza thing, it would be that no one would normally eat paint, but they might not notice on the pizza until taking a bite, or never eat it but feel like it's a weird smelling pizza, like it has gone bad, is poisoned or just "something weird about it".

  • @violet_broregarde
    @violet_broregarde 4 ปีที่แล้ว +4

    "the ChAraCTeriStiCs"
    "you can tell this house is expensive, cause of how it is"