Arnold for 3ds Max | Understanding Physical Sky | Tutorial

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 19

  • @SantoshYadav-jj2zk
    @SantoshYadav-jj2zk 8 หลายเดือนก่อน

    Your tutorial is amazing
    ❤❤❤❤

  • @metatronorder3565
    @metatronorder3565 5 วันที่ผ่านมา

    Nice post - Thank you - as a noob to 3ds max (Arnold), is there any way to actually get the sun disk to glow (instead of looking like a white plain disc)??

  • @PandaJerk007
    @PandaJerk007 2 ปีที่แล้ว

    Super helpful video!
    I have a quick question though. When setting Physical Sky to a low Elevation angle it automatically adds a orange-red color to be like sunset. How can I keep the low angle but with a regular white color?

  • @DarrenLGoldsmith
    @DarrenLGoldsmith 6 ปีที่แล้ว +4

    The sky in my ActiveShade and production renders is dark grey, not a blue gradient. I've followed along exactly... I notice you don't give the sky a colour, it just appears that way. What could I be getting wrong?

  • @privlex
    @privlex 4 ปีที่แล้ว +4

    Hi! I've followed everything, I can see the sky and all but, it's only like half the screen

  • @peteralvarez112
    @peteralvarez112 6 ปีที่แล้ว +5

    How to render Stars in Arnold for a Outter-Space Scene????

  • @anotherdindaart
    @anotherdindaart ปีที่แล้ว

    thanks so helpful for me

  • @heynewt
    @heynewt 3 ปีที่แล้ว

    Very good tutorial. Thanks.

  • @alborzdesign
    @alborzdesign 6 ปีที่แล้ว

    Question. Is this covered in the cinema 4d Arnold tutorial you have? I would like to use cinema's physical sky with arnold. do I just drop a parameter's tag on it and it would work?

  • @mittu123vik
    @mittu123vik 2 ปีที่แล้ว

    Can we add cloud effects in this?

  • @abdelrahmanmohmed3185
    @abdelrahmanmohmed3185 5 ปีที่แล้ว

    Hi can I export this physical sky to unity as sky of the game's world?

  • @stevenls9781
    @stevenls9781 6 ปีที่แล้ว

    hey, I only get black sky when I follow these steps and not the blue gradient. Is there a default that I need to check to see what I may have mucked up?

    • @Mographplus
      @Mographplus  6 ปีที่แล้ว

      Hi, make sure Light Shape Visible option is checked in the SkyDome Light.

    • @stevenls9781
      @stevenls9781 6 ปีที่แล้ว +2

      Hey sorry the reply notification didn't come up. My camera was pointing downish so I was getting the black horizon line showing too high. When I kicked the camera upwards.. amazingly there was sky! cheers.

    • @mastermib747
      @mastermib747 6 ปีที่แล้ว

      in my 3ds 2018 design, this coomand doesn't work. I can't select it and, generally, seems to have less propreties (about skydome light) than you in the video. do i need to plug in something? thanks

    • @sulejman950
      @sulejman950 6 ปีที่แล้ว

      @@mastermib747 Hi, did you solve it?
      I have the same problem, let me know if you discovered what wenr wrong.
      thank you

  • @akshayaryan08
    @akshayaryan08 6 ปีที่แล้ว

    Great Video. Will u please make a video on making scratched dirty glass in 3Ds max arnold and how to render and use different passes in arnold.

  • @nikitalaza
    @nikitalaza 4 ปีที่แล้ว

    💎💎💎💎