Pausing on the specs screen, it appears that had SNK spent more time making 2.5d games that drew on their development strengths with 2d while incorporating 3d elements, this would have been uniquely up to the task of uniquely dazzling games, instead of delivering lackluster me too 3d efforts. In a way it reminds me of a supercharged Saturn.
@@gaylordfocker7990 well... It was the only thing still available when I went to blockbuster to rent a PS1, so I'm assuming that means it was insanely popular.
You stole my reply. They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
I knew of the Hyper Neo Geo 64 arcade unit but I didn't know they had even considered making a console out of it. Interesting to learn those additional bits of trivia. The thing I ultimately don't understand about SNK scrapping the multi-cartridge feature in order to better tailor the cabinet for each game is that a concern for the arcade scene was the continuing success of console games, which with it's controllers manages to adapt to a far larger variety of genres. Perhaps to go along with the multi-cartridge concept they could have evolved it with some form of multi-control concept for their arcade machines.
When I worked in arcades back in the 90’s. The SNK Neo Geo cabinets were my favourite. They didn’t always have the popularity of Namco or Capcom games. Mainly due to the amazing artwork that attract players to them.
It was the beautiful artwork on both the cabinets and the games themselves that really sucked me in. I remember going to the arcade in the early 90s to specifically play some Street Fighter II with my brother and the sounds and music from a Fatal Fury attract demo playing on an MVS machine got me to take a detour and see what that was about. Neo Geo, eh? From there I was hooked. Samurai Showdown completely blew me away and when the home console was released, me and my brother made it our mission to work as many hours as we needed to in order to afford one.. which we eventually got!
Neo geo console have 14 years life time support from early 1990s to mid 2000s impressive, in 2003 they released svc chaos on the neo geo console. A 2003 game in a early 1990 system impressive.
My local arcade had an MVS 6 slot cabinet back in those days. I remember putting an ungodly amount of quarters into that thing over the years, and now I have a lot of those games downloaded. Great times!
It seems like NeoGeo games were pretty well-designed at getting your quarters like metal slug you die in one hit and you get infinite continues if you just keep on putting them in
An excellent video. I purchased a Neo Geo AES back in the day. It was very expensive but the feeling of having the Arcade at home was priceless. I had Samurai Showdown and Fatal Fury.
I’ve always been intrigued by Neo Geo systems. Could only dream of ever having one and even it’s games were the price of a console. The arcade was my only experience with Neo Geo back in the day. I ended up buying all the available games from Steam. I don’t even remember this 3D Neo Geo console existing.
Hope this doesn't sound nitpicky, but I find that I'm constantly adjusting the volume depending on whether I'm watching the voiceover parts of the video and when Lady Decade speaks directly to the camera.
If the hyper NeoGeo had only been used to make 640x480p 2D games whilst still using a CRT of course and also taken cartriges it could have had some mega games on it that we would all still drool over today as early 3D games have mostly aged very badley unlike their 2D counterparts
I really like the Hyper Neo Geo 64 and enjoy videos convering the hardware, it's history and the games. Thanks for the shout out in the description. Awesome content.
The Neo Geo 64 was a very good example of a system that was developed/released way too late. While it had some impressive hardware specs (mostly in terms of available RAM) the game developers didn't end up making anything that showed all that hardware could do anything more than what the Playstation, N64 or Saturn had already been doing for 1-3 years at the time, nevermind beating anything in the "high-end" arcade market. Plus like others have said, the arcade business was really dying in the late 90's due to consumer level tech as a whole advancing by leaps and bounds during the 90s as well as lots of other factors.
I would say it was released too early actually. Tech development moved too quickly at that point and it was outdated almost instantly. Making further game development on it a pointless endeavor. If they waited a few years and made a platform that could handle both 2D and 3D graphics well (Like the Naomi or Atomiswave) then the platform could have been more versatile and worth investing in.
I STILL have the original Tomb Raider trilogy ON PC CD-ROM's, and my PS1 disc's are somewhere in my mess. I remember buying the 3dfx card just for Tomb Raider.
I love your vids, but must admit, I miss the old school vhs intros you used in your older vids. Great aesthetic for classic nostalgia gamers like me. You rock!
Still have the Neo Geo and had a Neo Geo Pocket; feel as though the Pocket would have benefitted greatly from a backlit screen as the games were incredibly fun. A re-release of a backlit Pocket would still intrigue me (not going to lie) especially if it were to play legacy Neo Geo titles as well.
Well, Hyper Neo Geo 64 never made a big impact in the arcades, i never saw a single unit in my local arcades, while they were plenty of Neo Geo MVS machines around. The older system certainly aged better than the newer Neo Geo, because 2D games aged much better as well: By the time Hyper Neo Geo 64 was out, its 3D graphics felt already outdated by Sega and Namco's 3D offerings wich felt much more advanced at the time. Oh well. At least SNK is still around and brings out some new games. Thanks Lady Decade for the presentation (that HNG64 unit felt really heavy!)
Neo Geo had a lot of success in the early 90's because it's capabilities were well ahead of its console counterparts. However, I fail to see any difference between a Neo Geo 64 and a Nintendo 64. All that without even factoring how tame it looked in comparison to games produced on Sega's Naomi boards.
I love watching you and your husband's videos you guys have such great content about gaming, but for some odd satisfying reason, I keep imagining you having green skin wearing a wicked witch costume.
Samurai Shodown 64 was interesting! though the play action was a bit too changed from the 2D. Too bad they never made any Shmups and puzzle games to push the hardware! we'll never know what it was truly capable of doing...
You did ask in a previous video about possible topics. It kinda dawned on me with this one. Almost every one of the retro channels have covered consoles and games for each year that was released, like Sega Mage Drive games in 1991. Why not do arcade boards and a similar concept. I am not sure how popular that would be but I haven't seen other retro channels doing that.
Thank you for sharing this with us. I posted this up on, The Official NEO-GEO Thread for others to enjoy. Keep up the great work and looking forward on seeing more of your Neo-Geo and SNK related material soon. 8^) Anthony..
Wow, can't believe out of all the weird and obscure old systems and hardware I had seen and read about everywhere, I had somehow never heard of this, a Neo-Geo system of all things. Great video.
Nothing beat owning the AES in the early 90's. My local import shop in the UK had one in the window playing Nam 75. I bought one around the time Fatal Fury came out. I remember Fatal Fury Special costing £180 back then on release and the average Super Famicom import being £50. For an arcade in the home the prices were not that insane. SF2 on japanese Suoer Famicom import was £120 as everyone wanted it and yet that was awful compared to the arcade.
@@nexusofice9135 No one owned arcade cabs in the home in the early 90's. Why would they when you can buy the AES with RGB scart (well i guess not in america where you used composite 🤢). An AES hooked via RGB scart and the sound through bass stomping stereo speakers was excellent and better than sitting in some smoke filled arcade in the city centre full of certain types of people trying to rob you like the scum they are. I guess if you are american with god awful connections then it wouldn't look anything like the arcade but then that's just over there with crappy tvs. The PS1 era had the supergun where you could plug in arcade pcbs and run via RGB scart but by then arcade PS1 and Saturn ports made that pointless.
I wish it had lived long enough to get maybe a tenth, or a twentieth, of what the MVS had for a library in both quality and quirkiness, which would not have become that success in the first place if not for all that ADK brought to both its hardware design and software library right from the very start.
The Neo-Geo 64 was only slightly more powerful than the original Sony PlayStation or the Sega Saturn 🪐. & by the late 1990s the Sega Dreamcast & Sony PlayStation 2 were already near release. Also, the Neo-Geo 64 seemed to be somewhat of a mess hardware-wise. SNK kept there ways when it came to certain features such as RAM. There’re too many dedicated banks of RAM for things such a textures, 2D sprites, & backgrounds etc.
buriki one has much more sophisticated graphics than tekken tag. you have to remember the arcade version of tag is using the same hardware and engine as tekken 3. the ps2 version showed here is a big upgazde over the arcade and not comparable.
I have no experience with SNK hardware, only seeing one person in high school with a Neo Geo Pocket, and thinking it was an old super device for rich people because I never saw any store in the mall selling anything SNK. Maybe there were no or just a few suppliers in my city, or my memory is foggy, but I never knew anyone with a Neo Geo.
They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
Love ur videos but I have questions: are u related to the guy who comes in the channel Top Hat Gaming Man. Both of u almost sound the same. Both have a passion for gaming and do amazing research. I would love to see a video with both of you talking gaming.
Do you think talking about the Sharp X68,000 would be a good episode for obscure hardware to cover? I'd like to see your take on the original Japanese gaming PC
I remember spotting a HNG64 cab with Samurai Shodown in it at my local arcade. I was around 15 and me and my friends thought it looked like a glorified PSX. The only thing about the game we thought it was cool was Hanzo's cinematic grabs... You could see what in retrospective was the precursor for Mortal Kombat's X-rays. We ignored the game and continued playing SFA2.
SNK failed to adopt the jump into 3D when everyone else did and thus made even worse mistake in that regard than SEGA with the Saturn for game development. That's what I take from the failed Hyper NeoGeo 64, a machine with a name just as silly as Ultra Nintendo 64.
She said::: reDONKulously ::: LMAO!!! X' - D ... I recall seeing some of the first TEKKEN Arcade cabs in Arcades and being completely gobsmacked by the 3d graphics.
All in all, SNK waited too long to jump on the ball with 3D. Sega and Namco were way ahead of them. The Hyper Neo Geo graphics were too much like Sony's ZN-1's arcade board which by the late 90's was considered dated, since by that time, the developers for already became familiar with the technology, allowing them to smooth out the polygons and brighten up the backgrounds. There was no way that the Hyper Neo Geo 64 was going to get over Sega's Model 3 and Namco's System 12. Capcom's Cps 3 was not a good successor when compared to the Cps2, but the game produced for them basically gave the NEO GEO a good run for its money.
honestly , the only one problem i found in Neo Geo in general , is that its only working with SNK games , excuse me im not gonna pay all this money for a consol to end up sacrificing ( street fighter - mortal Kombat - resident evil - dino crisis - street of rage - crash bandicoot - Tekken 3 ) like . hellooo , at least allow Capcom , SEGA & Konami games in .. im not gonna just play freaking ( king of fighters & art of fighting ) forever , Daaah .. i mean , who they think they are ? their games are not even that good
Nah, I bought 2 units brand-new boxed with games 10 years ago, and yeah, the games are nice, but I went back to my old trusty 6 slot MVS unit which is way more interesting.
All my life I've never heard anybody bring up what's SNK stands for and this is the first time I've known what's SNK stands for I've thought maybe SNK stands for System New Komputer with the K or something but Shin Nihon Kikaku sounds too boring and unmarketable
Pausing on the specs screen, it appears that had SNK spent more time making 2.5d games that drew on their development strengths with 2d while incorporating 3d elements, this would have been uniquely up to the task of uniquely dazzling games, instead of delivering lackluster me too 3d efforts. In a way it reminds me of a supercharged Saturn.
And how well did the Saturn do?
@@gaylordfocker7990 well... It was the only thing still available when I went to blockbuster to rent a PS1, so I'm assuming that means it was insanely popular.
You stole my reply. They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
I knew of the Hyper Neo Geo 64 arcade unit but I didn't know they had even considered making a console out of it. Interesting to learn those additional bits of trivia.
The thing I ultimately don't understand about SNK scrapping the multi-cartridge feature in order to better tailor the cabinet for each game is that a concern for the arcade scene was the continuing success of console games, which with it's controllers manages to adapt to a far larger variety of genres. Perhaps to go along with the multi-cartridge concept they could have evolved it with some form of multi-control concept for their arcade machines.
When I worked in arcades back in the 90’s. The SNK Neo Geo cabinets were my favourite. They didn’t always have the popularity of Namco or Capcom games. Mainly due to the amazing artwork that attract players to them.
It was the beautiful artwork on both the cabinets and the games themselves that really sucked me in. I remember going to the arcade in the early 90s to specifically play some Street Fighter II with my brother and the sounds and music from a Fatal Fury attract demo playing on an MVS machine got me to take a detour and see what that was about.
Neo Geo, eh? From there I was hooked. Samurai Showdown completely blew me away and when the home console was released, me and my brother made it our mission to work as many hours as we needed to in order to afford one.. which we eventually got!
Bonus points for holding a piece of that rare hardware in-hand during the video.
Neo geo console have 14 years life time support from early 1990s to mid 2000s impressive, in 2003 they released svc chaos on the neo geo console. A 2003 game in a early 1990 system impressive.
Finally, those honkers are no longer distracting me.
My local arcade had an MVS 6 slot cabinet back in those days. I remember putting an ungodly amount of quarters into that thing over the years, and now I have a lot of those games downloaded. Great times!
It seems like NeoGeo games were pretty well-designed at getting your quarters like metal slug you die in one hit and you get infinite continues if you just keep on putting them in
An excellent video. I purchased a Neo Geo AES back in the day. It was very expensive but the feeling of having the Arcade at home was priceless. I had Samurai Showdown and Fatal Fury.
Who needs food or running water, am I right?
I sold this system on Cape Cod in Massachusetts way way back at release. Not many buyers.
I’ve always been intrigued by Neo Geo systems. Could only dream of ever having one and even it’s games were the price of a console. The arcade was my only experience with Neo Geo back in the day. I ended up buying all the available games from Steam. I don’t even remember this 3D Neo Geo console existing.
Hope this doesn't sound nitpicky, but I find that I'm constantly adjusting the volume depending on whether I'm watching the voiceover parts of the video and when Lady Decade speaks directly to the camera.
Great video. Never knew SamSho: Warrior's Rage on PS1 was NOT a port of SamSho 64: Warrior's Rage. Thanks for that 👍.
The wild swings in volume in this video made it a pain to get through.
Huh, well now I know what that bank of odd looking white cabinets in Namco Station on Southbank back in the late 90s/early 2000s were...
If the hyper NeoGeo had only been used to make 640x480p 2D games whilst still using a CRT of course and also taken cartriges it could have had some mega games on it that we would all still drool over today as early 3D games have mostly aged very badley unlike their 2D counterparts
Agree, now 90s 3D games you see it straight away a box with someone's face painted on it using 6 pixels.
I really like the Hyper Neo Geo 64 and enjoy videos convering the hardware, it's history and the games. Thanks for the shout out in the description. Awesome content.
The Neo Geo 64 was a very good example of a system that was developed/released way too late. While it had some impressive hardware specs (mostly in terms of available RAM) the game developers didn't end up making anything that showed all that hardware could do anything more than what the Playstation, N64 or Saturn had already been doing for 1-3 years at the time, nevermind beating anything in the "high-end" arcade market. Plus like others have said, the arcade business was really dying in the late 90's due to consumer level tech as a whole advancing by leaps and bounds during the 90s as well as lots of other factors.
I would say it was released too early actually. Tech development moved too quickly at that point and it was outdated almost instantly. Making further game development on it a pointless endeavor. If they waited a few years and made a platform that could handle both 2D and 3D graphics well (Like the Naomi or Atomiswave) then the platform could have been more versatile and worth investing in.
I STILL have the original Tomb Raider trilogy ON PC CD-ROM's, and my PS1 disc's are somewhere in my mess. I remember buying the 3dfx card just for Tomb Raider.
If they didn't make the system modular because of the controls, they could have med the controls modular too
I love your vids, but must admit, I miss the old school vhs intros you used in your older vids. Great aesthetic for classic nostalgia gamers like me.
You rock!
I feel like the caption for the thumbnail should be "Lady decade included for scale"
Being waiting for this, one of my all time favorite TH-camrs who just strolled into the big league I love it! Mr TopHat is a very lucky man 👍
Love the channel, idk why but TH-cam refuses to give me notifications for your videos.
Still have the Neo Geo and had a Neo Geo Pocket; feel as though the Pocket would have benefitted greatly from a backlit screen as the games were incredibly fun. A re-release of a backlit Pocket would still intrigue me (not going to lie) especially if it were to play legacy Neo Geo titles as well.
Coincidentally, I just played Roads Edge for the first time last week, I've found a cab here in Brazil, Its average but not bad at all
Well, Hyper Neo Geo 64 never made a big impact in the arcades, i never saw a single unit in my local arcades, while they were plenty of Neo Geo MVS machines around. The older system certainly aged better than the newer Neo Geo, because 2D games aged much better as well: By the time Hyper Neo Geo 64 was out, its 3D graphics felt already outdated by Sega and Namco's 3D offerings wich felt much more advanced at the time. Oh well. At least SNK is still around and brings out some new games. Thanks Lady Decade for the presentation (that HNG64 unit felt really heavy!)
Neo Geo had a lot of success in the early 90's because it's capabilities were well ahead of its console counterparts. However, I fail to see any difference between a Neo Geo 64 and a Nintendo 64. All that without even factoring how tame it looked in comparison to games produced on Sega's Naomi boards.
KOF changed my life in so many ways.
Keep up the good work lass and, as always, stay safe!
Always interesting and always informative!
I love watching you and your husband's videos you guys have such great content about gaming, but for some odd satisfying reason, I keep imagining you having green skin wearing a wicked witch costume.
It's konk + hair.
600 bucks in the 90's and people complained about PS5 and Xbox Series X being 499.99 lol. How people forget.
Wow I never seen that zombie shooter before. Looks like heaps of fun! It reminded me of a game called Carnevil.
A Hyper 64 collection would be rad. I don't care if it's not possible now. Anything is possible.
I'd like to hear if any of these games were ported to other systems
Samurai Shodown 64 was interesting! though the play action was a bit too changed from the 2D. Too bad they never made any Shmups and puzzle games to push the hardware! we'll never know what it was truly capable of doing...
Yeah, puzzle games are really known for pushing hardware.
This whole thing is so cheeky; I love it.
Your videos are so informative and so enjoyable. Love them, great quality content as usual.
One thing I found fascinating about Neo Geo is that they had 16 bit ports of their games on the Genesis and SNES.
They even got 8 bits ports (pretty good ones), for example for the game gear.
$799 for a 24 bit console is way too much money, even for 1990 when most people only had 8 bit consoles.
I keep calling AES the arcade Enthusiast System
Amazing how you got one. This bring back EGM and Next generation memories. You rule!
You did ask in a previous video about possible topics. It kinda dawned on me with this one. Almost every one of the retro channels have covered consoles and games for each year that was released, like Sega Mage Drive games in 1991. Why not do arcade boards and a similar concept. I am not sure how popular that would be but I haven't seen other retro channels doing that.
It's been a longtime. The first time I've ever heard of this Hyper Neo Geo 64 was from G4 Icons with their SNK Episode.
Thank you for sharing this with us. I posted this up on, The Official NEO-GEO Thread for others to enjoy. Keep up the great work and looking forward on seeing more of your Neo-Geo and SNK related material soon. 8^)
Anthony..
Do you have a Hyper Neo Geo 64 arcade module just hanging around to show of? @Lady Decade 😄
The SNK Hyper Neo Geo 64 was disappointing but Lady Decade's rack is marvelous.
Killer videos. Subbed.
gotta love the rethoric you guys deliver on your videos
Wow, can't believe out of all the weird and obscure old systems and hardware I had seen and read about everywhere, I had somehow never heard of this, a Neo-Geo system of all things. Great video.
Nothing beat owning the AES in the early 90's. My local import shop in the UK had one in the window playing Nam 75. I bought one around the time Fatal Fury came out. I remember Fatal Fury Special costing £180 back then on release and the average Super Famicom import being £50. For an arcade in the home the prices were not that insane. SF2 on japanese Suoer Famicom import was £120 as everyone wanted it and yet that was awful compared to the arcade.
Owning an MVS arcade cabinet in the 90's beat the AES. That machine is glorious in the home. And you have up to 6 games to choose from at once!
@@nexusofice9135
No one owned arcade cabs in the home in the early 90's. Why would they when you can buy the AES with RGB scart (well i guess not in america where you used composite 🤢). An AES hooked via RGB scart and the sound through bass stomping stereo speakers was excellent and better than sitting in some smoke filled arcade in the city centre full of certain types of people trying to rob you like the scum they are. I guess if you are american with god awful connections then it wouldn't look anything like the arcade but then that's just over there with crappy tvs. The PS1 era had the supergun where you could plug in arcade pcbs and run via RGB scart but by then arcade PS1 and Saturn ports made that pointless.
@@nexusofice9135 The AES had a mode for playing it while sitting down.
I love you channel sooo much! Thank you for this video!
Love these vids so much good knowlage i remember alot of these growing up please keep makeing these vids kind regaurds
The Neo Geo was really something different @ the arcades (2D games)!
"It was NOT a console for peasants!"....... 🤣 This woman knows her SHIIIITT!!!
I wonder if it still works. It would be almost next to impossible to find out I guess.
Lady Decade, you're the best!
Ok, this is gonna bug me... What the hell is that outro tune? I remember hearing it when I was a wee nipper.
I was born in 1989 I was a toddler when this was released
I absolutely love this channel!!
What is the box on top of the NES at 3:34 ? look like a sensor or something ...
3D was introduce by snk even before ps1 n64 and segasaturn even came out.
Starfox
Metal Slug, Saints Row, & Half-Life series 4life !!
I wish it had lived long enough to get maybe a tenth, or a twentieth, of what the MVS had for a library in both quality and quirkiness, which would not have become that success in the first place if not for all that ADK brought to both its hardware design and software library right from the very start.
The Neo-Geo 64 was only slightly more powerful than the original Sony PlayStation or the Sega Saturn 🪐. & by the late 1990s the Sega Dreamcast & Sony PlayStation 2 were already near release.
Also, the Neo-Geo 64 seemed to be somewhat of a mess hardware-wise. SNK kept there ways when it came to certain features such as RAM. There’re too many dedicated banks of RAM for things such a textures, 2D sprites, & backgrounds etc.
SNK has to also abbreviate SUNK. Nothing they made/make seems to sell....at 3:36 you can see the resale game they bought.
i wonder if theres a market for new negeo64 games. and an SDK
buriki one has much more sophisticated graphics than tekken tag. you have to remember the arcade version of tag is using the same hardware and engine as tekken 3. the ps2 version showed here is a big upgazde over the arcade and not comparable.
Thanks for this piece of history lesson.
I adore the MVS and luckily own a cabinet, it’s an absolute blast.
Is the Atomiswave next as a documentary?
another amazing video thank you
I still want an AES...
The original neo geo was viable for a decade and a half. That's a big shelf life
I think all these games look cool. Like I would play all of them right now. Oh well that sucks.
Subbed for the use of the word "Ridonculous"
I have no experience with SNK hardware, only seeing one person in high school with a Neo Geo Pocket, and thinking it was an old super device for rich people because I never saw any store in the mall selling anything SNK. Maybe there were no or just a few suppliers in my city, or my memory is foggy, but I never knew anyone with a Neo Geo.
Amazing story!
Your videos are hilarious I Love them
They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
I love your content Lady Decade!
Sadly, SNK’s Hyper 64 arcade unit looks mediocre at best. MVS tripped the arcade business model
Who is this beautiful woman showing me something I have never heard of!?!? FANTASTIC!! cool video! more more more please!
And now SNK is bought by you-know-who and nothing exists from the original SNK. Time flies, huh...
Thumbnail looks like the Apollo guidance computer.. wee
I would’ve loved to see a 3D King Of Monsters. Wonder if it was ever in the works.
Saw you pick this up at OLL in norwich
That was great, cheers
Love ur videos but I have questions: are u related to the guy who comes in the channel Top Hat Gaming Man. Both of u almost sound the same. Both have a passion for gaming and do amazing research. I would love to see a video with both of you talking gaming.
Do you think talking about the Sharp X68,000 would be a good episode for obscure hardware to cover? I'd like to see your take on the original Japanese gaming PC
I remember spotting a HNG64 cab with Samurai Shodown in it at my local arcade. I was around 15 and me and my friends thought it looked like a glorified PSX. The only thing about the game we thought it was cool was Hanzo's cinematic grabs... You could see what in retrospective was the precursor for Mortal Kombat's X-rays.
We ignored the game and continued playing SFA2.
Don't lie kid
God I love the Neo Geo
I own all the fighting games and I can say Buriki one is very good and not comparible with Tekken. Samurai shodown 64 is much fun as well
SNK failed to adopt the jump into 3D when everyone else did and thus made even worse mistake in that regard than SEGA with the Saturn for game development.
That's what I take from the failed Hyper NeoGeo 64, a machine with a name just as silly as Ultra Nintendo 64.
She said::: reDONKulously ::: LMAO!!! X' - D ... I recall seeing some of the first TEKKEN Arcade cabs in Arcades and being completely gobsmacked by the 3d graphics.
Biggest library award goes to... Not this
Woah! Look at that thing!
All in all, SNK waited too long to jump on the ball with 3D. Sega and Namco were way ahead of them. The Hyper Neo Geo graphics were too much like Sony's ZN-1's arcade board which by the late 90's was considered dated, since by that time, the developers for already became familiar with the technology, allowing them to smooth out the polygons and brighten up the backgrounds. There was no way that the Hyper Neo Geo 64 was going to get over Sega's Model 3 and Namco's System 12. Capcom's Cps 3 was not a good successor when compared to the Cps2, but the game produced for them basically gave the NEO GEO a good run for its money.
honestly , the only one problem i found in Neo Geo in general , is that its only working with SNK games , excuse me im not gonna pay all this money for a consol to end up sacrificing ( street fighter - mortal Kombat - resident evil - dino crisis - street of rage - crash bandicoot - Tekken 3 ) like . hellooo , at least allow Capcom , SEGA & Konami games in .. im not gonna just play freaking ( king of fighters & art of fighting ) forever , Daaah .. i mean , who they think they are ? their games are not even that good
Awesome hun
Now that SNK belongs to that Arabian prince, let's see if they keep their word on the next-gen Neo Geo.
(if only Sega would do the same :c)
@@jadedheartsz snk have been brought out, by an Arab prince.
@@jadedheartsz He is apparently a big SNK Fan.
Awesome 👌 👏
Nah, I bought 2 units brand-new boxed with games 10 years ago, and yeah, the games are nice, but I went back to my old trusty 6 slot MVS unit which is way more interesting.
I am probably the only man on earth who loves fatal fury wild ambition
I don't know if the multi cart thing really killed the 64. CPS2 and Naomi did the same thing.
All my life I've never heard anybody bring up what's SNK stands for and this is the first time I've known what's SNK stands for I've thought maybe SNK stands for System New Komputer with the K or something but Shin Nihon Kikaku sounds too boring and unmarketable