Eli, the casts need a map layout showing player location in real time. Maybe show where they're looking using an arrow icon for each player and an X if they've died. HCS/LVT/343 needs to find a way to make it happen. It would make the viewing so much more interesting if the audience can know where all players are at once no matter the pov.
34:10 This game is too good at its core for stuff like that to be happening (that changes the outcome of the game most likely). It seems like a net-code issue to me and I hope they fix it with the next update.
What an insane breakdown! Thank you for this. Also, your last POV on Eco he pushes C and completely disregards sniper - walks right through it. That is some high level prioritization. Any AM player would be too horny for the sniper to walk right through it!
even tho deadzone's nade's didn't hit anyone off spawn, they still serve as information. they clear certain parts of the map and make enemies pick different routes
Stellur is a king with sniper. Making deadzone throw his controller at the start. :D Whoever died on Optic in green cubby at the end is what turned it for SSG. Also Formal was definitely in C at the end there....but that's Infinite.
Still the hardest intro to a yt video to date
Uncontested
Eli, the casts need a map layout showing player location in real time. Maybe show where they're looking using an arrow icon for each player and an X if they've died. HCS/LVT/343 needs to find a way to make it happen. It would make the viewing so much more interesting if the audience can know where all players are at once no matter the pov.
They can even have a little highlighted cone representing their sight line
Thank you so much for this. I absolutely LOVE these long form analysis videos you’ve been sharing on TH-cam for free.
Thank you, Eli. This video is freaking awesome. Love the way you help us see how the pros control the board.
Such an insightful breakdown, as always. Great vid Eli
32:30 yes. play the fight, and the teamfight, before the obj except in very rare circumstances
34:10 This game is too good at its core for stuff like that to be happening (that changes the outcome of the game most likely). It seems like a net-code issue to me and I hope they fix it with the next update.
What an insane breakdown! Thank you for this.
Also, your last POV on Eco he pushes C and completely disregards sniper - walks right through it.
That is some high level prioritization. Any AM player would be too horny for the sniper to walk right through it!
thank you eli, very cool!
Thanks for the breakdown!
even tho deadzone's nade's didn't hit anyone off spawn, they still serve as information. they clear certain parts of the map and make enemies pick different routes
These give me life like a mf. You don't even know.
Stellur is a king with sniper. Making deadzone throw his controller at the start. :D Whoever died on Optic in green cubby at the end is what turned it for SSG. Also Formal was definitely in C at the end there....but that's Infinite.
Ty
Where is the turbine on this map?
The white cylinder where overshield/camo spawns.
SSG SSG SSG SSG SSG. My team definitily 🙌🙌
If the last camp didn't glitch into turbine and Formal was able to pick it up, Optic likely would have won.
I will never not watch your intro