As far as grpahics go, a stylistic approach is way better to future proof your game. Attempting to look "real" or "cutting edge" while good at first is a sure fire way to ensure it ages like milk. This shit is timeless
I love the Canadian healthcare system chat. I (an American) had to get oral surgery and I was like "hey this is my first time having anything more than a cavity filling and I'm kind of nervous." And the dentist was like "no problem, here's a prescription for something that will get you so high you won't even remember that you're a human anymore."
VS clones provide Egg the perfect banter platform. It's a walking simulator that allows him to go off on some amazing rants. 12/10 content, please continue giving poggs
The criticism is less about the people who bought it and didn't like it, but more about the publisher who sold a steaming turd for $60. If we place all the blame on consumers, then that's saying that we're okay with companies openly lying to us. Yeah, that's always been the case, but that's all the more reason to not get complacent about it.
@@CheshireCad you may have missed what he said. Basically if you buy a game with really bad reviews it's your own fault. Not every game is good even if you think it should be. As gamers we need to just avoid bad games
@@armed_but_blind2768 - Again, you're blaming consumers for a company's willingness to lie. You're laying 100% of the responsibility on people for the crime of "not reading reviews before buying something", while completely forgiving a billion-dollar company for creating a product that they know is terrible, and lying to consumers via marketing instead of trying to fix it. Yes, I expect every game to have a basic level of quality. Video games exist for entertainment, not to act as some sort of asinine booby-trap for uninformed consumers.
@@CheshireCad asinine booby trap 😂 ever watched a bad film? YEah well games are no different, some of them suck but they still get released regardless. That's why we have reviews.
you haven't embraced childhood silliness because of your age, but because of your little one. It happened the same to me with my 2 nephews (I'm basically their father figure) and that was right after losing my father, and short before losing my mother, but you need to keep the silliness for them.
I played this game for a couple hours but tbh it feels too slow. the fact that it's basically impossible to regen is also pretty bad cause once you get really low health the chances of the run coming back are really low.
Ive nearly 100% it and yeah i feel the same way, there is a chestpiece that gives a 3% chance on enemy kill to regen 1 life and despite how bad that sounds its essentially mandatory
@@alexxs150697 If you have revive it removes the timer once you die and revive. But there is also a second boss with another 40 second timer so unless you have two you are just gonna need giga damage
@@lovire2299 - That's 1 life for every ~33 enemies killed. That's ~10.5 health per minute at the rate NL was going. The +0.2 regen per second upgrade gives 12 health every minute. The metaprogression regeneration gives 9 health per minute. I'm kinda skeptical that such a small bonus could really be more useful than the other armors. But, maybe that's just a testament to how absurdly scarce health recovery is in this game.
Not learning cursive, how cells work and advanced math is how we (the US) ended up with a significant portion of our voters denying moon landings, vaccines and other testable truths. Besides, knowledge doesn't compete for brain cells, it increases connectivity and the learning process improves brain plasticity.
3:36 This is exactly my sentiments about the Gollum game. It's already brought me more joy than 95% of all other games (I will not be playing or buying it lmao)
Regarding the opening rant, the specific style of meta-progression whereby you start future runs with higher stats through an essentially mindless process is indeed bad design. It's a sort of weird reverse-difficulty that doesn't acknowledge it's a difficulty system; your first run is essentially on hard or impossible (sometimes actually impossible) difficulty, and you win future runs not because your skills have improved or you've learned the systems, but because you're really now playing on a lower difficulty. Imagine such a system in something like Binding of Isaac, if your initial stats (movement speed, fire rate, damage, etc.) were half or a quarter of what they are, and you gradually increased them back to the intended level by accumulating 'currency' in failed runs. Except that you also don't know what the intended level was; are you 'supposed' to max out all of your stats or is it intended to be completable before then and maxing out stats is just for those who are struggling? No-one can tell. This is of course very different to meta-progression where you unlock more options and variety for later runs; more characters, items, even enemy types. It is also very different to objective/achievement-based progression, including the achievement based unlocks and the Well Keeper in Halls of Torment. Even if it still has the effect of making future runs easier, there is a fundamental difference between achieving an objective vs doing the same thing over and over until you get stronger. It's almost the exact same thing as grinding for levels in a JRPG, and the _need_ to grind has always been seen as bad design, _if_ it is required; optional grinding is also completely different.
I actually completely understand the graphics take. It depends on the game I guess, like I loved the beautiful open worlds of the newer Pokemon games or Zelda, but gen 3 rom hacks have a perfected charm to them that new stuff just can't match. +2 on that one for sure
Not to mention this is probably the least inspired or interesting one. (Yes I'm still probably going to play it for 50 hours because these games are like crack and make me forget I'm depressed temporarily)
I'm almost already a bit tired of the game. Its absolutely brilliant. Its great. Its fine tuned dopamine. But i dont see a lot of variety. No weapon variety, always the same single weapon for each hero. The same few abilities / spells. The same x% more damage upgrades. No new mechanics thrown at the player during gameplay, no diverse choices beyond which % is better.. I dont know, it needs some serious expansion to sustain more than a few hours, tbh.
TH-cam frog here in need of some clarification from twitch heads, is wildfrost perma dead or just on hold? I've been waiting and holding strong after last episode but hope is beginning to waver.
Brotato looks like crap because it looks like it's from the worst era of internet humor. The one where there were a billion video game web comics that all involved just examining video game quirks with real world logic. "Bro, eating wall chicken would actually make you throw up. lololololol. You know how silly it is to walk into someone's house, smash their pots, and take their money? lolololol."
Love you NL been watching you since I was in 9th grade now I’m dealing with this shitty thing called “ adult life “ Coulda warned me a bit 😂 Love you baldy, god bless
Alright NL, I've seen you rant about DD2 quite a bit and I have to tell you that your playthroughs were very unlucky. There is a large luck factor to the runs and some get luckier at the start than others. Keep at it, keep grinding meta progression and it will open up substantially. You've got it man don't limit yourself, I've seen you pull off greater challenges with more stacked against you!
Daedelics "apology" is not an apology, the first sentence says "The Lord of Ring: Gollum", to me that means that there is no passion for anything from that studio...
man they nailed that crusty 90's pc aesthetic
I'm absolutely in love with it. Scratches an itch I didn't know I had.
They NAILED it?
Got me lickin fingers. That delicious crust 😋
@@mediumPeter finger clickin good
“I say a lot of things I agree with.”
Truer words have never been spoken
As far as grpahics go, a stylistic approach is way better to future proof your game. Attempting to look "real" or "cutting edge" while good at first is a sure fire way to ensure it ages like milk. This shit is timeless
this game is like having the pogs fed intravenously
Tube me up
freebase pogs......and sub cutaneous pegs. SOLD.
Has it really been almost a year since the disease saga? RIP Lil Cesar.
Lil Cesar, RIP. miss ya big man, gone but not forgotten
I love the Canadian healthcare system chat.
I (an American) had to get oral surgery and I was like "hey this is my first time having anything more than a cavity filling and I'm kind of nervous." And the dentist was like "no problem, here's a prescription for something that will get you so high you won't even remember that you're a human anymore."
At least you got slightly more for your first born child.
VS clones provide Egg the perfect banter platform. It's a walking simulator that allows him to go off on some amazing rants. 12/10 content, please continue giving poggs
The eating poison analogy nailed it
For real people are losing their mind that they too they bought is bad, my brother in christ you bought the toy
The criticism is less about the people who bought it and didn't like it, but more about the publisher who sold a steaming turd for $60.
If we place all the blame on consumers, then that's saying that we're okay with companies openly lying to us. Yeah, that's always been the case, but that's all the more reason to not get complacent about it.
@@CheshireCad you may have missed what he said. Basically if you buy a game with really bad reviews it's your own fault. Not every game is good even if you think it should be. As gamers we need to just avoid bad games
@@armed_but_blind2768 - Again, you're blaming consumers for a company's willingness to lie. You're laying 100% of the responsibility on people for the crime of "not reading reviews before buying something", while completely forgiving a billion-dollar company for creating a product that they know is terrible, and lying to consumers via marketing instead of trying to fix it.
Yes, I expect every game to have a basic level of quality. Video games exist for entertainment, not to act as some sort of asinine booby-trap for uninformed consumers.
@@CheshireCad asinine booby trap 😂 ever watched a bad film? YEah well games are no different, some of them suck but they still get released regardless. That's why we have reviews.
'I am your Gollum, you listen to me! You are my precious precious precious precious precious precious precious' just an insane outburst by nl
NL's war on medical practitioners cracks me up
The Banter is immaculate. First we get tape to tape and now this ? Call me pogged
Egg avoids movement speed buffs multiple times, has boots that increase speed in his inventory and then complains hasn't got enough speed.
30:35 took me so off guard i couldn't help but cackle
"How stupid is your average patient?"
Very, very stupid.
you haven't embraced childhood silliness because of your age, but because of your little one. It happened the same to me with my 2 nephews (I'm basically their father figure) and that was right after losing my father, and short before losing my mother, but you need to keep the silliness for them.
I'm so mad you tickled my balls with Greedventory, and now there's no more... But this is a pretty good replacement I suppose
they call 'em columns, but they're anything but
more of this pls and thank you
I played this game for a couple hours but tbh it feels too slow. the fact that it's basically impossible to regen is also pretty bad cause once you get really low health the chances of the run coming back are really low.
Ive nearly 100% it and yeah i feel the same way, there is a chestpiece that gives a 3% chance on enemy kill to regen 1 life and despite how bad that sounds its essentially mandatory
@@lovire2299 in the first zone, is there a way to avoid the 40 second death timer of the final boss?
@@alexxs150697 If you have revive it removes the timer once you die and revive.
But there is also a second boss with another 40 second timer so unless you have two you are just gonna need giga damage
@@lovire2299 - That's 1 life for every ~33 enemies killed. That's ~10.5 health per minute at the rate NL was going.
The +0.2 regen per second upgrade gives 12 health every minute. The metaprogression regeneration gives 9 health per minute.
I'm kinda skeptical that such a small bonus could really be more useful than the other armors. But, maybe that's just a testament to how absurdly scarce health recovery is in this game.
@@lovire2299 idk i beat the timer with cleric with like 3 hours played. The neck piece that gives damage with low hp is really good.
23:50 this is the best
This aesthetic reminds me so much of Dungeon Keeper, I miss loading up that CD rom
Not learning cursive, how cells work and advanced math is how we (the US) ended up with a significant portion of our voters denying moon landings, vaccines and other testable truths. Besides, knowledge doesn't compete for brain cells, it increases connectivity and the learning process improves brain plasticity.
Honestly expecting a food poisoning saga (Director's cut) after this
27:26 it’s like that in America, too.
He’s extra cracked on this one 😂
A perfect George Costanza face in the thumbnail, I must say
Barrels and crates seem to have a chance to drop food which restores some of your HP. Might consider breaking those more to keep yourself healthy
Please rinse me, father Northern
"I think I'm over graphics"
Based take.
3:36 This is exactly my sentiments about the Gollum game. It's already brought me more joy than 95% of all other games (I will not be playing or buying it lmao)
That constipated Joker thumbnail tho
imagine getting chased through the halls of hell by your own diarrhea
when i got my wisdom teeth taken out i got some real-ass pain killers but i had zero pain at all from the procedure. it was totally wild.
I’m of two minds:
One, why make a Gollum game unless you’ve got a specifically interesting vision
Two: bad games are always the publisher’s fault
Is that Malf in the cage?
Dude just runs away from the mobs lmao
did greedventory deded?
Regarding the opening rant, the specific style of meta-progression whereby you start future runs with higher stats through an essentially mindless process is indeed bad design. It's a sort of weird reverse-difficulty that doesn't acknowledge it's a difficulty system; your first run is essentially on hard or impossible (sometimes actually impossible) difficulty, and you win future runs not because your skills have improved or you've learned the systems, but because you're really now playing on a lower difficulty.
Imagine such a system in something like Binding of Isaac, if your initial stats (movement speed, fire rate, damage, etc.) were half or a quarter of what they are, and you gradually increased them back to the intended level by accumulating 'currency' in failed runs. Except that you also don't know what the intended level was; are you 'supposed' to max out all of your stats or is it intended to be completable before then and maxing out stats is just for those who are struggling? No-one can tell.
This is of course very different to meta-progression where you unlock more options and variety for later runs; more characters, items, even enemy types. It is also very different to objective/achievement-based progression, including the achievement based unlocks and the Well Keeper in Halls of Torment. Even if it still has the effect of making future runs easier, there is a fundamental difference between achieving an objective vs doing the same thing over and over until you get stronger. It's almost the exact same thing as grinding for levels in a JRPG, and the _need_ to grind has always been seen as bad design, _if_ it is required; optional grinding is also completely different.
BARRELS HAVE FOOD IN THEM RYAN....
25:02 holy shit the callout
I rarely comment but this is, a game I would like to see more often.
I LOVE this game...
How is he quoting British child’s tv memes hahahaha just innocent men
I've been gone for a hot minute, but this looks fun!
tomography
tomobuddy*
I hope this series runs until the end of time
wow!
Based graphics takes
I actually completely understand the graphics take. It depends on the game I guess, like I loved the beautiful open worlds of the newer Pokemon games or Zelda, but gen 3 rom hacks have a perfected charm to them that new stuff just can't match. +2 on that one for sure
Beautiful open world in Pokemon? What game were you playing lol
@@Yuchigo3 I meant Arceus, but Scarlet and Violet weren't THAT bad😂
I get that the golem game is bad but the irony of NL playing his 50th vampire slayers clone and saying that no one asked for a golem game is rich.
Not to mention this is probably the least inspired or interesting one. (Yes I'm still probably going to play it for 50 hours because these games are like crack and make me forget I'm depressed temporarily)
I'm almost already a bit tired of the game.
Its absolutely brilliant. Its great. Its fine tuned dopamine.
But i dont see a lot of variety. No weapon variety, always the same single weapon for each hero. The same few abilities / spells. The same x% more damage upgrades. No new mechanics thrown at the player during gameplay, no diverse choices beyond which % is better..
I dont know, it needs some serious expansion to sustain more than a few hours, tbh.
Gimme more 😮
Bring back DD2
This fuckin cat man screams too damn much these days.
Yo I played this for like 5 hours today please make this at least a 10- video Andy
I mean a series with 10+ videos my bad
You really gonna be out here saying a Doric column and Corinthian column are the SAME? Bruh
The cope of playing DD2 without actually playing DD2 continues.
Tenet stays pegged
pegged eggy
TH-cam frog here in need of some clarification from twitch heads, is wildfrost perma dead or just on hold? I've been waiting and holding strong after last episode but hope is beginning to waver.
F
NL it's harder because it doesn't have those cheesy op super weapons
Wow. Canadian healthcare sounds great.
Brotato looks like crap because it looks like it's from the worst era of internet humor. The one where there were a billion video game web comics that all involved just examining video game quirks with real world logic. "Bro, eating wall chicken would actually make you throw up. lololololol. You know how silly it is to walk into someone's house, smash their pots, and take their money? lolololol."
Love you NL been watching you since I was in 9th grade now I’m dealing with this shitty thing called “ adult life “
Coulda warned me a bit 😂
Love you baldy, god bless
Game has a lot of good things going for it, but does anyone else agree that the upgrades and skills are a bit boring and weak?
less go im the first commenter W yt notis
I can’t believe after all these years of watching NL, his anti-column take might be my least favorite of his hot takes.
First
Alright NL, I've seen you rant about DD2 quite a bit and I have to tell you that your playthroughs were very unlucky. There is a large luck factor to the runs and some get luckier at the start than others. Keep at it, keep grinding meta progression and it will open up substantially. You've got it man don't limit yourself, I've seen you pull off greater challenges with more stacked against you!
Daedelics "apology" is not an apology, the first sentence says "The Lord of Ring: Gollum", to me that means that there is no passion for anything from that studio...
that 22 minute run only took 33 minutes.