@@lokenontherange I once spent half an hour to clear up the defending Rhodok crossbowmen. Guys, does overcrowding of ladder when climbing annoy you too?
@@scepticsquirrel Tbh there's not much about Mount and Blade that doesn't seriously irritate me. Be it the complete imbalance of the combat or the utterly retarded siege aspects or the problem of how bandit stacks are either semi-unbeatable without serious cheese at early game or completely pointless later on. Or the followers and their stupid fucking arguments.
Reminds me of a few games I had as eastern factions when I was new to the game. I thought I was doing well until the mongols and later the tumirids arrived
Until this day I cannot deal with mongols and I don't want to cheese them with forts and sieges. What I do is just conquer west and leave the east to mongols.
@@nomooon one strategy is to get an amry far behind their lines vie a fleet. Did this with sicily and just held constantinople with cannon towers. I then sent countless armies to the levant and into the black sea to take undefended mongol lands
I'm late but just make full spearmen (9-10) and crossbow/longbow (9-10) armies with a general. Pavise crossbowmen in front and pulled behind spearmen or just longbowmen up front with spikes will do it.
That Accent... It sounds like an American doing an impression of a soviet soldier who was was dropped into Ye medieval times and so has to slot "king" into sentences now and again. The only thing scarier than an army of Bogatyrs is an army of Gopniks
@@MrPanzergrenadier11 are these independent statistics or conditional probability? I've been out of school for a long while now and can't remember any of it :o
Broken Crescent mod does exactly that. Merchants make tons of money there, making them sort of essential, rather than annoyance. Unfortynately Mongols are broken in that mod at the moment (due to no AoR restrictions).
And the best cavalry, infantry and archers in the late game. ;) As a russian I absolutely can't handle russian voice acting in M2TW. It's just an unacceptably garbage shit. Unit names also mostly sounds stupid. So I always play in english. And the same for other TW games actually. To be honest, I think so far I've seen only two kinda okeyish russian localizations: Skyrim is fine and The Witcher 3 is quite good.
Its ok actually. There were some good voiceactors working on it. One of them was just legendary. Vladimir Vihrov. He is the russian voice on Arthas in original warcraft III. Any russian would tell you that his voice of Arthas is just best of all. And now I realised that there are french and german accents in russian Medieval II and they sound funny
Cause Creative Assembly gave the Mongols the Middle East Building set. I would have given the Mongols a more unquie mechanic. Their settlement buildings set are dependent on the culture of the orignal owners plus a unquie Mongolian/Nomad building set depending on the type of governance type you have set up (similar to the Rome Total War mod Europa Barborum). There should three goverance types that affect the types of buildings and units that can be recruited. The first type of governance is where the Mongol Horde has direct overlordship and have begun migrating their tribes to this province. This tends the place where the Mongols tend recruit to recruit almost all their factional units and buildings however usually this government type has a rather poor economy due to Mongols tend to live nomadic lifestyle so they don't tend to develop their controlled lands very much. The second type of governance is allied tribes where the local people had been conviced or forced into joining the Horde but are allowed to retain a degree of Autonomy. This allows the player to recruit a balance of basic Mongol Troops and local units of the original provincal owners which includes local mercenaries. Also it has a mixture of mongolian buildings and local culture buildings The third type of governance is Tributary state is where this where the inhabitants are forced into a tributary vassalage. This allows you to build most of the buildings of the local culutre and recruit most units of the previous owners allowing you to have stronger economy and to have greater flexibility to your mongolian armies. However you would have to be careful with these as should they grow too large they will suffer serve public order pentalities if not managed properly rebellions would likely occur. A second mechanic I would like the Mongols and any other nomadic faction to have is in provinces that are under a Type I government or a Type II government is that the nomads dont need to recruit from the settlment instead whenever they build fortified camps and have it occuiped they can recruit from the Camp instead
As a huge fan of Novgorod and their campaign, it pains me to see Novgorod losing. I'm glad Legend can pull this campaign out of the gutter. Hopefully he can leave him with enough money and facilities to start building up a Dvor/Cossack army and steam role everyone
This is the most unique idea I ever saw in youtuber, sad think is that I cant take part of it only because I become good player only because of legend , keep it up man and remember there are solid supporter of your style and videos
Really love these campaigns and just seeing how you get out of steadily worse and worse jams. I'm at the point of watching to see if there's a situation you can't un-fuck now!
I found it hard to believe this person was beaten so badly by the mongols, but then I saw that double-spy kill at Helsinki and I knew the game was just cheating against him, poor guy 😆
Hi. I'v been watching a lot of your videos lately - nice. I'm quite good at the games myself (I usually play on very hard, not legendary, because I like to have the ability to pause and I sometimes miss-click on the campaign map) and I think I could teach you a trick or two (especially playing as the Western Roman Empire in Atilla). A tip about using merchants in Medieval TW: if you send a crusade and take some land, you can build merchants there. With the merchant guild you get +1 to skill and with the master guild you get +2. In addition they tend to get positive traits. As they are close to where you want to get them, they make money quickly. You also eliminate all foreign merchants, what gives you more money and skill. If you encounter a legendary (that is very skilled) merchant, kill him with an assassin. I'm not saying not to use income buildings, but you get a lot of income from them and limit the income of other factions. Also you see whats going on in other countries.
I've been watching your vids for awhile now and I've learned a lot form the god of cheese himself and I have to say you're correct when you said you should almost have victory conditions when the mongols arrive
33:00 its incredibly impressive that 8 crossbowmen are managing to kill a horse and its rider dead with every shot. They must be really well coordinated.
It was the foundation of parliamentary rule, and eventual democracy, because filling the armies by hiring non-professional freemen soldiers who didn't belong to the aristocrats like the men-at-arms did built up a prosperous lower middle class who couldn't be pushed around. Everyone else who relied on feudal knights and men-at-arms whose full time job in between wars was to oppress peasants wound up with absolute monarchies which didn't start to be overthrown until the French revolution.
Legend says he could conquer the map in 48 turns. Sounds like a challenge - but without the movement exploit. Say what you really think about Empire:TW.
Tbh I did it in around 80 on my 2nd mtw campaign, without sweating too badly. When you are aggressive early you can snowball out of control REALLY fast. Especially if you take "alloted rebel settlements" from other factions. Plus a single crusader army can take half of middle east with no upkeep if you play christian nation
FotS was the last great total war I manually siege in only because I love that era and guns but Med II again I feel had the best balance and I love seeing each unit look cooler as you splash out to give them armour, really great detail and nearly blew my mind 10 years ago.
Only place where the merchants make big amounts of money AND are safe is Timbuktu. You can get at least 5000 florins there with all resources and much more with better merchants.
Always with the merchant hate. Merchants are simple to use and will make it so you can field so many more armies or more expensive ones if you use them correctly! But so many people don't! I've had campaigns where I was making over 20k in merchant trade per turn by the mid game (turns 50-60); the key is to send them to as valuable a resource as possible BUT ALSO and this bit is the really, really important: Send them as far away from your capital as possible! It also helps to know high value trade targets across the map such as Gold, Ivory, Silks, Spices, Sugar, Silver & Amber. Everything else should be disregarded or used to train low level merchants. Don't send merchants too far away until they're at least level 3. They can level up a bit by sniping other merchants on their way to those key targets but try to prioritize getting a good distance from your capital as early as possible. Once set up on a distant valuable resource, any level 3-5 merchants will quickly level up to maximum and make you tons of florins. There are a few sites where you can send multiple merchants to lock down a region's resources and make even more money.
50:35 "A victory is twice itself when the achiever brings home full numbers." Men lost in siege:1 Fuck that one guy, he was bringing the rest of the army down anyway.
Although I agree that merchants are generally shit (other merchants seize their assets, they don't generate a lot of money usually) there is one place where they are VERY effective. Timbuktu. If you start a campaign as the Moors just take that city and place merchants on the ivory and gold mines. This is how you can get tons of income and is one of the rare examples of merchants being viable.
russians taked two walls with one ladder and take over Helsinki with less than 100 people. later will be said that this is myth, provided by tsar to increase and legitimate his power
The mongols randomly spawn in either the south or the north. If they spawn in the north they basically just plow through the Russians. I should know, that's what they're doing to me right now.
Based on their spawn they will either head towards Antioch in the south or Kiev in the north. And as Erik already stated they spawn in a random location that is either south or north of Caucasus mountains.
In my game as byzantium they spawned north, but went south after the black sea towards Constantinople :(. Lost it and took it again, entire balkan in trouble for tens of turns. Every other faction didn't really had any trouble.
Merchants can eventually get you another 20-25% of your base trade income. It's like everything else - what you invest in gets better. I protect them with assassins to keep the lucrative monopolies, and then once you get into sub-Saharan Africa and the Americas, it mushrooms ridiculously. Slaves, Ivory, Marble, Gold and spices are the shit. I would say amber as well, but as Russia it's probably not worth much.
In all my MTW2 campaigns I don't think I ever saw the main mongol thrust go through Russia rather than Anatolia, which always sucked for me when I played Byzantium. It's cool to see variation
In my current Turkish campaign where generals feel themselves dumb to give a damn speech they hardly do xD, but in that campaign the Mongols actually showed up at Russia and instantly declared war on them
i used to love playing as the saracens .. saving up like 1 mill in cash .. then when the mongles appear you spank them so hard they never come back XD... there easy to beat ... timarids were bullshit though cannns on elephants and entire armies of them ... stupid as fuck
He has streamed Pdox games, but he admits that he's much closer to the average in those. @Damo2690 And the battles in Pdox games are influenced almost entirely by those long-term decisions plus RNG, which makes coming back from the brink of destruction through smart tactics much harder.
The Mongols were really frighteneing enemy. Shooting your army with endless arrows than hacking them with cavalry. Few army could beat them in open field, wheter crossbow with infantry nor heavy cavalry.
Yes , but horse archers are shit at defending. Let's say they are on a hill you are trying to take. You walk up it as they are twanging arrows at you. You get up and then what ... They run off to keep out of melee. You win.
They're a pain in the ass for sure but the best way to deal with horse archers is actually incredibly simple - just plant a huge cluster of foot archers together in standard formation (not loose, pack them as tightly as possible for more units in range to fire), in a large rectangle. Your men will completely shred horse archers in short order because of superior numbers/less cost. Their mobility doesn't mean jack shit at that point - you have twice as many arrows flying. Also, the Mongols IRL were surprisingly actually decent at sieges as well. They were good at everything.
You see Ivan, Mongols cannot steal our gold if we have no gold to steal.
Emperor Palpatine. Don't you have some rebels and planets to destroy?
If all you have is debt, that is all Mongol can steal.
Mongols discovered a new sexual oriphlice in Bulgaria :(.
Russian have spent too much gold and their money worth as much as crap
Mongols got money mostly by ransoms in medieval total war they did
Taking a castle with just one ladder... reminds me of the first Mount & Blade.
creeper.cz same shit in warband
Its no fun if you're not charging up a ladder and being flank shot by forty odd crossbowmen.
@@lokenontherange I once spent half an hour to clear up the defending Rhodok crossbowmen. Guys, does overcrowding of ladder when climbing annoy you too?
@@scepticsquirrel Tbh there's not much about Mount and Blade that doesn't seriously irritate me. Be it the complete imbalance of the combat or the utterly retarded siege aspects or the problem of how bandit stacks are either semi-unbeatable without serious cheese at early game or completely pointless later on. Or the followers and their stupid fucking arguments.
"Give me 10 good men and climbing spikes and I'll impregnate the bitch."
Sir Bronn of the Blackwater
By the fact that it was turn 162 you can tell they didn't just try to make it really hard, they really did get screwed
A vbad anon acount I more more amazed he didn't just say fuck it before then. I know I would have
Reminds me of a few games I had as eastern factions when I was new to the game. I thought I was doing well until the mongols and later the tumirids arrived
Until this day I cannot deal with mongols and I don't want to cheese them with forts and sieges. What I do is just conquer west and leave the east to mongols.
@@nomooon one strategy is to get an amry far behind their lines vie a fleet. Did this with sicily and just held constantinople with cannon towers. I then sent countless armies to the levant and into the black sea to take undefended mongol lands
I'm late but just make full spearmen (9-10) and crossbow/longbow (9-10) armies with a general. Pavise crossbowmen in front and pulled behind spearmen or just longbowmen up front with spikes will do it.
"Where'd my merchant go? Oh he died. Fuckin' loser anyway."
Such a compassionate and thoughtful king.
😂
Lmao
I love it because he's constantly mocking his subscribers too
@@Peter-uu2qg we are all equally worthless
That was the main attitude of the Middle Ages toward merchants outside of most republics/
byzantine: no one can be more disaster than us
Russia: Hold my Vodka
*loses Orthodoxially*
That Accent... It sounds like an American doing an impression of a soviet soldier who was was dropped into Ye medieval times and so has to slot "king" into sentences now and again. The only thing scarier than an army of Bogatyrs is an army of Gopniks
By gopnik you mean a guy that squats, listens to hardbass and wears Adidas?
@@saulgoodman7787 yes
Holy shit, some of these saves are fierce.
Wish they were uploaded, some of them look fun
this one looks legit.
mongols fuck russia really hard, I can totally see an unprepared player getting wrecked by them.
@@DarkAnd1000 Mongols fk everyone hard lmao. Every time I face them I either lose or win with a shit ton of casualties
"I'm confident I can win this. For I have one ladder."
Mount and Blade intensifies
0,6% chance that both spies die and they actually die:D absolutely hilarious
MrPanzergrenadier11 not how statistics work
Should have save scummed then reloaded and edited the video :)
@@sikkableeat5614 he doesnt
@@gumbyshrimp2606 why not? 0,05*0,12=0,006
@@MrPanzergrenadier11 are these independent statistics or conditional probability? I've been out of school for a long while now and can't remember any of it :o
This one actually looks genuine, it's nearly expected to get steam rolled if you don't know how to deal with the Mongols. Great work clawing it back!
Nah, Mongols appear near Baghdad and head west - why are the Turks still in control of their area? Would make more sense if it was the timurids
@@fraservickers1257 Dont the mongols also have a spawn near the north?
Legend and his band of merry Slavs invading Finland - engraving 1220 AD.
The merchant mechanic definitely needed to be expanded on and made a more essential part of the game instead of getting removed completely.
Broken Crescent mod does exactly that. Merchants make tons of money there, making them sort of essential, rather than annoyance. Unfortynately Mongols are broken in that mod at the moment (due to no AoR restrictions).
Shogun 2 sort of made sense got to be honest, felt helpful using it
Come on they probably removed it because of the merchant fort exploit lol
@@leofwulf268 that kind of exploit should exist in single player games imo, it takes so much work to set it up that it's like who cares
Could you possibly let us download the save games you play in this series?
I've been waiting for someone to comment this
+TheLastCasualty
For the love of god, YES! I've been wanting to try out these challenges myself ever since this series started.
Interesting. I might only try one or two, but they have had some very interesting pickles...
I already made that comment twice in earlier save your campaign vids :p
As a russian I always played Medieval II in russian (no shit). That russian accent in english version is just savage. =D
How’s the actual Russian? I’ve heard a lot of voiceovers in games that were originally in English are hilariously bad
MSF soldier Alligator I'd say some (most of) nations have decent voices and some are kinda sketchy, almost cartoonish.
Best reason to play as Russia is the hilarious accent lul
And the best cavalry, infantry and archers in the late game. ;)
As a russian I absolutely can't handle russian voice acting in M2TW. It's just an unacceptably garbage shit. Unit names also mostly sounds stupid. So I always play in english. And the same for other TW games actually. To be honest, I think so far I've seen only two kinda okeyish russian localizations: Skyrim is fine and The Witcher 3 is quite good.
Its ok actually. There were some good voiceactors working on it. One of them was just legendary. Vladimir Vihrov. He is the russian voice on Arthas in original warcraft III. Any russian would tell you that his voice of Arthas is just best of all. And now I realised that there are french and german accents in russian Medieval II and they sound funny
For the motherland
For the Republic in this case
Lol love this palm tree building in Ryazan. Mongols the climate benders.
Cause Creative Assembly gave the Mongols the Middle East Building set. I would have given the Mongols a more unquie mechanic. Their settlement buildings set are dependent on the culture of the orignal owners plus a unquie Mongolian/Nomad building set depending on the type of governance type you have set up (similar to the Rome Total War mod Europa Barborum). There should three goverance types that affect the types of buildings and units that can be recruited.
The first type of governance is where the Mongol Horde has direct overlordship and have begun migrating their tribes to this province. This tends the place where the Mongols tend recruit to recruit almost all their factional units and buildings however usually this government type has a rather poor economy due to Mongols tend to live nomadic lifestyle so they don't tend to develop their controlled lands very much.
The second type of governance is allied tribes where the local people had been conviced or forced into joining the Horde but are allowed to retain a degree of Autonomy. This allows the player to recruit a balance of basic Mongol Troops and local units of the original provincal owners which includes local mercenaries. Also it has a mixture of mongolian buildings and local culture buildings
The third type of governance is Tributary state is where this where the inhabitants are forced into a tributary vassalage. This allows you to build most of the buildings of the local culutre and recruit most units of the previous owners allowing you to have stronger economy and to have greater flexibility to your mongolian armies. However you would have to be careful with these as should they grow too large they will suffer serve public order pentalities if not managed properly rebellions would likely occur.
A second mechanic I would like the Mongols and any other nomadic faction to have is in provinces that are under a Type I government or a Type II government is that the nomads dont need to recruit from the settlment instead whenever they build fortified camps and have it occuiped they can recruit from the Camp instead
Loving this series
Legend of total dishonorable war, we salute you!
26:52 - 27:07 *chaos is a LADDAH*
Shanshaaa
The Moor is pregnant!
Give me 10 good men and ill impregnate the bitch.
As a huge fan of Novgorod and their campaign, it pains me to see Novgorod losing. I'm glad Legend can pull this campaign out of the gutter. Hopefully he can leave him with enough money and facilities to start building up a Dvor/Cossack army and steam role everyone
Eh don't worry. Legendo0fTotalWar was to this campaign what Aleksandr Nevsky and Dmitry Donskoy were to Novgorod IRL.
40:54 can't stop laughing :))
lmao
Ivan Grozny to Mongols in 1480 😂
The unintentional comedy from the disaster saves really does make this one of your best series.
This is the most unique idea I ever saw in youtuber, sad think is that I cant take part of it only because I become good player only because of legend , keep it up man and remember there are solid supporter of your style and videos
Legend did with 10 guys what Stalin and the whole red army couldn’t and took Helsinki
Stalin murdered all the talent in the Red Army was why.
Really love these campaigns and just seeing how you get out of steadily worse and worse jams. I'm at the point of watching to see if there's a situation you can't un-fuck now!
Love this series, especially the m2 campaigns
I found it hard to believe this person was beaten so badly by the mongols, but then I saw that double-spy kill at Helsinki and I knew the game was just cheating against him, poor guy 😆
It’s already high even late Middle Ages, this guy still saved some merc xbowmen from the beginning, what hard time he had.
this episode is the best so far, great series Legend :)
a single ladder to take a walled settlement, what is this, Mount and Blade?
Always found that funny in that game.
@maciejl20 If the enemy has lots of good melee units up on the walls it's good to have more than one point of entry.
25:35 TFW the game just flips you off
When I saw you taking Helsinki with that few men I couldn’t help thinking of a pretty hilarious concept:
Mount & Blade: Total War
love it how he changes voices
Those two spies dying was the funniest thing so far.
Hi. I'v been watching a lot of your videos lately - nice. I'm quite good at the games myself (I usually play on very hard, not legendary, because I like to have the ability to pause and I sometimes miss-click on the campaign map) and I think I could teach you a trick or two (especially playing as the Western Roman Empire in Atilla). A tip about using merchants in Medieval TW: if you send a crusade and take some land, you can build merchants there. With the merchant guild you get +1 to skill and with the master guild you get +2. In addition they tend to get positive traits. As they are close to where you want to get them, they make money quickly. You also eliminate all foreign merchants, what gives you more money and skill. If you encounter a legendary (that is very skilled) merchant, kill him with an assassin. I'm not saying not to use income buildings, but you get a lot of income from them and limit the income of other factions. Also you see whats going on in other countries.
Tip Trick: Run out of men? No problem put it on large unit scale.
I've been watching your vids for awhile now and I've learned a lot form the god of cheese himself and I have to say you're correct when you said you should almost have victory conditions when the mongols arrive
1:42:30 Those first 2 cannon shots... wow. Didn't know it was possible to miss at that range.
33:00 its incredibly impressive that 8 crossbowmen are managing to kill a horse and its rider dead with every shot. They must be really well coordinated.
You should have more merchants. By far the best thing in the game
27:29 "protect the infantry at all fucking costs" well you never hear legend say that like ever
40:56 Actually made me laugh out loud. It was so unexpected.
It’s always a pleasure to watch Legend lift the Mongol Yoke
"Our men have slain the Saracen general!"
"The enemy general flees like the coward he is!!"
Run Zomgeneral, run!!! xD
Meanwhile I'm here, struggling as England, on medium difficulty.
Well at least you’re playing medieval 2
Just spam Longbowmen and watch the world map turn red. I usually finish England campaign before gunpowder era.
"NOW THEY ARE DOOMED" I like his enthusiasm lol
hahaha, the rant about honour was great.
This one's probably my favorite save of the ones I've watched, such a deep shithole and you still came back
With merchants I only use them in the middle east in places where I can just spawn them and move them instantly to a resource worth like 200-300 gold
OUR MEN HAVE REACHED THE WALLS WITH THEIR LADDERS! well, sort of...
Man who only has one pair of pants doesn't have to decide what to wear.
In all honesty I had no idea that the attacking fleets through ports was an exploit
The Spartans thought archery was dishonorable. The English didn't. Guess which one is a country today?
It was the foundation of parliamentary rule, and eventual democracy, because filling the armies by hiring non-professional freemen soldiers who didn't belong to the aristocrats like the men-at-arms did built up a prosperous lower middle class who couldn't be pushed around. Everyone else who relied on feudal knights and men-at-arms whose full time job in between wars was to oppress peasants wound up with absolute monarchies which didn't start to be overthrown until the French revolution.
Didn't say there weren't downsides lol
@@patrickholt2270 Yeomen were pretty cool.
@@patrickholt2270 It goes to show what monarchs and dictators feared the most, people seeing through the illusion of power.
A bodkin arrow through the face is a good social leveller. @@_Gandalf_The_White
25:40 that 95% success chance should be almost impossible to beat man 😱
Awesome strong reaction after the two spies died. You are a patient man!
So this poor bugger has spent at least 144 years being pounded by the Mongols. Ouch. Hope he doesn’t need to sit down.
34:40 and 35:04 Perfect Adam Sandler impression 10/10
Insert comment **Legend should use merchants**
Legend says he could conquer the map in 48 turns. Sounds like a challenge - but without the movement exploit.
Say what you really think about Empire:TW.
Well in his hre campaign he did it in 60 without even trying if i recall correctly so i dont think it will be much of a challenge
Tbh I did it in around 80 on my 2nd mtw campaign, without sweating too badly. When you are aggressive early you can snowball out of control REALLY fast. Especially if you take "alloted rebel settlements" from other factions. Plus a single crusader army can take half of middle east with no upkeep if you play christian nation
Just subscribed!!! you are the best
Your cheese whining voice was spot on in this one
lol at the 2 spies at helsinki in the 25th minute. Never seen such bad luck
Wow, didn't know you could take the ladder back. I rage quit way before things get so desperate :D
This should be a new game mode for future CA games.
Compared to Medieval 2 sieges every Total War afterwards is complete bullocks
FotS was the last great total war I manually siege in only because I love that era and guns but Med II again I feel had the best balance and I love seeing each unit look cooler as you splash out to give them armour, really great detail and nearly blew my mind 10 years ago.
Only place where the merchants make big amounts of money AND are safe is Timbuktu. You can get at least 5000 florins there with all resources and much more with better merchants.
Always with the merchant hate. Merchants are simple to use and will make it so you can field so many more armies or more expensive ones if you use them correctly! But so many people don't! I've had campaigns where I was making over 20k in merchant trade per turn by the mid game (turns 50-60); the key is to send them to as valuable a resource as possible BUT ALSO and this bit is the really, really important: Send them as far away from your capital as possible!
It also helps to know high value trade targets across the map such as Gold, Ivory, Silks, Spices, Sugar, Silver & Amber. Everything else should be disregarded or used to train low level merchants. Don't send merchants too far away until they're at least level 3. They can level up a bit by sniping other merchants on their way to those key targets but try to prioritize getting a good distance from your capital as early as possible. Once set up on a distant valuable resource, any level 3-5 merchants will quickly level up to maximum and make you tons of florins. There are a few sites where you can send multiple merchants to lock down a region's resources and make even more money.
About the gun powder units as well, they oddly fire at twice the rate of line infantry in Empire
50:35 "A victory is twice itself when the achiever brings home full numbers."
Men lost in siege:1
Fuck that one guy, he was bringing the rest of the army down anyway.
really enjoy this series ...thank you
28:36 that what's I love about med 2. Playing since I was 13
19.25 "ohh he died, whatever fucking loooser anyway" hahahaha
this commentary is so fucking golden :D those vids r so gooood
40:56 I'm laughing so hard hahaha
Sacking Novgorod has history, good job :P
Although I agree that merchants are generally shit (other merchants seize their assets, they don't generate a lot of money usually) there is one place where they are VERY effective. Timbuktu. If you start a campaign as the Moors just take that city and place merchants on the ivory and gold mines. This is how you can get tons of income and is one of the rare examples of merchants being viable.
Merchants r actually decent cos they generate money and don’t have an upkeep cost
My Mongols ALWAYS invade in the Holy Lands. Ive had them invade Rus and Poland maybe once.
34:30-35:30 Is why I enjoy your videos.
Haha
27:13 «We do things a Russian way, eh?» - that’s why I subscribe :D
yes blyat! :D
russians taked two walls with one ladder and take over Helsinki with less than 100 people. later will be said that this is myth, provided by tsar to increase and legitimate his power
Do the mongol just go towards the player? Because they didn’t even try to conquer the south
The mongols randomly spawn in either the south or the north. If they spawn in the north they basically just plow through the Russians. I should know, that's what they're doing to me right now.
I once played a Bizantine Campaign and they didn't care for anybody except me. And the Russians and Egyptians were still alive!!!
Based on their spawn they will either head towards Antioch in the south or Kiev in the north. And as Erik already stated they spawn in a random location that is either south or north of Caucasus mountains.
In my game as byzantium they spawned north, but went south after the black sea towards Constantinople :(. Lost it and took it again, entire balkan in trouble for tens of turns. Every other faction didn't really had any trouble.
They tend to rush towards key cities ignoring a lot on the way through, yeah they do hone in on the player aswell
I'm a newbie at M2TW, started my Russian campaign just yesterday (second ever M2TW campaign) and I already can see things going south lol
it feels good to see u get those views boiy
Merchants can eventually get you another 20-25% of your base trade income. It's like everything else - what you invest in gets better. I protect them with assassins to keep the lucrative monopolies, and then once you get into sub-Saharan Africa and the Americas, it mushrooms ridiculously. Slaves, Ivory, Marble, Gold and spices are the shit. I would say amber as well, but as Russia it's probably not worth much.
27:00 "is there really point in organizing this" lol
This is some bad ass disaster man.. I just love to drag the Mongols down to Kiev Region and that's usually their last station in the game :)
The cheese is a lie.
If you use cheese everyone hate you.
Remember its a lie. We all love this vid exept few people who grow cheese on theirs feet.
Russians should have the best spies in this game! The all from KGB 😎👍
kgb is only good to spy and accuse it's own country population
In all my MTW2 campaigns I don't think I ever saw the main mongol thrust go through Russia rather than Anatolia, which always sucked for me when I played Byzantium. It's cool to see variation
In my current Turkish campaign where generals feel themselves dumb to give a damn speech they hardly do xD, but in that campaign the Mongols actually showed up at Russia and instantly declared war on them
i used to love playing as the saracens .. saving up like 1 mill in cash .. then when the mongles appear you spank them so hard they never come back XD... there easy to beat ... timarids were bullshit though cannns on elephants and entire armies of them ... stupid as fuck
I've played this game for about a decade and I didn't know you could take ladders down lol
19:14 it was an attack, yea
Legend ever thought about doing this with a Paradox games aswell?? like saving CK2 or EU4 etc
CK2 is too easy, EUIV may be impossible to save a campaign, just because so many descisions are made like 5 steps ahead
C Marshall arumba has a series on saving eu4 campaigns that i would recomend checking out
He has streamed Pdox games, but he admits that he's much closer to the average in those.
@Damo2690 And the battles in Pdox games are influenced almost entirely by those long-term decisions plus RNG, which makes coming back from the brink of destruction through smart tactics much harder.
Nice! Stumbled upon images of this campaign 12 days ago on imgur, when it was prepped to be presented to Legend; looked foreward to it ever since :)
Could you save Angela Merkals EU campaign?
@@MedeivalWarfare Nein nein nein
What's this movement exploit at 1:22:00? I haven't seen it before.
25:31 double kill
The Mongols were really frighteneing enemy. Shooting your army with endless arrows than hacking them with cavalry. Few army could beat them in open field, wheter crossbow with infantry nor heavy cavalry.
Yes , but horse archers are shit at defending. Let's say they are on a hill you are trying to take. You walk up it as they are twanging arrows at you. You get up and then what ... They run off to keep out of melee. You win.
Usually they avoid battles in open fields as lon they have arrows. Catching them often backfires, caus they use their Lancers fast and explosive.
They're a pain in the ass for sure but the best way to deal with horse archers is actually incredibly simple - just plant a huge cluster of foot archers together in standard formation (not loose, pack them as tightly as possible for more units in range to fire), in a large rectangle. Your men will completely shred horse archers in short order because of superior numbers/less cost. Their mobility doesn't mean jack shit at that point - you have twice as many arrows flying.
Also, the Mongols IRL were surprisingly actually decent at sieges as well. They were good at everything.
And that is why you do not let them fight on their turns. Build forts, lure them into mountains or uneven terrain, or defeat them in seiges.
40:48 He almost ends a party as much as me.