Applying 3D Level Design Skills to the 2D World of Hyper Light Drifter

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  • เผยแพร่เมื่อ 28 ก.ย. 2017
  • In this 2017 GDC talk, independent level designer Lisa Brown explores how level design skills transfer between different formats, comparing her work on 3D titles Insomniac Games to her work on the 2D game Hyper Light Drifter
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ความคิดเห็น • 47

  • @euchale
    @euchale 6 ปีที่แล้ว +144

    She is such a good speaker, particularly the part at the end where she repeats the questions, everybody should do that! Really loved the talk.

    • @tamlin420
      @tamlin420 3 ปีที่แล้ว +10

      The material and insights are great, but she could definitely improve her speaking skills. She's obviously quite nervous and makes a lot of little mistakes. Nothing that detracts from the value of the talk though. She just needs to do this more to get more comfortable with it.

  • @NeverduskX
    @NeverduskX 6 ปีที่แล้ว +76

    I love talks by the Hyper Light team. They're always so passionate and informative.

  • @ilovelctr
    @ilovelctr 5 ปีที่แล้ว +22

    Hyper Light Drifter is among the best games I've played in recent years. It especially stands out as an indie production. I love the way that she talks. She really understands what she did for the game that made it work, hence speaking in a very fluent manner.

  • @rossedwardmiller
    @rossedwardmiller 4 ปีที่แล้ว +16

    3:20 wow the same limitation doom had back in the day. No wonder both games have unbelievably labyrinthian level structures.

  • @watchfulalt
    @watchfulalt 6 ปีที่แล้ว +47

    This was a really great talk. It's nice to have these analytical specific explanations.

  • @ZachariusStorkanus
    @ZachariusStorkanus 6 ปีที่แล้ว +25

    YESS HYPERLIGHT DRIFTER god i love this game

  • @nobodyinparticular80
    @nobodyinparticular80 2 ปีที่แล้ว +4

    This was great. HLD is one of the best designed games ever made, imo, so this insight is invaluable.

  • @orthovasky
    @orthovasky 6 ปีที่แล้ว +3

    What a nice talk

  • @mobyokelly52
    @mobyokelly52 2 ปีที่แล้ว +1

    Thank you, really informative and at the same time positive talk! It has valuable advice.

  • @santiagolovera
    @santiagolovera 6 ปีที่แล้ว +3

    Good talk. Good work on Hyper...

  • @antares3030
    @antares3030 6 ปีที่แล้ว +5

    Nice, real good talk.

  • @justinkitton5492
    @justinkitton5492 4 ปีที่แล้ว

    What a nice talk, congrats

  • @legendarysideburns2213
    @legendarysideburns2213 6 ปีที่แล้ว +150

    If I turn off my phone, how am I supposed to watch this video?!

  • @masripaul
    @masripaul 3 ปีที่แล้ว +2

    I'm late to the party but... where are those extra slides about other things that transfer from 3D to 2D? (Love the talk, BTW. Very useful for me right now.)

    • @caster-
      @caster- 3 ปีที่แล้ว

      did you ever found it?

  • @dude7552
    @dude7552 5 ปีที่แล้ว +1

    Is that Sean Spalding at 27:50?

  • @valeryzimnitskiy1770
    @valeryzimnitskiy1770 6 ปีที่แล้ว

    Surprisingly good talk

  • @papasteve566
    @papasteve566 4 ปีที่แล้ว +3

    13:41 ITS OVER ANAKIN I HAVE THE HIGH GROUND

  • @msPacmanization
    @msPacmanization 4 ปีที่แล้ว +3

    I like this woman's brain.

    • @msPacmanization
      @msPacmanization 4 ปีที่แล้ว +1

      Curious though, how does one seperate these jobs durinv production? As a level designer, do you get an in-engine level editor to quickly test your findings?

    • @tamlin420
      @tamlin420 3 ปีที่แล้ว +1

      @@msPacmanization Depends entirely on the engine. But usually, yes.

  • @ashimahmed2193
    @ashimahmed2193 6 ปีที่แล้ว +1

    Really good helpful.Funny at 13:57

  • @ekoms108
    @ekoms108 5 ปีที่แล้ว +1

    The only thing i didn't like (hope they address in their next game) they hid all the secret stuff on the sides of the screen so players had a tendency to just run along the side walls and stuff.

  • @SoulPocky
    @SoulPocky 6 ปีที่แล้ว +5

    I always feel lost in Hyper Light Drifter...and was lost through most of my experience with it...

    • @Thorbert888
      @Thorbert888 6 ปีที่แล้ว +15

      that's how it's supposed to be, there's no set path

    • @quinadams8088
      @quinadams8088 3 ปีที่แล้ว +1

      This Week In News play it over a cuppa times. It feels like becoming familiar with the woods. Such good design.

    • @BrianDavidson1981
      @BrianDavidson1981 3 ปีที่แล้ว +1

      isn't it amazing?

  • @NegraLi34
    @NegraLi34 4 ปีที่แล้ว

    that thing she mentions at 3:33 is possible to do. don't know why they told her that

    • @ReubMann
      @ReubMann 3 ปีที่แล้ว +4

      potenitally their game systems didnt support it.

  • @jojoduke1702
    @jojoduke1702 5 ปีที่แล้ว +2

    was she kinda nervous?

    • @skub22do
      @skub22do 4 ปีที่แล้ว +5

      yeah, seems that way, I would be shitting tho if I had to talk in front of that many people though lol. Great talk though still IMO

  • @catac1ysm13
    @catac1ysm13 6 ปีที่แล้ว +15

    So nervous

    • @nitras.design
      @nitras.design 6 ปีที่แล้ว +6

      I get nervous from the talk :/ still some interesting points

    • @skub22do
      @skub22do 4 ปีที่แล้ว +1

      still a great talk!

  • @stephenkamenar
    @stephenkamenar 3 ปีที่แล้ว +1

    this is the worse map and level design of any game i've ever played in my life.

    • @sidclauwers5945
      @sidclauwers5945 ปีที่แล้ว +2

      Could you clarify this (please)?
      (Compared to which games qnd why is tge design so bad if I may ask?)

    • @stephenkamenar
      @stephenkamenar ปีที่แล้ว

      @@sidclauwers5945 couldn't ever figure out where to go. got lost backtracking forever. because of the weird perspective of the map and game i was never sure what paths were even walkable.

    • @zedfirenze
      @zedfirenze หลายเดือนก่อน

      Gotta calm down

    • @nausic
      @nausic 15 วันที่ผ่านมา

      @@stephenkamenardefinitely a skill issue tbh

  • @ivanferrer107
    @ivanferrer107 4 ปีที่แล้ว

    Why does she have to breath so loud...

    • @sidclauwers5945
      @sidclauwers5945 ปีที่แล้ว +3

      Some people just do
      And anxious people tend to do so more apperantly (not sure if it's the case)
      There could be many reasons but it's not on purpose, also giving speeches doesn't look like their main job (or I missed that).