2:50 so a quick correction here: you actually have to find a passive enemy on the other path through Undead Settlement to make your way to join the Mound Maker's covenant. The NPC who gives access to the Mound Makers covenant, Holy Knight Hodrick, will be found dead on the ground if you beat the Curse Rotted Greatwood and will not give you the covenant item
^you can. And fun fact, if you attack the little guy who says “the grandson ever has his cage” and kill him, the passive enemy will attack you instead.
man i played through this on release and just following along with this made me remember my entire playthrough more or less. in what order i did things, the areas i struggled with, etc.
I can't believe this video only has 6.5k views. This deserves way more, dude! Awesome work, hilarious jokes, pretty much nothing to complain about. Insta-subbed, gonna go watch the others now!
Man I really appreciate how much effort you put into these maps. So many moments where I was thinking, “man, why did he even bother including these details?” Im glad you did though
very cool - that's crazy to me honestly! i make these mostly to understand the big picture of the games, i wouldn't think they are detailed enough to help actually playing them
@ well I watch them all for that as well but DS2 was the last souls game i played and i didn’t even know what to do in no mans wharf, let alone the rest of the map and backtracking later on. amazing vids and I love the drawings
@@VGCartography We really need a SotE one. It just looks like one blob of landmass but it's a huge lie and seems to be more like a ball of spaghetti once all the sheer cliffs are considered. I think it's the one where a map that actually works would be of most benefit since the in-game map can't properly handle SotE's map design.
16:32 - Masterpiece "At the end of the bridge we see a chapel to walk to, And inside we're free to find Friede to talk to, She tells us we're free to take leave of the venue, But we're gonna continue, 'cause loot is an issue."
@@emiliocaceresherve7220 okay, today i defeated aldrich, and yeah the game feels nice; i missed the interconnectivity of the world from ds1, we have it here, but on a lower scale; and the foreshadowing of the future areas right from the beginning.
Thank you so much for this map! Your videos are always perfect to watch right after I beat one of these games, to help me let them go and jump on the next one.
Now THAT was a heroic effort. I’m always amazed at how absorbed I am the whole way through, time whipping by as I visualise each bit of description. Thank you, it will be a very useful reference for my own game projects. If I may, what inspires you to make these?
Even though this game doesn't have all the inter-area shortcuts, the location of the swamp is just as mindbending as DS1. Maybe even moreso. I think it's because you get the "warp" off of the highwall so you don't properly feel the weight of where it sends you. Still, just getting pretty far into Road of Sacrifices/ Farron and thinking... hey... uhh... we're just back where we started. heh.
yeah... as long as you can hop from bonfire to bonfire it misses a lil of that feeling of getting lost way out in some outpost, but i agree that this one had some nice moments like that. they are more conservative with the number of bonfires vs 2 but better about connecting back to them repeatedly (cathedral, archives etc)
Neglected to mention the breakable floor in Smouldering Lake, get the ballista to shoot it and you can go through the demon ruins another way and circumvent the sandworm
@VGCartography Yeah! I actually disabled the ballista before finding it so my save doesn't have it opened. That way in is why the Demon Ruins bonfire has that long L hallway before/behind it. And why it appears earlier in the bonfire list than the Antechamber, that's the "right" order to explore.
This is awesome work about a great idea. Even with DS1, i found it challenging to mentally map the world and visualise where I was at in relation to other areas. As such, this video aided me immensely! Cheers and subbed
The amount of hard work on this video is amazing. I'm a Level Designer and I've loved seen my favorite levels and how they connect to other sections. I hope Sekiro is on your radar too. :)
I definitely appreciate this map/guide. I've never been able to make heads or tails of the Dark Souls 3 map even though the first two games were very doable for me to traverse.
yes my master, thanks for another masterpiece... just for you to know, i have DS2 map printed as a huge wall poster, it is that good. keep up the good work, master
i didn't play Elden Ring but from what i can see DS3 maps lacks DS1 and DS2 complex connections between each other but singular maps are much more complex on their own, i'd argue they're also bigger and better thought out
I think that's fair. I didn't get into it here, but people have summarized an earlier plan for the map that would've connected some of these regions differently via a God's Garden zone near the broken bridge and shuffle some orders around with Pontiff as final boss. didn't get it put together in time, but they intended for more connectivity...
@@VGCartography yeah DS3 got lots of stuff chopped and rushed, like the infamous "God's Grave", iirc that was the name of the Demon Ruins during 2015 development. Archdrake's Peak was another zone full of cuts, including a giant tree boss arena, or the Colossal Dragon Mountain boss (lancemcdonald made a video about it)
I don't think the ashen plain after the Ringed City is "the future." Rather, I think it's _the present._ The world _as it really is._ The world we spent Dark Souls 3 traipsing through is the world _as it was, in the past;_ held together by the dwindling power of the First Flame, and tended by the Soul of Cinder, who embodies the will of Gwyn, the one who committed the original (first) sin by usurping the natural order and forcefully perpetuating the Age of Fire. The ashen plain is the final state of the world, completely run down and devoid of any power the Flame can feed upon. After you defeat Gael, who is the last vestige of real power in that world aside from you, the Chosen Undead, the skybox goes completely dark. The smoldering bonfire at the end of all things is the only connection remaining to the world that was. The world that _is_ has fully succumbed to entropy. The ash has smothered out all flames, and there is not enough kindling to relight the flame.
"creepy giants graveyard but some are still alive yard" "cruel angel prosthesis" I probably missed more, but that was fun
one slight smirk makes it worth it
“Wilhelm scream”
I liked the "hand bears"
I was just rewatching the DS1 and DS2 map walkthroughs, I always appreciate the attention to detail in these vids!
2:50 so a quick correction here: you actually have to find a passive enemy on the other path through Undead Settlement to make your way to join the Mound Maker's covenant. The NPC who gives access to the Mound Makers covenant, Holy Knight Hodrick, will be found dead on the ground if you beat the Curse Rotted Greatwood and will not give you the covenant item
You may also be able to get it through Sirius's questline I believe
@@jakevuckturd1201Sirrus*
^you can. And fun fact, if you attack the little guy who says “the grandson ever has his cage” and kill him, the passive enemy will attack you instead.
Been waiting for so long for a dark souls 3 version of these vids 🔥
i took a couple breaks making this one so i didnt go too crazy
Just started playing DS. Started with 1 and now going to 3 and these videos of you mapping my way has helped me a ton. Keep up the good work!
You shouldn't skip 2... it gets hate, but once you understand the game, you have a lot of fun.
@@damusaetrum6742ds2 best souls. play through it once and you’ll realize how many ideas they took from it for elden ring.
man i played through this on release and just following along with this made me remember my entire playthrough more or less. in what order i did things, the areas i struggled with, etc.
I can't believe this video only has 6.5k views. This deserves way more, dude! Awesome work, hilarious jokes, pretty much nothing to complain about. Insta-subbed, gonna go watch the others now!
Man I really appreciate how much effort you put into these maps. So many moments where I was thinking, “man, why did he even bother including these details?”
Im glad you did though
New VGCartography video just dropped 🗣️🔊
super goated and underrated channel, your DS2 map video helped me finally beat the game lol and fr enjoy it
very cool - that's crazy to me honestly! i make these mostly to understand the big picture of the games, i wouldn't think they are detailed enough to help actually playing them
@ well I watch them all for that as well but DS2 was the last souls game i played and i didn’t even know what to do in no mans wharf, let alone the rest of the map and backtracking later on. amazing vids and I love the drawings
@@VGCartography We really need a SotE one. It just looks like one blob of landmass but it's a huge lie and seems to be more like a ball of spaghetti once all the sheer cliffs are considered. I think it's the one where a map that actually works would be of most benefit since the in-game map can't properly handle SotE's map design.
16:32 - Masterpiece
"At the end of the bridge we see a chapel to walk to,
And inside we're free to find Friede to talk to,
She tells us we're free to take leave of the venue,
But we're gonna continue, 'cause loot is an issue."
Was waiting for this! Great!
Oh yes! Thank you for making these epic maps! Keep it up!
just as i started dark souls 3. you are the best
Enjoy! DS3 is special. The atmosphere, music, bosses 🎉
@@TheDingdong42 thanks! at least for now it doesn't feel special to me, just kinda frustrating lol. ds1 and ds2 were so simple compared to it...
@@zohnannor its normal, the starting areas are kinda like that, its after those where the games really begins
@@emiliocaceresherve7220 okay, today i defeated aldrich, and yeah the game feels nice; i missed the interconnectivity of the world from ds1, we have it here, but on a lower scale; and the foreshadowing of the future areas right from the beginning.
Thank you so much for this map! Your videos are always perfect to watch right after I beat one of these games, to help me let them go and jump on the next one.
Now THAT was a heroic effort. I’m always amazed at how absorbed I am the whole way through, time whipping by as I visualise each bit of description. Thank you, it will be a very useful reference for my own game projects. If I may, what inspires you to make these?
The man the myth the legend himself! Thanks for your videos i always enjoy watching these!
Been waiting for this one! Thank you for what you do with these videos they are amazing!
Such an underrated channel, fantastic video
Even though this game doesn't have all the inter-area shortcuts, the location of the swamp is just as mindbending as DS1.
Maybe even moreso. I think it's because you get the "warp" off of the highwall so you don't properly feel the weight of where it sends you.
Still, just getting pretty far into Road of Sacrifices/ Farron and thinking... hey... uhh... we're just back where we started. heh.
yeah... as long as you can hop from bonfire to bonfire it misses a lil of that feeling of getting lost way out in some outpost, but i agree that this one had some nice moments like that. they are more conservative with the number of bonfires vs 2 but better about connecting back to them repeatedly (cathedral, archives etc)
@@VGCartographyCathedral, Archives and Irithyll are my 3 favorite areas to replay in this game, exactly for this reason
Neglected to mention the breakable floor in Smouldering Lake, get the ballista to shoot it and you can go through the demon ruins another way and circumvent the sandworm
you learn something new every day!
@VGCartography Yeah! I actually disabled the ballista before finding it so my save doesn't have it opened. That way in is why the Demon Ruins bonfire has that long L hallway before/behind it. And why it appears earlier in the bonfire list than the Antechamber, that's the "right" order to explore.
I dont know if there is a vote for the next game but I vote for The Surge
Very good and underrated souls-like series
Been waiting for this one. Thank you!!!
This is awesome work about a great idea. Even with DS1, i found it challenging to mentally map the world and visualise where I was at in relation to other areas. As such, this video aided me immensely! Cheers and subbed
Cruel Angel's Prosthesis. I see what you did there. So many more hidden. I love you.
The amount of hard work on this video is amazing. I'm a Level Designer and I've loved seen my favorite levels and how they connect to other sections. I hope Sekiro is on your radar too. :)
lets goooo i love these videos been waiting for this
I definitely appreciate this map/guide. I've never been able to make heads or tails of the Dark Souls 3 map even though the first two games were very doable for me to traverse.
these videos are always a treat!
Nice, wish it came out 2 weeks ago and now we're here
Absolutely fantastic work!
yes my master, thanks for another masterpiece... just for you to know, i have DS2 map printed as a huge wall poster, it is that good. keep up the good work, master
Great video 🎉 glad to see ds3 content in 2024
Such a masterpiece, be proud of yourself
Those Farron Swamp engravings behind the lights... never would have spotted that. Cheers!
This is so cool I love these, You should do an illustrated map walkthrough of Another Crabs Treasure
I just bought that one on sale! haven't started it yet
@@VGCartography I love underwater games and it is also a very fun challenge with the boss battles.
God I love this channel so much
Glad I found this, love the work man.
THIS WAS AMAZING NEVER STOP
A bit vague map and a bit vague guide too? Now this is great for beginners adventure
6:58 big skeleton balls 🤨🤨
Nice video btw, always wondered how actually big this game was and never realized how massive some areas were
the real name is probably Bonespheres
Great work, very clear, I even got the Wilhelm joke.
really great video, your map illustrations are great!
This is just lovely.
Amazing!! Great work and thanks for sharing!
So good it BURNS
been waiting on this!!! tysm
As usual, wonderful job
One detail I hoped to see - the Demon Prince's arena is actually DS1's Firelink Shrine
pretty cool, never noticed that connection before!
Awesome job!
How this guy only has 9K subs is beyond me. This is some of the best content ever made!
Superb quality
Yooo I just started this one, perfect timing!
Let's goooooo!!!!!!
i didn't play Elden Ring but from what i can see DS3 maps lacks DS1 and DS2 complex connections between each other but singular maps are much more complex on their own, i'd argue they're also bigger and better thought out
I think that's fair. I didn't get into it here, but people have summarized an earlier plan for the map that would've connected some of these regions differently via a God's Garden zone near the broken bridge and shuffle some orders around with Pontiff as final boss. didn't get it put together in time, but they intended for more connectivity...
@@VGCartography yeah DS3 got lots of stuff chopped and rushed, like the infamous "God's Grave", iirc that was the name of the Demon Ruins during 2015 development.
Archdrake's Peak was another zone full of cuts, including a giant tree boss arena, or the Colossal Dragon Mountain boss (lancemcdonald made a video about it)
Really great! Well done!
👍
Just in time, i just installed DS3 again
Damn, Dark Souls 3 is giant.
I wish Profaned Capital was a full area though.
Just as I finished 100% DS3 last night
I will be shocked when he makes full Elden Ring Illustrated Map Walkthrough and it will be 1+ hour long cuz ER is indeed huge
i love these videos!
i have almost 200 hours in this game, several runs completed and my main file at ng+5. how the hell did i not know you can deactivate the ballista?
This is so sick, great work man. Do Sekiro next!!!
have a thumbs up for MGS references.
YESSSSS
amazing
Best❤
Midway through, and even with maps and 12 playthrough under me belt, I still get lost in Demon Ruins and Irithyl Dungeon XD
I don't think the ashen plain after the Ringed City is "the future." Rather, I think it's _the present._ The world _as it really is._
The world we spent Dark Souls 3 traipsing through is the world _as it was, in the past;_ held together by the dwindling power of the First Flame, and tended by the Soul of Cinder, who embodies the will of Gwyn, the one who committed the original (first) sin by usurping the natural order and forcefully perpetuating the Age of Fire.
The ashen plain is the final state of the world, completely run down and devoid of any power the Flame can feed upon. After you defeat Gael, who is the last vestige of real power in that world aside from you, the Chosen Undead, the skybox goes completely dark.
The smoldering bonfire at the end of all things is the only connection remaining to the world that was.
The world that _is_ has fully succumbed to entropy. The ash has smothered out all flames, and there is not enough kindling to relight the flame.
Goated
Please do sekiro. There’s a lot of verticality throughout its level design, it would be cool to see it in perspective.
sekiro just went up 👍
i would love to see «lords of the fallen» 2023 map on your channel🥺🙏
Nice.
Sekiro when?
Aldrich is liquid snake 😂😂😂
Do lies of p and sekiro
@VGCartography lies of P?