if you like this type of system, I recommend the ACF system for Ue5. It has the same mechanics, but added on you can make it where you can swap movesets (swap the different combos you can use) on any type of prompt, like swapping weapons, swapping stances ect. its as simple as (when this happens, switch moveset) and boom.
yo quick question there are 2 different free target lock on system "Lock On Target" is the other one which one is better? with more functionalities etc.. would love to know ure thoughts on it.
Personally, I haven't tried the other one but will definitely try it out, and if my opinion changes, I'll let you know. But I've seen some other creators using this target system on their projects. As I said, I haven't tried the other one, but this one seems really easy to use and easy to customise, and I've been using it ever since. I've even put it on my combo blueprint, so when I attack, it targets the enemy automatically. I appreciate the question, tho I hope my answer helped a little.
Your future self wants to scream at you because the plugin creators have issues with updating plugins and if you upgrade your project, which it is always a good thing to update UE to the latest build. Your project will break. Remember the wise words I told you on this day.... (Disappears in the distance)
Wait, does it play all 4 animations after a single click, or how does this even track 4 inputs? Can one even use this to mix attacks? Anyway its free so its already good enough, but I just made my own combo system already.
its an input sequence so it will play the combos after each click and technically you can add as many as you want I guess you could add all the combos into a single anim montage and that would play the combos in a single click mixing combos Im really not sure but yeah its free and simple making ur own combo system would be the best bet tho so nice one bro
There's a bunch of ways, but check this video out. The dude has a pretty simple way of making a hit detection. th-cam.com/video/EQe6iyO5s0Y/w-d-xo.htmlsi=FoLrjvxI02XKOLXD
It's a paid asset called dissolve any mesh - www.unrealengine.com/marketplace/en-US/product/dissolve-any-mesh They have documentation and video tutorials to show you how to do it, and it's easy to set up, I use at the end of my damage actor blueprint for the enemy.
No Jokes, this is one of top 3 best videos i have seen about unreal/Anim/Combat
@lucasbaron5500 lol thanks bro
if you like this type of system, I recommend the ACF system for Ue5. It has the same mechanics, but added on you can make it where you can swap movesets (swap the different combos you can use) on any type of prompt, like swapping weapons, swapping stances ect. its as simple as (when this happens, switch moveset) and boom.
if funny you mentioned that got some cool videos coming soon ;)
Dude, that was so helpful. Thank you.
Glad it helped bro
Amazing. BTW, How do you do the scene at the beginning, to look so clear and with that grey color?
LUTs color grading within the engine
Thanks
Great video. hey bro can you also make tutorial on Unreal engine? like beginner-level to intermediate tutorial?
Thanks man yeah for sure bro I got a few on the channel and will defo make one for making a game
there are some korean assets that includes some animation montages
Lock on doesnt seem to be working. Im using the game animation sample project, maybe that has something to do with it?
I think its the pawn im using
yo quick question there are 2 different free target lock on system "Lock On Target" is the other one which one is better? with more functionalities etc.. would love to know ure thoughts on it.
Personally, I haven't tried the other one but will definitely try it out, and if my opinion changes, I'll let you know. But I've seen some other creators using this target system on their projects. As I said, I haven't tried the other one, but this one seems really easy to use and easy to customise, and I've been using it ever since. I've even put it on my combo blueprint, so when I attack, it targets the enemy automatically. I appreciate the question, tho I hope my answer helped a little.
Your future self wants to scream at you because the plugin creators have issues with updating plugins and if you upgrade your project, which it is always a good thing to update UE to the latest build. Your project will break. Remember the wise words I told you on this day.... (Disappears in the distance)
Lmao yeah I know might be why the creator didn't want us to pay for it right the hassle of constantly updating
actually ue 5.3 and 5.4 is badly optimized i wouldn't advice going above 5.2
Wait, does it play all 4 animations after a single click, or how does this even track 4 inputs?
Can one even use this to mix attacks?
Anyway its free so its already good enough, but I just made my own combo system already.
its an input sequence so it will play the combos after each click and technically you can add as many as you want I guess you could add all the combos into a single anim montage and that would play the combos in a single click mixing combos Im really not sure but yeah its free and simple making ur own combo system would be the best bet tho so nice one bro
Would this allow for mixing of heavy and light attacks like combat fury can? Lookf for a waybto mix combos in ascent combat framework
I'm not sure man wish I had a better answer for you I know you can add heavy attacks onto a separate key but to mix them together I have no idea
@@Clydiie Thats ok, I appreciate the answer. You're one of my favourite unreal tutorial channels, the integration and asset videos are awesome
@gunterstunter thanks bro that means alot to me I'll do my best to keep this series going I'm enjoying myself
@@Clydiieyou're welcome bro!
Do you have a discord for your channel? I'd be keen to join the community 😊
@gunterstunter never had one before but I'll consider making one for the channel maybe at 1000 would be kinda cool lol
how do you make hit boxes and damage system?
There's a bunch of ways, but check this video out. The dude has a pretty simple way of making a hit detection. th-cam.com/video/EQe6iyO5s0Y/w-d-xo.htmlsi=FoLrjvxI02XKOLXD
is that death VFX included in the plugin ?
Nah its a paid asset called dissolve any mesh
how do you do the disintegration?
It's a paid asset called dissolve any mesh - www.unrealengine.com/marketplace/en-US/product/dissolve-any-mesh
They have documentation and video tutorials to show you how to do it, and it's easy to set up, I use at the end of my damage actor blueprint for the enemy.
Bro, are you a game dev or just a gamer.... I'm confused
a gamer playing unreal
Looks absolutely awful. This animations does not match between them a lot, would be strange if someone charges for this kind of "product".
bro, you can't just use any animation that don't work together it's not the plugins' fault it does its job. It's up to you to make it look good.
Looks fake... Can you fix body collision, body physics, and update again?
I'm just showing off the free combo component bro to make it look more real would be a whole other video