This is tutorial should have a million views... so straight and to the point without leaving out any of the details... Now I just need you to figure out how to get these afterimages to work in the sequencer and you'll have made my whole game for me :)
ur becoming one of my favorite UE creators, its daunting to surf thru the endless creators and find the ones still uploading, nothing more frustrating then following a series and makin it to the latest one and its from the stone age, props to you my guy
lol thanks bro I know what you mean im constantly looking for new creators on this platform and try my best to encourage everyone to keep making content I know unreal/game dev vids dont really get a ton of views but I feel like if you really enjoy it and have the time to share the knowledge you should (im defo not the most knowledgeable not by a long shot but Im improving for sure)
I really like the direction of the topics for these tutorials! You’ve got a nice recipe for action games brewing over here. Another way I like to directional dodge (lazy way) is to just grab the inputaxis values from the movement nodes. Usually there’s a moveforward and a moveleft. So if I press dodge and the moveforward inputaxis is 0 or less then I’ll dodge backwards. But if it’s 1 or more, I’ll dodge forward. Same with the moveleft axis values, +1 being right and -1 being left.
If you want the sandevistan effect you’ll have to spam that afterimage custom event a bunch of times while you’re dodging. You can make an animnotify and put a bunch of ‘em all over the dodge montage timeline or you can like trigger a Boolean everytime you dodge and disable it when the dodge is finished, and if the Boolean is enabled you can put the afterimage custom event on a tick or something.
Amazing tutorial, thanks a mil! Just wondering if you know how to create a particle effect with Dragon Ball Z style Rapid movement 😅 Hopefully a topic for a future tutorial? 😄🤞
Nice tuto thank you very much. What do you think is the best way to create an input buffer for this dash? (if the player presses the dash key again during the dash animation, another dash will play right after the first dash animation ends)
💯💯💯
NO WAY love your anim assets bro ghost samurai is one of the best
This is tutorial should have a million views... so straight and to the point without leaving out any of the details... Now I just need you to figure out how to get these afterimages to work in the sequencer and you'll have made my whole game for me :)
lool no maybe another 5 views and ill take a look i dont think it should be too hard
ur becoming one of my favorite UE creators, its daunting to surf thru the endless creators and find the ones still uploading, nothing more frustrating then following a series and makin it to the latest one and its from the stone age, props to you my guy
lol thanks bro I know what you mean im constantly looking for new creators on this platform and try my best to encourage everyone to keep making content I know unreal/game dev vids dont really get a ton of views but I feel like if you really enjoy it and have the time to share the knowledge you should (im defo not the most knowledgeable not by a long shot but Im improving for sure)
Wow, that's really cool tutorial. I love that and can't wait for more! Thank you!
I've been looking for something like this for a long time. Thx
@@siwatbas glad it could bro
I really like the direction of the topics for these tutorials! You’ve got a nice recipe for action games brewing over here.
Another way I like to directional dodge (lazy way) is to just grab the inputaxis values from the movement nodes. Usually there’s a moveforward and a moveleft. So if I press dodge and the moveforward inputaxis is 0 or less then I’ll dodge backwards. But if it’s 1 or more, I’ll dodge forward. Same with the moveleft axis values, +1 being right and -1 being left.
@TakiGamesOfficial oh sick never thought of that! Gonna try it out, and thank you bro really appreciate you saying that means a lot coming for you.
Realized this is very good way to do it
I am one step closer to sandevistan effect, thanks bro :)
If you want the sandevistan effect you’ll have to spam that afterimage custom event a bunch of times while you’re dodging. You can make an animnotify and put a bunch of ‘em all over the dodge montage timeline or you can like trigger a Boolean everytime you dodge and disable it when the dodge is finished, and if the Boolean is enabled you can put the afterimage custom event on a tick or something.
@@aidenallen1167 that would actually be kind of cool to do in ue
@TakiGamesOfficial and add like a global slowmo but make the character normal speed
@@TakiGamesOfficial and I can even enable a postprocess effect too, that's clever bro thank you
Nice Bro. Needed this for my magic system!
@@blaqueaddonnisgames glad to know I could return the favour bro ur vids have helped me out
hmmm similar to black myth wukong dodge...
can you add more like how Saitama do consecutive side steps?
thanks men, did you make a ladder system ? =)
Amazing tutorial, thanks a mil!
Just wondering if you know how to create a particle effect with Dragon Ball Z style Rapid movement 😅
Hopefully a topic for a future tutorial? 😄🤞
I would love to create a vibrational mesh effect, do you know how i can do that
I'm here before you're famous
@attentivenettle7643 lol don't hold ur breath bro
@@Clydiie
hey. you never know.
thx
Amazing tutorial! Does this method work for all types of animations you want to add to GSAP?
@ivenm I'm guessing you're talking about the afterimage so yes
@@Clydiie No, I was referring to how you integrate different Epic Marketplace animations with the +500 Lokomotion animations.
@@ivenm no this works for dodging you cant use this for attacking or traversal
Yo, can you please make a beginners tutorial?
Now how would i go about increasing the dash length of the animation?
wow
hello would you have an idea to put your dodge in gamepad version? great tutorial anyway thks
can you do a kick too and maybe with mp replecation would be cool
I have a problem that when I do the after image with custom skeleton it spawns the the uefn skeleton aswell please help.
Thanks in advance.
Nice tuto thank you very much. What do you think is the best way to create an input buffer for this dash? (if the player presses the dash key again during the dash animation, another dash will play right after the first dash animation ends)
@TheSebledingue I'm not sure but that's a pretty good idea and will look into it
@@Clydiie Cool, thanks
Spider man webs of shadows vibes
what key are u pressing while slide :)
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