Love your content, your channel definitely helped me get through TOR, and try out OV (which I otherwise might not have known existed)! Unrelated - what's the background music in this video?
Gotta love Canopus. He carried my team as a child who didnt understand the mechanics of LUCT, especially that Nybeth fight which was difficult for me back then. The only thing I understood was Canopus + Bow = win game :D
It's funny I saw the poll you put up earlier about OV and left a comment about how it isn't my jam because so many of the changes are just new wedge points to exploit for trivializing enemies, and then I see this video and it starts out pretty much "okay so Canopus in his base class is now an evasion tank with reflect damage and comes with RENEW built in, making him unkillable". One of the strongest effects in the game that doesn't usually become available until the late post game is just baked into a class you get in the first non-tutorial fight, and that class is also no longer available for enemies. That's kind of the exact reason I'm not a fan of OV.
There's a good bit of assumptions there, though. I'll bring up some of these when I get the video on it, but all I said here was that the Vartan was unique on the player side, the AI has even better ones. Thing is....OV has had more dev time and community feedback than most official releases, so most of what is mentioned here comes from a place of assuming it just tweaked a few things. OV is basically it's own standalone thing at this point. In the case of Canopus' perceived immortality, it's more akin to playing a PA build in 4th Gen Armored Core, to use the least relatable metaphor ever. He can survive some light taps, and hopefully dodges the rest, but his defense is far from infallible. He can still be flooded with debuffs, and that regeneration won't be able to outheal a hit from a basic two hander. Remember that this is PSP regeneration, being a flat number. Typically 15-16, not the 10% from Reborn. Weapons generally feel more....realistic, or I guess given the nature of things, Souls-esque in their damage here. So a basic warrior with a Two Hander gets huge overheads, and inflicts a Stagger effect on hit. That's more than just damage, it's a huge knock to his evasion. Or an axe lands and breaches his defense. Or a Hammer stuns, and this being the original mechanics, his Counter is how disabled. He's fun because of the dance-like counterplay. He wants some back row support in case things go badly, but it's super satisfying to see this guy shake off multiple attacks, and in this case, use Poison/TP removal to keep finishers from developing. Finishers guarantee their effects, so he's also susceptible there. He's using things like Burst magic to get past medium-type armors and avoid generating TP, an axe with Counter that has a turn delay on it, as well as a low power Silencing dagger to not only boost his own spell hit odds, but also hoping to use it to prevent healers from undoing his work. OV uses the same mechanics, but makes the game feel more...fleshed out to many. Comparing this and Reborn is difficult, because what RB did with presentation and sound work, OV did with intricate mechanics. There's a lot of little character building in the small stuff here ...like Gildas surviving because he swapped in a Venom Ward, or Cerya starting her rescue with a tower shield to throw someone off the wall. Rudlum, who is originally from Ogre Battle, comes with the appropriate Enchanter class, complete with his spells from that game, including the Acid counting as neutral damage, just like the original. There's just little loving touches everywhere, and the official team actually knew about the mod, including a few tiny Easter eggs towards it. (Most notably swapping the Dynast King's Mead to use the same sprite.) Just to reiterate end and the way too long reply ..it's a total remake of it's own. Every single variant of every single battle is new. It's more than a mod, it's a whole other ruleset to experience this world in a fascinating new way.
Love your content, your channel definitely helped me get through TOR, and try out OV (which I otherwise might not have known existed)! Unrelated - what's the background music in this video?
Glad to help! That's Red Butterfly from Armored Core Nexus
th-cam.com/video/dTDnRDOO-VA/w-d-xo.htmlsi=-iCMLyTnzUeYlaUX
Gotta love Canopus. He carried my team as a child who didnt understand the mechanics of LUCT, especially that Nybeth fight which was difficult for me back then. The only thing I understood was Canopus + Bow = win game :D
Really makes you appreciate how good a Shortbow can be.
Wind God > Thunder God
I'll take this zoomy monster over Cid any day.
literally "Know Your Fried Chicken"
Live reaction when the chicken dodged the oven
Can you please make a vid on how to install one vision on android?
I'm working on it.
Добрый день 😊
Я большой любитель поиграть в крутую игру 😊..... Я ✍️Ся ,вы?
It's a pretty darn fun one, got a lot of guides around here!
Dude wtf? The intro..my ears? How is your microphone that bad?
... this is unlistenable.
Daww, you shouldn't have. I hope your morning is going well, too.
It's funny I saw the poll you put up earlier about OV and left a comment about how it isn't my jam because so many of the changes are just new wedge points to exploit for trivializing enemies, and then I see this video and it starts out pretty much "okay so Canopus in his base class is now an evasion tank with reflect damage and comes with RENEW built in, making him unkillable". One of the strongest effects in the game that doesn't usually become available until the late post game is just baked into a class you get in the first non-tutorial fight, and that class is also no longer available for enemies.
That's kind of the exact reason I'm not a fan of OV.
There's a good bit of assumptions there, though. I'll bring up some of these when I get the video on it, but all I said here was that the Vartan was unique on the player side, the AI has even better ones.
Thing is....OV has had more dev time and community feedback than most official releases, so most of what is mentioned here comes from a place of assuming it just tweaked a few things. OV is basically it's own standalone thing at this point.
In the case of Canopus' perceived immortality, it's more akin to playing a PA build in 4th Gen Armored Core, to use the least relatable metaphor ever. He can survive some light taps, and hopefully dodges the rest, but his defense is far from infallible. He can still be flooded with debuffs, and that regeneration won't be able to outheal a hit from a basic two hander. Remember that this is PSP regeneration, being a flat number. Typically 15-16, not the 10% from Reborn.
Weapons generally feel more....realistic, or I guess given the nature of things, Souls-esque in their damage here. So a basic warrior with a Two Hander gets huge overheads, and inflicts a Stagger effect on hit. That's more than just damage, it's a huge knock to his evasion.
Or an axe lands and breaches his defense.
Or a Hammer stuns, and this being the original mechanics, his Counter is how disabled.
He's fun because of the dance-like counterplay. He wants some back row support in case things go badly, but it's super satisfying to see this guy shake off multiple attacks, and in this case, use Poison/TP removal to keep finishers from developing. Finishers guarantee their effects, so he's also susceptible there. He's using things like Burst magic to get past medium-type armors and avoid generating TP, an axe with Counter that has a turn delay on it, as well as a low power Silencing dagger to not only boost his own spell hit odds, but also hoping to use it to prevent healers from undoing his work.
OV uses the same mechanics, but makes the game feel more...fleshed out to many. Comparing this and Reborn is difficult, because what RB did with presentation and sound work, OV did with intricate mechanics. There's a lot of little character building in the small stuff here ...like Gildas surviving because he swapped in a Venom Ward, or Cerya starting her rescue with a tower shield to throw someone off the wall. Rudlum, who is originally from Ogre Battle, comes with the appropriate Enchanter class, complete with his spells from that game, including the Acid counting as neutral damage, just like the original. There's just little loving touches everywhere, and the official team actually knew about the mod, including a few tiny Easter eggs towards it. (Most notably swapping the Dynast King's Mead to use the same sprite.)
Just to reiterate end and the way too long reply ..it's a total remake of it's own. Every single variant of every single battle is new. It's more than a mod, it's a whole other ruleset to experience this world in a fascinating new way.