@@kryptonianguest1903 It can really depend on the game, but the higher the mechanical skill, the more likely coaches could have more game knowledge and worse skill than someone they're coaching. Ex: Animation cancel combo on League of Legends Riven, Fighting games with tight frame executions, etc. Still, one could also argue that worse technical inputs and more game knowledge could still equivalate as a "better" player in many cases. In MWO's case I'd say there's few enough technical inputs unless you have aim problems or play exclusively light mechs that this usually isn't a problem to consider, though.
I remember playing the Battletech Board Game, and my friend used this.... The ultra autocannons.... You had to roll to hit, roll to see how many hit, roll for each damage location.... each turn just for that mech took like 10 minutes... it was exhausting
A build i had a blast with recently is putting 2 light AC2s on a locust 3v, set it to chain fire and get and spam dakka, i recommend getting a third party turbo application to have it auto click at half the speed of the cooldown that way you can hold down the trigger and get an alternating stream of fire without inducing carpel tunnel. (I managed to squeeze in 3 tons of ammo with a 145 engine, yes it has minimal armor)
Wie immer nettes Video. Die am Anfang im ersten Kampf geäußerten Ansichten finde ich allerdings etwas befremdlich. Auch „schlechte“ Spieler haben manchmal gute Ratschläge. Das liegt auch daran, dass die Gründe für schlechtes Spielen sehr unterschiedlich sein können, angefangen zum Beispiel bei einem alten Rechner, eine schlechten Verbindung, über schlechte Feinmotorik des Spielers bis hin zu taktischen Unvermögen oder mangelndem Theoriewissen. Zumindest die ersten drei Punkte schließen nicht aus, dass so jemand auch gute Ratschläge geben kann. Es zeichnet einen guten Spieler aus, auch mal zuhören zu können und gute Ratschläge von schlechten zu unterscheiden. Pauschal alles abzulehnen, nur weil es ein Spieler sagt, dessen Stats dir nicht gut genug sind wäre so, als würde ein Fußballspieler seinem Trainer nicht zuhören, mit der Begründung das dieser schlechter spielt (oder zu sein Bestzeiten gespielt hat) als der Spieler (was eben gerade im Profibereich meist der Fall ist). Aber ich bin mir sicher, dass du es nicht so hart gemeint hast, wie du es formuliert hast
Dakka bane. It's a hit or miss mech, but overall, it's doing better than I expected. But, it's early days, too! I think I shouldn't have bought the hero.
@@kryptonianguest1903 Jupiter as well, the pinion is also chonk for a medium. But tbh their roster is actually kinda balanced, in a sort of "BAKAAAH PARTIAL WINGS BABY" sense
I feel like the design would visually work just as well with the side torsoes about half their width, and would work way better from a gameplay perspective. Good to know the UAC bane can work well, as a deadside build at least, though it makes me a bit sad, but I shall consider it then. Nonetheless, I am sceptical about buying it. I am a big bane fan, HUUUGE bane fan even, but so far this one unfortunately looks... a bit like a pass to me :/ Might be better to wait for MC release and buy JUST the Bane 1 and Bane 3.
If boxers listened to you, there'd be no boxers. Also, being better than someone on the average doesn't mean you are better than them at everything else, nor that they are incapable of identifying things that you are doing wrong -- which can apply to people who arent even competitors in general.
Honestly it's less an issue with PGI, and just the mech itself. That's pretty much the lore accurate profile the Kraken has. Most mech designs aren't really FPS friendly 😅
Build: APjE40k1|2f|PR|PR|l^|l^pC1|dB|dB|dB|dB|PR|PRqC1|PR|PR|PR|l^|l^|PR|l^r00|PRs41|dB|dB|dB|dB|dBtk0|PR|PRuk0|PR|PRvB0|e
Advice from a worse player... allways override 🙂
"Do you feel in charge?" -Bane
"How many UAC2s can you shove up your mech?"
9
"NINE?!"
WRONG !
The right answer is obviously "Yes"
"NINETY ONE?!"
@@9j.21 "NINE HUNDRED AND TEN?!"
The Thundercock song never gets old!
Coaches wouldn't exist if getting advice from "worse players" who have good game knowledge wasn't helpful
Aren't most coaches former good players? Or at least teaching from lesson plans set down by former good players?
@@kryptonianguest1903 It can really depend on the game, but the higher the mechanical skill, the more likely coaches could have more game knowledge and worse skill than someone they're coaching.
Ex: Animation cancel combo on League of Legends Riven, Fighting games with tight frame executions, etc.
Still, one could also argue that worse technical inputs and more game knowledge could still equivalate as a "better" player in many cases.
In MWO's case I'd say there's few enough technical inputs unless you have aim problems or play exclusively light mechs that this usually isn't a problem to consider, though.
J E T S Jets Jets Jets
I remember playing the Battletech Board Game, and my friend used this.... The ultra autocannons.... You had to roll to hit, roll to see how many hit, roll for each damage location.... each turn just for that mech took like 10 minutes... it was exhausting
Sounds like something an app or spreadsheet could do for you today in a second :)
@TTBprime Yeah this was 20 years ago... Paper Pencils and Dice
A build i had a blast with recently is putting 2 light AC2s on a locust 3v, set it to chain fire and get and spam dakka, i recommend getting a third party turbo application to have it auto click at half the speed of the cooldown that way you can hold down the trigger and get an alternating stream of fire without inducing carpel tunnel. (I managed to squeeze in 3 tons of ammo with a 145 engine, yes it has minimal armor)
0.5 ton of armor to be more precise. Btw, why chainfire? does light ac2 shake the cockpit?
Ohh I've been waiting for this!
you know, this mech is "all right"
Ba dum, tschüss.
Lol
Wie immer nettes Video. Die am Anfang im ersten Kampf geäußerten Ansichten finde ich allerdings etwas befremdlich. Auch „schlechte“ Spieler haben manchmal gute Ratschläge. Das liegt auch daran, dass die Gründe für schlechtes Spielen sehr unterschiedlich sein können, angefangen zum Beispiel bei einem alten Rechner, eine schlechten Verbindung, über schlechte Feinmotorik des Spielers bis hin zu taktischen Unvermögen oder mangelndem Theoriewissen. Zumindest die ersten drei Punkte schließen nicht aus, dass so jemand auch gute Ratschläge geben kann. Es zeichnet einen guten Spieler aus, auch mal zuhören zu können und gute Ratschläge von schlechten zu unterscheiden. Pauschal alles abzulehnen, nur weil es ein Spieler sagt, dessen Stats dir nicht gut genug sind wäre so, als würde ein Fußballspieler seinem Trainer nicht zuhören, mit der Begründung das dieser schlechter spielt (oder zu sein Bestzeiten gespielt hat) als der Spieler (was eben gerade im Profibereich meist der Fall ist).
Aber ich bin mir sicher, dass du es nicht so hart gemeint hast, wie du es formuliert hast
All aboard the Bane Train!
Dakka bane. It's a hit or miss mech, but overall, it's doing better than I expected. But, it's early days, too! I think I shouldn't have bought the hero.
3:45 Ah yes, the indigenous warrior tribe of Timbuktu, they want to stay away from modern civilisation as far as possible and we should respect that.
The Dakka Bane will break the Batman🤣🤣🤣.
nice cool :)
ps - timeline need fix
thanks, fixed
Dakka-Bane! (AKA Kraken, LOL)
lol also made a rightside build, but with 2 uac10 and 3 uac 5 lol rightside peaking OP
it's Banes' month until the next month nerf.
Also the Bane is build like the MechDB Mechlab looks like hahaha
It's not the damage but the noise and shaking that pisses people off 🤣
Dakka Bane
"I was here." Lol.
DAKKA BANE. Oh no Alpine peaks first game🤮
So does it feel glass cannon'y? 🤔
Ahh clan Jade Falcon engineering
The Katana Birbs do like their fat mechs. For another example, take a look at the Turkina.
@@kryptonianguest1903 Jupiter as well, the pinion is also chonk for a medium. But tbh their roster is actually kinda balanced, in a sort of "BAKAAAH PARTIAL WINGS BABY" sense
I feel like the design would visually work just as well with the side torsoes about half their width, and would work way better from a gameplay perspective.
Good to know the UAC bane can work well, as a deadside build at least, though it makes me a bit sad, but I shall consider it then. Nonetheless, I am sceptical about buying it.
I am a big bane fan, HUUUGE bane fan even, but so far this one unfortunately looks... a bit like a pass to me :/
Might be better to wait for MC release and buy JUST the Bane 1 and Bane 3.
I did a dual uac10 and triple uac5 build that’s not bad also
But you could already do that build on a Dire Wolf?
1:02 but how do i know if these guys are bad ? ;D
HAG-120
if I pull that cockpit off, will you die?
It would be extremely uncomfortable
If boxers listened to you, there'd be no boxers.
Also, being better than someone on the average doesn't mean you are better than them at everything else, nor that they are incapable of identifying things that you are doing wrong -- which can apply to people who arent even competitors in general.
In a wierd twist yhe leviathan seems to be the worst bane
Why does PGI love wide mechs so much? This looks like a longbow with the barrels stripped off the outside of the arms. Does it play any better?
Honestly it's less an issue with PGI, and just the mech itself. That's pretty much the lore accurate profile the Kraken has. Most mech designs aren't really FPS friendly 😅
The Bane looks like schisse but eh, it's mucho dakka
Bane sucks lol. Literally one big target. Pop tarts inbound!