Predicting How Dice Will Roll Isn't So Hard

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 1K

  • @ayahoo16
    @ayahoo16 3 ปีที่แล้ว +3001

    Here I thought I was going to get some crazy advantage in board games but I already knew this one. The gaming store I go to has a challenge every Friday night and they play a game and the winner gets a $5 gift certificate. One Friday they brought out a cup of dice and they explained that they were going to roll the dice in the first person to guess what number was rolled correctly was the winner. They recorded everyone's guess in order and someone else counted what the dice rolls was. I literally counted the number of dice and multiplied it by 3.5 and I was spot on. lol

    • @sandwich-plays
      @sandwich-plays 3 ปีที่แล้ว +65

      wow that’s insane

    • @jamescollier3
      @jamescollier3 3 ปีที่แล้ว +620

      I've tried with 1 dice, and never got 3.5

    • @sontapaa11jokulainen94
      @sontapaa11jokulainen94 3 ปีที่แล้ว +81

      @@jamescollier3 bruh 😅

    • @chessbaseyay3724
      @chessbaseyay3724 3 ปีที่แล้ว +19

      @@jamescollier3 lol

    • @yellowdogparty
      @yellowdogparty 3 ปีที่แล้ว +85

      @@jamescollier3 keep trying! Don’t give up now when you’re so close!

  • @soleroplong8664
    @soleroplong8664 3 ปีที่แล้ว +2168

    Board Game Shop
    Me: I want a dice.
    Clerk: The correct term is 'die'.
    Me: I want 2 die.
    Clerk: plural is dice, single is die.
    Me: I want 2 die single.

    • @Dragon-xd9em
      @Dragon-xd9em 3 ปีที่แล้ว +41

      Lmaooo

    • @starsandsus3725
      @starsandsus3725 3 ปีที่แล้ว +35

      What are you saying?

    • @Victor-ev3vu
      @Victor-ev3vu 3 ปีที่แล้ว +111

      Clerk: Sure ☠️

    • @rdc2724
      @rdc2724 3 ปีที่แล้ว +62

      Clerk: Ok, I'll step out for a moment .......

    • @Memeverse_1012
      @Memeverse_1012 3 ปีที่แล้ว +14

      Lol, you made me laugh my lungs off

  • @nickhammac
    @nickhammac 3 ปีที่แล้ว +1316

    You're the only science teacher I've ever had that makes total and complete sense in such a simple way.
    Yes I say teacher because you have taught me so much already. I can't thank you enough for posting such spectacular content!! My favorite scientist on TH-cam by far! Keep up the awesome work

    • @advaykumar9726
      @advaykumar9726 3 ปีที่แล้ว +19

      Veritasium, Mark Rober Smarter Every Day?

    • @dnxx503
      @dnxx503 3 ปีที่แล้ว +7

      @@advaykumar9726 mark rover doesn’t explain the whole thing

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +6

      He is an amazing educator.

    • @user-hh2is9kg9j
      @user-hh2is9kg9j 3 ปีที่แล้ว +9

      @@advaykumar9726 They are too dramatic.

    • @paulfox3514
      @paulfox3514 3 ปีที่แล้ว +2

      Maybe you would be more suited to a spelling teacher!!!

  • @godmirage4895
    @godmirage4895 3 ปีที่แล้ว +378

    Me after watching this: Goes straight to Casino

    • @ogge8375
      @ogge8375 3 ปีที่แล้ว +79

      I guarantee you that the casinos math game is stronger than yours-

    • @klizzyykicks1712
      @klizzyykicks1712 3 ปีที่แล้ว +11

      Only reason I watched the video

    • @monk3811
      @monk3811 3 ปีที่แล้ว +14

      @@barbarkuni8209 no

    • @rhuttrho88
      @rhuttrho88 3 ปีที่แล้ว +2

      @@monk3811 😅

    • @rhuttrho88
      @rhuttrho88 3 ปีที่แล้ว +1

      @@klizzyykicks1712 YEPPER!

  • @westonding8953
    @westonding8953 3 ปีที่แล้ว +676

    The expectation for a single die is 3.5. It can be hard to understand what this number means. But with more dice, it becomes easier to understand.

    • @mesmesd
      @mesmesd 3 ปีที่แล้ว +37

      Just Imagine an ongoing series of numbers from 1 to 6 for example. If u Look for the literal middle of that sequence it's 3,5. It's Not what U devide by 2. It's what the middle of the sequence is showing
      Here
      V
      1-2-3-4-5-6

    • @somerandomperson3970
      @somerandomperson3970 3 ปีที่แล้ว +19

      Because there is no 0

    • @whodecidedthat9540
      @whodecidedthat9540 3 ปีที่แล้ว +6

      Thanks for this. So the middle of 0-1-2-3-4-5-6 is 3.5 because there are 7 integers.

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +1

      @@mesmesd I understand. I am talking about my past experience with E(x). When it is solely theoretical, it can be hard to understand. But when it is applied it is easier to understand.

    • @sabyasachirimpa
      @sabyasachirimpa 3 ปีที่แล้ว +6

      Of you roll the dice 10 times you will get 35.

  • @Bambi_Sapphic
    @Bambi_Sapphic 3 ปีที่แล้ว +440

    *D&D players:* "WRITE THAT DOWN, WRITE THAT DOWN"

    • @Commentify69
      @Commentify69 3 ปีที่แล้ว +8

      Farts*

    • @Natural_Power
      @Natural_Power 3 ปีที่แล้ว +17

      That's why it's got dice with many sides, else there's be this combination advantage

    • @nickhammac
      @nickhammac 3 ปีที่แล้ว +1

      🤣🤣🔥🔥🔥

    • @FedeG86
      @FedeG86 3 ปีที่แล้ว +8

      @@barbarkuni8209 wtf?? 🤨
      These bots are a plague even in TH-cam. 🤦🏻‍♂️

    • @godblesshamas
      @godblesshamas 3 ปีที่แล้ว +9

      D&D players know three six sided die make a bell-shaped curve, not a smooth one. You can also plot it by just number of combinations. Only one for 3 and 18, all ones and all sixes. But 4 and 17 can be 112 121 211 or 665 656 566 (3 combinations).. and so on.

  • @Andrew90046zero
    @Andrew90046zero 3 ปีที่แล้ว +801

    The most impressive part is how fast he can count dice!

    • @rohanhonan7090
      @rohanhonan7090 3 ปีที่แล้ว +1

      🤣

    • @AnudeepDONDONDONRlol
      @AnudeepDONDONDONRlol 3 ปีที่แล้ว +4

      Those are jump cuts

    • @greenbeans12
      @greenbeans12 3 ปีที่แล้ว +29

      @@AnudeepDONDONDONRlol no shit? I thought he was the flash 🤯

    • @ch0wk0w46
      @ch0wk0w46 3 ปีที่แล้ว +6

      @@AnudeepDONDONDONRlol wooosh

    • @JS-rv3et
      @JS-rv3et 3 ปีที่แล้ว +4

      i didn't notice the first cut and was like WTF BRO.

  • @drakonyanazkar
    @drakonyanazkar 3 ปีที่แล้ว +469

    As a professional Dungeon Master, this phenomenon in probability, called the Bell Curve, is really important and useful when fine-tuning dice rolls for weapons, spells, rollable tables etc. etc.
    For comparison: the classic method to get your ability scores is to roll 4d6 and ignoring the lowest number. This should give you a range of 3-18 in which 10-11 are the highest probabilities.
    The way I do it in my games is by rolling 1d12+6, which gives a different range (7-18), but with every result being just as likely. This avoids 2 things: characters with a stat below 7 (which is already bad) and characters with stats that are "too flat" (in a full array of 6 abilities, getting 9, 10, 10, 11, 12, 13 is considered very flat).
    It also shows that the difference between a greatsword (2d6 dmg) and a greataxe (1d12 dmg) is not just that the minimum damage on a sword is 2, but that the sword hits much more consistently, which goes to show that it`s a more maneuverable and precise weapon, while the axe is more likely to get a 12, but also just as likely to get a 1.

    • @Reashu
      @Reashu 3 ปีที่แล้ว +29

      4d6 drop 1 has a mean slightly above 12, and 13 is the most common result. 10.5 is from a straight 3d6.

    • @drakonyanazkar
      @drakonyanazkar 3 ปีที่แล้ว +16

      @@Reashu You are correct. I failed to mention that bit. I had 3d6 in mind, as it's simpler to represent.

    • @alexgrovejones
      @alexgrovejones 3 ปีที่แล้ว +8

      I'm onto you DM. My DnD game has just leveled up. Should I cast fire ball or wait until the next encounter... The odds are in my favour.

    • @fireflynovember
      @fireflynovember 3 ปีที่แล้ว +1

      This is a great idea. Saving this for future reference

    • @LiborTinka
      @LiborTinka 3 ปีที่แล้ว +1

      a.k.a normal distribution or Gaussian distribution - the general term if PDF (Probability Distribution Function) as there are more depending on the problem

  • @likithstochastic
    @likithstochastic 3 ปีที่แล้ว +182

    A remarkable idea called Central Limit Theorem is at the heart of this interesting experiment. In fact the whole field of thermodynamics works because of the central limit theorem.

    • @scriven-shafts
      @scriven-shafts 3 ปีที่แล้ว +3

      Can you elaborate please on how thermodynamics and CLT are so interconnected? Also, I've understood CLT slightly different than what is being shown here. This is showing an example of distributions of a sample. CLT I believe is taking distributions of samples and stating that the true representation of the population is going to be found within the distribution of samples. Please let me know what I'm missing here.

    • @quint3ssent1a
      @quint3ssent1a 3 ปีที่แล้ว +7

      @@scriven-shafts basically, thermodynamics proposes that molecules of gases have different speed, but the most possible speed of the molecules is determined by temperature.

    • @scriven-shafts
      @scriven-shafts 3 ปีที่แล้ว

      @@quint3ssent1a Thanks!

    • @matejlieskovsky9625
      @matejlieskovsky9625 3 ปีที่แล้ว +6

      @@scriven-shafts Central limit theorem says that as you roll more and more dice, then no matter what the dice actually look like you will get a bell curve a.k.a. normal distribution. So yes, this experiment is very much a demonstration of CLT.

    • @scriven-shafts
      @scriven-shafts 3 ปีที่แล้ว

      @@matejlieskovsky9625 thank you. I think I was thinking more an implication of the CLT rather than the actual rule. Your explanation makes sense and Google also says you’re right :)

  • @dphilly179
    @dphilly179 3 ปีที่แล้ว +69

    If only this guy knew just how much he's done to help get my daughter into science. We watch all your videos and try to do as many experiments based off them as possible

    • @mysticdragonex815
      @mysticdragonex815 3 ปีที่แล้ว +1

      @BlueScreen nope

    • @mindnova7850
      @mindnova7850 3 ปีที่แล้ว +2

      @BlueScreen Depends on what you’re studying. Physics is basically math in disguise.

    • @cryptid_cactus
      @cryptid_cactus 3 ปีที่แล้ว +4

      @@mysticdragonex815 well it’s definitely a crucial part of science

    • @vicvancen
      @vicvancen 3 ปีที่แล้ว

      @@mysticdragonex815 Math is what then? Cool trick on parties?

  • @dhruvrakkesh
    @dhruvrakkesh 3 ปีที่แล้ว +28

    When i was a kid, there's a lot dice gambling in my place. Each side of the dice represents an animal/object and you put your money on the animal/object you choose on the gambling paper. The dice is usually shake in a small dedicated gambling bowl and we have to guess the dice inside. I'm able to stimulate the movement of the dice inside by looking at the direction of the host's shakes and also hearing for the number of impact. I guessed 8 out of 10 times correct and the host told me to go away.

  • @null6180
    @null6180 3 ปีที่แล้ว +479

    It's a good day when The Action Lab uploads

    • @CreeperLava-cz6mi
      @CreeperLava-cz6mi 3 ปีที่แล้ว +1

      Wtf @Okta Via

    • @naga_serpentis
      @naga_serpentis 3 ปีที่แล้ว +5

      @@CreeperLava-cz6mi reported the bot ;D

    • @Commentify69
      @Commentify69 3 ปีที่แล้ว +3

      @@naga_serpentis It will not matter for the bot if you reported it they have many thousand hacked accounts they use to then this shi*

    • @CreeperLava-cz6mi
      @CreeperLava-cz6mi 3 ปีที่แล้ว +1

      Wait......@Okta Via a bot?

    • @naga_serpentis
      @naga_serpentis 3 ปีที่แล้ว +1

      @@Commentify69 the future of TH-cam’s gonna be this shiz with bots
      Wonder if my dad’s prediction is gonna be right

  • @marklonergan3898
    @marklonergan3898 3 ปีที่แล้ว +15

    Worth mentioning that there are 6 ways to roll a 7 with 2 dice (5+2 and 2+5 are 2 separate outcomes). The video implies that the likelihood of getting a 7 is 3 times that of getting a 12, but its actually 6 times the likelihood.

  • @robertzarfas9556
    @robertzarfas9556 3 ปีที่แล้ว +36

    I was literally just explaining this to a student in my statistics class yesterday! But you did much better 🤦‍♂️

  • @schwarzesonne6529
    @schwarzesonne6529 3 ปีที่แล้ว +42

    I can tell you from years of rolling dice I could legitimately roll under 300 without trying

    • @KryptoKn8
      @KryptoKn8 3 ปีที่แล้ว

      Fühl ich

    • @rz2374
      @rz2374 3 ปีที่แล้ว +1

      relatable :(

  • @284mbp
    @284mbp 3 ปีที่แล้ว +20

    Also like how he subtly mentions that he dropped those first 10 dice several times to get 35. Something to remember for the next time you see something really extraordinary in a video: you don't know how many takes it took to get it right. Not a knock on the Action Lab, I think it's great that he's demonstrating the principle.

  •  3 ปีที่แล้ว +32

    This "knowledge" hited me when I was learning to play "The Game of Ur".
    You play with 4 "dices" that have an equal chance each on getting a 1 or a 0, then you sum up all of them and then move your piece.
    When I realized that the "most probable number" to get is a "2" and you make your moves believing you will most probably get a 2 on the next round, ohh boy, that improved my game ALOT!!

  • @Syx7h
    @Syx7h 3 ปีที่แล้ว +73

    This guy is gonna break reality one day

    • @joker0867
      @joker0867 3 ปีที่แล้ว +4

      Might happen That's For Sure

    • @briancannard7335
      @briancannard7335 3 ปีที่แล้ว +2

      He won't. His reality is too statistically accurate.

  • @garyrolen8764
    @garyrolen8764 3 ปีที่แล้ว +3

    I once accurately predicted someone else's dice roll 6 times in a row. As awesome as it should have been, she was freaked out and left.

  • @nosotrosloslobosestamosreg4115
    @nosotrosloslobosestamosreg4115 3 ปีที่แล้ว +29

    D&D players: this is gold!

    • @monk3811
      @monk3811 3 ปีที่แล้ว

      @@oktavia7246 no

  • @ArjanSmit-bijles
    @ArjanSmit-bijles 3 ปีที่แล้ว +7

    Nice video, though, statistically, you would have 6 options to get 7,
    1-6
    2-5
    3-4
    But also
    6-1
    5-2
    4-3
    Due to this, the chance of getting 7 as sum is 6x as high as getting 12, since 6-6 can only appear once: each die has a six, so the chance is 1/6×1/6=1/36.

  • @TheHippieRat
    @TheHippieRat 3 ปีที่แล้ว +74

    So when I roll one six-sided die, I should guess 3.5 for the best chance of getting it correct

    • @vripscript
      @vripscript 3 ปีที่แล้ว +2

      you cant average a single value, you need at least 2 values

    • @fullfungo
      @fullfungo 3 ปีที่แล้ว +19

      @@vripscript it was a joke -_-

    • @vripscript
      @vripscript 3 ปีที่แล้ว

      @@fullfungo If you say so

    • @Interestking
      @Interestking 3 ปีที่แล้ว +1

      @@fullfungo But the joke was that it's impossible to get a 3.5, and that's not what L C was saying. L C was saying that even if you could get a 3.5, it wouldn't matter because with one die every side has an equal chance.

    • @fullfungo
      @fullfungo 3 ปีที่แล้ว +7

      @@Interestking Robert made a joke, that 3.5 is the best guess, when it is, in fact, the worst guess.
      L C said, that the average cannot be applied to a single die, which is in fact the premise that the original joke was based on.
      So to me it seems like they missed the point of the joke (that the method of averages cannot be applied to a single die).
      I see no contradictions here.

  • @zeuszo_o1593
    @zeuszo_o1593 3 ปีที่แล้ว +11

    My physical science teacher put on one of you’re videos, and I was like “I watch this guy all the time” and then me and him talked about our favorite video made by you. It was pretty cool

    • @CR3ATiVE_SAURABH
      @CR3ATiVE_SAURABH 3 ปีที่แล้ว

      Physical Science teacher??? Tf?

    • @AveryB.0
      @AveryB.0 ปีที่แล้ว

      ​@CR3ATiVE_SAURABH in high school or lower they will call chemistry or physics, chemical physics

  • @TPS9000
    @TPS9000 3 ปีที่แล้ว +2

    To do this for dice with different numbers of sides, the average fo any one die is (highest value + 1) / 2. So 3.5 for six sides, 5.5 for ten, 11.5 for a d20, etc. To find the most common result for 2 or more dice, multiply the 1 die average by the number of dice. If it's a fractional result, the 2 adjacent numbers are tied for most common. So 7 for two d6's, 10 or 11 for three, 14 for four, 17 or 18 for 5, and so on. Doesn't work for a single die since all sides are equally common.

  • @Commenter26
    @Commenter26 3 ปีที่แล้ว +5

    Time to test this new found knowledge in Las Vegas

  • @aisyiput
    @aisyiput 3 ปีที่แล้ว +7

    I thought it was gonna be about how you throw it and then get the number you want..but this is still amazing

  • @PraveenKumar-ip7ef
    @PraveenKumar-ip7ef 3 ปีที่แล้ว +17

    Omg...my college professor failed to explain probability like you🔥🔥

    • @itismethatguy
      @itismethatguy 3 ปีที่แล้ว +1

      If that is college material then I’m Newton

    • @serulu3490
      @serulu3490 3 ปีที่แล้ว +1

      You learn this is middle school are you kidding me
      Or don't tell me that you are talking about complex possibilities, that can't be compared since this is basic

  • @Ashalmawia
    @Ashalmawia 3 ปีที่แล้ว +11

    I sort of knew this from D&D crpgs, but didn't know how extreme it was. you think of 10d6 as being 10-60 damage, but yeah, maybe it's better to think of it as "around 35 damage".

  • @shiroboy6048
    @shiroboy6048 3 ปีที่แล้ว +15

    Those who have played 'Settlers of Catan" know this already 😂

    • @catman64k
      @catman64k 3 ปีที่แล้ว +1

      Best Boardgame ever :)

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +2

      Yeah. There is a reason why 7 is the number for the robber.

  • @jshu7681
    @jshu7681 3 ปีที่แล้ว +1

    just the most easy to listen to person I hope you keep rolling out videos

  • @Sam_on_YouTube
    @Sam_on_YouTube 3 ปีที่แล้ว +18

    The more dice you have, the closer you'll get to the prediction as a percentage of the value. But also, the more integers there are in that range near the center value. If I only roll 1 die, I'll get it within 3 every time and I'll get it exactly right 1/6 times. Not true for 100 dice.

  • @ramtinnazeryan
    @ramtinnazeryan 2 ปีที่แล้ว

    This in fact plays an important concept in statistics and mathematic. As long as you add a couple of random numbers (with any or better say random distribution) the results will always show a normal distribution. this is called central limit theorem.

  • @duroxkilo
    @duroxkilo 3 ปีที่แล้ว +5

    my friend and i experienced quite a few amazing/awkward statistic anomalies while playing backgammon:
    the top one would be rolling the dice for determining who starts the game: we got the same dice 4 times, each time we had doubles.

  • @markg890
    @markg890 3 ปีที่แล้ว +1

    If you play Settlers of Catan, each of the number markers you place on the resource hexes at the beginning has one or more dots on the bottom. The number of dots directly correlates to the probability of that roll occurring. For instance, 6 and 8 have five dots each, which means there is a 5:36 chance of rolling either of those numbers. Likewise, 11 and 3 have two dots, meaning a 2:36 chance.

  • @camilascatonebedin3002
    @camilascatonebedin3002 3 ปีที่แล้ว +3

    There actually is a chance to get a sum of 100 or 600 when you roll 100 dice. It's just incredibly small because all the dice would have to land on 1 or all on 6.

  • @mrgreen2987
    @mrgreen2987 ปีที่แล้ว

    Wow man this a the best experiment i have seen in my life, im a psychology student who wrote a experiment called "The dice roll series" in wich the basic idea is to have a prediction of what the dices will do, i find this very scientifical and accurate in terms of deductive and inductive physics, blessings have beautiful week.

  • @RobertSmith-me3gs
    @RobertSmith-me3gs 3 ปีที่แล้ว +7

    This is why 7 is the thief in Catan. Evens out your chances of getting anything else, with greatest chances being 6/8, 5/9, 4/10, 3/11, & 2/12 in order of most likely. Always put your pieces on 6/8, for those that play, but struggle with statistics.

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +1

      It still did not go well when I played that time.

    • @RobertSmith-me3gs
      @RobertSmith-me3gs 3 ปีที่แล้ว +1

      @@westonding8953 Keep playing the numbers, always aiming for the most probable lands

  • @Nemephosis
    @Nemephosis 3 ปีที่แล้ว +2

    You know, I've always sort of half understood this, but this feels like an "explain like I'm 5" video and I actually really appreciate that because now I totally understand why this happens.

  • @kakjoin115
    @kakjoin115 3 ปีที่แล้ว +4

    Now try that with D20s

  • @tnekkc
    @tnekkc 3 ปีที่แล้ว +2

    I designed an amplifier for aircraft with over a dozen resistors proportional to the gain. With 1% resistors there was a wide range of gain possible. The amps were mass produced and tested by a computer that sent me the data. I was shocked by how narrow a gain range was, right around nominal. My take away was the errors cancel more than add.

    • @jareknowak8712
      @jareknowak8712 3 ปีที่แล้ว

      Just like sound waves - they can cancel out eachother.

  • @davyjones8346
    @davyjones8346 3 ปีที่แล้ว +5

    I have a question
    Can computer mouse work if it is used on a vantablack sheet.

    • @moversti92
      @moversti92 3 ปีที่แล้ว +2

      Ball mouse does

    • @hydrogencyanide4999
      @hydrogencyanide4999 3 ปีที่แล้ว +2

      As far as I know, vantablack only absorbs visible light, and most mice with the exception of the ones with red LEDs use IR light, so they should be able to work.

  • @frankb3347
    @frankb3347 3 ปีที่แล้ว +1

    Imagine you had 100 six sided dice and got 600 on your first roll. I don't know what the probability of that would be but I'd freak out a little.

  • @benioplapis4759
    @benioplapis4759 3 ปีที่แล้ว +3

    on my way to the casino rn

  • @zioqqr4262
    @zioqqr4262 3 ปีที่แล้ว +2

    This is the only time in my life where I feel that playing dnd has given me an advantage.

  • @thedemonslayer51
    @thedemonslayer51 3 ปีที่แล้ว +3

    I'm pretty sure I have more of a 75% chance of getting the starting side with a coin flip. I can easily get a 12 heads streak just by starting with heads up. I actually ruined a probability experiment back in highschool because of this.

    • @kaufmanat1
      @kaufmanat1 หลายเดือนก่อน

      That’s not random probability anymore. That’s aiming for a target. Completely different than what’s happening here. You probably already know that though

    • @thedemonslayer51
      @thedemonslayer51 หลายเดือนก่อน

      @@kaufmanat1 No
      Just, flipping. Maybe unconsciously I'm using very precise intensity because it's most satisfying when it hits a certain height, but I'm not aiming for the starting side. Just flipping as feels natural

    • @kaufmanat1
      @kaufmanat1 หลายเดือนก่อน

      @ yea so if you’re t trying to repeat the same movement each time, even though you’re not aiming for the same face, you’ll increase your probability of hitting a consistent side most likely.

  • @mysticdragonex815
    @mysticdragonex815 3 ปีที่แล้ว +1

    Meanwhile Shakuni: **smirks**

  • @Dallinz
    @Dallinz 3 ปีที่แล้ว +3

    Wow this will help with gambling a lot thank you!

  • @dynamiczero
    @dynamiczero 3 ปีที่แล้ว +1

    I studied this in game design class because in pen and paper RPGs like Dungeons and Dragons, you can choose for instance a greataxe, which has a 1d12 damage, or a greatsword, which has 2d6. Besides the fact that the minimum damage on the sword is 2 instead of the axe's 1, you should choose the sword if you want to deal more average damage, whereas with the axe you can deal maximum damage (12) more consistently, but also minimum damage. The probability to roll of any number from 1 to 12 is exactly the same

  • @mrtonyvillagomez
    @mrtonyvillagomez 3 ปีที่แล้ว +2

    Simply wonderful! Love it.

  • @IcyBune
    @IcyBune 3 ปีที่แล้ว +1

    Name : Dice
    The English language : *_Die_*

  • @jar-jarnotbinks7685
    @jar-jarnotbinks7685 3 ปีที่แล้ว +11

    I was about to send this to my roleplaying friends that are subbed to critical failures, until I realised, that it wouldn't work with a single D20 xD
    Roleplayers would naturally come to know this "rule", since we sum up dice values to get the average quite often (for exemple, when you need to roll 12d10 to find the health of a monster... Either you do it, either you take the average.

    • @nosajimiki5885
      @nosajimiki5885 3 ปีที่แล้ว

      This is precisely why I hate d20 systems.

  • @knowledgelover2736
    @knowledgelover2736 3 ปีที่แล้ว

    250,000 views explaining basics. Amazing. Good on you.

  • @Shadman.Sheikh
    @Shadman.Sheikh 3 ปีที่แล้ว +3

    Missing your old outro with yellow and black bands giving more scientific feel ❤️

  • @ABOE158
    @ABOE158 7 หลายเดือนก่อน +1

    Don't let this man gamble 💀😂

  • @Soulsphere001
    @Soulsphere001 3 ปีที่แล้ว +4

    Before I see you predict your number, I'm guessing it's going to be thirty-five. That's the most likely of all outcomes.
    EDIT: Yup. Actually, one thing I wouldn't mind learning is how to figure out the odds of getting the more likely outcome.

  • @charlestopher
    @charlestopher 3 ปีที่แล้ว

    Not sure if you mentioned it in the video, but the mathematical term for the “average roll” is called “Expected Value”. Might be helpful if anyone is curious to research it.
    I’m sure you know expected value goes much further than just dice rolls as well. It can also be used to calculate expected winnings from casino games and other things as well. It’s a pretty interesting subject!

  • @Drone256
    @Drone256 3 ปีที่แล้ว +5

    You could have fun going down this rabbit hole with your viewers. How many people do you need in a room before the probability of two of them having the same birthday is greater than 50%? And the list of non-intuitive results in probability goes on and on.

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +1

      Oh yeah. The Birthday problem. It’s best visualized by looking at the complement.

    • @westonding8953
      @westonding8953 3 ปีที่แล้ว +1

      How about the Monty Hall Paradox? This problem has even confused Paul Erdos. But there are some visualizations that make it easier to understand. It’s a falsidical paradox.

    • @Drone256
      @Drone256 3 ปีที่แล้ว +2

      @@westonding8953 excellent one as well!

    • @bigwil321
      @bigwil321 3 ปีที่แล้ว +1

      I do this with my students sometimes.

  • @euclon
    @euclon ปีที่แล้ว

    In statistics it is called the regression toward the mean. The sum of the digits of the die is 21... the average, 21/6, is 3.5. A better question to ask is: what is the expected number of unique die faces that will show if I roll an N sided die n times? The answer is N(1-e^(n/N). Meaning that if you roll a die with 6 faces 14 times the expectation is that 5 or (N-1) of the six unique faces will show. This technique can be used to test the fairness of a die, especially those with a large number for faces. The roll rate of unique faces of a die come up the same as the time rate of radioactive atoms decay in a sample of radioactive material. So, for example, if you roll a 20 sided die 20 times then the expectation is that 20(1-e^-(20/20)) or 20(1-e^-1)=12.6 or about 13 unique faces will show (decay) in 20 throws of said die. If you roll that same die 60 times the expectation is that 19 faces (N-1) will show i.e. 20(1-e^-3)=19. Then using Excel for example, x,y plot the expected number of unique faces that show against the actual number of unique faces that show for 60 throws. Do this plot roll by roll. Then do a first order (linear) curve fit of the data. Let the slope of said curve fit be the judge of the die. I would think that a slope of 0.98 to 1.02 would indicate a fair die.

  • @gideonong4542
    @gideonong4542 3 ปีที่แล้ว +3

    Plot twist: He did this a million times just to get the right take.

  • @iankrapf5394
    @iankrapf5394 3 ปีที่แล้ว +1

    It's great that you want to teach Stochastic math as well. You've done a great job teaching it, although I could've wanted to be able to see the reason for this formulas, regarding estimated values as the equivalent for averages in random distributions. Another cool thing would've been to mention the importance of the Central limit theorem, as to the normal distribution that result from it in your last two analysis with 100 and 1000 samples.
    Big fan of your videos, keep it up with the good science ❤️🙌🏼

  • @gowrissshanker9109
    @gowrissshanker9109 3 ปีที่แล้ว +5

    Respected sir🌟🌟, During interference of EM wave... electric field adds up like vector....if two electric field of EM wave of same amplitude ,frequency,inphase...when added by vector gives,E+E= 2E, but when we add Energy of E field WHICH IS PROPORTIONAL TO E^2...it contradicts (€E^2=2€E^2)....
    Similarly for distructive interference of two similar PLANE Em wave of PHASE DIFFERENCE of π interfering DESTRUCTIVELY COMPLETELY... IF E field becomes ZERO EVERY WHERE.....
    WHERE DOES ITS ENERGY GO?what is wrong here?
    Thank you sir 🌟

  • @pianoplayeh
    @pianoplayeh ปีที่แล้ว

    Dice probability is a big part of Settlers of Catan strategy! The robber moves when you roll 7 because it’s the most likely, and therefore the most likely to throw a wrench into the gameplay.

  • @Dark_Brandon_2024
    @Dark_Brandon_2024 3 ปีที่แล้ว +4

    dream would get 600 10 times in a row

  • @JamUsagi
    @JamUsagi 3 ปีที่แล้ว +1

    This is the same reason a coin falling through a pachinko machine will usually land under the starting position.
    For each peg the coin can fall left or right, so for two peg layers it can fall LL for left, RR for right, and either LR or RL for middle.
    So there’s a 50% chance it lands in the middle, but only a 25% chance each for the left or right.

  • @BEAST.4
    @BEAST.4 3 ปีที่แล้ว +36

    💖 from india

  • @hasangarmarudi2178
    @hasangarmarudi2178 11 หลายเดือนก่อน

    Convolution is such an amazing operator.

  • @amirsiloni949
    @amirsiloni949 3 ปีที่แล้ว +1

    In order to roll a 7 from 2 dice you can roll 6 different combinations, not 3. There is a difference between rolling 1-6 and rolling 6-1. in another words, there are 2 ways to get 6-1, 5-2 etc, as oppose to rolling 6-6, 2-2 and so on...

    • @Retodon8
      @Retodon8 3 ปีที่แล้ว

      Yeah, and that’s twice as high a chance as the video claims, so pretty significant. 😀

  • @scetchyghost5464
    @scetchyghost5464 3 ปีที่แล้ว

    The more dice you roll, the more accurate the prediction is.

  • @anthonycarbone3826
    @anthonycarbone3826 3 ปีที่แล้ว +2

    Add up the numbers of one to six on a single die. The total will be 21. 21 / 6 = 3.5. Not that hard to understand why the average will always hover around 3.5 * x where x is the number of dice used.

  • @dxjxc91
    @dxjxc91 3 ปีที่แล้ว

    This is just a refresher course for D&D players.

  • @PyroNebula
    @PyroNebula 3 ปีที่แล้ว +1

    To the point you made towards the end, the odds of getting a 7 with two d6 is even higher because you can get it not only with the three combinations you mentioned, but also with their opposites (I.e 3+4 & 4+3, 5+2 & 2+5, 6+1 & 1+6) whereas with 12 it can only be achieved one way with a 6+6, so you’re 6 times more likely to roll a 7 than a 12 with 2 d6.

    • @bigwil321
      @bigwil321 3 ปีที่แล้ว

      Just saw this (going to erase my response saying the same thing).

  • @baldemarkjmejia4077
    @baldemarkjmejia4077 3 ปีที่แล้ว

    My day gets better when u upload bro

  • @roniporter3924
    @roniporter3924 3 ปีที่แล้ว +2

    I like how he gives us a solid technique to "cheat" but not the actual cheat itself. We have the tools just gotta out them to use now.

  • @paulbrooks4395
    @paulbrooks4395 3 ปีที่แล้ว +1

    I think we learned this as Regression To The Mean in Statistics.

  • @stoutsprout4297
    @stoutsprout4297 3 ปีที่แล้ว

    Shooting dice has become much more competitive since this video dropped

  • @mukeshgoyal
    @mukeshgoyal 3 ปีที่แล้ว

    I learnt something new when he proceeded to call a coin a dice with two side 😂😂

  • @Blaze-mt4ij
    @Blaze-mt4ij 3 ปีที่แล้ว +1

    This is not really what you expect when you see someone claim they can predict how dice will roll because you normally expect them to mean that they will be able to predict how any given die will roll not to just give something you learn on day 1 stats

  • @whip8
    @whip8 3 ปีที่แล้ว

    The data collection is very appreciated

  • @Marthor
    @Marthor 3 ปีที่แล้ว

    As a DnD fan with infamously bad luck i instantly clicked this, but it wasn't exactly what I thought it was gonna be. Still entertaining though.

  • @colonelb
    @colonelb 3 ปีที่แล้ว +2

    Me seeing title: "Is this gonna be craps math?"
    Me watching video: "Yep it's craps math"
    lol

  • @whtiequillBj
    @whtiequillBj 3 ปีที่แล้ว

    When I first saw the title I thought it was predicting the individual dies. So that would be 10 dies, 6 sides 15,552 possible options.

  • @danielle78730
    @danielle78730 ปีที่แล้ว

    wow, do i have some statistics to discuss with you! I'm currently in the throes of writing a book on the likelihood of (about 85% of the time) guessing the sum total of two fair six-sided dice. I've run the math through chatGPT (which had a quite arduous time even understanding the question but eventually was able to combine the permutations with the statistics related to guessing the outcome). would love to discuss more and show you a bit of what I've seen/learned and about which I've honestly freaked a little. great video, by the way! i learned a lot!

  • @anothersquid
    @anothersquid 3 ปีที่แล้ว

    You are now ready for table top RPGs.

  • @mariosebastiani3214
    @mariosebastiani3214 3 ปีที่แล้ว

    This is why "maximized spells" feat is a good one.

  • @NukeMarine
    @NukeMarine 3 ปีที่แล้ว +1

    All right! Las Vegas here I come!!!

  • @trevorstewart1308
    @trevorstewart1308 3 ปีที่แล้ว

    This would be a great introduction/ framework for the concept of entropy

  • @alienmoonstalker
    @alienmoonstalker 3 ปีที่แล้ว +1

    Can you please do a follow up video on how dice can model entropy, macro vs microstates? Thanks.

  • @Nolinquisitor
    @Nolinquisitor 3 ปีที่แล้ว

    That 10d6 fireball still feel good to roll. 😜

  • @jackazy36gd37
    @jackazy36gd37 3 ปีที่แล้ว +1

    As a dnd Fan, I was hoping for the d20 but there isn't, still a great vid for taking advantage of D6

    • @taragnor
      @taragnor 3 ปีที่แล้ว +1

      When it comes to probabilities, the big one I'd like to see is calculating the probability of 4d6, drop lowest. That's a surprisingly difficult problem.

  • @justyourfriendlyneighborho903
    @justyourfriendlyneighborho903 3 ปีที่แล้ว +1

    Respect to this man he counted 100 dice 100 times

  • @solomondavidakesobia8064
    @solomondavidakesobia8064 3 ปีที่แล้ว

    This guy is one of the best science teachers ever

  • @smferreiro2610
    @smferreiro2610 3 ปีที่แล้ว

    Your videos are always time well spent!

  • @wheelbite9
    @wheelbite9 3 ปีที่แล้ว

    Me rolling another two from two 6-sided dies to decide who goes first in MTG: "Dammit Action Lab!"

  • @chaddumas2499
    @chaddumas2499 3 ปีที่แล้ว

    Probability curves, and confidence intervals. Isn't Statistics great when applied correctly? It's how I make a living. Thanks for this, James.

  • @quint3ssent1a
    @quint3ssent1a 3 ปีที่แล้ว +1

    The number is called mathematical expectation, and any tabletop player knows it's the most important number in dice rolls (for example, in Warhammer leadership test is taken on 2d6 and need to roll below the leadership of the squad, so leadership 7 is considered almost the worst you could have, because of only 50% chances of passing the test). In many other games where something is rolled on 2d6, number 7 is also very important.

  • @kpp28
    @kpp28 3 ปีที่แล้ว

    This is a really good way of explaining fundamental statistics!

  • @abhishekc232
    @abhishekc232 3 ปีที่แล้ว +1

    You videos are always great and informative.

  • @mindstorms8888
    @mindstorms8888 3 ปีที่แล้ว

    The distribution of a large amount of events is approximately gaussian and the standard deviation decreases (i believe by a square root factor) as you increase the number of events. Great to see stats intuition taught in such a short clip!

  • @antivanti
    @antivanti 3 ปีที่แล้ว +2

    I remember writing a program in school on my Ti-83 calculator to find the average of rolling a D6 but every 6 gets re-rolled with two dice and you keep doing that until there are no sixes (Used in a couple of Swedish pen&paper RPGs). Ti Basic doesn't have functions so had to get a bit creative with the loops. I think it just kept going showing the current average and how many iterations it had tested and I just let it go. I think it converged to around 3.75 if I remember correctly

    • @orbital1337
      @orbital1337 3 ปีที่แล้ว

      If x is the expected value of this dice rolling scheme, then its pretty clear that x = (1 + 2 + 3 + 4 + 5)/6 + 1/6 * 2 * x. Solve for x and you get x = 3.75.

  • @storybookstone7318
    @storybookstone7318 3 ปีที่แล้ว

    It's also more likely to get 7 with two dice because each opposite side added up equals seven. For example, directly opposite of the 6 is the 1, opposite of the 5 is 2, and so on