Simple and quick way of making clothing using some of the old and the new tools in ZBrush 2021
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- เผยแพร่เมื่อ 9 ก.พ. 2025
- This is a tutorial to show you how quick and easy it is to create all sorts of clothing in the latest version of ZBrush (2021.5). We'll use some old tools and some of the new dynamics stuff as well. It really is this easy and quick to create clothing!
#zbrush #zbrushtutorial #zbrush2021 #zbrush2021tutorial #zbrushclothingtutorial #zbrushhood #zbrushclothtutorial #zbrushdynamics
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This channel is dedicated to teaching ZBrush tips and tricks, and gives away free content such as brushes or models from time to time. Feel free to leave comments and suggestions for future tutorials - I'm always open to suggestions!
Man. Directly to the point and simple. Refreshing. Thank you for taking the time to do it.
No problem, thanks for the comment!
Thank you sir.
Straight up instruction without messing around.
Cheers!
This was like, life-changingly helpful. Thank you.
Cheers, glad you enjoyed it!
Best zbrush tips and tutorials channel! Thank you so much.
Cheers! Thanks for watching!
love your technique of doing ZBrush, it make thing easy. thanks.
Cheers, amazing software!
I really fall in love with your chanel. Very nice small tips. Good format, keep up
Ah great, glad to hear it!
This is the coolest tutorial I have ever seen Thank you for this upload
You're very welcome! Thanks for watching.
Fantastic Sean, thank you very much for your time and effort. - Greatly appreciated, grand tutorial.
Thanks for watching!
needed EXACTLY this!! thank you Sean!!
You're so welcome!
Beautiful!! Excellent tutorial, Sean. Thank you so much for sharing your knowledge and your time. You are an excellent teacher.
Thanks Tony, appreciate it!
@@SeanForsythTutorials I just subscribed...have you done a video like this dealing with making a superhero cape? I will take a look...I'm not familiar with DYNAMICS but it seems like an amazing feature. Thanks again, buddy. Very grateful.
@@tonycipriano431 Nope, haven't done a video on capes but that's a good idea for a future one. Thanks for subscribing and if you've ever any questions, just let me know.
Omg!! This is pure GOLD Thanks you so much!!!!
You're very welcome!!
cool tnx, I'll gladly return to this video for making closes.
Glad you found it useful!
Excellent! Thank you!
You are welcome!
Hey Sean you should definitely do more videos. You are really good at this.
Thanks Abidi, I will certainly do more, just really busy with work right now. But yes, I certainly will continue to add more. Thanks!
@@SeanForsythTutorials I would like to also add you are really good with using your voice and overall narration. Have a nice day.
@@abidi910 Ah thanks Abidi, really appreciate it!
Thank you sean great tutorial and also excellent explaination with step by step click for newbies thank you so much
You're very welcome, thanks for watching!
heyyy tnx mn :))) . I learned a lot from your video.
Awesome! Thanks for watching.
Such a helpful tutorial and very easy to follow. Thank you 🙏 😊
Glad it was helpful!
Thank you, good man for this lesson!
Thanks for watching!
Awesome video ❣️
Cheers!
Thank you! Please make more clothing tutorials
You're welcome, thanks for watching.
After Group Loops for smoothing edge lines you can use "Polish the crisp edges"
Yep, very true, especially if you use the Open circle version of it! Thanks for adding this as a tip!
adding onto this, with just the object you want to smooth visible, go to masking -> mask by feature with border selected and invert the mask and blur. follow this up with polish by features or crisp edges! happy sculpting
Yep, it's a little bit longer to do, but also works great, thanks for adding it.
if you want a solid super smooth polygroup edge theres a "smoothgroups" brush (i think thats what its called) and it makes the 3edsges of a PG a straight line basically
Yep, you can use the Smooth Groups brush to smooth groups, but unfortunately, like the normal smooth brush, it won't smooth edges with less then 3 connected points, so you'll still have to turn Min Connected down to 1 or 2 in the Brush menu, under the Smooth Brush Modifiers rollup. Thanks for posting!
Very nice tutorial!
Thanks!
Great video!
Thanks for watching!
My only question is how do I get the hood to not fall through my model when I run the sim
@@tjm6794 So just make sure that you have the objects you'd like to collide with visible and the object you want to be cloth selected. Hit CollisionVolume (or Recalc if you've done it before), and that should be it. If it's only slightly intersecting, use the Inflate slider beside the Resolution near the Collision volume button and increase it a little bit. That's the one that controls how near it is to the underlying mesh. Hope it helps!
Awesome work! You got your self one more sub! Thanks so much!
Awesome, thank you!
@@SeanForsythTutorials Anytime... it's people like you that deserve more! Appreciate the sharing.
this is gold
Cheers!
Fantastic!
Thank you! Cheers!
very helpful brother thanks
You're welcome, glad you enjoyed it!
how do you get those orange vertex dots, I am new to zbrush. cool video by the way.
They're there because of Dynamic subdivision being turned on. Dynamic subdiv "cheats" to show you what the model will look like when subdivided, without actually subdividing it. They're basically showing you where the real underlying vertices are while viewing dynamic subdivs.
@@SeanForsythTutorials thanks so much, I see now what dynamic subdivision can be used for/ I saw that option at multiple occasions but never bothered checking I will definitely give it a try now.
@@maxgordon3194 Great, you might also find this video useful : th-cam.com/video/CT8C3CFSjpE/w-d-xo.html
Super cool mate!!
Thank you! Cheers!
@@SeanForsythTutorials Clothing my Zombies as we speak!!
@@rekware9320 Good stuff!
Thank you so much this was so helpful!!
You're welcome, glad you enjoyed it!
"Yes ... use the tools of Zbrush ... Do it luke ! "
:)
amazing, subbed
Cheers!
👍
Great tutorial. I hope your subs spike
Cheers man! Thanks for watching.
cool bu but the cloth sumulation is goingpast the head on the the floor. even when i have recalulated.
Make sure to turn off Floor Collision and also to hit Recalc with your cloth object selected before doing the simulation.,